Power Shell: Difference between revisions
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'''Power Shell''' is a default move mastered by [[Kooper]] and [[Koops]] in the ''[[Paper Mario]]'' games. This move uses 3 [[Flower Point|FP]] and attacks all ground-based enemies. The damage dealt is the same as Shell Toss, except for Kooper's version at Ultra Rank, which only deals 4 damage. To successfully perform the Action Command, the player has to move {{button|n64|Stick}} left until the big star lights up, then release it. Koops' version also has two [[Stylish move]]s. | '''Power Shell''' is a default move mastered by [[Kooper]] and [[Koops]] in the ''[[Paper Mario]]'' games. This move uses 3 [[Flower Point|FP]] and attacks all ground-based enemies. The damage dealt is the same as Shell Toss, except for Kooper's version at Ultra Rank, which only deals 4 damage. To successfully perform the Action Command, the player has to move {{button|n64|Stick}} left until the big star lights up, then release it. Koops' version also has two [[Stylish move]]s. | ||
[[Koopley]] mentions teaching this ability to Koops (if he is revisited in [[Petalburg]] at some point in the game, and if Koops is present), though he shortly discovers Koops already knows how to perform it. | In the original game, [[Koopley]] mentions teaching this ability to Koops (if he is revisited in [[Petalburg]] at some point in the game, and if Koops is present), though he shortly discovers Koops already knows how to perform it. In the remake, he instead mentions [[Shell Toss]]. | ||
Some enemies such as [[Koopatrol]]s are also able to hit multiple targets with a single shell attack, which can be seen as their equivalent of Power Shell. | Some enemies such as [[Koopatrol]]s are also able to hit multiple targets with a single shell attack, which can be seen as their equivalent of Power Shell. |
Revision as of 08:28, June 28, 2024
Paper Mario and Paper Mario: The Thousand-Year Door move | |
---|---|
Power Shell | |
Mastered by | Kooper and Koops |
Rank | Base Rank |
Effect | Kooper or Koops hits all grounded enemies with his shell, dealing damage |
Target | All grounded enemies |
Attack Power | 2 Base Rank 3 Super Rank 4 Kooper's Ultra Rank 5 Koops' Ultra Rank |
Power Shell is a default move mastered by Kooper and Koops in the Paper Mario games. This move uses 3 FP and attacks all ground-based enemies. The damage dealt is the same as Shell Toss, except for Kooper's version at Ultra Rank, which only deals 4 damage. To successfully perform the Action Command, the player has to move left until the big star lights up, then release it. Koops' version also has two Stylish moves.
In the original game, Koopley mentions teaching this ability to Koops (if he is revisited in Petalburg at some point in the game, and if Koops is present), though he shortly discovers Koops already knows how to perform it. In the remake, he instead mentions Shell Toss.
Some enemies such as Koopatrols are also able to hit multiple targets with a single shell attack, which can be seen as their equivalent of Power Shell.
Power Shell is furthermore referenced in Kooper's Catch Card description in Super Paper Mario.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | シュビビンコウラ[?] Shubibin Kōra |
「シュビビン」is possibly from「守備」(shubi, "defense") and「ビンビン」(bin-bin, a Japanese term for "hard" or "strong"), and「コウラ」means "shell" | |
Chinese (simplified) | 强力龟壳[?] Qiánglì Guīké |
Power Turtle Shell | |
Chinese (traditional) | 強力龜殼[?] Qiánglì Guīké |
Power Turtle Shell | |
French | Total Carap[?] | Total Shell | |
German | Power-Panzer[?] | Power Shell | |
Italian | Maxiguscio[?] | Maxi Shell | |
Korean | 파워등껍질[?] Pawo Deungkkeopjil |
Power Shell | |
Spanish | Súper Concha Supercaparazón (The Thousand-Year Door remake)[?] |
Super Seashell Super shell |