Paper Mario: The Thousand-Year Door (Nintendo Switch): Difference between revisions
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**Several areas have dynamically changing songs. Each level of [[Rogueport Underground]] now has its own music,<ref name="JP overview"/> as does the [[X-Naut Fortress]]. | **Several areas have dynamically changing songs. Each level of [[Rogueport Underground]] now has its own music,<ref name="JP overview"/> as does the [[X-Naut Fortress]]. | ||
**Similar to ''Paper Mario: Color Splash'' and ''Paper Mario: The Origami King'', the main battle theme changes to different arrangements specific to each area. Also like in the final areas of both games, the field theme continues playing during battles in the [[Palace of Shadow]].<ref name="JP overview"/> | **Similar to ''Paper Mario: Color Splash'' and ''Paper Mario: The Origami King'', the main battle theme changes to different arrangements specific to each area. Also like in the final areas of both games, the field theme continues playing during battles in the [[Palace of Shadow]].<ref name="JP overview"/> | ||
**Similar to ''Paper Mario: Color Splash'' and ''Paper Mario: The Origami King'', each battle theme has its own unique victory theme to go along with it. However, the unique version of the victory theme that plays when Mario's current partner has run out of HP has been removed, and does not play even with the Nostalgic Tunes badge. | |||
**Like the first ''[[Paper Mario]]'', as well as all games since ''[[Paper Mario: Sticker Star]]'', each battle theme's intro changes depending on whether the player or the enemy gets the first strike. | **Like the first ''[[Paper Mario]]'', as well as all games since ''[[Paper Mario: Sticker Star]]'', each battle theme's intro changes depending on whether the player or the enemy gets the first strike. | ||
**Like in ''Paper Mario: The Origami King'', each battle theme changes to a quieter "thinking" variant if no action is made for some time. | **Like in ''Paper Mario: The Origami King'', each battle theme changes to a quieter "thinking" variant if no action is made for some time. | ||
**The regular battle theme begins with an arrangement of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] motif from ''[[Super Mario Bros.]]''. | **The regular battle theme begins with an arrangement of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] motif from ''[[Super Mario Bros.]]''. | ||
**Bowser's theme in this game now incorporates parts of "Bowser's Castle" from ''Paper Mario: The Origami King''.<ref name=CGM>CGMagazine (April 25, 2024). [https://youtu.be/0sQdALC3vmE First Fifteen: Paper Mario: The Thousand-Year Door]. ''YouTube''. Retrieved April 25, 2024.</ref> | **Bowser's theme in this game now incorporates parts of "Bowser's Castle" from ''Paper Mario: The Origami King''.<ref name=CGM>CGMagazine (April 25, 2024). [https://youtu.be/0sQdALC3vmE First Fifteen: Paper Mario: The Thousand-Year Door]. ''YouTube''. Retrieved April 25, 2024.</ref> | ||
**The track that plays in the room where the Thousand-Year Door dwells now has variations in which different instruments join each time a Crystal Star has been collected, similar to the world map in ''Paper Mario: Color Splash'' and [[Toad Town]] in ''Paper Mario: The Origami King''.<ref>https://youtu.be/pW3z35Vgoiw?si=hu50wPceHRYEMNNl</ref> | **The track that plays in the room where the Thousand-Year Door dwells now has variations in which different instruments join each time a Crystal Star has been collected, similar to the world map in ''Paper Mario: Color Splash'' and [[Toad Town]] in ''Paper Mario: The Origami King''.<ref>https://youtu.be/pW3z35Vgoiw?si=hu50wPceHRYEMNNl</ref> | ||
**When Peach waltzes with TEC, there are now various different versions of the music that can play. If Peach messes up her steps and performs worse, the music will become off-key. | **When Peach waltzes with TEC, there are now various different versions of the music that can play. If Peach messes up her steps and performs worse, the music will become off-key. |
Revision as of 13:02, May 27, 2024
This article is about a game that has just been released on May 23, 2024. Major changes should be made by a contributor who has a reliable source.
This notice should be removed after a month has passed since the game was first released.
Paper Mario: The Thousand-Year Door | |||||||||||||||||||||||
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For alternate box art, see the game's gallery. | |||||||||||||||||||||||
Developer | Intelligent Systems[1] | ||||||||||||||||||||||
Publisher | Nintendo | ||||||||||||||||||||||
Platform(s) | Nintendo Switch | ||||||||||||||||||||||
Release date | Template:Release[?] | ||||||||||||||||||||||
Language(s) | English (United States) French (France) French (Canada) German Spanish (Spain) Spanish (Latin America) Italian Dutch Japanese Simplified Chinese Traditional Chinese Korean | ||||||||||||||||||||||
Genre | RPG | ||||||||||||||||||||||
Rating(s) |
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Mode(s) | Single player | ||||||||||||||||||||||
Input | Nintendo Switch:
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Paper Mario: The Thousand-Year Door is a Nintendo Switch remake of the 2004 Nintendo GameCube game of the same name, and the first remake in the Paper Mario series. It was first announced during the September 2023 Nintendo Direct,[2] and released worldwide on May 23, 2024.
The title features visually enhanced and updated graphics along with new gameplay features.[3] However, it remains faithful to the style of the original game: the characters still use their designs from the original release (notably, Princess Peach keeps her pre-Mario Party 4 dress design), rather than the updated designs used in the following Paper Mario games. Many voice clips from the original game are also reused, in spite of voice actor changes since the original game's release, including Charles Martinet, Jen Taylor, and Scott Burns, former voice actors of Mario, Peach, and Bowser respectively.
Differences
New content
- The Nostalgic Tunes badge, resembling a Nintendo GameCube, can be bought from the Lovely Howz of Badges for 1 coin. Equipping it will revert the music to the original soundtrack.[4]
- Like in Paper Mario: Color Splash and Paper Mario: The Origami King, a concept art gallery is available. It can be viewed from the menu, with more pieces unlocking throughout the game. The gallery includes concept art from the original game along with concept art specific to the remake.[5] Art galleries are sorted by the story's chapters' locations, and are unlocked after collecting every Star Piece from that chapter's locations.
- An in-game music player is now available from the menu.[5] Music tracks are sorted by the story's chapters' locations in which they play, and are unlocked after collecting every Shine Sprite for that chapter.
- A Purple Toad called the Battle Master can be found around the world. When talked to, he allows Mario to practice his attacks,[6] in a similar fashion to the Action Command Dojo and Battle Lab from previous games. During his battles, Mario fights cardboard Goombas called Goomboards.
- A Little Mouser named Ian Foomus appears in the Trouble Center, offering advice to help with different troubles.[7]
- The Hottest Dog recipe has been added and can made by mixing a Hot Dog with Hot Sauce.
- In the Glitz Pit, Mario no longer goes down a rank if he loses a match. Furthermore, there is an exhibition match option when reserving a match. Exhibition matches allow Mario to select and fight any Glitz Pit team that he is currently ranked above (whenever or not he has fought them), and these battles do not have any battle conditions, nor do they affect Mario's ranking. As a result, the player can now easily obtain Tattle entries for enemies exclusive to the Glitz Pit if they failed to do so earlier. Because Mario no longer deranks, exhibition matches are the only way to fight the Wings of Night and the Destructors in Chapter 3.
- The note that Beldam leaves on the Excess Express is now an inventory item, called the Threatening Note.
- Three trophy items have been added as rewards for Journal completion:
- The Cooking Trophy for obtaining all recipes
- The Badge Trophy for obtaining all badges.
- The Tattle Trophy for completing the Tattle Log.
- Mario is awarded with a Gold Medal for obtaining all three trophies. It has the effect of visually turning him gold, and the effect will stack with the L Emblem and W Emblem.
- Two new bosses have been added:
- Prince Mush can be challenged at the Glitz Pit. To unlock him, the player must complete Jolene's trouble "Help wanted!", and then wait some time to receive an email from her talking about new Exhibition Matches and that Mush is training. After waiting some more time the player will receive another email, this time from Prince Mush, issuing a challenge. By heading back to the Glitz Pit and selecting Exhibition Match in any league, the player can then challenge him to a fight. Mario will receive Prince Mush's Belt if he defeats him.
- Whacka can be found in the Pit of 100 Trials and can be defeated to receive the Gold Whacka Bump. In order for it to appear, the player needs to defeat Bonetail, hit Whacka in Keelhaul Key enough times to make it disappear, receive an mail called "RDM Extra Issue" saying a mystical creature has been seen deep in the pit, and traverse the pit again.
Gameplay changes
- On the field, Mario can swing his Hammer forwards and backwards like in entries since Paper Mario: Sticker Star.
- On the field, bushes can no longer be interacted with when near them, however they can be crumpled with the Hammer for the same effect, as with Paper Mario: Color Splash. Incidentally, Bowser can still interact with bushes in the same manner as in the original game.
- Like in later entries, there is now safeguarding on the edges of areas to prevent the player from accidentally falling into areas, such as water.
- On the field, and have new functions. Pressing opens up a quick wheel selection Mario can use to switch between partners[5] while makes Goombella provide hints (whether or not she is active) to direct players to their objective.[8] In the original, was only used to navigate menus.[9]
- A new warp room similar to the One World, One Pipe room in Musée Champignon from Paper Mario: The Origami King appears, replacing the original pair of warp rooms across Rogueport Underground. When entering this room after taking a Crystal Star to the Thousand-Year Door, the Magical Map is held up in a similar fashion, and unlocks a pipe leading to a locale for that Crystal Star's chapter. There are seven pipe slots instead of four, and a pipe leading from this room to Rogueport plaza can also be opened.[4]
- Pipes 1, 2, and 6 lead to the second area of Petalburg, the outside of the Great Tree, and the fountain in Poshley Heights in the same spots as the original game.
- Pipe 3 leads to Glitzville, southeast of the juice shop.
- Pipe 4 leads to the second area of Twilight Town.
- Pipe 5 leads to the campsite of Keelhaul Key, instead of the jungle in the original game.
- Pipe 7 leads to the second area of Fahr Outpost.
- A pipe was added behind the Last Stand P badge in Hooktail Castle that takes the player back up without having to backtrack.
- A new Warp Pipe from Creepy Steeple's basement to Twilight Town was added to cut backtracking in chapter 4.
- Conversations can no longer be sped up, nor can the player view previous messages in the conversation. The message can be sped up only if it plays out a second time, however.
- The player's play time for their save file appears only on the file select screen; it can no longer be seen in the game's menu.
- Mario no longer drops coins when running away from regular battles.
- New Save Blocks have been added or relocated:
- The one near the pedestal of The Thousand-Year Door is moved to the entrance of the Pit of 100 Trials.[5]
- The one in the first area of Boggly Woods is moved to the second area, allowing the player to save before the Three Shadows fight.
- One appears in the third area of Twilight Trail, past the fallen tree.
- The Save Block in the Creepy Steeple's main room has been moved to the room with the spiral stairway.
- One appears outside the derelict ship that houses a Black Chest in Pirate's Grotto.
- One appears on Sublevel Two of the X-Naut Fortress, just east of the elevator doorway.
- New recovery blocks have also been added:
- One appears in the third floor of Hooktail Castle and costs 10 coins to use.
- One appears at the entrance to the Pit of 100 Trials, next to the new Save Block.
- One appears in a tall chamber in the Pirate's Grotto next to the Save Block.
- One appears in the outdoor section of Riverside Station.
- One appears at the easternmost part the Fire Bar section of the Palace of Shadow, costing 20 coins to use.
- The minigame machines at Pianta Parlor have been changed from slot minigames to sliding minigames similar to that of the Spade Panel minigame from Super Mario Bros. 3.
- Just like Paper Mario: Color Splash onward, when hitting a Save Block, the game now saves immediately instead of asking whether to save the game or not.[10] This also applies when the game transitions to each character segment and when the game is completed.
- The Mailbox SP mail system has been reworked to function similarly to the notifications system from Paper Mario: The Origami King, where alerts no longer affect the player's ability to navigate in-game.[10]
- The hot dog cutout standee next to the Hot Dog Stand in Glitzville can now be interacted with for photo ops.[4]
- The player can now use the Hammer to locate flippable panels on the ground containing Star Pieces, though the Hammer cannot flip them. In the original game, this is not possible with any Hammer; the only way to locate panels is to use Spin Jumps.[11]
- The coin limit has increased from 999 coins to 9,999 coins. In addition, Hooktail makes a false offer to grant Mario 10,000 coins instead of 1,000.[12]
- When using Koops's partner ability on the field, a green circle marker with an arrow is created where Mario jumped off Koops. The arrow indicates the direction Koops's shell will launch.[13]
- There is now a switch at the top of a cliff in Keelhaul Key that makes a jump pad appear as a shortcut for this area.[14]
- Charlieton now appears in Boggly Woods to sell his wares.
- Charlieton's prices are increased.
- Like Paper Mario: The Origami King, the last saved point can be accessed from the Game Over screen, and the current scene can also be played again.[15]
- The player is no longer required to beat certain highscores from the Pianta Parlor minigames as they now keep track of the player's own.
- No battle conditions are given when battling Rawk Hawk. In the original game, Mario would always be given the condition of performing at least one Special Move, and fulfilling it or not this would not affect the outcome of the battle.
- Scenes that have already played out before can now be skipped with .
- Zess T.'s cooking sequences after the player's first recipe.
- Resting sequences only if the player has previously rested at a particular spot.
- At the beginning of a Glitz Pit match.
- Boss cutscenes if the player had a game over from that fight.
- The First Attack badge now costs 0 BP to equip.
- Pianta tokens are no longer given or taken by Lahla at the Pianta Parlor.
- The hologram screen in the Glitz Pit lobby is now functional as a menu, listing every fighter Mario and his partner have gone up against.
- Breaking large blocks using the Super Hammer or the Ultra Hammer now requires Mario to charge beyond the minimal amount to break them.
- There are ten more Tattle Log entries compared to the original game. Amongst these include the Goomboard, the Fuzzy Horde in Shhwonk Fortress, the X-Naut horde in Lord Crump's second fight, and the two new bosses, Whacka and Prince Mush.
- The second fights of Bowser, Doopliss, Beldam, and Marilyn, and the 2nd phase of the Shadow Queen now have separate Tattle Log entries.
- Should the player get a Game Over on any floor in the Pit of 100 Trials, they are now given the option to repeat that floor rather than be forced to start from the beginning.
- Some of the prices in the Pianta Parlor have been changed.
- The W Emblem's price has been increased.
- A few new emails have been added, such as one from Professor Frankly informing Mario about the First Attack badge, or the Toad Bros. Bazaar informing Mario when the Contact Lens have been restocked.
- A Notes tab has been added to the menu. This lists the active Trouble Center requests, and any of Merluvlee's predictions that are still relevant.
- Getting hit by enemy projectiles in the field no longer initiates a battle, instead damaging Mario on the spot like in entries since Paper Mario: Sticker Star.
- A fainted party member gets 1 HP back after a fight is won.
- It is easier to jump on a Pider or Arantula, gaining a First Strike.
- When the player levels up, all party members are fully revived instead of just the current one in the lead.
- In some FP-costing attacks, the player can see the FP drained from the FP meter just before doing the attack.
- Opening the Special Menu in a battle before the player has enough SP to perform an attack shows it unable to be performed, even if they gain SP with the menu open, until they close and re-open it.
- When levelling up, the player has to press a direction with the L-stick to select an option, rather than HP being the default.
- When riding on Yoshi, the player now loses momentum when riding off edges, making traveling down them slower than in the original game.
- The player can now talk to NPCs while riding on Yoshi.
- The Newsletter... Trouble is available after clearing Chapter 7 instead of Chapter 4.
- A new ambush enemy battle in Pirate's Grotto occurs when the player reaches the eastern exit of the Bill Blaster corridor room after having obtained the Boat transformation.
- A Toad shopkeeper with orange spots on his cap is found at the end of Pirate's Grotto.
- The lost Wedding Ring makes a bush in Keelhaul Key sparkly, making its hiding spot obvious.
- The Puni Orb now falls off the pedestal once the cage is lowered on Mario and the Punis.
- After obtaining the Garnet Star, the player no longer needs to exit the Poshley Sanctum entrance to trigger the Peach intermission; it is triggered after the conversation with Pennington after emerging from the Warp Pipe from the painting there.
- After clearing Chapter 6, when riding on the Excess Express, the player is now given the option to stop at either Riverside Station or directly to the destination point. In the original game, the player was forced to stop at Riverside Station first.
- The Star Piece behind the pipe that leads to the blimp was moved to the right, under a panel to be uncovered with a Spin Jump.
- The Star Piece in the back of the treasure room behind a hole to the north of the entrance of Creepy Steeple was moved behind a barrel to the left.
- The Nintendo Switch system keyboard is now used when prompted to name Yoshi Kid instead of an in-game one. However, all other text input prompts, such as the ones for Doopliss' name and the access code in X-Naut Fortress use an in-game one.
- The X-Naut Fortress now has four Card Keys and card terminals for Sublevel Three instead of three in the original game.
- The lone Elite X-Naut battle in the Sublevel Four restroom is now an ambush battle; it must be won to obtain the fourth Card Key.
- Any Zess T.-made items the player obtains outside Zess T.'s kitchen are added to the Recipes list regardless whether the player has aready made them or not.
- The cost to use the recovery block in the factory of X-Naut Fortress has increased from 10 coins to 20, matching the cost of the one at the front entrance.
- The Action Command buttons for Fiery Jinx have been obscured exept for the current button command.
- In the Happy Lucky Lottery, Lucky Day Badge and Power Plus Badge, the top prizes, are switched.
- The frame window for Power Bounce is changed to make it harder to make big combos with it. The frames to hit it now is 7, 7, 6, 1, 5, 4, 3, 2, 1, etc. Even Simplifier doesn't change the frame perfect 4th hit window.[16]
- A Toad was added in the Petalburg shop to advice on Pow Blocks.
- The doors inside the Palace of Shadow Tower cannot be opened until the player obtains the Star Key.
Field
- There is now a large movable stone that blocks the entryway to the shed in Twilight Trail.
- The first secret hole in Twilight Trail's last area is now off center to make navigation easier.
- The camera now pans over the edges of the first lake bridge in the Palace of Shadow, revealing items to the player.
Items
- The player can now hold fifteen items in their inventory by default instead of ten in the original game. The Strange Sack item still increases the item capacity to twenty, however.
- There is now the option to use items if the inventory is full.
- Item shops now show the quantity of the player's consumable items, and their shop points when talking to a shopkeeper.
- Multiple items can now be stored/retrieved at once.
- To accommodate for the addition of the Pipe Room, the Shine Sprite and the FP Plus badge from the original rooms are now located behind a large yellow block and a large stone block respectively at the back of the Pipe Room.
- Regular items have been added on the field:
- Two ? blocks containing a Mushroom and a Fire Flower have been added to the leftmost and rightmost scenes of Shhwonk Fortress respectively
- A Hot Dog now appears on top of a ladder in the Glitz Pit's back corridor.
- The Ice Storm item in the Glitz Pit's major league locker room is now hidden inside one of the western lockers instead of behind them. A new Power Punch is also inside one of these lockers.
- A Dizzy Dial now appears inside one of the western lockers in the minor league locker room.
- In the blue minor league locker room are single coins inside three different lockers. This room can't be accessed again.
- A Life Mushroom now appears in the blue major league room inside one of the east lockers. This room can't be accessed again too.
- In Twilight Town's first scene, a Fire Flower can be obtained from the lowest leftmost bush.
- Two ? blocks have been added to Twilight Trail's second scene, these contain a Mushroom and another Super Mushroom.
- Two ? blocks have been added to the first room of Poshley Sanctum, these contain and Thunder Rage and Mystery. In addition, a Boo Sheet was added to the second room.
- In the secret room east of Gloomtail's lair in the Palace of Shadow are three ? Blocks containing a Gradual Syrup, Shooting Star and a Mystery—replacing the two blocks containing an Ultra Mushroom and Jammin' Jelly in the original game.
- Keel Mangos can now be obtained during Chapter 5 rather than after its completion. However, they cannot be used to trade for the Chuckola Cola.
Battles
- There is an option on the bottom right corner of the screen known as "Tattle Check" that is accessed with . Tattle Check allows the player to view Tattle entries for enemies in the current battle that have been previously Tattled, and does not waste the player's turn doing so.
- Enemies now initiate their turn after any Star Power accumulation from the player's turn is finished. In the original game, the enemies' turn begins during this.
- Falling scenery in battles now pierces defense.
- Mario and his partner can now Guard and Super Guard at any point during an enemy's turn.
- Bosses now award the player coins after being defeated.
- The Shadow Queen rewards 200.
- Bonetail rewards 999.
- It is now possible to skip the cutscene before a boss fight after losing once and returning to the boss room.[17]
- The player can earn coins for winning battles in the Pit of 100 Trials.
- The Shadow Queen no longer rewards the player with a single Star Point.
- If the player performs Earth Tremor while their partner is afflicted with the Sleep status effect, or additionally in the case of Koops, he is flipped, a Shy Guy stage hand carries the partner off the stage for the duration of the attack.[18]
- Like the first Paper Mario, Frost Piranhas can use an ice breath attack to freeze Mario’s party.
- The Buzzy Beetle family is now immune to explosions even when flipped upside-down.
- During the second fight with Doopliss, badges that affect Mario's partner function as normal, unlike in the original where they are disabled.
- Stage hazards now can also effect only one side.
Text changes and localization
- Several translation errors and typos from the original game have been fixed:
- Kooskoos to Koopa Koot.
- Mushville and Mushroom Town to Toad Town.
- Goomstar Temple to Crystal Palace.
- Bubu to Li'l Oinks.
- The Spiny Eggs Sky-Blue Spinies come out of are correctly referred to as such instead of as "pipes".
- The Tattle for Paragloomba states it is a stronger version of a Paragoomba instead of a Parakoopa.
- An instance of "Chomp Chomp" in the Tattle for Chain Chomp has been corrected.
- Any instance of Yoshi Kid calling Mario by his actual name instead of Gonzales before the ending.
- The game has now been translated into Chinese (Simplified and Traditional), Dutch, Canadian French, Latin American Spanish, and Korean. The original was not available in these five languages since, at the time, Nintendo of Europe did not do Dutch localizations, Nintendo of America localized games into English only (not French or Spanish), and Nintendo of Hong Kong and Nintendo of Korea did not yet exist.
- Instances of excessive punctuation marks have been reduced. Most heart and star icons in dialogues are no longer present.
- TEC-XX now has a red eye in all regions rather than only in Japan.[2]
- The game's logo in international regions has been redesigned to resemble the Japanese logo of the original game more. Conversely, the Japanese logo is now primarily written in English, matching the design conventions of the series's Japanese logos from Super Paper Mario onward.
- The title screen and the shot of the boat in the ocean now use a horizontal logo in international regions, similar to entries since Super Paper Mario.[4]
- By extension, the box art in international regions is now based on the Japanese box art of the original game.
- There is a green or green text pop-up that appears when the player successfully performs a Guard or Superguard. The original game displayed the standard red or red text instead.
- During the Bowser intermission levels, a list of controls for Bowser is now displayed in the bottom left corner of the screen.[2]
- Text is now vertically centered within text boxes; in the original game, text was aligned to the top of the box. Also, some text has been reformatted due to the higher screen resolution allowing for more text per line.[2]
- Some portions of dialogue now incorporate icons on the right side, such as icons for Star Points and Professor Frankly.[19]
- Some English character dialogue has been altered slightly from the original game. For example, in the original, when Mario enters the town square of Rogueport for the first time, Goombella states that she is merely a "Student at the University of Goom", while in the remake, she specifically states that she is a junior at the school.
- The use of the term "airhead" in the original has been omitted.
- Lord Crump's insult to Goombella in the prologue has been changed from red to green.
- In another example, the insult Bowser uses to address Kammy Koopa is changed from red to green during his interlude after completing Chapter 1.[2]
- Some other dialogue in the script has been altered. For example, the line "To find the treasure of yore, take the seven Crystal Stars to the Thousand-Year Door" was said by Goombella in the original game, but in the remake, it is said by Professor Frankly instead.[20]
- A scene from both the original English and Japanese versions[21][22] of the group of enemy Goombas encountered early in Rogueport Underground cat-calling Goombella (saying red, and her defending herself saying red), has been omitted. The dialogue now instead has the enemy Goombas insult Mario for being from the surface.[23]
- Goombella calling Ms. Mowz a "floozy" in the original has been omitted. In the original she frequently referred to her as such.
- When encountered in Chapter 2 in The Great Tree, Goombella previously said red. She now says green.[24]
- When using tattle in the encountered room, Goombella previously said red.
- When encountered in Chapter 3 in the Glitz Pit, Goombella previously said red.
- When encountered in Chapter 2 in The Great Tree, Goombella previously said red. She now says green.[24]
- Dialogue referring to body weight in the original has been omitted.
- The Black Chest Curse in Hooktail Castle that gives Mario Paper Mode originally said red. He now says green.
- Bowser originally insulting his minion saying red, now says green
- After falling through the floor in the Palace of Shadow, Bowser now blames it on green rather than suggesting he put on weight (red). Kammy Koopa then refers to him as green rather than red in the original game.
- Dialogue referring to mental states in the original has been omitted.
- Goombella's insult to Lord Crump in the prologue has been changed from red to green.
- In Chapter 2 inside the The Great Tree, Lord Crump's insult to the Puni elder has been changed from red to green.
- Instances of "insane" used as an intensifier are replaced with synonyms. For example, Goombella's description of Shhwonk Fortress, red is changed to green As another example, her description of the Great Tree, red is changed to green
- Hooktail is now consistently referred to with feminine pronouns.[25] Up until the battle with Gloomtail in the original game, Hooktail is referred to with male or neutral pronouns.
- Bonetail is now female in the English version as with other localizations.
- Lahla now wears cat ears in the Japanese version like in all other regions, rather than bunny ears like the original in that region.[5]
- Hooktail's weakness is stated to be frogs instead of crickets, like in the original Japanese script. As a result, the Attack FX R badge found in Hooktail Castle, used as a weakness for Hooktail when equipped, has been replaced with Attack FX G, which now makes frog noises.[7]
- Vivian's portrayal as a transgender woman is more overt, with the Japanese version adding in dialogue about how green (green)[26] Her party member description is changed from (red) to (green)[27] This portrayal is also reflected in the remake's English localization,[28][29] whereas the English release of the GameCube version omitted all references to the subject.
- The Japanese script removes lines that refer to Vivian as male; for example, Beldam's line red (red) is replaced with green (green)[30] Goombella's tattle about Vivian also removes any mention of her gender.[31] This means that she is not stated to be transgender until the moment that she reveals it to Mario.
- The red have been renamed to the "Three Shadows," a more accurate translation of their Japanese name, the Shadow Trio. When they are introduced to Mario, Beldam also states green.[32]
- Vivian now accidentally refers to the group as the green instead of red in the original game.[33]
- The red text that displays when collecting a Crystal Star has been replaced with green.[34]
- The name of the Blooper's L. Tentacle and R. Tentacle have been swapped around and renamed to "Left Tentacle" and "Right Tentacle".[4]
- The 65th Super Fun Quirk Quiz is renamed to the 65th Trivia Quiz-Off, matching the 64th Trivia Quiz-Off from Paper Mario. Likewise, the 66th Annual Quirk Quiz is renamed to the 66th Trivia Quiz-Off.
- For the second question of the 65th Trivia Quiz-Off, the Thwomp now asks how much a Mushroom and Fire Flower cost total at Petalburg instead of a Mr. Softener and Fire Flower, matching the original script.[35]
- The message for the Star Points earned after winning a battle is now shortened to green with the amount earned separated in its own graphic to the right of the Star Points. In the original game, the message reads, red
- The Boos possess a unique speech bubble when they speak. The bubble appears to be in an indigo-blue colorization with swirly and asymmetrical textures. In the original game, they had a normal white bubble.[14]
- Locations, and sub-locations thereof, now have their names shown on the bottom-right corner of the screen such as "Rogueport Sublevel 1" or "Creepy Steeple Sublevel 2".[14]
- New files are now labeled as "From the beginning" than "New Game".[36]
- Rather than Jerry being worried traumatized over seeing Luigi in a dress, he says that Luigi wore stilettoes and kept tripping over them and knocking people over, so he wants to prevent that from happening again.
- Any Shroom-based recipe has been renamed to use green instead of red.
- The Castle Keys are now distinguished by color.
- The various keycards in the X-Naut Fortress are now distinguished by each visually having a different symbol, which is also used in the item's name.
- The Black Chest Curse in Hooktail Castle that gives Mario Paper Mode originally insults him saying <span style="color:"You idiot! Press and hold ! Press and hold and be ashamed!";background:none">red, the line has been omitted.
- Grodus has a new line before reviving the Shadow Queen stating that the Crystal Stars will undo the seal placed on her coffin. His final line has been changed such that he is struck down by the Shadow Queen mid-sentence: "Or I will send you back to the depths—"
- The "Excellent" rating is now yellow colored rather than gold and silver.
- The red has been renamed to green.
- Some places have now been given more descriptive names.
- Rogueport Sweres has been renamed to Rogueport Underground.
- The areas between Petalburg and Shhwonk Fortress are now collectively called Path to Shhwonk Fortress, instead of Pedal Meadows.
- The path between the Warp Pipe to Rogueport Underground and Fahr Outpost has been called Path to Fahr Outpost.
- The tower inside the Palace of Shadow is called "Palace of Shadow Tower".
- The Iron Adonis Twins are now correctly referred to by this name in all dialogue in English. In the original game, certain instances of dialogue incorrectly refer to them by their descriptor "The Armored Harriers".
- Similarly, the Goomba Bros. are consistently titled "the Meteorite Hardheads"; in the original game, they were mistakenly titled "the Hoppin' Hardheads" when first introduced.
- Enemies originally written with abbreviations now have their full names displayed at all times.
- Grubba's match conditions now show up onscreen throughout the entire duration of the battle, and now indicate whether they have been met or not.
- The Goldbob Guide has been renamed to Goldbob's Pass.
- The Lottery Pick has been renamed to Lottery Ticket.
- The Allergic status effect's description has been changed from red to green, which more accurately describes its effect.
- Certain dialogue was altered in the Chapter 5 intermission. When Peach is made invisible, TEC-XX states that her dress still being visible is a "tactical error"; unlike in the original game, he does not explicitly ask for Peach to remove her dress. Because of this, Peach does not object to being forced to undress, and instead does so by her own volition.
- In the Spanish localizations, Rawk Hawk is now named "Halcóman" rather than "Hawk Hogan". Additionally, his line red (red) is changed to green (green).
- The description for the Up Arrow now has the word "super" added.
- The descriptions of many usable items and badges have been clarified or had false information removed.
- In the original game, the descriptions of the Thunder Bolt and Thunder Rage falsely claimed that they could stun enemies. In the remake, this was fixed and changed to say that they deal 5 damage to one or all enemies.
- The description for the Shooting Star no longer says it can confuse enemies, with this being replaced with specifying how much damage it does.
- The description for the Earth Quake now says it can also hit enemies on ceilings and that it does 5 damage.
- The Hot Sauce's description now specifies what effect the item has when used.
- The Cake Mix's description now says that it can be consumed to restore FP.
- The Fright Mask's description has been changed to mention that the item does not always succeed.
- Any instances of "your" or "allies" referring to an item's effect has been changed to "a party member," since they apply to either Mario and his partner.
- The wording of "red" has been changed to "green" to be more clear.
- The Power Bounce now lists how many recorded bounces in a row Mario has.
- The new descriptions now specify when an effect is temporary.
- The Chuckola Cola is now magenta-colored in Japan, like all other regions.
- Wonky's tale "Z Button" has been completely removed, pursuant to the removal of being able to view previous dialogue messages. As a result, Wonky has one less tale than in the original game.
- Enemy tattles now list the first place they were tattled on rather than their natural habitats.
Graphical changes
- The entire game has a higher-resolution, more crafted appearance similar to recent entries starting from Paper Mario: Sticker Star onward, though it keeps the original game's smoother animations, rather than the choppier animations seen in those entries. For example, the characters now have a slightly thicker paper texture similar to cardstock, while the pigs have visible seams on them, and coins are fully modeled rather than sprites. As another example, the Crystal Stars have a more realistic shiny texture than the original game.[2] To go alongside these changes, dynamic lighting is now present extensively in many areas.
- The game now runs at 30 frames per second,[37] which is half of the 60 frames per second that the original game runs at.
- Mario's front-facing head now uses its appearance from Paper Mario: The Origami King, rather than its appearance from the original game and all subsequent entries up to Color Splash.[38]
- Characters are generally more expressive, having new graphics for them. Some examples include the more shocked expressions from participants during the kitchen mystery on the Excess Express, the Rogueport merchant's cloak billowing when Princess Peach opens the chest containing the Magical Map, and enemies laughing at Mario and partners when hit with ceiling debris during battles.[2]
- While Frankie says "I love you" 100 times to Francesca, Mario and his partner fall asleep while Frankie becomes gradually tired.[39]
- The Mario Bros.' House has a group picture of Mario's partners from the first Paper Mario, and during the ending cutscene, the group picture of Mario's partners from The Thousand-Year Door, as a call-forward to Super Paper Mario featuring said pictures.[15] The map inside the house has also been changed to the world map from Paper Mario, and the exterior of the bedroom was sectioned to match its design from that game.[2]
- When Peach's letter is being read in the opening cutscene, it is now displayed over a black background before cutting to the first view of Rogueport, where the letter itself no longer becomes visible at the bottom of the screen.[4]
- The vine patterns on the ground in Boggly Woods now have an iridescent sheen than the gradient of colors used in the original game. Its sky also has a golden hue and glow compared to its beige gradient from the original game.
- The whole party is visible while riding the Cheep Blimp.[2]
- More characters can be seen from behind, such as Mario's partners, unlike in the original, where they are shown in a frontal profile regardless of the camera angle.[2]
- Due to the widescreen resolution, the HUD elements, transitions, and some interiors have been redesigned to accommodate the extra horizontal space. Framing in several cutscenes and some background scenery has also been readjusted to go alongside these changes.
- The character artwork in transitions is now shaded. The transitions themselves also go by much faster compared to the original game.
- More visual aids for points of interest have been implemented, such as a sign that displays an icon with tacked papers above the door to the Trouble Center building, and the pipe leading to Petal Meadows now resting on a grassy platform.[2]
- Areas with a dotted background, such as the backgrounds surrounding partners when they join Mario's party and the area where the black chest face resides are now fully 3D environments, rather than static backgrounds.[2]
- When a black chest face curses Mario, he gets struck by lightning, while in the original, the screen flashes white while Mario is cursed.[2]
- Pa-Patch's eyepatch now always appears over his left eye, while in the original, it would appear on the right eye if he was facing right.[2]
- Bowser now has a rainbow effect instead of flashing yellow when becoming gigantic in his levels.[2]
- The storybook intro sequence is now animated.[40] If all four save files currently are empty, the intro also now comes after the title screen after starting a new save file rather than before it.[41].
- In the Great Tree, the cutscene where the X-Naut gets knocked down by Ms. Mowz happens when the player enter the room, instead of before entering the room with the cells holding the Punis.
- When drained, King K and Bandy Andy no longer have flies hovering over their bodies.
- The magenta Smorgs are not visible in the cutscene before the battle.[42]
- All of Mario's partners are now present each time he holds the Magical Map before the Thousand-Year Door.[42]
- Doopliss is now seen rocking in his chair upon his introduction at the Creepy Steeple.[5]
- The upper set of "Pianta" boards seen in the background of the Paper Airplane minigame at the Pianta Parlor have been moved downwards from the logo next to the other set of boards.[5]
- The Moon is now seen when Mario and his party are launched from the cannon in Fahr Outpost.[5]
- Attacks that deal no damage now display "0" for the damage; in the original game, only a small star graphic was shown.
- Current HP numbers for Tattled enemies now have them center-aligned beneath their health bars instead of being aligned to the right.
- The Magical Map now starts off in a sepia tone, with each location filling in with color as its corresponding Crystal Star is located by holding it aloft before the Thousand-Year Door. New details that are added to the map also now unfold like a pop-up book.[4]
- Rogueport Underground, Shhwonk Fortress, the Excess Express, and Riverside Station are now added to the map.
- The curtains now open to reveal the title screen, which does not happen in the original game. They also now remain closed when accessing the file select screen.[4]
- Upon the start of non-First Strike battles, enemies that enter the stage now steel themselves for battle.
- A loading icon appears in the bottom-right corner of the screen when loading scenes, depicting miniature icons of the Crystal Stars arranged in a ring similar to the Big Paint Star ring used in the loading icon for Paper Mario: Color Splash and the streamer ring for Paper Mario: The Origami King.[43]
- The Puni counter is now positioned on the upper-left corner of the screen instead of the lower-left, colored yellow instead of white, and now flashes when Mario is separated from the Punies.
- The Shadow Queen's design has earned minor, lucid changes; her star-filled body and hair are coated in a darker purplish hue with her crown now bearing a shiny, glossy light reflection.[44]
- The dark flames from the crypt's candles now have glowing white tips instead of having an all dark purple coloration.
- Hand-like shadows cover the world when the Shadow Queen awakens instead of regular shadows.
- The Thousand-Year Door itself and the pedestal now display colored silhouettes representing the Crystal Stars the player has brought to the latter. In the original game, star outlines would appear on the Thousand-Year Door once the player breaks its seal with every Crystal Star.[45]
- Instead of the camera zooming towards Mario in the ending cutscene, a snapshot of the scene now shows, which then transitions into an illustration of a page in the storybook seen in the opening cutscene, in which it then closes and the desk lamp the book was next to shuts off.[15]
- The transitions when going through Warp Pipes now depict the paper rotating before traveling into the pipe.
- The residents in Rogueport now show up when the Crystal Stars appear in the town during the final battle.[15]
- Shadow Queen's defeat is very different from the original game, slowly disintegrating instead of exploding.[15]
- Mario now goes first to check Peach after the Shadow Queen is defeated instead of his selected partner.[15]
- Dark Craws now clench their fist, and no longer have splayed fingers for their sprites.
- After dying, the screen fades into the Game Over screen through a silhouette of Mario's face, rather than simply fading to black.
- Crowds now appear in minor league matches in the Glitz Pit.
- The way Doopliss and Mario's transformations are undone is different from the original game.
- When reading Ghost T.'s diary, the scene now has a black-and-white grain filter on it and now fades to black slowly rather than spinning around.
- Black Shy Guys now adjust the stage nozzles during battles.
- When using an attack that has no effect, such as a fire-element attack on Clefts, an icon with that element crossed out now appears over the enemy instead.
- Admiral Bobbery now falls asleep during Luigi's stories like the rest of Mario's partners.[46]
- The environment graphics of the areas in Chapter 4 now have a distinct painted style in contrast to the rest of the areas in the game.
- Mario's 8-bit sprites when he comes out of the shower in X-Naut Fortress sport a slightly different design compared to the original game.
- The Letter "p"'s design is now a coral-colored "p" from the Seurat font, rather than the classic Paper Mario series typeface.
- The Peekaboo badge has a slightly different design, with yellow lines in its pattern instead of dark green.
- The Gate Handle has a red handle instead of a brown one.
- When Flavio gives Mario the Chuckola Cola, he now pulls out the Skull Gem by mistake before pulling out the cola.
- At the end of boss fights, the winning hit goes into slow-motion and the screen flashes white.
- Super Luigi Volume 5 is now coral-colored instead of yellow in the Japanese version and orange in international regions.
- The Galley Pot is now gold-colored instead of silver.
- Star Pieces no longer have a flashing animation.
- The text in the Wrestling Magazine has been replaced with a more stylized interpretation resembling text.
Cutscenes
- In Princess Peach's post-Chapter 3 intermission, the conversation between a disguised Peach and Sir Grodus's now plays out as a cutscene, when in the original game Peach had to walk up to talk to Grodus.
- In the beginning cutscene of Chapter 5, when the S.S. Flavion is surrounded by Embers, the Embers now attack the ship by pushing it, causing Four-Eyes and Admiral Bobbery to be thrown overboard, followed by the ship being turned over on its side. In the original game, Four-Eyes abandons ship, and the S.S. Flavion eventually sinks.
Audio changes
- The game's music has been rearranged with new instrumentation and in a similar style to later entries in the Paper Mario series. Furthermore, several songs are extended with new melodies. The original soundtrack can be played via equipping the aforementioned Nostalgic Tunes badge.[2]
- Several areas have dynamically changing songs. Each level of Rogueport Underground now has its own music,[5] as does the X-Naut Fortress.
- Similar to Paper Mario: Color Splash and Paper Mario: The Origami King, the main battle theme changes to different arrangements specific to each area. Also like in the final areas of both games, the field theme continues playing during battles in the Palace of Shadow.[5]
- Similar to Paper Mario: Color Splash and Paper Mario: The Origami King, each battle theme has its own unique victory theme to go along with it. However, the unique version of the victory theme that plays when Mario's current partner has run out of HP has been removed, and does not play even with the Nostalgic Tunes badge.
- Like the first Paper Mario, as well as all games since Paper Mario: Sticker Star, each battle theme's intro changes depending on whether the player or the enemy gets the first strike.
- Like in Paper Mario: The Origami King, each battle theme changes to a quieter "thinking" variant if no action is made for some time.
- The regular battle theme begins with an arrangement of the Ground Theme motif from Super Mario Bros..
- Bowser's theme in this game now incorporates parts of "Bowser's Castle" from Paper Mario: The Origami King.[10]
- The track that plays in the room where the Thousand-Year Door dwells now has variations in which different instruments join each time a Crystal Star has been collected, similar to the world map in Paper Mario: Color Splash and Toad Town in Paper Mario: The Origami King.[47]
- When Peach waltzes with TEC, there are now various different versions of the music that can play. If Peach messes up her steps and performs worse, the music will become off-key.
- New music tracks have been added.
- When Parakarry delivers the Magical Map to the Mario Bros.' House and when talking to Lady Bow in the post-game, an arrangement of the title theme from the first game can be heard.[4]
- Every partner, as well as Goldbob and Flavio, now has their own theme that plays when they are being focused upon.
- New battle themes have been given to several of the game's bosses, with certain bosses that originally shared boss themes, such as Magnus von Grapple 2.0, Gloomtail and Bonetail, receiving new renditions of their original themes and Atomic Boo receiving its own unique theme.
- The Peach intermissions have more unique music, such as a "stealth" theme when she is sneaking around in the Chapter 3 and Chapter 5 intermissions, and a "tense" theme in Chapter 6.
- The standard music of the locations in Rogueport has been replaced with new tracks when they appear during the ending montage with Goombella.[15]
- The credits theme has been replaced with an entirely new one incorporating leitmotifs from various tracks throughout the game.[15]
- When reading Ghost T.'s diary, a new horror track plays alongside it.
- When levelling up, there's a new jingle every 10 levels corresponding to Mario's Rank improving.
- Music now plays when Mario and his partner lose to the Iron Clefts in the Glitz Pit.
- The terminals in the Glitz Pit that resemble the Game Boy Advance now make the sound of an actual GBA turning on when activated.
- A new track now plays when exploring the back entrance and underground portions of Riverside Station. In the original game, the Riverside Station theme plays in the former and no music plays in the latter.
- Characters are given unique talking sounds during dialogue, similar to the Mario & Luigi series and the Paper Mario series from Sticker Star onward. Luigi and Princess Peach, for example, have talking sounds similar to their voices. Likewise, NPCs of other species use vocal effects from other games in which they appear, such as Koops and other Koopa Troopas have talking sounds identical to Koopa Troopa vocal effects.[2] The Thwomp from Shhwonk Fortress and Bob-omb NPCs' vocal effects are taken from those in Super Mario 64,[48][4] and Boo NPCs' vocal effects are taken from those in New Super Mario Bros.
- When Mario stands on top of the plane panel, a sound effect reminiscent of Magic Circles from Paper Mario: The Origami King can be heard.[49]
- There is a sound effect when Mario uses Paper Mode between two walls.[49]
- The sound effect when enemies are defeated is reminiscent of the one heard in Paper Mario: Sticker Star and Paper Mario: Color Splash.[50]
- When the Boos escape the box in the Creepy Steeple, they can be heard laughing.[5]
- As Luigi reads Princess Peach's letter at the beginning of the game, an arrangement of "Inside the Castle Walls" from Super Mario 64 plays.[4]
- Mario now whistles in his sleep.
- Mario takes 3 times the time to fall asleep when idle.
- The healing sound effect is the same as the one from Paper Mario: Sticker Star onwards.
- The sounds the coins make when collected are now the same sound from Super Mario 3D Land, just like in Paper Mario: The Origami King.
- The spiked damage sound effect is the same as the one from Paper Mario: The Origami King.[51]
- The Family Computer Disk System startup jingle is now reused from the original console, rather than remixed like the original game.[14]
- Lord Crump's theme now plays when Lord Crump is talked to during the post-Chapter 5 Bowser segment.[14] In the original game, this theme only plays during two cutscenes in Chapter 2.
- Princess Peach's scream when being possessed by the Shadow Queen is audible.
- The eerie howling sound that periodically plays in Creepy Steeple is no longer present.
- Atomic Boo uses King Boo's voice samples for its sound effects.
- Mario makes no vocal sounds while he is a shadow during Chapter 4.
- When Peach is undressed during the Chapter 5 intermission, the sound of bare feet on tile can be heard as she walks. In the original game, a quieter shuffling sound effect was used instead.
Miscellaneous
- Save files can no longer be named, much like entries from Paper Mario: Sticker Star onward.
- On the file select screen, the player now uses to copy files and to erase them. File 1 and 4's colors have also been swapped, with 1 being blue and 4 being yellow.[4]
- Save files now depict Mario (including his alternate colors) and his current partner on the right of them and the date and time the game was last saved below it.
- Completing the game results in a medal appearing on the top left of the save file.
- Only Mario is present on the title screen when the game is started for the first time; Mario's partners will each be added to the title screen when they join him, including Vivian, Admiral Bobbery, and Ms. Mowz, who were not present in the title screen of the original game.[52] The characters and the hills on the background also now animate.
- After Goombella joins the team, the curtains open earlier on the title screen.
- Peach, Bowser, and Kammy Koopa appear on the title screen after clearing their segments in Chapter 1.
- Completing the game now results in confetti getting launched on the title screen.
- Additionally, getting 100% on a save file now results in Luigi appearing on the far left of the title screen.
- Like in Paper Mario: The Origami King, any button can be used to start the game, whereas in the original, only was used.[4]
- A settings page is available in the menu list, allowing the ability to adjust the rumble and brightness settings and exit to the title screen.
- The credits have been overhauled to now be modeled after a curtain call of a stage play, with the carousel of character silhouettes being replaced with the characters walking on the battle stage alongside various skits that occur during it. The credits now end with a wide group shot of the major characters and the audience.[15]
- Parakarry is the first character in the credits rather than Luigi, who is an audience member instead.
- Copyright information is not present at the end of credits.
- The game's European and Japanese age ratings have been raised to PEGI 7 and CERO B, up from PEGI 3 and CERO A of the original game, respectively.
Controls
Overworld
- — Move
- — Bring up Partner Ring
- — Bring up stats
- — Get a hint from partner
- — Turn into Paper Mode
- — Select / Jump
- — Cancel / Hammer
- — Use partner ability
- — Turn into airplane or boat
- — Pause
- — Partner menu
- — Items menu
- — Badges menu
- — Journal menu
- — Skip sequence (if already seen)
Battle
- — Move cursor / Action Commands
- — Select / Action Commands / Guard
- — Cancel / Action Commands / Superguard
- — Tattle Check
- — Attack audience member / Action Commands
- — Change attack order / Action Commands
- / — Action Commands
Bowser intermissions
- — Move
- — Jump
- + — Ground Pound
- — Fire Breath
Promotion
By pre-ordering the game through the My Nintendo Store in Europe, customers would receive Mario, Goombella, and Mini-Yoshi keychains.[53] A bundle containing the game and a buildable diorama of the battle stage including several enemies and characters from the game was also made available on the store.[54]
In Australia, an A5 magnet sheet and a set of foldable Mario paper planes were included as pre-order bonuses for the game from EB Games and JB Hi-Fi, respectively.[55]
In GameStop Canada, a slipcover for the Nintendo Switch case depicting the original GameCube cover is included as a pre-order bonus.[56]
Prior to the game's release, Nintendo of Europe e-mailed a survey about the role-playing games of the Super Mario franchise to a select number of newsletter subscribers. The survey asks participants to state their opinions on topics such as the gameplay and characters of the Paper Mario series, the Mario & Luigi series, and Super Mario RPG.[57] A different survey was temporarily released by Nintendo of America via the Qualtrics website,[58] which asked participants about their general gaming experience as well as featuring questions specifically on the subject of Paper Mario: The Thousand-Year Door for Nintendo Switch.[59]
Descriptions
- North American Nintendo eShop
Join Mario on an epic paper-adventure to collect the Crystal Stars before the X-Nauts do!
The nefarious X-Nauts are after the treasure behind the Thousand-Year Door! With a map from Princess Peach, and the help of a few locals, Mario journeys through a colorful world made of paper to find them first. To prevail in this quest, you’ll have to level up Mario and his friends, master timing-based attacks and badges to impress the audience on the stage of combat, and make use of all the abilities that come with being cursed—er, conveniently made of paper—like folding into a plane to cross big gaps or turning sideways to slip through narrow openings.
Leaf through a storybook world with charming characters in every fold
Surprises abound in this deep and engaging tale, where everyone’s got something to say and it’s often not what you’d expect. Mario will meet all kinds of interesting folks on his journey, like the upbeat and studious Goombella and the shy but determined Koops. Some of these characters will need your help with their own quests, or even join your party. Others, like Peach and Bowser, have stories of their own that you’ll play between Mario’s chapters!
A classic turns the page, bringing fresh visuals and updated features
Twenty years after the original game on the Nintendo GameCube™ system, this version for the Nintendo Switch™ system has revamped graphics, and a suite of additional changes that make the game easier than ever to enjoy.
Pre-release and unused content
Various badges that also went unused in the original game have graphics in this game, complete with a few having names. These include Mega Jump, Mega Quake, Mega Smash, Triple Dip, Triple Dip P, Lucky Day P, Pity Flower P, and unused alternate designs for Damage Dodge and Damage Dodge P.
Staff
Gallery
- For this subject's image gallery, see Gallery:Paper Mario: The Thousand-Year Door (Nintendo Switch).
References to other media
- Super Mario Bros.: The regular battle theme begins with an arrangement of the Ground Theme motif from this game.
- Super Nintendo Entertainment System: The colors of the button icons in combat correspond to those of the Japanese and PAL controller buttons.[2]
- Super Mario 64: An arrangement of "Inside the Castle Walls" from the game plays when Luigi reads Princess Peach's letter at the beginning of the game. The Thwomp from Shhwonk Fortress and Bob-omb NPCs' vocal effects are taken from the game.[48][4]
- Paper Mario: The world map from this game appears on a wall in the Mario Bros.' House. An arranged version of this game's title screen theme plays when Parakarry delivers the Magical Map to the Mario Bros.' House.[2]
- Nintendo GameCube: The Nostalgic Tunes badge resembles the titular console, and its description mentions the console itself.[4]
- New Super Mario Bros.: Boo's voice clips are taken from this game.
- Super Paper Mario: The Mario Bros.' House now has the pictures of Mario's partners from Paper Mario and The Thousand-Year Door as seen in this game.[2][15]
- Paper Mario: The Origami King: Bowser's leitmotif from this game has been incorporated into his rearranged theme in this game.[10]
References in later media
- Super Mario Run: An event based on the game was released from May 23, 2024 to June 27, 2024, featuring nine missions with three completed missions allowing for the acquisition of statues modeled after Paper Mario with a hammer, Goombella, and Koops. The icons representing the missions are based on Star Points.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ペーパーマリオRPG[?] Pēpā Mario Āru Pī Jī |
Paper Mario RPG This naming method is similar to Super Mario RPG and the Japanese name of Mario & Luigi: Superstar Saga. |
|
Chinese (simplified) | 纸片马力欧RPG[?] Zhǐpiàn Mǎlì'ōu RPG |
Paper Mario RPG | |
Chinese (traditional) | 紙片瑪利歐RPG[60] Zhǐpiàn Mǎlì'ōu RPG |
Paper Mario RPG | |
Dutch | Paper Mario: The Thousand-Year Door[?] | - | |
French (NOA) | Paper Mario: The Thousand-Year Door[?] | - | |
French (NOE) | Paper Mario: La Porte Millénaire[?] | Paper Mario: The Millennium Door | |
German | Paper Mario: Die Legende vom Äonentor[?] | Paper Mario: The Legend of the Aeon Gate | |
Italian | Paper Mario: Il Portale Millenario[?] | Paper Mario: The Millennium Portal | |
Korean | 페이퍼 마리오 1000년의 문[?] Peipeo Malio Cheon-nyeon-ui Mun |
Paper Mario: The Thousand-Year Door | |
Portuguese | Paper Mario: The Thousand-Year Door[?] | - | |
Spanish (NOA) | Paper Mario: The Thousand-Year Door[?] | - | |
Spanish (NOE) | Paper Mario: La Puerta Milenaria[?] | Paper Mario: The Millennium Door |
Trivia
- This is the second Super Mario game after Super Mario Odyssey to receive a B rating by the CERO in Japan.
- Despite being released in 2024, the copyright text on the bottom of the title screen and some promotional material only says 2004 for unknown reasons.
External links
- Nintendo of America / Nintendo of Canada
- Official North American game page
- Official Canadian (French) game page
- Official Latin American game page
- Official Brazilian game page
- Nintendo Co., Ltd.
- Official Japanese game page
- Official Singaporean game page
- Official Malaysian game page
- Official Filipino game page
- Official Thai game page
- Nintendo (Hong Kong)
- Nintendo Korea
- Nintendo of Europe
- Official United Kingdom game page
- Official Belgium (Dutch) game page
- Official Belgium (French) game page
- Official German game page
- Official España game page
- Official French game page
- Official Italian game page
- Official Dutch game page
- Official Austrian game page
- Official Portuguese game page
- Official Swiss (German) game page
- Official Swiss (French) game page
- Official Swiss (Italian) game page
- Official South African game page
- Nintendo Australia and New Zealand
- ConQuest Entertainment A.S. (official Nintendo distributor)
- Official Czech game page
- Official Hungarian game page
- Official Polish game page
- Official Slovak game page
References
- ^ Nintendo UK Store page Screenshot
- ^ a b c d e f g h i j k l m n o p q r s t Nintendo of America (September 14, 2023). Nintendo Direct 9.14.2023 - Nintendo Switch. YouTube. Retrieved September 14, 2023.
- ^ "The witty and whimsical RPG arrives on the Nintendo Switch system twenty years after its original debut on Nintendo GameCube. This revamped version features enhanced graphics as well as new gameplay features." Nintendo celebrates Mar10 Day with games, movie news and a variety of Mario-themed activities. Nintendo.com. Retrieved March 11, 2024.
- ^ a b c d e f g h i j k l m n o Nintenduo World (April 25, 2024). 15 Minutes of PAPER MARIO The Thousand-Year Door REMAKE - Exclusive NEW GAMEPLAY 🍄 (Nintendo Switch). YouTube. Retrieved April 25, 2024.
- ^ a b c d e f g h i j k https://www.youtube.com/watch?v=cCWhnJYWdkU
- ^ https://www.nintendo.com/jp/topics/article/a37c0bd2-647f-4547-9d74-a2ec35d46faf
- ^ a b Good Vibes Gaming (April 24, 2024). Paper Mario: TTYD Is So Much Better on Switch. YouTube. Retrieved April 26, 2024.
- ^ "7 new details in Paper Mario: The Thousand-Year Door" Nintendo Switch news article
- ^ https://www.reddit.com/r/papermario/comments/1c3180t/new_ttyd_gameplay_screenshots/
- ^ a b c d CGMagazine (April 25, 2024). First Fifteen: Paper Mario: The Thousand-Year Door. YouTube. Retrieved April 25, 2024.
- ^ https://www.youtube.com/watch?v=hz9Uxmb2e54
- ^ https://youtu.be/SqLrghi3v0E?si=Qz7olu9KRLJCCdte
- ^ https://www.youtube.com/watch?v=SqLrghi3v0E
- ^ a b c d e More exclusive Paper Mario Thousand-Year Door Switch gameplay YouTube. Retrieved May 21, 2024.
- ^ a b c d e f g h i j https://youtu.be/Ds1DU_VjaFU
- ^ [1]
- ^ Nintendo Life. (May 21, 2024). Paper Mario: The Thousand-Year Door Nintendo Switch Review - Is It Worth It?. YouTube. Retrieved May 21, 2024.
- ^ https://www.reddit.com/r/papermario/s/XuTJxy7NLJ
- ^ https://youtu.be/jiQ1wH6jVE8
- ^ Vinesauce: The Full Sauce (May 24, 2024). Vinny - Paper Mario: The Thousand-Year Door (PART 1). YouTube (English). Retrieved May 24, 2024. (Archived May 24, 2024, 18:11:18 UTC via Wayback Machine.)
- ^ ペーパーマリオRPG "こんなかわいいねえちゃん
赤まえのような
ヒゲオヤジには にあわねせ" - ^ ペーパーマリオRPG"ねえちゃんねえちゃん
オレたちと あせばねえか?
かわいがってやるからよ" - ^ First Fifteen: Paper Mario: The Thousand-Year Door
- ^ New TTYD remake screenshots from various news sources!
- ^ 20 Minutes of NEW Paper Mario The Thousand Year Door Switch Remake Footage
- ^ OatmealDome (May 21, 2024). (Paper Mario: TTYD) Here's the original Japanese for this Vivian line. それに じつは アタイ・・・ 体は オトコのコだけど ココロは カワイイ オンナのコなの "The thing is... I... I have a boy's body, but my heart is a cute girl's!" (using feminine first person pronouns). X (formerly Twitter) (English). Retrieved May 21, 2024. (Archived via archive.today.)
- ^ OatmealDome (May 21, 2024). (Paper Mario: TTYD) Vivian's Japanese party menu description was updated. GC: "He may look like a girl, but he's actually a boy." (TCRF translation) Switch: "Has a boy's body, but a girl in their heart." This was removed in the English translation on both GC and Switch.. Retrieved May 26, 2024.
- ^ nintendojam (May 21, 2024). Review: Paper Mario: The Thousand-Year Door for Nintendo Switch. My Nintendo (English). Retrieved May 21, 2024. (Archived May 21, 2024, 18:02:17 UTC via Wayback Machine.)
- ^ GameXplain (May 21, 2024). Confirmed: Vivian is Trans in the Paper Mario TTYD Remake!. YouTube (English). Retrieved May 21, 2024. (Archived May 21, 2024, 19:59:37 UTC via Wayback Machine.)
- ^ e3ka33ri (May 22, 2024). ここのセリフ変わっとる!!!!!!!!!GC版だと「あんたオトコじゃないか!」ってマジョリンが言ってたしビビアンは「つい…」としか言ってなかったのに. Retrieved May 26, 2024.
- ^ OatmealDome (May 21, 2024). Goombella's tattle was also updated to remove all mentions of Vivian's gender in Japanese. Instead, she goes on a little ramble about Vivian being cute and how she might be a bit jealous. This was kept for the English translation.. Retrieved May 26, 2024.
- ^ Mirror Gaming (April 25, 2024). Revitalised Cult Classic - Paper Mario: The Thousand Year Door Preview. YouTube. Retrieved April 25, 2024.
- ^ BeardBear (May 22, 2024). Paper Mario: The Thousand-Year Door Remake - All Bosses (No Damage). YouTube (English). Retrieved May 23, 2024. (Archived May 23, 2024, 09:16:03 UTC via Wayback Machine.)
- ^ https://twitter.com/MuzYoshi/status/1784756571693625736
- ^ https://youtu.be/gCS78mcKp1Y?t=751
- ^ [2] YouTube. Retrieved May 21, 2024.
- ^ https://www.nintendolife.com/features/hands-on-paper-mario-the-thousand-year-door-unfolds-gloriously-on-switch
- ^ https://twitter.com/NintendoAmerica/status/1775584143805391320
- ^ nintendoamerica (May 10, 2024). "Swipe to see what true love is. <3 #PaperMarioTheThousandYearDoor". Instagram. Retrieved May 21, 2024.
- ^ https://youtube.com/watch?v=6JOv3gxmwbA&si=spuFm1-oWuLQN36_
- ^ Nintendo 公式チャンネル (May 17, 2024). よゐこのペーパーマリオでペラペラ生活 前編. YouTube. Retrieved May 18, 2024.
- ^ a b @NintendoUK (April 18, 2024). "A scary dragon atop a tall tower? A cursed town full of…pigs? A train ride packed with high-speed hijinx? All this and more awaits you in #PaperMario: The Thousand-Year Door!" X. Retrieved April 24, 2024.
- ^ https://www.youtube.com/watch?v=f3YxRoPSdcY
- ^ https://youtu.be/THHJ3H1Q1bU?si=1aLMqKwYdFYzQBIs
- ^ Nintenduo World [3]. YouTube. Retrieved May 21, 2024.
- ^ "In the original version of Paper Mario: The Thousand-Year Door, Bobbery is the only partner who does not fall asleep during Luigi's stories, likely due to an oversight. This was fixed in the Switch version, though whether this is an improvement is up to individual interpretation." – Supper Mario Broth. Supper Mario Broth on X. X. Retrieved May 25, 2024.
- ^ https://youtu.be/pW3z35Vgoiw?si=hu50wPceHRYEMNNl
- ^ a b VGC (April 24, 2024). Paper Mario: Thousand Year Door Switch exclusive gameplay. YouTube. Retrieved April 26, 2024.
- ^ a b https://topics.nintendo.co.jp/article/aa63dd30-4bb8-4f17-83b9-a39e1d985fde
- ^ https://youtu.be/re-3JIatUTw
- ^ https://twitter.com/MarioRPGCentral/status/1783525804401451339
- ^ https://www.reddit.com/r/papermario/comments/1cctdt9/it_seems_like_partnerscharacters_will_appear_in/
- ^ https://store.nintendo.co.uk/en/paper-mario-the-thousand-year-door-70010000073127
- ^ https://store.nintendo.co.uk/en/paper-mario-the-thousand-year-door-buildable-battle-stage-B00576
- ^ Vuckovic, D. (March 13, 2024). Aussie Bargain Roundup: Paper Mario: The Thousand-Year Door. Vooks. Retrieved March 20, 2024.
- ^ @NinWire (April 24, 2024). "GameStop in Canada has an awesome GameCube Slipcover pre-order bonus for Paper Mario: The Thousand Year Door. No word on a US bonus yet! Stay tuned!" X. Retrieved April 26, 2024.
- ^ I just got a survey in my e-mail asking me about my opinions on the different Mario RPGs. Here are some of the questions that were included.. Reddit (via r/Mario). Retrieved April 19, 2024. (Archived April 3, 2024, 08:10:30 UTC via Wayback Machine.)
- ^ Link to the survey. nintendo.com. (Archived April 18, 2024, 23:47:08 UTC via Wayback Machine.)
The above link redirects users to the following page:
nintendoofamerica.co1.qualtrics.com. Retrieved April 19, 2024. (Archived April 17, 2024, 14:59:37 UTC via Wayback Machine.) - ^ Reecee (April 17, 2024). Nintendo's Paper Mario TTYD Survey is Publicly Available, Fill It Out!. YouTube. Retrieved April 19, 2024.
- ^ (September 14, 2023). 《紙片瑪利歐RPG》的最新資訊公開!本作預定於2024年發售。 Nintendo HK. Retrieved September 14, 2023.