Super Hammer (move): Difference between revisions
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|game=[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]] | |game=[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]] | ||
|mastered_by=Mario | |mastered_by=Mario | ||
|attack=2 (with normal [[Hammer]] in ''[[Paper Mario]]'') <br> 4 (with [[Super Hammer]]) <br> 6 (with [[Ultra Hammer]]) | |fp=2 | ||
|attack=2 (with normal [[Hammer]] in ''[[Paper Mario]]'') <br> 4 (with [[Super Hammer]]) <br> 6 (with [[Ultra Hammer]]) <br> 1 (to grounded enemies behind the target) | |||
|target=First grounded enemy | |target=First grounded enemy | ||
|effect=Mario smacks an enemy into the enemies behind it with his equipped hammer | |effect=Mario smacks an enemy into the enemies behind it with his equipped hammer | ||
Line 25: | Line 26: | ||
*Causing [[coin]]s to fall from [[Kent C. Koopa]] in his flipped state | *Causing [[coin]]s to fall from [[Kent C. Koopa]] in his flipped state | ||
In ''Paper Mario'', the move can be used by equipping the Spin Smash Badge, which can be bought from [[Rowf and Rhuff|Rowf]]'s Badge Shop for 75 [[coin]]s. | In ''Paper Mario'', the move can be used by equipping the Spin Smash Badge, which can be bought from [[Rowf and Rhuff|Rowf]]'s Badge Shop for 75 [[coin]]s. The [[Action Command]] for the move is identical to that of a standard Hammer attack. | ||
In ''Paper Mario: The Thousand-Year Door'', it is instead unlocked when [[Podler]] gives [[Mario]] the [[Super Hammer]] in [[Paper Mario: The Thousand-Year Door#Chapter 3: Of Glitz and Glory|Chapter 3]]. It can now be used on the field, by holding down {{button|gcn|b}}, rotating the {{button|gcn|stick}} a number of times, and then releasing {{button|gcn|b}}. When used, Mario twists himself up and then swings his hammer while spinning, which can be used to destroy [[Yellow Block|Big Yellow Block]]s. It can also be used to get the [[First Strike]] on enemies, which allows Mario to use the move without spending FP. Its | In ''Paper Mario: The Thousand-Year Door'', it is instead permanently unlocked when [[Podler]] gives [[Mario]] the [[Super Hammer]] in [[Paper Mario: The Thousand-Year Door#Chapter 3: Of Glitz and Glory|Chapter 3]]. It can now be used on the field, by holding down {{button|gcn|b}}, rotating the {{button|gcn|stick}} a number of times, and then releasing {{button|gcn|b}}. When used, Mario twists himself up and then swings his hammer while spinning, which can be used to destroy [[Yellow Block|Big Yellow Block]]s. It can also be used to get the [[First Strike]] on enemies, which allows Mario to use the move without spending FP. Its Action Command has been changed, with six dots lighting up before the star, requiring a slightly longer wait before releasing the {{button|gcn|stick}}. In this game, when Super Hammer (or its stronger counterpart [[Ultra Hammer (move)|Ultra Hammer]]) is used against a Pokey or [[Poison Pokey]], Mario smacks one of the Pokey’s segments back instead of the entire enemy, which deals increased damage to the enemies behind the first equal to the damage dealt by the Pokey’s segment-throwing attack (3 in the case of an ordinary Pokey, or 4 for a Poison Pokey). | ||
In both ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door'', certain enemies are immune to being pushed back by Super Hammer (and Ultra Hammer in the latter game). Examples of immune enemies include [[B. Bill Blaster]]s (in ''Paper Mario'' only) and [[Dark Wizzerd]]s. | |||
{{br}} | {{br}} | ||
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|Spa3M=Spinning hammer | |Spa3M=Spinning hammer | ||
}} | }} | ||
==Interwiki links== | |||
*Italian: [[:it:Rullo di martello]] (move), [[:it:Spin Smash]] (badge) | |||
{{PM items}} | {{PM items}} | ||
{{PMTTYD}} | {{PMTTYD}} | ||
[[Category:Paper Mario Badges]] | [[Category:Paper Mario Badges]] | ||
[[Category:Paper Mario: The Thousand-Year Door moves]] | [[Category:Paper Mario: The Thousand-Year Door moves]] |
Latest revision as of 08:14, September 20, 2024
Paper Mario and Paper Mario: The Thousand-Year Door move | |
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Super Hammer | |
Mastered by | Mario |
FP cost | 2 |
Effect | Mario smacks an enemy into the enemies behind it with his equipped hammer |
Target | First grounded enemy |
Attack Power | 2 (with normal Hammer in Paper Mario) 4 (with Super Hammer) 6 (with Ultra Hammer) 1 (to grounded enemies behind the target) |
Action Command Tier | NICE |
Spin Smash | ||||||||||||
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The Super Hammer, originally known as Spin Smash and also referred to as Spin Hammer, is a move in Paper Mario and Paper Mario: The Thousand-Year Door. In both games, it costs 2 FP and allows Mario to smack the front enemy, which receives the same amount of damage as with a regular Hammer attack, into any enemies located behind it, dealing 1 damage to each of them and ignoring the enemy's defense as well as any modifiers to Mario's attack damage. Spin Smash has effects on certain enemies such as:
- Knocking off body segments from Pokeys
- Knocking off Shy Stacks one by one
- Causing coins to fall from Kent C. Koopa in his flipped state
In Paper Mario, the move can be used by equipping the Spin Smash Badge, which can be bought from Rowf's Badge Shop for 75 coins. The Action Command for the move is identical to that of a standard Hammer attack.
In Paper Mario: The Thousand-Year Door, it is instead permanently unlocked when Podler gives Mario the Super Hammer in Chapter 3. It can now be used on the field, by holding down , rotating the a number of times, and then releasing . When used, Mario twists himself up and then swings his hammer while spinning, which can be used to destroy Big Yellow Blocks. It can also be used to get the First Strike on enemies, which allows Mario to use the move without spending FP. Its Action Command has been changed, with six dots lighting up before the star, requiring a slightly longer wait before releasing the . In this game, when Super Hammer (or its stronger counterpart Ultra Hammer) is used against a Pokey or Poison Pokey, Mario smacks one of the Pokey’s segments back instead of the entire enemy, which deals increased damage to the enemies behind the first equal to the damage dealt by the Pokey’s segment-throwing attack (3 in the case of an ordinary Pokey, or 4 for a Poison Pokey).
In both Paper Mario and Paper Mario: The Thousand-Year Door, certain enemies are immune to being pushed back by Super Hammer (and Ultra Hammer in the latter game). Examples of immune enemies include B. Bill Blasters (in Paper Mario only) and Dark Wizzerds.
Merluvlee's prediction[edit]
- "I see...a Spin Smash Badge. It is for sale at the open-air shop in the plaza outside the castle gate."
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | カイテンナグーリ[?] Kaiten Nagūri |
Spin Strike (stylization) | badge |
かいてんハンマー[?] Kaiten Hanmā |
Spin Hammer | ||
Chinese (simplified) | 旋风锤勋章[?] Xuànfēng Chuí Xūnzhāng |
Whirlwind Hammer Badge | Paper Mario badge |
回转锤子[?] Huízhuǎn Chuízi |
Rotary Hammer | The Thousand-Year Door remake move | |
Chinese (traditional) | 迴轉鎚子[?] Huízhuǎn Chuízi |
Rotary Hammer | |
Dutch | Krachtklap[?] | Force hit | |
French | Coup Toupie[?] | Top Strike | Paper Mario |
Marteau-toupie[?] | Top hammer | The Thousand-Year Door | |
German | Wirbelschlag[?] | Whirl strike | |
Italian | Rullo di martello[?] | Hammer spin | |
Korean | 회전해머[?] Hoejeon Haemeo |
Rotary Hammer | |
Spanish | Golpe Giro[?] | Spin Strike | Paper Mario |
Martillo Giratorio[?] | Spinning Hammer | The Thousand-Year Door | |
Martillo giratorio[?] | Spinning hammer | The Thousand-Year Door remake |
Interwiki links[edit]
- Italian: it:Rullo di martello (move), it:Spin Smash (badge)