The Thousand-Year Door enemy
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Macho Grubba
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Location(s)
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Glitz Pit
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Max HP
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60
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Attack
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4
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Defense
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0
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Moves
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Body Slam (4), Fast (attacks twice) Defense Boost (boosts defense by 3), Attack Boost (boosts attack power by 3), Punch (4 to Mario and Partner), Charge (charges attack by 4.), Dodgy (some attack will miss.), Backflip (4)
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Items
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None
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Coins
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N/A
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Log
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Macho Grubba has the confidence to match his muscles after being powered up by the Crystal Star
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More
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Level
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71
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Exp. points
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0
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Sleep?
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50%
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Dizzy?
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50%
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Confuse?
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50%
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Tiny?
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75%
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Burn?
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100%
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Freeze?
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30%
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Stop?
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40%
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Soft?
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90%
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Fright?
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0%
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Gale Force?
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0%
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KO?
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0%
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Tattle
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That's Macho Grubba. He's Grubba all souped-up on Crystal Star power. Max HP is 60, Attack is 4, and Defense is 0. His attack pattern is simple: first he increases the number of times he can attack... Then he powers himself up with all sorts of crazy, power-uppy moves. So, it's pretty important to pay close attention to how he's powered himself up. The craziest thing about this musclehead is that he used to be that chubby Grubba. I guess the Crystal Stars really ARE powerful!
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Tattle Log #: 103
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- “MAAAACHO! I'm a powerhouse now, you pesterin', li'l pieces of prairie piffle! So long's I have this here machine, my bod'll be rough, tough, an' ultrabuff!”
- —Macho Grubba, Paper Mario: The Thousand-Year Door
Macho Grubba is the powered-up form of Grubba, the true chapter boss of the Glitz Pit in Paper Mario: The Thousand-Year Door, and the keeper of the real Gold Star. In this state, he has sixty HP and a very wide variety of attacks. After being defeated, Grubba's power-sucking machine goes off, returning energy to Bandy Andy and KP Pete, freeing Prince Mush, and reverting Grubba back to his normal form. He is also one of three chapter bosses not affiliated with either Sir Grodus or the Shadow Queen throughout the entire game (the others being Cortez and Smorg). He is also one of four chapter bosses the Yoshi Kid can swallow, the others being Doopliss, Grodus and the Shadow Queen (first phase, before and after transformation).
Powers and abilities
After being powered up by the Gold Star, Macho Grubba has the ability to tilt the scales in battle to his favor. At the beginning of the fight, Macho Grubba gains the ability to attack twice per turn. By doing this, he can inflict more damage on Mario and his partner in one turn, or even upgrade his status to a more powerful state during this time. Another ability Macho Grubba has is to increase his attack power as well as his defense. With an increased attack power, Macho Grubba's attack power will go up by three, bringing his overall attack to seven. Should he increase his attack power more than once, he can bring his attack up to ten, and even thirteen.
Depending on which attack Macho Grubba uses at the time, he can inflict damage on both Mario and his partner, doubling the effects of his upgrade. By increasing his defense, his defense will go up by two. This makes it more difficult for Mario and his partner to damage Macho Grubba. Macho Grubba can also increase his defense multiple times, bringing his defense up to four, and even five — which is the highest numerical defense in the game. In addition to being able to increase his attack, he can also charge up his attack by four. Should his attack be at thirteen, and then be increased by four, his attack will be brought to a devastating seventeen, the highest possible attack Macho Grubba can have and one of the highest attack power in the game. When low on health, Macho Grubba will also make himself dodgy, making it much more difficult for Mario and his partner to inflict damage on Macho Grubba, if at all.
Attacks
Attack Name
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Attack Description
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Attack Power
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Double Attack?*
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Punch
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Macho Grubba attacks with a massive punch.
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4
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No
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Backflip
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Macho Grubba turns around and does a shaky backflip.
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4
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Yes
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Ground Pound
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Macho Grubba jumps and lands on his opponent.
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4
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No
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Super Punch
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Macho Grubba walks off-stage, then quickly charges towards his opponents and smacks them with a powerful punch.
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6
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Yes
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Super Pound
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Macho Grubba walks off-stage, then quickly charges towards his opponents, jumping on them.
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6
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Yes
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Quake
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Macho Grubba jumps and stomps three times, shaking the entire stage.
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4
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Yes
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Quotes
- “MAAAAAAAAAACHO GRUBBA!”
- “Not too shabby, Gonzales! You got showmanship, an' that's GOLD in this biz! But this here battle's just gettin' started! It's time I showed you some real moves! Back in the day, I had so many rump–kickin' moves, they had to make some illegal!”
- "AAAAAAAAAAAAAAAARGH! It ain't finished yet, Gonzales!!! Ain't over 'til it's over! That's way it is in combat sports, son! But lemme just tell YOU somethin'… Fortune's gonna smile on ME in the end, punk!”
- "Hoo-wee! I'm gonna smoosh you guys into guacamole an' snack on YER energy, too!"
Names in other languages
Language
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Name
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Meaning
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Notes
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Japanese
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マッチョガンス[?] Matcho Gansu
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Macho Grubba
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German
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Mega-Clubbone[?]
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Mega Grubba
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Italian
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Macho Ganz[?]
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From the Japanese name, but also a pun on the word "ganzo", meaning "cool".
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Spanish
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Leonardo Dantesco[?]
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Leonardo Dantés is a famous TV celebrity in Spain. Dantesco means horrific in Spanish. It may be a pun on gigantesco (gigantic)
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Trivia
- Macho Grubba is one of two bosses in the game to show signs of being worn out when he has low health, along with Sir Grodus.
- Like Rawk Hawk, Macho Grubba also fights in the manner of a heel character, which is a villainous wrestler who uses dirty, underhanded tactics to win. As stated by Macho Grubba, himself, he "had so many rump-kickin' moves they had to make some illegal."; indicating he was, indeed, a heel.