Hyper Goomba: Difference between revisions

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===''Paper Mario: The Thousand-Year Door''===
===''Paper Mario: The Thousand-Year Door''===
In ''[[Paper Mario: The Thousand-Year Door]]'', Hyper Goombas are found in [[Twilight Trail]] and are merely described as hyperactive rather than uncivilized. They act mostly the same as before aside from minor base statistic boosts and appear alongside Hyper Paragoombas and a new subtype, the [[Hyper Spiky Goomba]], as well as Hyper Cleft. [[Goombella]] suggests [[flee]]ing if one charges, as at the point they are first encountered [[Vivian]] has not joined to make becoming invisible simple.
In ''[[Paper Mario: The Thousand-Year Door]]'' along with its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)| Nintendo Switch remake]], Hyper Goombas are found in [[Twilight Trail]] and are merely described as hyperactive rather than uncivilized. They act mostly the same as before aside from minor base statistic boosts and appear alongside Hyper Paragoombas and a new subtype, the [[Hyper Spiky Goomba]], as well as Hyper Cleft. [[Goombella]] suggests [[flee]]ing if one charges, as at the point they are first encountered [[Vivian]] has not joined to make becoming invisible simple.


==Statistics==
==Statistics==
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|JapR=Haipā Kuribō
|JapR=Haipā Kuribō
|JapM=Hyper Goomba
|JapM=Hyper Goomba
|ChiS=超级栗子小子 <small>(''Paper Mario'')</small>
|ChiS=超级栗子小子
|ChiSN=''Paper Mario''
|ChiSR=Chāojí Lìzi Xiǎozi
|ChiSR=Chāojí Lìzi Xiǎozi
|ChiSM=Super Goomba
|ChiSM=Super Goomba
|ChiS2=超绝栗宝宝 <small>(''The Thousand-Year Door'' remake)</small>
|ChiS2=超绝栗宝宝
|ChiS2N=''The Thousand-Year Door'' remake
|ChiS2R=Chāojué Lì Bǎobǎo
|ChiS2R=Chāojué Lì Bǎobǎo
|ChiS2M=Hyper Goomba
|ChiS2M=Hyper Goomba
Line 40: Line 42:
|ChiTR=Chāojué Lì Bǎobǎo
|ChiTR=Chāojué Lì Bǎobǎo
|ChiTM=Hyper Goomba
|ChiTM=Hyper Goomba
|Dut=Hyper Goomba
|Fre=Hyper Goomba
|Fre=Hyper Goomba
|Ger=Hyper-Gumba
|Ger=Hyper-Gumba

Latest revision as of 07:29, August 28, 2024

Hyper Goomba
Hyper Goomba
Artwork of a Hyper Goomba from Paper Mario: The Thousand-Year Door
First appearance Paper Mario (2000)
Latest appearance Paper Mario: The Thousand-Year Door (Nintendo Switch) (2024)
Variant of Goomba
Variants
Comparable

Hyper Goombas are green Goombas capable of charging their attacks to increase their attack power to eight points. They appear in the first two Paper Mario games.

History[edit]

Paper Mario[edit]

In Paper Mario, Hyper Goombas are depicted as savage Goombas that live in Gusty Gulch, including the space beneath the Windy Mill. They are the most powerful Goombas in the game when charged, and have the highest amount of hit points of any of the typical enemy varieties. They appear along with a flying subtype, the Hyper Paragoomba, along with a similar enemy called Hyper Cleft. Goombario recommends becoming transparent if the player sees one charging.

Paper Mario: The Thousand-Year Door[edit]

In Paper Mario: The Thousand-Year Door along with its Nintendo Switch remake, Hyper Goombas are found in Twilight Trail and are merely described as hyperactive rather than uncivilized. They act mostly the same as before aside from minor base statistic boosts and appear alongside Hyper Paragoombas and a new subtype, the Hyper Spiky Goomba, as well as Hyper Cleft. Goombella suggests fleeing if one charges, as at the point they are first encountered Vivian has not joined to make becoming invisible simple.

Statistics[edit]

Paper Mario[edit]

Paper Mario enemy
Hyper Goomba
Battle idle animation of a Hyper Goomba from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation) Max HP 7 Attack 1 Defense 0
Role Common Type Ground Level 12
Strong None Weak None Moves Headbonk (1), Charge Up, Missile-Bonk (8)
Sleep? 80%, 0 Dizzy? 80%, 0 Shock? 100%, 0
Shrink? 80%, 0 Stop? 90%, 0 Fright? 80%
Air Lift? 90% Hurricane? 90% Coins 1 + 0-2
Items Dried Shroom Run 24 Location(s) Gusty Gulch, Windy Mill
Tattle This is a Hyper Goomba. Hyper Goombas are crazy, uncivilized Goombas living in Gusty Gulch. Max HP: 7, Attack Power: 1, Defense Power: 0 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It's a good idea to use Bow or an item to become transparent. The attack will miss for sure.

Paper Mario: The Thousand-Year Door[edit]

GameCube[edit]

Paper Mario: The Thousand-Year Door enemy
Hyper Goomba
Sprite of a Hyper Goomba, from Paper Mario: The Thousand-Year Door. Max HP 8 Attack 2 Defense 0
Location(s) Twilight Trail Role Common Level 15
Sleep? 80% Dizzy? 80% Confuse? 80%
Tiny? 95% Stop? 90% Soft? 95%
Burn? 100% Freeze? 80% Fright? 90%
Gale Force? 80% KO? 95% Moves Headbonk (2), Charge Up (ATK+6), Missilebonk (8)
Exp. points 0 Coins 1 - 3 Items Boo's Sheet, Fright Mask (drop only), Ice Storm, Life Shroom, Repel Cape, Tasty Tonic (drop only)
Tattle Log #:
4
Log When this hyperactive Goomba charges up, its Attack Power rises to 8, so watch yourself!
Tattle That's a Hyper Goomba. Which means... Umm... It's a hyperactive Goomba. Duh! Max HP is 8, Attack is 2, and Defense is 0. But if this nut goes BIZZ-ZOW and charges up, his Attack power will be 8 next turn! So you'd better wipe it out between the time it charges up and the time it attacks! And if you can't beat him, then run away, OK?

Nintendo Switch[edit]

Paper Mario: The Thousand-Year Door enemy
Hyper Goomba
A Tattle Log image from Paper Mario: The Thousand-Year Door (Nintendo Switch) Max HP 8 Attack 2 Defense 0
Location(s) Twilight Trail Role Common Level 15
Sleep? 80% Dizzy? 80% Confuse? 80%
Tiny? 95% Stop? 90% Soft? 95%
Burn? 100% Freeze? 80% Fright? 90%
Gale Force? 80% KO? 95% Moves Headbonk (2), Charge Up (ATK+6), Missilebonk (8)
Exp. points 0 Coins 1 - 3 Items Boo's Sheet, Fright Mask (drop only), Ice Storm, Life Mushroom, Repel Cape, Tasty Tonic (drop only)
Tattle Log #:
4
Log When this hyperactive Goomba charges up, its Attack Power rises to 8, so watch yourself!
Tattle That's a Hyper Goomba. Which means... Umm... It's a hyperactive Goomba. Duh! Max HP is 8, Attack is 2, and Defense is 0. But if this guy goes BIZZ-ZOW and charges up, his Attack power will be 8 next turn! So you'd better wipe it out between the time it charges up and the time it attacks! And if you can't beat him, then run away, OK?

Names in other languages[edit]

Language Name Meaning Notes
Japanese ハイパークリボー[?]
Haipā Kuribō
Hyper Goomba
Chinese (simplified) 超级栗子小子[?]
Chāojí Lìzi Xiǎozi
Super Goomba Paper Mario
超绝栗宝宝[?]
Chāojué Lì Bǎobǎo
Hyper Goomba The Thousand-Year Door remake
Chinese (traditional) 超絕栗寶寶[?]
Chāojué Lì Bǎobǎo
Hyper Goomba
Dutch Hyper Goomba[?] -
French Hyper Goomba[?] -
German Hyper-Gumba[?] Hyper Goomba
Italian Iper Goomba[?] Hyper Goomba
Korean 하이퍼굼바[?]
Haipeo Gumba
Hyper Goomba
Spanish Híper Goomba[?] Hyper Goomba