Goal Ring: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
Tag: Mobile edit
 
(105 intermediate revisions by 37 users not shown)
Line 1: Line 1:
[[File:SMW2 GoalRoulette.png|frame|right|A [[Red Yoshi]] near a '''goal roulette'''.]]
{{about|the goals in the [[Yoshi (franchise)|Yoshi franchise]]|the goals found in [[New Super Mario Bros. U]]'s [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]]|[[goal ring (New Super Mario Bros. U)]]}}
The '''goal roulette''',<ref>''Yoshi's Island: Super Mario Advance 3'' instruction booklet, page 28.</ref><ref>''Yoshi's Island DS'' instruction booklet, page 22.</ref> also called the '''Goal Ring'''<ref>''Yoshi's New Island'' digital manual, p. 9</ref> or '''GOAL! Ring''',<ref>''Super Mario World 2: Yoshi's Island'' instruction booklet, page 11.</ref> is a ring found in ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Yoshi's Island: Super Mario Advance 3]]'', ''[[Yoshi's Island DS]]'', ''[[Yoshi's New Island]]'', and ''[[Yoshi's Woolly World]]''. It is found at the end of every level (except for [[Castle]]s and [[Fortress]]es), acting as the goal point. The goal roulette is a circle consisting of all the [[Smiley Flower|flower]]s the player collected in that level and blue dots. When entered, the word "GOAL!" appears in the top-right corner of the screen.
{{item infobox
|image=[[File:SMW2 GoalRoulette.png|250px]]<br>A [[Yoshi (species)|Red Yoshi]] near a goal roulette in ''[[Yoshi's Island: Super Mario Advance 3]]''
|first_appearance=''[[Super Mario World 2: Yoshi's Island]]'' ([[List of games by date#1995|1995]])
|latest_appearance=''[[Mario Kart Tour]]'' ([[List of games by date#2019|2019]])
}}
A '''Goal Ring''',<ref>{{cite|quote=They also add flowers to the Goal Ring roulette!|author=Message|title=''Super Mario World 2: Yoshi's Island''}}</ref><ref>{{cite|title=''Yoshi's New Island'' digital manual|page=9}}</ref><ref>''Yoshi's Woolly World'' digital manual{{page needed}}</ref> also called a '''goal roulette'''<ref>{{cite|language=en-us|date=2002|publisher=Nintendo of America|title=''Yoshi's Island: Super Mario Advance 3'' instruction booklet|page=28}}</ref><ref>{{cite|language=en-us|date=2006|publisher=Nintendo of America|title=''Yoshi's Island DS'' instruction booklet|page=22}}</ref> or '''GOAL! Ring''',<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Super Mario World 2: Yoshi's Island'' instruction booklet|page=11}}</ref> is an object first appearing in ''[[Super Mario World 2: Yoshi's Island]]''. Goal Rings are found at the ends of all [[level]]s of the game and later installments of the [[Yoshi's Island (series)|''Yoshi's Island'' series]] (except for [[castle]]s and [[fortress]]es), acting as goal points. A Goal Ring is a circle consisting of blue dots and the [[Smiley Flower]]s the player collected in a given level. When the ring is entered, the word "GOAL!" appears in the top right corner of the screen. Trees resembling [[Yoshi's House]] stand on the other side of the Goal Ring in most courses.
 
==History==
===''Yoshi's Island'' series===
====''Super Mario World 2: Yoshi's Island'' / ''Yoshi's Island: Super Mario Advance 3''====
In ''Super Mario World 2: Yoshi's Island'' and [[Yoshi's Island: Super Mario Advance 3|its reissue]], when a [[Yoshi (species)|Yoshi]] jumps through a Goal Ring and passes [[Baby Mario]] to the next Yoshi, it starts spinning slower and slower. After a few seconds, the Goal Ring stops spinning and lands on either a blue dot or a flower. If it lands on a blue dot, nothing happens, and the player continues to the scoreboard and then the next level. However, if the roulette stops on a flower, the player instead goes to a [[Bonus Challenge]] after they leave the scoreboard. After the instant Bonus Challenge, the player goes to the next level. The spots on a Goal Ring always "bloom" in the same order when flowers are collected. The spot on the top of the Goal Ring blooms for the first flower collected, and every additional flower results in the addition of one every two spots away from the previous one in a counterclockwise direction. If the player missed a flower in the stage, the matching spot in the Goal Ring does not bloom. Landing on one of these flower buds has the same result as landing on a blue dot, thus decreasing the chances of the player's being able to play a Bonus Challenge. Four tall trees stand past the Goal Ring in most courses.
 
A Goal Ring always loads when the player is a certain distance away from it, and it always starts spinning from the same spot upon being loaded. As a result, the player can often manipulate whether they get a Bonus Challenge or not by entering the Goal Ring a certain amount of time after loading it. If the player collects at least three flowers in a level, they can [[dash|run]] into the Goal Ring at full speed, and the roulette always stops on the bottom left flower position of the Goal Ring, thus always giving them a Bonus Challenge.
 
If the player loads in an enemy right at the other Yoshi's entrance after entering, the game soft-freezes.{{ref needed}} Hacking the game reveals that the Yoshi that picks up Baby Mario out of the air can still have status effects (such as the [[Fuzzy (Super Mario World 2: Yoshi's Island)|Fuzzy]] effect). However, this does not change graphics or gameplay.{{ref needed}}
 
According to an unused object with [[glitch]]ed graphics found within the game's data, a Goal Ring would have been a pump-themed goal similar to the [[End of Level Target]]s from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' with four prizes placed in different spots rather than the prizes being selected randomly. The appropriate graphics for this unused pump goal were found on July 24, 2020, alongside other unseen assets that were not in the game's data.<ref>{{cite|url=tcrf.net/Development:Super_Mario_World_2:_Yoshi%27s_Island/Sprites#Goal|title=Goal sprites - ''Super Mario World 2: Yoshi's Island''|publisher=The Cutting Room Floor|accessdate=February 12, 2023}}</ref>
 
====''Yoshi's Island DS''====
Goal roulettes return in ''[[Yoshi's Island DS]]'', where they have the same role as before.
 
====''Yoshi's New Island''====
In ''[[Yoshi's New Island]]'', if a Yoshi lands on a Smiley Flower as he passes through a Goal Ring, all the Smiley Flowers currently blossomed on the ring turn into [[Egg Medal]]s, which are then awarded to the player.
 
===''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''===
In ''[[Yoshi's Woolly World]]'', when Yoshi jumps through a Goal Ring, it instantly stops instead of spinning slower and slower. Also, blue dots and flower buds are replaced by [[bead]]s. When Yoshi lands on a bead, the player earns extra beads. When he lands on a Smiley Flower, he proceeds to a [[Bonus Game (Yoshi's Woolly World)|bonus game]].
 
In ''[[Poochy & Yoshi's Woolly World]]'', if the player stops a Goal Ring on a flower, they get a chance at Gold Rush in [[Poochy Dash]] instead of a bonus game.
 
===''Mario Kart'' series===
====''Mario Kart 8 Deluxe''====
A Goal Ring appears just before the [[Finish line (object)|finish line]] of the [[Yoshi's Island (race course)|Yoshi's Island]] course in ''[[Mario Kart 8 Deluxe]]''. Racers are able to reach the Goal Ring only by driving along the red bridge triggered by the [[Winged Cloud]] on the course. There are eight [[coin]]s gathered in the middle of the ring, but it otherwise has no gameplay effect.


When a [[Yoshi (species)|Yoshi]] jumps through the goal roulette and passes one of the babies to the next Yoshi, it will start spinning slower and slower. After a few seconds, the goal roulette will stop spinning and land on either a blue dot or on a flower. If it lands on a blue dot, nothing happens and the player continues to the scoreboard and then the next level. However, if the roulette stops on a flower, the player instead goes to a [[Bonus Challenge]] (or gets five [[Medal (Yoshi's New Island)|Medals]], as in ''[[Yoshi's New Island]]'', or goes to a [[Bonus Game (Yoshi's Woolly World)|bonus game]] in ''Yoshi's Woolly World'') after they leave the scoreboard. In ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Yoshi's Island: Super Mario Advance 3]]'' and ''[[Yoshi's Island DS]]'', after the instant Bonus Challenge, the player will go to the next level. The spots on the goal ring always "bloom" in the same order when flowers are collected. The spot on the top of the goal ring will bloom for the first flower collected, and additional flowers will result in the addition of flower(s) every two spots away from the previous one in a counter-clockwise direction. If the player missed a flower in the stage, the matching spot in the goal roulette will not bloom. Landing on one of these flower buds will have the same result as landing on a blue dot; thus decreasing the chances of them being able to play a Bonus Challenge.
====''Mario Kart Tour''====
The Goal Ring is also present in the same location on the ''[[Mario Kart Tour]]'' rendition of the Yoshi's Island course. When passed through, the Goal Ring gives players bonus points.
 
===Other appearances===
A Goal Ring also appears in the [[Yoshi's Island Zone]] DLC level in the [[Wii U]] version of ''[[Sonic Lost World]]'', functioning identically as in the ''Yoshi's Island'' series, minus providing the opportunity to play Bonus Challenges.
 
==Profiles==
===''Yoshi's Woolly World''===
*'''Instruction manual description:''' ''The Smiley Flowers you collected throughout a course will appear on the Goal Ring. Pass through the ring to clear the course.''


In ''Yoshi's Woolly World'', the goal roulette underwent some changes. First, when Yoshi jumps through the goal roulette, it instantly stops instead of spinning slower and slower. Second, blue dots and flower buds are replaced by [[bead]]s. When Yoshi lands on a bead, the player earns some extra beads.
==Gallery==
==Gallery==
<gallery>
<gallery>
18.12.13 Screen02 - Yoshi's New Island.png|''Yoshi's New Island''
YNI Goal Ring.png|''[[Yoshi's New Island]]''
Yoshi's Woolly World - E3 2014 screen 6.jpg|''Yoshi's Woolly World''
YWW Goal Ring.png|''[[Yoshi's Woolly World]]''
Yoshi'sFinishLine.jpg|''[[Mario Kart 8 Deluxe]]''
MKT Goal Ring.jpg|''[[Mario Kart Tour]]''
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{Foreignname
{{foreign names
|Jap=ゴールのルーレット
|Jap=ゴールルーレット<ref>{{cite|language=ja|date=1995|publisher=Nintendo|title=''Super Mario: Yossy Island'' instruction booklet|page=13–14}}</ref>
|JapR=Gōru no Rūretto
|JapR=Gōru Rūretto
|Jap2=ゴールリング<ref>{{cite|format=PDF|url=www.nintendo.co.jp/3ds/ataj/detail/man_ataj_00.pdf|title=ヨッシー New アイランド (''Yosshī New Airando'') instruction manual. Section 9: 「コースの進みかた」|publisher=Nintendo|language=ja|accessdate=October 1, 2018}}</ref>
|Jap2R=Gōru Ringu
|JapM=Goal Roulette
|JapM=Goal Roulette
|Jap2M=Goal Ring
|ChiS=终点环
|ChiSR=Zhōngdiǎn Huán
|ChiSM=Finish Ring
|ChiT=終點環
|ChiTR=Zhōngdiǎn Huán
|ChiTM=Finish Ring
|Fre=Anneau d'arrivée
|FreM=Goal Ring
|Ger=Zielkreis
|GerM=Goal Ring
|Ita=Anello GOAL!<ref>{{cite|title=''[[Super Mario World 2: Yoshi's Island]]'' GIG's Italian manual|page=10}}</ref>
|ItaN=''Super Mario World 2: Yoshi's Island''
|Ita2=Anello meta
|ItaM=GOAL! Ring
|Ita2M=Goal ring
|Kor=골인링
|KorR=Gorin Ring
|KorM=Goal Ring
|Por=Aro de meta
|PorM=Goal Ring
|Spa=Aro de meta
|SpaM=Goal Ring
}}
}}
==Trivia==
*The goal roulette also appears in the [http://sonic.wikia.com/wiki/Yoshi%27s_Island_Zone Yoshi's Island Zone] in ''[http://sonic.wikia.com/wiki/Sonic_Lost_World Sonic Lost World]'', where it acts the same way it did in the main ''Yoshi'' series, minus the Bonus Challenges.
*Hacking the game reveals that the Yoshi that picks up Baby Mario out of the air still can have status effects (such as the Fuzzy effect). However, this doesn't change graphics or gameplay.
*If the player loads in an enemy right at the other Yoshi's entrance after entering, the game will soft freeze.{{refneeded}}
*Since the goal ring always loads when the player is the same distance away from it and always starts spinning from the same spot upon being loaded, a player can sometimes manipulate whether they get a Bonus Challenge or not by touching the Goal roulette a certain amount of time after loading it. Running into the Goal roulette at full speed will result in getting a Bonus Challenge.


==References==
==References==
<references/>
<references/>
{{BoxTop}}
 
{{Goals}}
{{Goals}}
{{YI}}
{{YI}}
Line 32: Line 91:
{{YNI}}
{{YNI}}
{{YWW}}
{{YWW}}
[[Category:Yoshi Objects]]
{{MK8}}
[[Category:Yoshi's Island DS]]
{{MKT}}
[[Category:Super Mario World 2: Yoshi's Island]]
[[Category:Goals]]
[[Category:Mario Kart 8 Deluxe objects]]
[[Category:Super Mario World 2: Yoshi's Island objects]]
[[Category:Yoshi's Island DS objects]]
[[Category:Yoshi's Island: Super Mario Advance 3]]
[[Category:Yoshi's Island: Super Mario Advance 3]]
[[Category:Yoshi's New Island]]
[[Category:Yoshi's New Island objects]]
[[Category:Yoshi's Woolly World objects]]
[[it:Anello meta]]

Latest revision as of 12:01, September 12, 2024

This article is about the goals in the Yoshi franchise. For the goals found in New Super Mario Bros. U's Challenge Mode, see goal ring (New Super Mario Bros. U).
Goal Ring
Red Yoshi near a goal roulette
A Red Yoshi near a goal roulette in Yoshi's Island: Super Mario Advance 3
First appearance Super Mario World 2: Yoshi's Island (1995)
Latest appearance Mario Kart Tour (2019)

A Goal Ring,[1][2][3] also called a goal roulette[4][5] or GOAL! Ring,[6] is an object first appearing in Super Mario World 2: Yoshi's Island. Goal Rings are found at the ends of all levels of the game and later installments of the Yoshi's Island series (except for castles and fortresses), acting as goal points. A Goal Ring is a circle consisting of blue dots and the Smiley Flowers the player collected in a given level. When the ring is entered, the word "GOAL!" appears in the top right corner of the screen. Trees resembling Yoshi's House stand on the other side of the Goal Ring in most courses.

History[edit]

Yoshi's Island series[edit]

Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3[edit]

In Super Mario World 2: Yoshi's Island and its reissue, when a Yoshi jumps through a Goal Ring and passes Baby Mario to the next Yoshi, it starts spinning slower and slower. After a few seconds, the Goal Ring stops spinning and lands on either a blue dot or a flower. If it lands on a blue dot, nothing happens, and the player continues to the scoreboard and then the next level. However, if the roulette stops on a flower, the player instead goes to a Bonus Challenge after they leave the scoreboard. After the instant Bonus Challenge, the player goes to the next level. The spots on a Goal Ring always "bloom" in the same order when flowers are collected. The spot on the top of the Goal Ring blooms for the first flower collected, and every additional flower results in the addition of one every two spots away from the previous one in a counterclockwise direction. If the player missed a flower in the stage, the matching spot in the Goal Ring does not bloom. Landing on one of these flower buds has the same result as landing on a blue dot, thus decreasing the chances of the player's being able to play a Bonus Challenge. Four tall trees stand past the Goal Ring in most courses.

A Goal Ring always loads when the player is a certain distance away from it, and it always starts spinning from the same spot upon being loaded. As a result, the player can often manipulate whether they get a Bonus Challenge or not by entering the Goal Ring a certain amount of time after loading it. If the player collects at least three flowers in a level, they can run into the Goal Ring at full speed, and the roulette always stops on the bottom left flower position of the Goal Ring, thus always giving them a Bonus Challenge.

If the player loads in an enemy right at the other Yoshi's entrance after entering, the game soft-freezes.[citation needed] Hacking the game reveals that the Yoshi that picks up Baby Mario out of the air can still have status effects (such as the Fuzzy effect). However, this does not change graphics or gameplay.[citation needed]

According to an unused object with glitched graphics found within the game's data, a Goal Ring would have been a pump-themed goal similar to the End of Level Targets from Donkey Kong Country 2: Diddy's Kong Quest with four prizes placed in different spots rather than the prizes being selected randomly. The appropriate graphics for this unused pump goal were found on July 24, 2020, alongside other unseen assets that were not in the game's data.[7]

Yoshi's Island DS[edit]

Goal roulettes return in Yoshi's Island DS, where they have the same role as before.

Yoshi's New Island[edit]

In Yoshi's New Island, if a Yoshi lands on a Smiley Flower as he passes through a Goal Ring, all the Smiley Flowers currently blossomed on the ring turn into Egg Medals, which are then awarded to the player.

Yoshi's Woolly World / Poochy & Yoshi's Woolly World[edit]

In Yoshi's Woolly World, when Yoshi jumps through a Goal Ring, it instantly stops instead of spinning slower and slower. Also, blue dots and flower buds are replaced by beads. When Yoshi lands on a bead, the player earns extra beads. When he lands on a Smiley Flower, he proceeds to a bonus game.

In Poochy & Yoshi's Woolly World, if the player stops a Goal Ring on a flower, they get a chance at Gold Rush in Poochy Dash instead of a bonus game.

Mario Kart series[edit]

Mario Kart 8 Deluxe[edit]

A Goal Ring appears just before the finish line of the Yoshi's Island course in Mario Kart 8 Deluxe. Racers are able to reach the Goal Ring only by driving along the red bridge triggered by the Winged Cloud on the course. There are eight coins gathered in the middle of the ring, but it otherwise has no gameplay effect.

Mario Kart Tour[edit]

The Goal Ring is also present in the same location on the Mario Kart Tour rendition of the Yoshi's Island course. When passed through, the Goal Ring gives players bonus points.

Other appearances[edit]

A Goal Ring also appears in the Yoshi's Island Zone DLC level in the Wii U version of Sonic Lost World, functioning identically as in the Yoshi's Island series, minus providing the opportunity to play Bonus Challenges.

Profiles[edit]

Yoshi's Woolly World[edit]

  • Instruction manual description: The Smiley Flowers you collected throughout a course will appear on the Goal Ring. Pass through the ring to clear the course.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ゴールルーレット[8]
Gōru Rūretto
Goal Roulette
ゴールリング[9]
Gōru Ringu
Goal Ring
Chinese (simplified) 终点环[?]
Zhōngdiǎn Huán
Finish Ring
Chinese (traditional) 終點環[?]
Zhōngdiǎn Huán
Finish Ring
French Anneau d'arrivée[?] Goal Ring
German Zielkreis[?] Goal Ring
Italian Anello GOAL![10] GOAL! Ring Super Mario World 2: Yoshi's Island
Anello meta[?] Goal ring
Korean 골인링[?]
Gorin Ring
Goal Ring
Portuguese Aro de meta[?] Goal Ring
Spanish Aro de meta[?] Goal Ring

References[edit]

  1. ^ "They also add flowers to the Goal Ring roulette!" – Message. Super Mario World 2: Yoshi's Island.
  2. ^ Yoshi's New Island digital manual. Page 9.
  3. ^ Yoshi's Woolly World digital manual[page number needed]
  4. ^ 2002. Yoshi's Island: Super Mario Advance 3 instruction booklet. Nintendo of America (American English). Page 28.
  5. ^ 2006. Yoshi's Island DS instruction booklet. Nintendo of America (American English). Page 22.
  6. ^ 1995. Super Mario World 2: Yoshi's Island instruction booklet. Nintendo of America (American English). Page 11.
  7. ^ Goal sprites - Super Mario World 2: Yoshi's Island. The Cutting Room Floor. Retrieved February 12, 2023.
  8. ^ 1995. Super Mario: Yossy Island instruction booklet. Nintendo (Japanese). Page 13–14.
  9. ^ ヨッシー New アイランド (Yosshī New Airando) instruction manual. Section 9: 「コースの進みかた」 (PDF). Nintendo (Japanese). Retrieved October 1, 2018.
  10. ^ Super Mario World 2: Yoshi's Island GIG's Italian manual. Page 10.