Power Shell: Difference between revisions

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'''Power Shell''' is a default move mastered by [[Kooper]] and [[Koops]] in the ''[[Paper Mario]]'' games. This move uses 3 [[Flower Point|FP]] and attacks all ground-based enemies. The damage dealt is the same as Shell Toss, except for Kooper's version at Ultra Rank, which only deals 4 damage. To successfully perform the Action Command, the player has to move {{button|n64|Stick}} left until the big star lights up, then release it. Koops' version also has two [[Stylish move]]s.
'''Power Shell''' is a default move mastered by [[Kooper]] and [[Koops]] in the ''[[Paper Mario]]'' games. This move uses 3 [[Flower Point|FP]] and attacks all ground-based enemies. The damage dealt is the same as Shell Toss, except for Kooper's version at Ultra Rank, which only deals 4 damage. To successfully perform the Action Command, the player has to move {{button|n64|Stick}} left until the big star lights up, then release it. Koops' version also has two [[Stylish move]]s.


[[Koopley]] mentions teaching this ability to Koops (if he is revisited in [[Petalburg]] at some point in the game, and if Koops is present), though he shortly discovers Koops already knows how to perform it.  
In the original game, [[Koopley]] mentions teaching this ability to Koops (if he is revisited in [[Petalburg]] at some point in the game, and if Koops is present), though he shortly discovers Koops already knows how to perform it. In the remake, he instead mentions [[Shell Toss]].


Some enemies such as [[Koopatrol]]s are also able to hit multiple targets with a single shell attack, which can be seen as their equivalent of Power Shell.
Some enemies such as [[Koopatrol]]s are also able to hit multiple targets with a single shell attack, which can be seen as their equivalent of Power Shell.

Revision as of 08:28, June 28, 2024

Paper Mario and Paper Mario: The Thousand-Year Door move
Power Shell
Kooper performing a Power Shell move on a Koopa Troopa and two Spiked Goombas
Mastered by Kooper and Koops
Rank Base Rank
Effect Kooper or Koops hits all grounded enemies with his shell, dealing damage
Target All grounded enemies
Attack Power 2 Base Rank
3 Super Rank
4 Kooper's Ultra Rank
5 Koops' Ultra Rank

Power Shell is a default move mastered by Kooper and Koops in the Paper Mario games. This move uses 3 FP and attacks all ground-based enemies. The damage dealt is the same as Shell Toss, except for Kooper's version at Ultra Rank, which only deals 4 damage. To successfully perform the Action Command, the player has to move Control Stick left until the big star lights up, then release it. Koops' version also has two Stylish moves.

In the original game, Koopley mentions teaching this ability to Koops (if he is revisited in Petalburg at some point in the game, and if Koops is present), though he shortly discovers Koops already knows how to perform it. In the remake, he instead mentions Shell Toss.

Some enemies such as Koopatrols are also able to hit multiple targets with a single shell attack, which can be seen as their equivalent of Power Shell.

Power Shell is furthermore referenced in Kooper's Catch Card description in Super Paper Mario.

Names in other languages

Language Name Meaning Notes
Japanese シュビビンコウラ[?]
Shubibin Kōra
「シュビビン」is possibly from「守備」(shubi, "defense") and「ビンビン」(bin-bin, a Japanese term for "hard" or "strong"), and「コウラ」means "shell"
Chinese (simplified) 强力龟壳[?]
Qiánglì Guīké
Power Turtle Shell
Chinese (traditional) 強力龜殼[?]
Qiánglì Guīké
Power Turtle Shell
French Total Carap[?] Total Shell
German Power-Panzer[?] Power Shell
Italian Maxiguscio[?] Maxi Shell
Korean 파워등껍질[?]
Pawo Deungkkeopjil
Power Shell
Spanish Súper Concha
Supercaparazón (The Thousand-Year Door remake)
[?]
Super Seashell
Super shell