The Thousand-Year Door enemy
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Shady Koopa
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Location(s)
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Glitz Pit, Pit of 100 Trials (Levels 32-34, 37-39)
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Max HP
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8
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Attack
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3
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Defense
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1
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Moves
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Shell Toss (3), Power Shell (When flipped) (6 to both characters), Get Up (Stops Being Flipped)
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Items
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Earth Quake, Courage Shell, Super Shroom, Volt Shroom
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Coins
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1 - 3
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Log
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When a Shady Koopa flips back up from its back, its Attack increases. Shady Koopas have a place of honor in the Koopa family tree because of this distinction.
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More
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Level
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17
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Exp. points
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0
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Sleep?
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85%
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Dizzy?
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80%
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Confuse?
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80%
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Tiny?
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90%
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Burn?
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100%
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Freeze?
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80%
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Stop?
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90%
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Soft?
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90%
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Fright?
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85%
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Gale Force?
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80%
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KO?
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95%
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Tattle
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That's a Shady Koopa. It's yet another member of the Koopa family tree. Max HP is 8, Attack is 3, and Defense is 1. The difference between them and other Koopas? They can attack from their backs! And, when they flip back up, their Attack gets boosted and they go totally ape! ...Wow! That's pretty tricky! No wonder they're called Shady Koopas, huh?
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Tattle Log #: 14
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A Shady Koopa is a Koopa Troopa with a blue shell and slightly darker skin coloration. They appear in Paper Mario: The Thousand-Year Door, first as one of Mario's opponents in the Glitz Pit, along with a Shady Paratroopa and second in the Pit of 100 Trials. They can attack even when turned on their shell. Contrary to what Goombella and the Tattle Log say, their attack does not increase when they get back up. However, their back-attack hits both Mario and his partner and has a power of 6, which is double their normal attack.
Names in other languages
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Trivia
- If a Shady Koopa's Power Shell is Superguarded, it will walk back to its battle position on its feet and then return to being flipped.
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