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{{Rewrite-expand|Appearance in ''[[Super Mario Bros. Wonder]]''|October 29, 2023}}
{{about|the ''[[Mario Bros. (game)|Mario Bros.]]'' enemy|other uses|[[Fireball (disambiguation)]]}}
{{about|the ''[[Mario Bros. (game)|Mario Bros.]]'' enemy|other uses|[[Fireball (disambiguation)]]}}
{{species infobox
{{species infobox
|image=[[File:MB Arcade Red Fireball.png]][[File:MB Arcade Green Fireball.png]]
|image=[[File:SMBW Fluff-Puff Peaks Palace second 10-flower coin.jpg|250px]]<br>Screenshot from ''[[Super Mario Bros. Wonder]]''
|first_appearance=''[[Mario Bros. (game)|Mario Bros.]]'' ([[List of games by date#1983|1983]])
|first_appearance=''[[Mario Bros. (game)|Mario Bros.]]'' ([[List of games by date#1983|1983]])
|latest_appearance=''[[WarioWare: Move It!]]'' ([[List of games by date#2023|2023]])
|latest_appearance=''[[WarioWare: Move It!]]'' ([[List of games by date#2023|2023]])
}}
}}
Though often used by [[Mario]], [[Bowser]], and other characters as means of attack, '''fireballs''' (alternatively '''fire balls'''<ref>''Mario Bros.'' NES instruction booklet, page 8.</ref> or '''Fire Balls'''<ref>Williams, Drew. ''Yoshi's Island: Super Mario Advance 3'' Player's Guide. Page 4.</ref>), also called '''Discs''',<ref>Instruction manual for Amstrad CPC, Commodore 64, and ZX Spectrum ports.</ref> '''Fires''',<ref>''Mario Clash'' English instruction booklet, pages 18 and 22.</ref> or '''swirls''',<ref>''Nintendo Power Advance'' V.1, page 40.</ref> are sometimes encountered as standalone obstacles. Their first appearance in the ''[[Super Mario (franchise)|Super Mario]]'' franchise, ''[[Mario Bros. (game)|Mario Bros.]]'', is also the first time they were depicted as independent enemies.
'''Fireballs''' (alternatively '''fire balls'''<ref>''{{cite|title=Mario Bros.'' instruction booklet|page=8|publisher=Nintendo of America|date=1985|language=en-us}}</ref> or '''Fire Balls'''<ref>{{cite|author=Williams, Drew|title=''Yoshi's Island: Super Mario Advance 3'' Player's Guide|date=2002|page=4|publisher=[[Nintendo Power]]|language=en-us|isbn=1-930206-25-9}}</ref>), also called '''Discs''',<ref>Instruction manual for Amstrad CPC, Commodore 64, and ZX Spectrum ports of ''Mario Bros.''</ref> '''Fires''',<ref>{{cite|title=''Mario Clash'' instruction booklet|page=18 and 22|date=1995|publisher=Nintendo of America|language=en-us}}</ref> or '''swirls''',<ref>{{cite|author=Tsuboike, Yoshio, et al.|title=''Nintendo Power Advance'' Volume 1|page=40|date=Spring 2001|publisher=[[Nintendo Power]]|language=en-us}}</ref> in the [[Super Mario (franchise)|''Super Mario'' franchise]] sometimes appear in the context of being obstacles, but they are most commonly used by [[Mario]], [[Bowser]], and other characters as means of attack.
 
==History==
==History==
===''Mario Bros.'' series===
===''Mario Bros.'' series===
====''Mario Bros.''====
====''Mario Bros.''====
[[File:MB fireballs.png|thumb|left|[[Mario]] dodging fireballs in ''Mario Bros.'']]
[[File:MB fireballs.png|thumb|left|[[Mario]] dodging fireballs in ''Mario Bros.'']]
In ''Mario Bros.'', fireballs are unique enemies in that they cannot cross the left or right edge of the screen and come out on the other side. Together with [[Icicle]]s, they are also the only enemies that can harm players hiding behind the bottom [[Warp Pipe|pipe]]s.
Fireballs in ''[[Mario Bros. (game)|Mario Bros.]]'' make their first appearance in a ''Super Mario'' game. They appear in red and green varieties, and are unique enemies in that they cannot cross the left or right edge of the screen and come out on the other side. There can be a maximum of four fireballs, two of each color, on screen at any given time. Fireballs and [[Icicle]]s are the only enemies that can harm players hiding behind the bottom [[Warp Pipe|pipe]]s. A fireball will appear to impede the player if they take too long to complete a phase. Red fireballs are slower and bounce diagonally all around the stage, and if they hit one side of the screen, they ricochet off the side and keep going until making a full circuit of the screen after which they will disappear and respawn as a faster opponent. The quicker '''green fireballs'''<ref>''Mario Bros.'' Atari 7800 game manual, Scoring page.</ref> move horizontally from one side of the screen to the other where it will disappear until respawning elsewhere. It has a pattern of two small wavy bounces and one long bounce. Typically, the green fireballs spawn on a row where a player is located. To destroy fireballs, the player has to bump them from below while they are touching the [[floor (Mario Bros.)|floor]], or use a [[POW Block]]. Fireballs respawn as faster enemies a few moments after being destroyed.
 
If the player takes too long to clear a phase, a fireball will appear to impede the player. Fireballs come in red and green varieties. The red fireballs are slower and bounce diagonally all around the stage. If they hit one side of the screen, they ricochet off the side and keep going until making a full circuit of the screen after which they will disappear and respawn as a faster opponent. The quicker '''green fireballs'''<ref>''Mario Bros.'' Atari 7800 game manual, Scoring page.</ref> move horizontally from one side of the screen to the other where it will disappear until respawning elsewhere. It has a pattern of two small wavy bounces and one long bounce. Typically, the green fireballs spawn on a row where a player is located. To destroy fireballs, the player has to bump them from below while they are touching the [[floor (Mario Bros.)|floor]], or use a [[POW Block]]. Fireballs respawn as faster enemies a few moments after being destroyed. There can be a maximum of four fireballs, two of each color, on screen at any one time.


[[File:SMB3BattleMode-BonusFountain.png|thumb|Fireball bonus stage in ''Super Mario Bros. 3'']]
[[File:SMB3BattleMode-BonusFountain.png|thumb|Fireball bonus stage in ''Super Mario Bros. 3'']]
In the Atari 2600 port, only the green type appears and it looks orange. It flies straight forward very quickly. In the Atari 5200 port, the orange fireball takes the place of the red one while the green one is replaced by the gold fireball. In the PC-8001 port, there is only one red fireball and it can travel through the wraparound screen. In the Commodore 64 port, there is a single red fireball but it behaves like the green fireball from the arcade version. In the Amstrad CPC and ZX Spectrum ports, the single fireball will float to the bottom floor as if it was affected by gravity and just roll around continuously. In the Atari 7800 port, the red type is called the orange fireball but it looks purplish. In the Atari 8-bit port, the red and green types are replaced by orange and blue respectively.
In the {{wp|Atari 2600}} port, fireballs are orange but behave like the green types from the original. It flies straight forward very quickly. In the {{wp|Atari 5200}} port, the orange fireball takes the place of the red one while the green one is replaced by the gold fireball. In the {{wp|PC-8001}} port, there is only one red fireball and it can travel through the wraparound screen. In the {{wp|Commodore 64}} port, there is a single red fireball but it behaves like the green fireball from the arcade version. In the {{wp|Amstrad CPC}} and {{wp|ZX Spectrum}} ports, the single fireball will float to the bottom floor as if it was affected by gravity and just roll around continuously. In the {{wp|Atari 7800}} port, the red type is called the orange fireball but it looks purplish. In the Atari 8-bit port, the red and green types are replaced by orange and blue respectively.


In the 1983 NES port of the game, fireballs are significantly smaller, making them easier to avoid. They were restored to their correct size by the [[Kaettekita Mario Bros.|1988 FDS port]] and 1993 NES port.
In the 1983 [[Family Computer]] port, fireballs are significantly smaller, making them easier to avoid. They were restored to their correct size by the [[Kaettekita Mario Bros.|1988 FDS port]] and 1993 NES port.


In ''[[Super Mario Bros. 3]]'', there is a two-player [[minigame]] that has fireballs in it but both types share the red sprite. In addition, there is a bonus stage in which fireballs are shot out of a pipe. In its ''[[Super Mario All-Stars]]'' version, the in-game battle mode also has both fireballs using the red sprite, while the [[Battle Game (Super Mario All-Stars)|Battle Game]] in the main menu replaces the sprites with [[Boo]]s. The Boos that replaced red fireballs can go through the wraparound screen.
Fireballs in the [[Mario Bros. (Super Mario Bros. 3)|Mario Bros. game]] of ''[[Super Mario Bros. 3]]'' are all depicted red, but some behave like green fireballs. In addition, there is a bonus stage in which fireballs are shot out of a pipe. The in-game battle mode in its ''[[Super Mario All-Stars]]'' version also has both fireballs using the red sprite, while the [[Battle Game (Super Mario All-Stars)|Battle Game]] in the main menu replaces the sprites with [[Boo]]s, which can go through the wraparound screen.


Fireballs appear in ''[[Luigi Bros.]]'', an additional game featured in ''[[Super Mario 3D World]]''. Like the other enemies in ''Luigi Bros.'', fireballs behave in the same way as the 1983 NES port of ''Mario Bros.'', which this game is based on.
Fireballs in ''[[Luigi Bros.]]'' of ''[[Super Mario 3D World]]'' function identically to their appearance in the Family Computer port of ''Mario Bros.''


====''Mario Bros. Special''====
====''Mario Bros. Special''====
Fireballs also appear in ''[[Mario Bros. Special]]''. Both types are invincible. The green ones appear only in trampoline stages and have a sharper angle to their turn with a pattern of alternating broad and narrow waves. The red ones appear only in conveyor belt stages and patrol a narrow range.
Fireballs in ''[[Mario Bros. Special]]'' appear in red and green varieties, both of which are invincible. Green fireballs in the game appear only in trampoline stages and have a sharper angle to their turn with a pattern of alternating broad and narrow waves. Red fireballs in the game appear only in conveyor belt stages and patrol a narrow range.


====''Punch Ball Mario Bros.''====
====''Punch Ball Mario Bros.''====
In ''[[Punch Ball Mario Bros.]]'', there are invincible fireballs that look red but act like the green ones in the original game. They have a simpler wave pattern.
Fireballs in ''[[Punch Ball Mario Bros.]]'' are invincible and look red. They act like green fireballs, but with a simpler wave pattern.


====''Mario Clash''====
====''Mario Clash''====
[[File:MC Fire.png|frame|right]]
Fire in ''[[Mario Clash]]'', as they are called, function like the green fireballs from ''Mario Bros.'' but with a simpler wave pattern. They can be destroyed with a [[Koopa Shell|Turtle Shell]].
In ''[[Mario Clash]]'', fireballs are named simply '''Fire''' and behave like the green type from ''Mario Bros.'' but with a simpler wave pattern. They can be destroyed with a [[Green Shell|Turtle Shell]].


===''VS. Wrecking Crew'' / ''Wrecking Crew''===
===''VS. Wrecking Crew'' / ''Wrecking Crew''===
{{multiframe|[[File:VSWC Fireball.png]] [[File:WC Fireball.png]]|bg=black|align=left}}
{{multiframe|[[File:VSWC Fireball.png]] [[File:WC Fireball.png]]|bg=black|align=left|Fireballs in ''VS. Wrecking Crew'' and ''Wrecking Crew''|size=130}}
In ''[[VS. Wrecking Crew]]'' and ''[[Wrecking Crew]]'', a red fireball will appear if too much time is spent in one place. It behaves like the green fireballs of ''[[Mario Bros. (game)|Mario Bros.]]'' but with a simpler wavy pattern. Careful positioning can allow the fireball to fly harmlessly over Mario or Luigi's head. The in-game manual of the ''[[Arcade Archives]]'' release of ''VS. Wrecking Crew'' classifies fireballs as characters.<ref>''Arcade Archives VS. Wrecking Crew'' in-game manual, page 7.</ref>
Fireballs in ''[[VS. Wrecking Crew]]'' and ''[[Wrecking Crew]]'' behave like the green fireballs of ''[[Mario Bros. (game)|Mario Bros.]]'' but with a simpler wavy pattern. A fireball will appear if too much time is spent in one place. Careful positioning can allow the fireball to fly harmlessly over Mario or Luigi's head. The in-game manual of the ''[[Arcade Archives]]'' release of ''VS. Wrecking Crew'' classifies fireballs as characters.<ref>{{cite|title=''Arcade Archives VS. Wrecking Crew'' in-game manual|page=7}}</ref>


===''Hotel Mario''===
===''Hotel Mario''===
In ''[[Hotel Mario]]'', balls of fire appear in [[Bowser's Seizures Palace Hotel]]. They are preceded by a match-striking sound, and then dart from one end of a floor to another horizontally. In certain stages, more than one ball can appear at once. If they appear on the same floor as the player, the player can duck underneath them or hide into a door to avoid them. Alternatively, if the player is [[Fire Mario]], they can shoot a [[fireball]] at one of them, which will make them stop spawning for the remainder of the hotel.
Balls of fire in ''[[Hotel Mario]]'' are obstacles in [[Bowser's Seizures Palace Hotel]]. They are preceded by a match-striking sound, and then dart from one end of a floor to another horizontally. In certain stages, more than one ball can appear at once. If they appear on the same floor as the player, the player can duck underneath them or hide into a door to avoid them. Alternatively, if the player is [[Fire Mario]], they can shoot a [[fireball]] at one of them, which will make them stop spawning for the remainder of the hotel.


===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario 64'' / ''Super Mario 64 DS''====
====''Super Mario 64'' / ''Super Mario 64 DS''====
In ''[[Super Mario 64]]'', fireballs are very common obstacles that appear as both standalone objects and enemy projectiles. Stationary ones light torches in the [[Peach's Castle|Mushroom Castle]] and [[Hazy Maze Cave]], and they are shot out in large groups by the volcano in [[Lethal Lava Land]]. They can also be shot by [[flame thrower (Flame Chomp)|flame thrower]]s, [[Fly Guy]]s, [[Small Piranha]]s, [[Big Fire Piranha|Piranha Flower]]s, and [[Bowser]], with some staying still and others chasing Mario. In ''[[Super Mario 64 DS]]'', stationary ones also light small bonfires at [[Cool, Cool Mountain]] and [[Snowman's Land]], and they can be eaten by [[Yoshi]] for [[Fire Power (Yoshi)|fire breath]].
[[File:SM64 Asset Model Fireball.png|thumb|Fireball model in ''Super Mario 64'']]
Fireballs in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'' are featured as both standalone objects and enemy projectiles. Stationary ones light torches in the [[Peach's Castle|Mushroom Castle]] and [[Hazy Maze Cave]], and they are shot out in large groups by the volcano in [[Lethal Lava Land]]. They can also be shot by [[flame thrower (Flame Chomp)|flame thrower]]s, [[Fly Guy]]s, [[Small Piranha]]s, [[Big Fire Piranha|Piranha Flower]]s, and [[Bowser]], with some staying still and others chasing Mario. In the remake, stationary fireballs also light small bonfires at [[Cool, Cool Mountain]] and [[Snowman's Land]], and they can be eaten by [[Yoshi]] for [[Fire Power (Yoshi)|fire breath]].


====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''====
====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''====
In ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', fireballs move in circular patterns, either through the air or coming out of lava, appearing as an arc. They appear in places like the [[Freezeflame Galaxy]], the [[Melty Molten Galaxy]], the lava pool in the [[Freezy Flake Galaxy]], and the [[Melty Monster Galaxy]]. Unlike most depictions, these fireballs have long, burning tails. A small, rolling variety can be spawned by [[Magikoopa]]s, and in the former game, is in fact the only object generic Magikoopas can spawn in gameplay with their main attack. [[Kamella]] also uses this and [[Koopa Troopa|Koopa]] [[Shell]]s during her fights, and becomes more likely to summon fireballs as she takes damage.
Fireballs in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'' move in circular patterns, either through the air or coming out of lava, appearing as an arc. They appear in places like the [[Freezeflame Galaxy]], the [[Melty Molten Galaxy]], the lava pool in the [[Freezy Flake Galaxy]], and the [[Melty Monster Galaxy]]. Unlike most depictions, these fireballs have long, burning tails. A small, rolling variety can be spawned by [[Magikoopa]]s, and in the former game, is in fact the only object generic Magikoopas can spawn in gameplay with their main attack. [[Kamella]] also uses this and [[Koopa Troopa|Koopa]] [[Shell]]s during her fights, and becomes more likely to summon fireballs as she takes damage.
 
===''Super Mario Bros. Wonder''===
Fireballs in ''[[Super Mario Bros. Wonder]]'' are obstacles spawned from hazardous ooze. They are first encountered during the level [[Fluff-Puff Peaks Palace]]. The direction in which a fireball moves depends, but if a character touches one, they take damage.


===''Mario Power Tennis''===
===''Mario Power Tennis''===
[[File:Coin_Collectors.jpg|thumb|left|A green fireball in ''Mario Power Tennis'']]
[[File:Coin_Collectors.jpg|thumb|left|A green fireball in ''Mario Power Tennis'']]
The green variants of Fireballs based on their ''Mario Bros.'' sprites appear in ''[[Mario Power Tennis]]'' in the [[minigame]] [[Coin Collectors]] as obstacles bouncing around the court. If a player comes into contact with one, it stuns them for three seconds as the defeated sound effect from the original game plays.
Green fireballs from ''Mario Bros.'' in ''[[Mario Power Tennis]]'' are obstacles bouncing around the court in the [[minigame]] [[Coin Collectors]]. These fireballs can stun a player for three seconds on contact as the defeated sound effect from ''Mario Bros.'' is heard playing.
{{br}}
{{br}}
===''Donkey Kong'' franchise===
====''Donkey Kong Jungle Beat''====
Fireballs in ''[[Donkey Kong Jungle Beat]]'' are recurring lava obstacles that may travel straight or in arcs, and usually leap from magma. Fireballs in the game first appear in the level [[Grim Volcano]].


===''Donkey Kong Jungle Beat''===
====''Donkey Kong Country'' series====
In ''[[Donkey Kong Jungle Beat]]'', fireballs appear as common lava obstacles starting with [[Grim Volcano]], usually leaping from magma similar to [[Lava Bubble]]s. They may travel straight or in arcs.
[[File:Fireballs.png|thumb|Several fireballs soar past [[Donkey Kong]] on his [[Rocket Barrel]] in ''Donkey Kong Country Returns'']]
Fireballs in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] first appear in ''[[Donkey Kong Country Returns]]'' and return in the [[Donkey Kong Country Returns 3D|Nintendo 3DS version]], then in ''[[Donkey Kong Country: Tropical Freeze]]'' shortly afterward. In all games, they appear as a type of hazard capable of damaging the Kongs.


===''WarioWare: D.I.Y. Showcase''===
Fireballs in ''Donkey Kong Country Returns'' appear as hazards during a short section of [[Hot Rocket]].<ref>{{cite|quote=As some '''fireballs''' come at you from behind, try to fly in the middle.|author=Knight, Michael|title=''Donkey Kong Country Returns'' Prima Official Game Guide|page=140|date=2010|publisher=[[Prima Games]]|isbn=978-0-307-47102-4}}</ref> They come out from behind and fly across the screen, destroying the [[Kong]]s' [[Rocket Barrel]] and causing them to lose a life if they come into contact. However, if avoided, fireballs simply fly past them. Fireballs cannot be stopped or destroyed. At one point, a fireball crashes into a chunk of rock falling from the ceiling, destroying it and revealing a [[Puzzle Piece (Donkey Kong Country series)|Puzzle Piece]].
[[File:D.I.Y.Chiritorie.png|thumb|A green fire in ''WarioWare: D.I.Y. Showcase'']]
A green fire appears in ''[[WarioWare: D.I.Y. Showcase]]'' using a recolored fireball sprite from ''[[Super Mario Bros.]]'' It appears in [[18-Volt]]'s boss [[microgame]] [[Dustpan]] as an obstacle that roams on the stage and must be avoided.


===''Donkey Kong Country'' series===
Fireballs in ''Donkey Kong Country: Tropical Freeze'' appear in [[Scorch 'n' Torch]], where they drop from baobab canopies at regular intervals and fall into [[pit]]s below. Fireballs can only be destroyed with a [[Water Sack]].
====''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D''====
[[File:Fireballs.png|left|thumb|240px|Several fireballs soar past [[Donkey Kong]] on his [[Rocket Barrel]] in ''Donkey Kong Country Returns'']]
In ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', fireballs appear as hazards during a short section of [[Hot Rocket]].<ref>"''As some '''fireballs''' come at you from behind, try to fly in the middle.''" Knight, Michael. ''Donkey Kong Country Returns'' Prima Official Game Guide. Page 140.</ref> They come out from behind and fly across the screen, destroying the [[Kong]]s' [[Rocket Barrel]] and causing them to lose a life if they come into contact. However, if avoided, fireballs simply fly past them. Fireballs cannot be stopped or destroyed. At one point, a fireball crashes into a chunk of rock falling from the ceiling, destroying it and revealing a [[Puzzle Piece (Donkey Kong Country series)|Puzzle Piece]].


====''Donkey Kong Country: Tropical Freeze''====
===''WarioWare: D.I.Y. Showcase''===
[[File:FireballsDKCTF.jpg|thumb|250px|Two fireballs raining down in front of [[Donkey Kong]] in ''Donkey Kong Country: Tropical Freeze'']]
A green fire in ''[[WarioWare: D.I.Y. Showcase]]'' appears in [[18-Volt]]'s boss [[microgame]] [[Dustpan]] as roaming obstacle. It appears to have been recolored from the fireball sprites in ''[[Super Mario Bros.]]''  
Fireballs reappear in [[Scorch 'n' Torch]], a level from ''[[Donkey Kong Country: Tropical Freeze]]''. They drop from baobab canopies at regular intervals and fall into pits below. They damage the Kongs upon contact and can only be destroyed using [[Water Sack]]s.
{{br}}


==Profiles==
==Profiles==
===''[[Perfect Edition of the Great Mario Character Encyclopedia|Perfect Ban Mario Character Daijiten]]''===
===''[[Perfect Ban Mario Character Daijiten]]''===
'''<big>ファイアボール</big>'''<br>
{{PBMCD profile
'''{{ruby|種族|しゅぞく}}''' ゴースト{{ruby|族|ぞく}}<br>
|name=ファイアボール (JP) / Fireball (EN)
'''{{ruby|性格|せいかく}}''' 勝気<br>
|shuzoku=ゴースト{{ruby|族|ぞく}}
'''{{ruby|登場|とうじょう}}ゲーム''' ブラザー、クルー<br>
|seikaku=勝気
'''<big>{{ruby|突然現|とつぜんげん}}れる{{ruby|小|ちい}}さに{{ruby|火|ひ}}の{{ruby|玉|たま}}</big>'''<br>
|tojo_gemu=ブラザー、クルー
マリオの{{ruby|投|な}}げるファイアボールとは{{ruby|違|ちが}}い、はじの{{ruby|方|ほう}}から{{ruby|突然姿|とつげんすがた}}を{{ruby|現|あらわ}}し、{{ruby|画面|がめん}}を{{ruby|横切|よこぎ}}る。{{ruby|当|あ}}たると{{ruby|丸焦|まるこ}}げになってしまうので、{{ruby|他|ほか}}の{{ruby|階|かい}}へ{{ruby|移動|いどう}}するかジャンプをして{{ruby|避|さ}}けよう。<ref name=Daijiten>''Perfect Ban Mario Character Daijiten'', [https://imgur.com/sEM7tEO page 180.]</ref>
|desc='''<big>{{ruby|突然現|とつぜんげん}}れる{{ruby|小|ちい}}さに{{ruby|火|ひ}}の{{ruby|玉|たま}}</big>'''<br>
 
マリオの{{ruby|投|な}}げるファイアボールとは{{ruby|違|ちが}}い、はじの{{ruby|方|ほう}}から{{ruby|突然姿|とつげんすがた}}を{{ruby|現|あらわ}}し、{{ruby|画面|がめん}}を{{ruby|横切|よこぎ}}る。{{ruby|当|あ}}たると{{ruby|丸焦|まるこ}}げになってしまうので、{{ruby|他|ほか}}の{{ruby|階|かい}}へ{{ruby|移動|いどう}}するかジャンプをして{{ruby|避|さ}}けよう。<ref name=Daijiten>{{cite|isbn=4-09-259067-9|date=November 20, 1994|title=''Perfect Ban Mario Character Daijiten''|page=[https://imgur.com/sEM7tEO 180]|language=Japanese|publisher=[[Shogakukan]]}}</ref>
'''''<big>Fireball</big>'''''<br>
|tribe=Ghost clan
''Tribe: Ghost clan''<br>
|disposition=Unyielding spirit
''Disposition: Unyielding spirit''<br>
|game_appearances=Bros., Crew
''Game appearances: Bros., Crew''<br>
|eng_desc='''''<big>Sudden appearance of a small fireball</big>'''''<br>
'''''<big>Sudden appearance of a small fireball</big>'''''<br>
''Unlike the fireballs thrown by Mario, these fireballs suddenly appear from the beginning and cross the screen. If it hits you, you will be burned to a crisp, so move to another floor or jump to avoid it.''
''Unlike the fireballs thrown by Mario, these fireballs suddenly appear from the beginning and cross the screen. If it hits you, you will be burned to a crisp, so move to another floor or jump to avoid it.''
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
MB Arcade Red Fireball.png|''Mario Bros.'' arcade sprite (red)
MB Arcade Green Fireball.png|''Mario Bros.'' arcade sprite (green)
SMW2 Fireball Roger.png|A fireball produced by [[Roger the Potted Ghost]] in ''[[Super Mario World 2: Yoshi's Island]]''
SMW2 Fireball Roger.png|A fireball produced by [[Roger the Potted Ghost]] in ''[[Super Mario World 2: Yoshi's Island]]''
SM64 Asset Model Fireball.png|''[[Super Mario 64]]''
MC Fire.png|''[[Mario Clash]]''
D.I.Y.Chiritorie.png|A green fire in ''[[WarioWare: D.I.Y. Showcase]]'', as an obstacle in [[18-Volt]]'s [[Dustpan]] microgame
FireballsDKCTF.jpg|Two fireballs raining down in front of [[Donkey Kong]] in ''Donkey Kong Country: Tropical Freeze''
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ファイアボール<ref>''Wrecking Crew'' Famicom instruction booklet, page 5.</ref><ref name=Daijiten/>
|Jap=ファイアボール<ref>{{cite|title=レッキングクルー (''Rekkingu Kurū'') instruction booklet|date=1985|page=5|language=Japanese|publisher=Nintendo}}</ref><ref name=Daijiten/>
|JapR=Faiabōru
|JapR=Faiabōru
|JapM=Fireball
|JapM=Fireball
|Jap2=ファイア<ref>''Mario Clash'' Japanese instruction booklet, pages 16 and 20.</ref>
|Jap2=ファイア<ref>{{cite|title=マリオクラッシュ (''Mario Kurasshu'') instruction booklet|page=16 and 20|date=1995|language=Japanese|publisher=Nintendo}}</ref>
|Jap2R=Faia
|Jap2R=Faia
|Jap2M=Fire
|Jap2M=Fire
|Jap3={{ruby|炎|ほのお}}<ref>''Wrecking Crew '98'' physical release manual, page 15.</ref>
|Jap3={{ruby|炎|ほのお}}<ref>{{cite|title=''Wrecking Crew '98'' physical release manual|page=15|date=1998|language=ja|publisher=Nintendo}}</ref>
|Jap3R=Honō
|Jap3R=Honō
|Jap3M=Flame
|Jap3M=Flame
Line 107: Line 109:
|Ger=Feuerball<ref name=SMAEman/>
|Ger=Feuerball<ref name=SMAEman/>
|GerM=Fireball
|GerM=Fireball
|Ita=Fiamma<ref>''[[Super Mario Bros. 3]]'' Italian manual, pag. 28</ref>
|Ita=Fiamma<ref>{{cite|title=''[[Super Mario Bros. 3]]'' Italian manual|page=28}}</ref>
|Ita2=Sfera di fuoco<ref name=SMAEman/>
|Ita2=Sfera di fuoco<ref name=SMAEman/>
|Ita3=Palla di fuoco (''NES Remix'')
|Ita3=Palla di fuoco (''NES Remix'')
Line 113: Line 115:
|Ita2M=Fire sphere
|Ita2M=Fire sphere
|Ita3M=Fire ball
|Ita3M=Fire ball
|SpaE=Bola de fuego<ref name=SMAEman>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_SuperMarioAdvance_EN_DE_FR_ES_IT.pdf ''Super Mario Advance'' European instruction booklet,] pages 38, 58, 98, and 118. Retrieved April 6, 2019.</ref>
|SpaE=Bola de fuego<ref name=SMAEman>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_SuperMarioAdvance_EN_DE_FR_ES_IT.pdf|title=''Super Mario Advance'' European instruction booklet|page=38, 58, 98, and 118|format=PDF|language=es-es|publisher=Nintendo of Europe|date=2001|accessdate=April 6, 2019}}</ref>
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Latest revision as of 19:53, October 7, 2024

This article is about the Mario Bros. enemy. For other uses, see Fireball (disambiguation).
Fireball
The second 10-flower coin in the level Fluff-Puff Peaks Palace in Super Mario Bros. Wonder
Screenshot from Super Mario Bros. Wonder
First appearance Mario Bros. (1983)
Latest appearance WarioWare: Move It! (2023)

Fireballs (alternatively fire balls[1] or Fire Balls[2]), also called Discs,[3] Fires,[4] or swirls,[5] in the Super Mario franchise sometimes appear in the context of being obstacles, but they are most commonly used by Mario, Bowser, and other characters as means of attack.

History[edit]

Mario Bros. series[edit]

Mario Bros.[edit]

Mario dodges fireballs.
Mario dodging fireballs in Mario Bros.

Fireballs in Mario Bros. make their first appearance in a Super Mario game. They appear in red and green varieties, and are unique enemies in that they cannot cross the left or right edge of the screen and come out on the other side. There can be a maximum of four fireballs, two of each color, on screen at any given time. Fireballs and Icicles are the only enemies that can harm players hiding behind the bottom pipes. A fireball will appear to impede the player if they take too long to complete a phase. Red fireballs are slower and bounce diagonally all around the stage, and if they hit one side of the screen, they ricochet off the side and keep going until making a full circuit of the screen after which they will disappear and respawn as a faster opponent. The quicker green fireballs[6] move horizontally from one side of the screen to the other where it will disappear until respawning elsewhere. It has a pattern of two small wavy bounces and one long bounce. Typically, the green fireballs spawn on a row where a player is located. To destroy fireballs, the player has to bump them from below while they are touching the floor, or use a POW Block. Fireballs respawn as faster enemies a few moments after being destroyed.

Mario and Luigi in Battle Mode, with coins and Fireballs erupting from a pipe fountain, in Super Mario Bros. 3 (NES)
Fireball bonus stage in Super Mario Bros. 3

In the Atari 2600 port, fireballs are orange but behave like the green types from the original. It flies straight forward very quickly. In the Atari 5200 port, the orange fireball takes the place of the red one while the green one is replaced by the gold fireball. In the PC-8001 port, there is only one red fireball and it can travel through the wraparound screen. In the Commodore 64 port, there is a single red fireball but it behaves like the green fireball from the arcade version. In the Amstrad CPC and ZX Spectrum ports, the single fireball will float to the bottom floor as if it was affected by gravity and just roll around continuously. In the Atari 7800 port, the red type is called the orange fireball but it looks purplish. In the Atari 8-bit port, the red and green types are replaced by orange and blue respectively.

In the 1983 Family Computer port, fireballs are significantly smaller, making them easier to avoid. They were restored to their correct size by the 1988 FDS port and 1993 NES port.

Fireballs in the Mario Bros. game of Super Mario Bros. 3 are all depicted red, but some behave like green fireballs. In addition, there is a bonus stage in which fireballs are shot out of a pipe. The in-game battle mode in its Super Mario All-Stars version also has both fireballs using the red sprite, while the Battle Game in the main menu replaces the sprites with Boos, which can go through the wraparound screen.

Fireballs in Luigi Bros. of Super Mario 3D World function identically to their appearance in the Family Computer port of Mario Bros.

Mario Bros. Special[edit]

Fireballs in Mario Bros. Special appear in red and green varieties, both of which are invincible. Green fireballs in the game appear only in trampoline stages and have a sharper angle to their turn with a pattern of alternating broad and narrow waves. Red fireballs in the game appear only in conveyor belt stages and patrol a narrow range.

Punch Ball Mario Bros.[edit]

Fireballs in Punch Ball Mario Bros. are invincible and look red. They act like green fireballs, but with a simpler wave pattern.

Mario Clash[edit]

Fire in Mario Clash, as they are called, function like the green fireballs from Mario Bros. but with a simpler wave pattern. They can be destroyed with a Turtle Shell.

VS. Wrecking Crew / Wrecking Crew[edit]

Sprite of a fireball in VS. Wrecking Crew Fireball from Wrecking Crew
Fireballs in VS. Wrecking Crew and Wrecking Crew

Fireballs in VS. Wrecking Crew and Wrecking Crew behave like the green fireballs of Mario Bros. but with a simpler wavy pattern. A fireball will appear if too much time is spent in one place. Careful positioning can allow the fireball to fly harmlessly over Mario or Luigi's head. The in-game manual of the Arcade Archives release of VS. Wrecking Crew classifies fireballs as characters.[7]

Hotel Mario[edit]

Balls of fire in Hotel Mario are obstacles in Bowser's Seizures Palace Hotel. They are preceded by a match-striking sound, and then dart from one end of a floor to another horizontally. In certain stages, more than one ball can appear at once. If they appear on the same floor as the player, the player can duck underneath them or hide into a door to avoid them. Alternatively, if the player is Fire Mario, they can shoot a fireball at one of them, which will make them stop spawning for the remainder of the hotel.

Super Mario series[edit]

Super Mario 64 / Super Mario 64 DS[edit]

Model of a Fireball from Super Mario 64.
Fireball model in Super Mario 64

Fireballs in Super Mario 64 and Super Mario 64 DS are featured as both standalone objects and enemy projectiles. Stationary ones light torches in the Mushroom Castle and Hazy Maze Cave, and they are shot out in large groups by the volcano in Lethal Lava Land. They can also be shot by flame throwers, Fly Guys, Small Piranhas, Piranha Flowers, and Bowser, with some staying still and others chasing Mario. In the remake, stationary fireballs also light small bonfires at Cool, Cool Mountain and Snowman's Land, and they can be eaten by Yoshi for fire breath.

Super Mario Galaxy / Super Mario Galaxy 2[edit]

Fireballs in Super Mario Galaxy and Super Mario Galaxy 2 move in circular patterns, either through the air or coming out of lava, appearing as an arc. They appear in places like the Freezeflame Galaxy, the Melty Molten Galaxy, the lava pool in the Freezy Flake Galaxy, and the Melty Monster Galaxy. Unlike most depictions, these fireballs have long, burning tails. A small, rolling variety can be spawned by Magikoopas, and in the former game, is in fact the only object generic Magikoopas can spawn in gameplay with their main attack. Kamella also uses this and Koopa Shells during her fights, and becomes more likely to summon fireballs as she takes damage.

Super Mario Bros. Wonder[edit]

Fireballs in Super Mario Bros. Wonder are obstacles spawned from hazardous ooze. They are first encountered during the level Fluff-Puff Peaks Palace. The direction in which a fireball moves depends, but if a character touches one, they take damage.

Mario Power Tennis[edit]

A green fireball in Mario Power Tennis

Green fireballs from Mario Bros. in Mario Power Tennis are obstacles bouncing around the court in the minigame Coin Collectors. These fireballs can stun a player for three seconds on contact as the defeated sound effect from Mario Bros. is heard playing.

Donkey Kong franchise[edit]

Donkey Kong Jungle Beat[edit]

Fireballs in Donkey Kong Jungle Beat are recurring lava obstacles that may travel straight or in arcs, and usually leap from magma. Fireballs in the game first appear in the level Grim Volcano.

Donkey Kong Country series[edit]

Fireballs in Hot Rocket in Donkey Kong Country Returns 3D
Several fireballs soar past Donkey Kong on his Rocket Barrel in Donkey Kong Country Returns

Fireballs in the Donkey Kong Country series first appear in Donkey Kong Country Returns and return in the Nintendo 3DS version, then in Donkey Kong Country: Tropical Freeze shortly afterward. In all games, they appear as a type of hazard capable of damaging the Kongs.

Fireballs in Donkey Kong Country Returns appear as hazards during a short section of Hot Rocket.[8] They come out from behind and fly across the screen, destroying the Kongs' Rocket Barrel and causing them to lose a life if they come into contact. However, if avoided, fireballs simply fly past them. Fireballs cannot be stopped or destroyed. At one point, a fireball crashes into a chunk of rock falling from the ceiling, destroying it and revealing a Puzzle Piece.

Fireballs in Donkey Kong Country: Tropical Freeze appear in Scorch 'n' Torch, where they drop from baobab canopies at regular intervals and fall into pits below. Fireballs can only be destroyed with a Water Sack.

WarioWare: D.I.Y. Showcase[edit]

A green fire in WarioWare: D.I.Y. Showcase appears in 18-Volt's boss microgame Dustpan as roaming obstacle. It appears to have been recolored from the fireball sprites in Super Mario Bros.

Profiles[edit]

Perfect Ban Mario Character Daijiten[edit]

ファイアボール (JP) / Fireball (EN)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

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Original text (Japanese) Translation
種族しゅぞく ゴーストぞく Tribe Ghost clan
性格せいかく 勝気 Disposition Unyielding spirit
登場とうじょうゲーム ブラザー、クルー Game appearances Bros., Crew
突然現とつぜんげんれるちいさにたま

マリオのげるファイアボールとはちがい、はじのほうから突然姿とつげんすがたあらわし、画面がめん横切よこぎる。たると丸焦まるこげになってしまうので、ほかかい移動いどうするかジャンプをしてけよう。[9]

Sudden appearance of a small fireball

Unlike the fireballs thrown by Mario, these fireballs suddenly appear from the beginning and cross the screen. If it hits you, you will be burned to a crisp, so move to another floor or jump to avoid it.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ファイアボール[10][9]
Faiabōru
Fireball
ファイア[11]
Faia
Fire
ほのお[12]
Honō
Flame
French (NOE) Boule de Feu[13] Fire Ball
German Feuerball[13] Fireball
Italian Fiamma[14] Flame
Sfera di fuoco[13] Fire sphere
Palla di fuoco (NES Remix)[?] Fire ball
Spanish (NOE) Bola de fuego[13] Fire Ball

References[edit]

  1. ^ 1985. Mario Bros. instruction booklet. Nintendo of America (American English). Page 8.
  2. ^ Williams, Drew (2002). Yoshi's Island: Super Mario Advance 3 Player's Guide. Nintendo Power (American English). ISBN 1-930206-25-9. Page 4.
  3. ^ Instruction manual for Amstrad CPC, Commodore 64, and ZX Spectrum ports of Mario Bros.
  4. ^ 1995. Mario Clash instruction booklet. Nintendo of America (American English). Page 18 and 22.
  5. ^ Tsuboike, Yoshio, et al. (Spring 2001). Nintendo Power Advance Volume 1. Nintendo Power (American English). Page 40.
  6. ^ Mario Bros. Atari 7800 game manual, Scoring page.
  7. ^ Arcade Archives VS. Wrecking Crew in-game manual. Page 7.
  8. ^ "As some fireballs come at you from behind, try to fly in the middle." – Knight, Michael (2010). Donkey Kong Country Returns Prima Official Game Guide. Prima Games. ISBN 978-0-307-47102-4. Page 140.
  9. ^ a b November 20, 1994. Perfect Ban Mario Character Daijiten. Shogakukan (Japanese). ISBN 4-09-259067-9. Page 180.
  10. ^ 1985. レッキングクルー (Rekkingu Kurū) instruction booklet. Nintendo (Japanese). Page 5.
  11. ^ 1995. マリオクラッシュ (Mario Kurasshu) instruction booklet. Nintendo (Japanese). Page 16 and 20.
  12. ^ 1998. Wrecking Crew '98 physical release manual. Nintendo (Japanese). Page 15.
  13. ^ a b c d 2001. Super Mario Advance European instruction booklet (PDF). Nintendo of Europe (European Spanish). Page 38, 58, 98, and 118. Retrieved April 6, 2019.
  14. ^ Super Mario Bros. 3 Italian manual. Page 28.