Hyper Paragoomba: Difference between revisions
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|ChiTR=Chāojué Fēixíng Lìbǎobǎo | |ChiTR=Chāojué Fēixíng Lìbǎobǎo | ||
|ChiTM=Hyper Paragoomba | |ChiTM=Hyper Paragoomba | ||
|Dut= | |Dut=Hyper Paragoomba | ||
|Fre=Hyper Paragoomba | |Fre=Hyper Paragoomba | ||
|Ita=Iper Goomba Volante | |Ita=Iper Goomba Volante |
Revision as of 09:31, August 15, 2024
Hyper Paragoomba | |
---|---|
First appearance | Paper Mario (2000) |
Latest appearance | Paper Mario: The Thousand-Year Door (Nintendo Switch) (2024) |
Variant of | Hyper Goomba Paragoomba |
A Hyper Paragoomba (or H. Paragoomba) is a green Paragoomba with the ability to charge its attack power to increase it to eight points. When attacked once, they will lose their wings and become regular Hyper Goombas.
History
Paper Mario
In Paper Mario, Hyper Paragoombas are found alongside Hyper Goombas in Gusty Gulch, though unlike normal Hyper Goombas they are only found outside. Like other Paragoomba types, they try to dive into Mario on the overworld. Like with normal Hyper Goombas, Goombario suggests becoming transparent if he sees one charging its attacks.
Paper Mario: The Thousand-Year Door
In Paper Mario: The Thousand-Year Door along with its Nintendo Switch remake, Hyper Paragoombas are found along Twilight Trail, where they again appear alongside Hyper Goombas and act mostly the same as before, barring some base statistic increases.
Statistics
Paper Mario
Paper Mario enemy | |||||||||
---|---|---|---|---|---|---|---|---|---|
Hyper Paragoomba | |||||||||
Max HP | 7 | Attack | 1 | Defense | 0 | ||||
Role | Common | Type | Flying | Level | 12 | ||||
Strong | None | Weak | None | Moves | Dive Kick (1), Charge Up, Missile-Dive (8) | ||||
Sleep? | 80%, 0 | Dizzy? | 90%, 1 | Shock? | 100%, 0 | ||||
Shrink? | 80%, 0 | Stop? | 90%, 0 | Fright? | 80% | ||||
Air Lift? | 95% | Hurricane? | 95% | Coins | 1 + 0-2 | ||||
Items | Dried Shroom | Run | 24 | Location(s) | Gusty Gulch | ||||
Tattle | This is a Hyper Paragoomba. Hyper Paragoombas are Hyper Goombas with wings. Max HP: 7, Attack Power: 1, Defense Power: 0 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It'll miss you if you can become transparent. Except for that, they're no different from normal Paragoombas, so use a Jump attack to defeat 'em. |
Paper Mario: The Thousand-Year Door
GameCube
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
H. Paragoomba | ||||||||
Max HP | 8 | Attack | 2 | Defense | 0 | |||
Location(s) | Twilight Trail | Role | Common | Level | 15 | |||
Sleep? | 80% | Dizzy? | 100% | Confuse? | 80% | |||
Tiny? | 90% | Stop? | 90% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 80% | Fright? | 90% | |||
Gale Force? | 90% | KO? | 95% | Moves | Dive (2), Charge Up (ATK+6), Missiledive (8) | |||
Exp. points | 0 | Coins | 1 - 3 | Items | Boo's Sheet, Dried Shroom (drop only), Fire Flower (drop only), Ice Storm, Life Shroom, Ruin Powder, Last Stand | |||
Tattle Log #: 5 |
Log | When this winged Hyper Goomba charges up, its attack power rises to 8 | ||||||
Tattle | That's a Hyper Paragoomba. It's basically just a Hyper Goomba with wings. Max HP is 8, Attack is 2, and Defense is 0. After charging up, you'll be dealing with moves that have an Attack power of 8. Once you damage it, it'll lose its wings and turn into a regular Hyper Goomba. Not that THAT'S all that cool. Even normal Hyper Goombas are dangerous. |
Nintendo Switch
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Hyper Paragoomba | ||||||||
Max HP | 8 | Attack | 2 | Defense | 0 | |||
Location(s) | Twilight Trail | Role | Common | Level | 15 | |||
Sleep? | 80% | Dizzy? | 100% | Confuse? | 80% | |||
Tiny? | 90% | Stop? | 90% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 80% | Fright? | 90% | |||
Gale Force? | 90% | KO? | 95% | Moves | Dive (2), Charge Up (ATK+6), Missiledive (8) | |||
Exp. points | 0 | Coins | 1 - 3 | Items | Boo's Sheet, Dried Mushroom (drop only), Fire Flower (drop only), Ice Storm, Life Mushroom, Ruin Powder, Last Stand | |||
Tattle Log #: 5 |
Log | When this winged Hyper Goomba charges up, its attack power rises to 8, so watch out! | ||||||
Tattle | That's a Hyper Paragoomba. It's basically just a Hyper Goomba with wings. Max HP is 8, Attack is 2, and Defense is 0. After charging up, you'll be dealing with moves that have an Attack power of 8. Once you jump on it, it'll lose its wings and turn into a regular Hyper Goomba. Not that THAT'S all that cool. Even normal Hyper Goombas are dangerous. |
Gallery
Profile in Super Mario-Kun
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ハイパーパタクリボー[?] Haipā Patakuribō |
Hyper Paragoomba | |
Chinese (simplified) | 超级飞行栗子小子 (Paper Mario)[?] Chāojí Fēixíng Lìzi Xiǎozi |
Super Paragoomba | |
超绝飞行栗宝宝 (The Thousand-Year Door remake)[?] Chāojué Fēixíng Lìbǎobǎo |
Hyper Paragoomba | ||
Chinese (traditional) | 超絕飛行栗寶寶[?] Chāojué Fēixíng Lìbǎobǎo |
Hyper Paragoomba | |
Dutch | Hyper Paragoomba[?] | - | |
French | Hyper Paragoomba[?] | - | |
German | Hypra-Gumba[?] | Portmanteau of "hyper" and "Para", combined with Gumba ("Goomba") | |
Italian | Iper Goomba Volante[?] | Hyper Flying Goomba | |
Korean | 하이퍼펄럭굼바[?] Haipeo Peolleok Gumba |
Hyper Paragoomba | |
Spanish | Híper Paragoomba H. Paragoomba (Paper Mario)[?] |
Hyper Paragoomba |