Super Hammer (move): Difference between revisions

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|game=[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]
|game=[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]
|mastered_by=Mario
|mastered_by=Mario
|attack=2 (with normal [[Hammer]] in ''[[Paper Mario]]'') <br> 4 (with [[Super Hammer]]) <br> 6 (with [[Ultra Hammer]])
|fp=2
|attack=2 (with normal [[Hammer]] in ''[[Paper Mario]]'') <br> 4 (with [[Super Hammer]]) <br> 6 (with [[Ultra Hammer]]) <br> 1 (to grounded enemies behind the target)
|target=First grounded enemy
|target=First grounded enemy
|effect=Mario smacks an enemy into the enemies behind it with his equipped hammer
|effect=Mario smacks an enemy into the enemies behind it with his equipped hammer
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In ''Paper Mario: The Thousand-Year Door'', it is instead permanently unlocked when [[Podler]] gives [[Mario]] the [[Super Hammer]] in [[Paper Mario: The Thousand-Year Door#Chapter 3: Of Glitz and Glory|Chapter 3]]. It can now be used on the field, by holding down {{button|gcn|b}}, rotating the {{button|gcn|stick}} a number of times, and then releasing {{button|gcn|b}}. When used, Mario twists himself up and then swings his hammer while spinning, which can be used to destroy [[Yellow Block|Big Yellow Block]]s. It can also be used to get the [[First Strike]] on enemies, which allows Mario to use the move without spending FP. Its Action Command has been changed, with six dots lighting up before the star, requiring a slightly longer wait before releasing the {{button|gcn|stick}}. In this game, when Super Hammer (or its stronger counterpart [[Ultra Hammer (move)|Ultra Hammer]]) is used against a Pokey or [[Poison Pokey]], Mario smacks one of the Pokey’s segments back instead of the entire enemy, which deals increased damage to the enemies behind the first equal to the damage dealt by the Pokey’s segment-throwing attack (3 in the case of an ordinary Pokey, or 4 for a Poison Pokey).
In ''Paper Mario: The Thousand-Year Door'', it is instead permanently unlocked when [[Podler]] gives [[Mario]] the [[Super Hammer]] in [[Paper Mario: The Thousand-Year Door#Chapter 3: Of Glitz and Glory|Chapter 3]]. It can now be used on the field, by holding down {{button|gcn|b}}, rotating the {{button|gcn|stick}} a number of times, and then releasing {{button|gcn|b}}. When used, Mario twists himself up and then swings his hammer while spinning, which can be used to destroy [[Yellow Block|Big Yellow Block]]s. It can also be used to get the [[First Strike]] on enemies, which allows Mario to use the move without spending FP. Its Action Command has been changed, with six dots lighting up before the star, requiring a slightly longer wait before releasing the {{button|gcn|stick}}. In this game, when Super Hammer (or its stronger counterpart [[Ultra Hammer (move)|Ultra Hammer]]) is used against a Pokey or [[Poison Pokey]], Mario smacks one of the Pokey’s segments back instead of the entire enemy, which deals increased damage to the enemies behind the first equal to the damage dealt by the Pokey’s segment-throwing attack (3 in the case of an ordinary Pokey, or 4 for a Poison Pokey).
In both ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door'', certain enemies are immune to being pushed back by Super Hammer (and Ultra Hammer in the latter game). Examples of immune enemies include [[B. Bill Blaster]]s (in ''Paper Mario'' only) and [[Dark Wizzerd]]s.
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Latest revision as of 08:14, September 20, 2024

Paper Mario and Paper Mario: The Thousand-Year Door move
Super Hammer
Super Hammer (move)
Mastered by Mario
FP cost 2
Effect Mario smacks an enemy into the enemies behind it with his equipped hammer
Target First grounded enemy
Attack Power 2 (with normal Hammer in Paper Mario)
4 (with Super Hammer)
6 (with Ultra Hammer)
1 (to grounded enemies behind the target)
Action Command Tier NICE
Spin Smash
Paper Mario The Thousand-Year Door
Spin Smash Badge.png
Badge Point BP 1 1
Flower Point FP 2 2
Attack Atk. Hammer2
Super Hammer4
Ultra Hammer6
Hammer2
Super Hammer4
Ultra Hammer6
Price Coin75 Coin75
Effect Allows Mario to do the Spin Smash which knocks an enemy into another enemy for 1 piercing damage to that enemy.
Description(s)
Lets you do a Spin Smash. Uses 2 FP. If Mario hits an enemy, it smashes into the ones behind it. (Paper Mario)

The Super Hammer, originally known as Spin Smash and also referred to as Spin Hammer, is a move in Paper Mario and Paper Mario: The Thousand-Year Door. In both games, it costs 2 FP and allows Mario to smack the front enemy, which receives the same amount of damage as with a regular Hammer attack, into any enemies located behind it, dealing 1 damage to each of them and ignoring the enemy's defense as well as any modifiers to Mario's attack damage. Spin Smash has effects on certain enemies such as:

In Paper Mario, the move can be used by equipping the Spin Smash Badge, which can be bought from Rowf's Badge Shop for 75 coins. The Action Command for the move is identical to that of a standard Hammer attack.

In Paper Mario: The Thousand-Year Door, it is instead permanently unlocked when Podler gives Mario the Super Hammer in Chapter 3. It can now be used on the field, by holding down B Button, rotating the Control Stick a number of times, and then releasing B Button. When used, Mario twists himself up and then swings his hammer while spinning, which can be used to destroy Big Yellow Blocks. It can also be used to get the First Strike on enemies, which allows Mario to use the move without spending FP. Its Action Command has been changed, with six dots lighting up before the star, requiring a slightly longer wait before releasing the Control Stick. In this game, when Super Hammer (or its stronger counterpart Ultra Hammer) is used against a Pokey or Poison Pokey, Mario smacks one of the Pokey’s segments back instead of the entire enemy, which deals increased damage to the enemies behind the first equal to the damage dealt by the Pokey’s segment-throwing attack (3 in the case of an ordinary Pokey, or 4 for a Poison Pokey).

In both Paper Mario and Paper Mario: The Thousand-Year Door, certain enemies are immune to being pushed back by Super Hammer (and Ultra Hammer in the latter game). Examples of immune enemies include B. Bill Blasters (in Paper Mario only) and Dark Wizzerds.

Merluvlee's prediction[edit]

  • "I see...a Spin Smash Badge. It is for sale at the open-air shop in the plaza outside the castle gate."

Names in other languages[edit]

Language Name Meaning Notes
Japanese カイテンナグーリ[?]
Kaiten Nagūri
Spin Strike (stylization) badge
かいてんハンマー[?]
Kaiten Hanmā
Spin Hammer
Chinese (simplified) 旋风锤勋章[?]
Xuànfēng Chuí Xūnzhāng
Whirlwind Hammer Badge Paper Mario badge
回转锤子[?]
Huízhuǎn Chuízi
Rotary Hammer The Thousand-Year Door remake move
Chinese (traditional) 迴轉鎚子[?]
Huízhuǎn Chuízi
Rotary Hammer
Dutch Krachtklap[?] Force hit
French Coup Toupie[?] Top Strike Paper Mario
Marteau-toupie[?] Top hammer The Thousand-Year Door
German Wirbelschlag[?] Whirl strike
Italian Rullo di martello[?] Hammer spin
Korean 회전해머[?]
Hoejeon Haemeo
Rotary Hammer
Spanish Golpe Giro[?] Spin Strike Paper Mario
Martillo Giratorio[?] Spinning Hammer The Thousand-Year Door
Martillo giratorio[?] Spinning hammer The Thousand-Year Door remake

Interwiki links[edit]