Multibonk: Difference between revisions

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|JapR=Renzoku Zutsuki
|JapR=Renzoku Zutsuki
|JapM=Continuous Headbutt
|JapM=Continuous Headbutt
|Chi=连续铁头 <small>(''Paper Mario'')</small>
|ChiS=连续铁头 <small>(''Paper Mario'')</small>
|ChiR=Liánxù Tiětóu
|ChiSR=Liánxù Tiětóu
|ChiM=Continuous Iron Head
|ChiSM=Continuous Iron Head
|ChiS=连续头锤 <small>(''The Thousand-Year Door'' remake)</small>
|ChiS2=连续头锤 <small>(''The Thousand-Year Door'' remake)</small>
|ChiSR=Liánxù Tóuchuí
|ChiS2R=Liánxù Tóuchuí
|ChiSM=Continuous Headbutt
|ChiS2M=Continuous Headbutt
|ChiT=連續頭錘 <small>(''The Thousand-Year Door'' remake)</small>
|ChiT=連續頭錘
|ChiTR=Liánxù Tóuchuí
|ChiTR=Liánxù Tóuchuí
|ChiTM=Continuous Headbutt
|ChiTM=Continuous Headbutt

Revision as of 14:40, July 27, 2024

Paper Mario, and Paper Mario: The Thousand-Year Door move
Multibonk
Goombario using Multibonk on a Goomba in Goomba RoadMultibonk.png
Mastered by Goombario and Goombella
Rank Ultra Rank (Goombario),
Super Rank (Goombella)
Effect Goombario or Goombella headbonks an enemy continuously
Target Single non-ceiling enemy

Multibonk is a move used by both Goombario and Goombella in the first two games of the Paper Mario series. It uses up 3 FP and can be used once Goombario is Ultra Rank or Goombella is Super Rank. When using it, unlike the normal Headbonk, the partner will continue the move until either the player fails to hit the Action Command or reaches a cap.[1] The first hit will do the same damage as the base Attack power, and each consecutive hit will do 1 less damage down to a minimum of 1 (or 0 if the initial hit did not deal damage).

Multibonk functions identically to the respective game's iteration of Mario's Power Bounce attack, except for an unintended quirk present in Goombario's Multibonk. His Multibonk uses a cap system that forces the attack to end, but unlike Mario's Power Bounce this value does not get reset after an attack. This causes the move to cap much earlier when used multiple times in a battle. However the value is reset after either switching partners or entering another battle.[2]

Goombella's Multibonk includes two opportunities to perform Stylish moves: one before she jumps (as with Headbonk), and one when she is halfway to landing the first bonk.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese れんぞくずつき[?]
Renzoku Zutsuki
Continuous Headbutt
Chinese (simplified) 连续铁头 (Paper Mario)[?]
Liánxù Tiětóu
Continuous Iron Head
连续头锤 (The Thousand-Year Door remake)[?]
Liánxù Tóuchuí
Continuous Headbutt
Chinese (traditional) 連續頭錘[?]
Liánxù Tóuchuí
Continuous Headbutt
Dutch Multikopstoot[?] Multiheadbutt
French Multibond[?] Multileap
German Multikopfnuss[?] Multiheadbonk
Italian Multitestata[?] Multiheadbutt
Korean 연속 박치기[?]
Yeonsok Bakchigi
Continuous Headbutt
Spanish Multicabezazo[?] Multiheadbutt

References

  1. ^ Jdaster64. September 14, 2016. [1]. Wordpress.com. Retrieved May 22, 2023.
  2. ^ Stryder7x. October 25, 2019. Basic Battle Mechanics are Broken. YouTube. Retrieved December 10, 2019.