Super Hammer (move): Difference between revisions
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===''Paper Mario''=== | ===''Paper Mario''=== | ||
In ''[[Paper Mario]]'', the move can be used by equipping the Spin Smash Badge, which can be bought from [[Rowf and Rhuff|Rowf]]'s Badge Shop for 75 [[coin]]s. The [[Action Command]] for the move is identical to that of a standard Hammer attack. When the move is used against a Pokey or [[Pokey Mummy]], Mario smacks one of the Pokey’s segments back instead of the entire enemy. It can also be used to knock off [[Shy Guy Tower|Shy Stack]]s one by one, and cause [[coin]]s to fall from [[Kent C. Koopa]] in his flipped state. | In ''[[Paper Mario]]'', the move can be used by equipping the Spin Smash Badge, which can be bought from [[Rowf and Rhuff|Rowf]]'s Badge Shop for 75 [[coin]]s. The [[Action Command]] for the move is identical to that of a standard Hammer attack. When the move is used against a [[Pokey]] or [[Pokey Mummy]], Mario smacks one of the Pokey’s segments back instead of the entire enemy. It can also be used to knock off [[Shy Guy Tower|Shy Stack]]s one by one, and cause [[coin]]s to fall from [[Kent C. Koopa]] in his flipped state. | ||
===''Paper Mario: The Thousand-Year Door''=== | ===''Paper Mario: The Thousand-Year Door''=== | ||
The move reappears in ''[[Paper Mario: The Thousand-Year Door]]'', alongside a stronger variation known as the [[Ultra Hammer (move)|Ultra Hammer]]. It is instead permanently unlocked when [[Podler]] gives [[Mario]] the [[Super Hammer]] in [[Paper Mario: The Thousand-Year Door#Chapter 3: Of Glitz and Glory|Chapter 3]]. Its Action Command has been changed, with six dots lighting up before the star, requiring a slightly longer wait before releasing the {{button|gcn|stick}}. In this game, Pokey segments knocked away by Super Hammer deal increased damage to the enemies behind the first equal to the damage dealt by the Pokey’s segment-throwing attack (3 in the case of an ordinary Pokey, or 4 for a Poison Pokey). | The move reappears in ''[[Paper Mario: The Thousand-Year Door]]'', alongside a stronger variation known as the [[Ultra Hammer (move)|Ultra Hammer]]. It is instead permanently unlocked when [[Podler]] gives [[Mario]] the [[Super Hammer]] in [[Paper Mario: The Thousand-Year Door#Chapter 3: Of Glitz and Glory|Chapter 3]]. Its Action Command has been changed, with six dots lighting up before the star, requiring a slightly longer wait before releasing the {{button|gcn|stick}}. In this game, Pokey segments knocked away by Super Hammer deal increased damage to the enemies behind the first equal to the damage dealt by the Pokey’s segment-throwing attack (3 in the case of an ordinary Pokey, or 4 for a [[Poison Pokey]]). | ||
The Super Hammer can now also be used on the field, by holding down {{button|gcn|b}}, rotating the {{button|gcn|stick}} a number of times, and then releasing {{button|gcn|b}}. When used, Mario twists himself up and then swings his hammer while spinning, which can be used to destroy [[Yellow Block|Big Yellow Block]]s. It can also be used to get the [[First Strike]] on enemies, which allows Mario to use the move without spending FP. | The Super Hammer can now also be used on the field, by holding down {{button|gcn|b}}, rotating the {{button|gcn|stick}} a number of times, and then releasing {{button|gcn|b}}. When used, Mario twists himself up and then swings his hammer while spinning, which can be used to destroy [[Yellow Block|Big Yellow Block]]s. It can also be used to get the [[First Strike]] on enemies, which allows Mario to use the move without spending FP. |
Revision as of 17:41, January 24, 2025
Paper Mario and Paper Mario: The Thousand-Year Door move | |
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Super Hammer | |
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Mastered by | Mario |
FP cost | 2 |
Effect | Mario smacks an enemy into the enemies behind it with his equipped hammer |
Target | First grounded enemy |
Attack Power | 2 (with normal Hammer in Paper Mario) 4 (with Super Hammer) 6 (with Ultra Hammer) 1 (to grounded enemies behind the target) |
Action Command Tier | NICE |
Spin Smash | ||||||||||||
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The Super Hammer, originally known as Spin Smash and also referred to as Spin Hammer, is a move in the first two games of the Paper Mario series. It costs 2 FP and allows Mario to smack the front enemy, which receives the same amount of damage as with a regular Hammer attack, into any enemies located behind it, dealing a fixed 1 point of damage to each of them. Certain enemies are immune to being pushed back by Super Hammer, such as B. Bill Blasters (in Paper Mario only) and Dark Wizzerds.
History
Paper Mario
In Paper Mario, the move can be used by equipping the Spin Smash Badge, which can be bought from Rowf's Badge Shop for 75 coins. The Action Command for the move is identical to that of a standard Hammer attack. When the move is used against a Pokey or Pokey Mummy, Mario smacks one of the Pokey’s segments back instead of the entire enemy. It can also be used to knock off Shy Stacks one by one, and cause coins to fall from Kent C. Koopa in his flipped state.
Paper Mario: The Thousand-Year Door
The move reappears in Paper Mario: The Thousand-Year Door, alongside a stronger variation known as the Ultra Hammer. It is instead permanently unlocked when Podler gives Mario the Super Hammer in Chapter 3. Its Action Command has been changed, with six dots lighting up before the star, requiring a slightly longer wait before releasing the . In this game, Pokey segments knocked away by Super Hammer deal increased damage to the enemies behind the first equal to the damage dealt by the Pokey’s segment-throwing attack (3 in the case of an ordinary Pokey, or 4 for a Poison Pokey).
The Super Hammer can now also be used on the field, by holding down , rotating the
a number of times, and then releasing
. When used, Mario twists himself up and then swings his hammer while spinning, which can be used to destroy Big Yellow Blocks. It can also be used to get the First Strike on enemies, which allows Mario to use the move without spending FP.
Merluvlee's prediction
- "I see...a Spin Smash Badge. It is for sale at the open-air shop in the plaza outside the castle gate."
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | カイテンナグーリ[?] Kaiten Nagūri |
Spin Strike (stylization) | Paper Mario badge |
かいてんハンマー[?] Kaiten Hanmā |
Spin Hammer | Paper Mario and Paper Mario: The Thousand-Year Door move | |
Chinese (simplified) | 旋风锤勋章[?] Xuànfēng Chuí Xūnzhāng |
Whirlwind Hammer Badge | Paper Mario badge |
回转锤子[?] Huízhuǎn Chuízi |
Rotary Hammer | Paper Mario: The Thousand-Year Door remake move | |
Chinese (traditional) | 迴轉鎚子[?] Huízhuǎn Chuízi |
Rotary Hammer | |
Dutch | Krachtklap[?] | Force hit | |
French | Coup Toupie[?] | Top Strike | Paper Mario |
Marteau-toupie[?] | Top hammer | Paper Mario: The Thousand-Year Door | |
German | Wirbelschlag[?] | Whirl strike | |
Italian | Rullo di martello[?] | Hammer spin | |
Korean | 회전해머[?] Hoejeon Haemeo |
Rotary Hammer | |
Spanish | Golpe Giro[?] | Spin Strike | Paper Mario |
Martillo Giratorio[?] | Spinning Hammer | Paper Mario: The Thousand-Year Door | |
Martillo giratorio[?] | Spinning hammer | Paper Mario: The Thousand-Year Door remake |
Interwiki links
- Italian: it:Rullo di martello (move), it:Spin Smash (badge)