Hyper Cleft
Hyper Cleft | |||
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A Hyper Cleft in Paper Mario: The Thousand-Year Door | |||
First appearance | Paper Mario (2000) | ||
Latest appearance | Paper Mario: The Thousand-Year Door (Nintendo Switch) (2024) | ||
Variant of | Cleft | ||
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A Hyper Cleft is a bright green Cleft with purple shoes, capable of charging its attacks to do a very large amount of damage, like the other "hyper" enemies. Like normal Clefts, they are spiked, so jumping on them will not work unless Mario is wearing the Spike Shield badge. Also like normal Clefts, they have relatively high defense, so using an attack that flips them over or pierces defense is effective.
History
Paper Mario
In Paper Mario, Hyper Clefts appear in Gusty Gulch alongside Hyper Goombas and Hyper Paragoombas, effectively acting as a more difficult substitute for a hyper version Spiked Goombas. They act like normal Clefts on the overworld but are much faster. While charged, their attacks cause eight points of damage if not blocked.
Paper Mario: The Thousand-Year Door
Hyper Clefts reappear in Paper Mario: The Thousand-Year Door and its Nintendo Switch remake in Twilight Trail, where they again appear alongside other "hyper" enemies, which now includes Hyper Spiky Goombas. When charged, they now do nine points of damage if not blocked, but are no longer as fast as they previously were on the overworld. A spike-less subtype called Hyper Bald Cleft appears earlier, in the Glitz Pit.
Profiles and statistics
Paper Mario
Paper Mario enemy | |||||||||
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Hyper Cleft | |||||||||
Max HP | 4 | Attack | 3 | Defense | 3 (standing), 1 (flipped) | ||||
Role | Common | Type | Ground, Top-Spiky (standing), Ground (flipped) | Level | 15 | ||||
Strong | Fire | Weak | None | Moves | Spike Charge (3), Charge Up, Missile-Charge (8), Struggle, Stand Up | ||||
Sleep? | 40%, -1 | Dizzy? | 50%, -1 | Shock? | 50%, 0 | ||||
Shrink? | 90%, 0 | Stop? | 90%, 0 | Fright? | 30% (standing); 0% (flipped) | ||||
Air Lift? | 30% | Hurricane? | 30% | Coins | 2 + 1-3 | ||||
Items | None | Run | 18 | Location(s) | Gusty Gulch | ||||
Tattle | This is a Hyper Cleft. Hyper Clefts have more defense power than normal Clefts. Max HP: 4, Attack Power: 3, Defense Power: 3 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It'll miss you if you can become transparent. Their defense power will fall to 1 if you use an explosion to flip 'em over. And in case you hadn't noticed, they have spikes up top! It'll hurt if you jump on 'em. |
Paper Mario: The Thousand-Year Door
GameCube
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Hyper Cleft | ||||||||
Max HP | 4 | Attack | 3 | Defense | 3 | |||
Location(s) | Twilight Trail, Pit of 100 Trials (Levels 32, 35, 37) | Role | Common | Level | 17 | |||
Sleep? | 40% | Dizzy? | 40% | Confuse? | 40% | |||
Tiny? | 65% | Stop? | 90% | Soft? | 100% | |||
Burn? | 0% | Freeze? | 60% | Fright? | 40% | |||
Gale Force? | 30% | KO? | 95% | Moves | Charge (3), Charge Up (ATK+6), Missilecharge (9) | |||
Exp. points | 0 | Coins | 1 - 4 | Items | Dried Shroom (drop only), Earth Quake, Mini Mr. Mini, Repel Cape, Super Shroom | |||
Tattle Log #: 82 |
Log | A hyperactive Cleft that uses charge moves to boost its Attack power to 9. | ||||||
Tattle | That's a Hyper Cleft. It's basically a Cleft that uses charged-up moves. Max HP is 4, Attack is 3, and Defense is 3. When it charges up, its Attack power rises to 9. Couple its rock-hardness with its ability to charge up... and things get scary. If you're confident, you may wanna try doing Superguards to send its attacks back... If you can't, you'd better use some items, or you'd better hightail it out of here. |
Nintendo Switch
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Hyper Cleft | ||||||||
Max HP | 4 | Attack | 3 | Defense | 3 | |||
Location(s) | Twilight Trail, Pit of 100 Trials (Levels 32, 35, 37) | Role | Common | Level | 17 | |||
Sleep? | 40% | Dizzy? | 40% | Confuse? | 40% | |||
Tiny? | 65% | Stop? | 90% | Soft? | 100% | |||
Burn? | 0% | Freeze? | 60% | Fright? | 40% | |||
Gale Force? | 30% | KO? | 95% | Moves | Charge (3), Charge Up (ATK+6), Missilecharge (9) | |||
Exp. points | 0 | Coins | 1 - 4 | Items | Dried Mushroom (drop only), Earth Quake, Mini Mr. Mini, Repel Cape, Super Mushroom | |||
Tattle Log #: 85 |
Log | A hyperactive Cleft that uses charge moves to boost its Attack power to 9. | ||||||
Tattle | That's a Hyper Cleft. It's basically a Cleft that uses charged-up moves. Max HP is 4, Attack is 3, and Defense is 3. When it charges up, its Attack power rises to 9. Couple its rock-hardness with its ability to charge up... and things get scary. If you're confident, you may wanna try doing Superguards to send its attacks back... If you can't, you'd better use some items, or you'd better hightail it out of here. |
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | ハイパーシンエモン[?] Haipā Shin'emon |
Hyper Cleft | |
Chinese (simplified) | 超级岩石怪 (Paper Mario)[?] Chāojí Yánshí Guài |
Super Cleft | |
超绝岩石怪 (The Thousand-Year Door remake)[?] Chāojué Yánshí Guài |
Hyper Cleft | ||
Chinese (traditional) | 超絕岩石怪[?] Chāojué Yánshí Guài |
Hyper Cleft | |
French | Hyper Cleft[?] | - | |
German | Hyper-Kirk[?] | Hyper Cleft | |
Italian | Iper Teschiolito[?] | Hyper Cleft | |
Korean | 하이퍼가시돌턱[?] Haipeo Gasi Dolteok |
Hyper Cleft | |
Spanish | Híper Cleft[?] | Hyper Cleft |
Clefts | ||
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Characters | Cleftor • The Iron Adonis Twins • The Punk Rocks | |
Species | Bald Cleft • Cleft • Dark Cleft • Hyper Bald Cleft • Hyper Cleft • Iron Cleft • Moon Cleft |