Hyper Goomba
Hyper Goomba | |||
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Artwork of a Hyper Goomba from Paper Mario: The Thousand-Year Door | |||
First appearance | Paper Mario (2000) | ||
Latest appearance | Paper Mario: The Thousand-Year Door (Nintendo Switch) (2024) | ||
Variant of | Goomba | ||
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Hyper Goombas are green Goombas capable of charging their attacks to increase their attack power to eight points. They appear in the first two Paper Mario games.
History
Paper Mario
In Paper Mario, Hyper Goombas are depicted as savage Goombas that live in Gusty Gulch, including the space beneath the Windy Mill. They are the most powerful Goombas in the game when charged, and have the highest amount of hit points of any of the typical enemy varieties. They appear along with a flying subtype, the Hyper Paragoomba, along with a similar enemy called Hyper Cleft. Goombario recommends becoming transparent if the player sees one charging.
Paper Mario: The Thousand-Year Door
In Paper Mario: The Thousand-Year Door, Hyper Goombas are found in Twilight Trail and are merely described as hyperactive rather than uncivilized. They act mostly the same as before aside from minor base statistic boosts and appear alongside Hyper Paragoombas and a new subtype, the Hyper Spiky Goomba, as well as Hyper Cleft. Goombella suggests fleeing if one charges, as at the point they are first encountered Vivian has not joined to make becoming invisible simple.
Statistics
Paper Mario
Paper Mario enemy | |||||||||
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Hyper Goomba | |||||||||
Max HP | 7 | Attack | 1 | Defense | 0 | ||||
Role | Common | Type | Ground | Level | 12 | ||||
Strong | None | Weak | None | Moves | Headbonk (1), Charge Up, Missile-Bonk (8) | ||||
Sleep? | 80%, 0 | Dizzy? | 80%, 0 | Shock? | 100%, 0 | ||||
Shrink? | 80%, 0 | Stop? | 90%, 0 | Fright? | 80% | ||||
Air Lift? | 90% | Hurricane? | 90% | Coins | 1 + 0-2 | ||||
Items | Dried Shroom | Run | 24 | Location(s) | Gusty Gulch, Windy Mill | ||||
Tattle | This is a Hyper Goomba. Hyper Goombas are crazy, uncivilized Goombas living in Gusty Gulch. Max HP: 7, Attack Power: 1, Defense Power: 0 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It's a good idea to use Bow or an item to become transparent. The attack will miss for sure. |
Paper Mario: The Thousand-Year Door
GameCube
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Hyper Goomba | ||||||||
Max HP | 8 | Attack | 2 | Defense | 0 | |||
Location(s) | Twilight Trail | Role | Common | Level | 15 | |||
Sleep? | 80% | Dizzy? | 80% | Confuse? | 80% | |||
Tiny? | 95% | Stop? | 90% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 80% | Fright? | 90% | |||
Gale Force? | 80% | KO? | 95% | Moves | Headbonk (2), Charge Up (ATK+6), Missilebonk (8) | |||
Exp. points | 0 | Coins | 1 - 3 | Items | Boo's Sheet, Fright Mask (drop only), Ice Storm, Life Shroom, Repel Cape, Tasty Tonic (drop only) | |||
Tattle Log #: 4 |
Log | When this hyperactive Goomba charges up, its Attack Power rises to 8, so watch yourself! | ||||||
Tattle | That's a Hyper Goomba. Which means... Umm... It's a hyperactive Goomba. Duh! Max HP is 8, Attack is 2, and Defense is 0. But if this nut goes BIZZ-ZOW and charges up, his Attack power will be 8 next turn! So you'd better wipe it out between the time it charges up and the time it attacks! And if you can't beat him, then run away, OK? |
Nintendo Switch
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Hyper Goomba | ||||||||
Max HP | 8 | Attack | 2 | Defense | 0 | |||
Location(s) | Twilight Trail | Role | Common | Level | 15 | |||
Sleep? | 80% | Dizzy? | 80% | Confuse? | 80% | |||
Tiny? | 95% | Stop? | 90% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 80% | Fright? | 90% | |||
Gale Force? | 80% | KO? | 95% | Moves | Headbonk (2), Charge Up (ATK+6), Missilebonk (8) | |||
Exp. points | 0 | Coins | 1 - 3 | Items | Boo's Sheet, Fright Mask (drop only), Ice Storm, Life Mushroom, Repel Cape, Tasty Tonic (drop only) | |||
Tattle Log #: 4 |
Log | When this hyperactive Goomba charges up, its Attack Power rises to 8, so watch yourself! | ||||||
Tattle | That's a Hyper Goomba. Which means... Umm... It's a hyperactive Goomba. Duh! Max HP is 8, Attack is 2, and Defense is 0. But if this guy goes BIZZ-ZOW and charges up, his Attack power will be 8 next turn! So you'd better wipe it out between the time it charges up and the time it attacks! And if you can't beat him, then run away, OK? |
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | ハイパークリボー[?] Haipā Kuribō |
Hyper Goomba | |
Chinese | 超级栗子小子[?] Chāojí Lìzi Xiǎozi |
Super Goomba | |
French | Hyper Goomba[?] | - | |
German | Hyper-Gumba[?] | Hyper Goomba | |
Italian | Iper Goomba[?] | Hyper Goomba | |
Spanish | Híper Goomba[?] | Hyper Goomba |