Shady Koopa: Difference between revisions

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(→‎Trivia: Accurate information from TCRF. Where did they even get the idea that the unused Shady Koopa in SPM has a unique shell attack?)
 
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==Trivia==
==Trivia==
*If a Shady Koopa's Power Shell is Superguarded, it walks back to its battle position on its feet and then returns to being flipped.
*If a Shady Koopa's Power Shell is Superguarded, it walks back to its battle position on its feet and then returns to being flipped.
*Shady Koopas were planned to appear in ''[[Super Paper Mario]]'', as they appear in the game's files and even have a unique shell attack that no other Koopas in the game possess.
*Shady Koopas were planned to appear in ''[[Super Paper Mario]]'', as they appear in the game's files, although they internally do not have a death animation and not much of an attack pattern in its data.
{{Koopa Troopas}}
{{Koopa Troopas}}
{{PMTTYD}}
{{PMTTYD}}

Latest revision as of 06:23, December 17, 2024

Shady Koopa
Sprite of a Shady Koopa from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Sprite from Paper Mario: The Thousand-Year Door (Nintendo Switch)
First appearance Paper Mario: The Thousand-Year Door (2004)
Latest appearance Paper Mario: The Thousand-Year Door (Nintendo Switch) (2024)
Variant of Koopa Troopa

Shady Koopas are Koopa Troopas with a cyan shell and slightly darker skin coloration that appear in Paper Mario: The Thousand-Year Door and its Nintendo Switch remake. They appear in the Glitz Pit and the Pit of 100 Trials.

Shellshock is a Shady Koopa that leads The Shellshockers, the seventh-ranked team in the Glitz Pit; his teammates are another Shady Koopa and a Shady Paratroopa.

Battle[edit]

Shady Koopas have an attack power of 3, and their primary offense is tucking into their shells and spinning at Mario much like other Koopas. They can also use their shell to attack even when flipped onto their back. Contrary to what Goombella's Tattle and the Tattle Log say, their attack does not increase when they get back up; however, their back-attack hits both Mario and his partner, and has twice the base power of their normal attack at 6. This is also the case with the dialogue and Tattle Log for the Shady Paratroopa.

Profiles and statistics[edit]

Paper Mario: The Thousand-Year Door[edit]

GameCube[edit]

Paper Mario: The Thousand-Year Door enemy
Shady Koopa
A Shady Koopa as he appears in Paper Mario: The Thousand-Year Door. Max HP 8 Attack 3 Defense 1
Location(s) Glitz Pit, Pit of 100 Trials (Levels 32-34, 37-39) Role Common Level 17
Sleep? 85% Dizzy? 80% Confuse? 80%
Tiny? 90% Stop? 90% Soft? 90%
Burn? 100% Freeze? 80% Fright? 85%
Gale Force? 80% KO? 95% Moves Shell Toss (3), Power Shell (When flipped) (6 to both characters), Get Up (Stops Being Flipped)
Exp. points 0 Coins 1 - 3 Items Earth Quake, Courage Shell, Super Shroom, Volt Shroom
Tattle Log #:
14
Log When a Shady Koopa flips back up from its back, its Attack increases. Shady Koopas have a place of honor in the Koopa family tree because of this distinction.
Tattle That's a Shady Koopa. It's yet another member of the Koopa family tree. Max HP is 8, Attack is 3, and Defense is 1. The difference between them and other Koopas? They can attack from their backs! And, when they flip back up, their Attack gets boosted and they go totally ape! ...Wow! That's pretty tricky! No wonder they're called Shady Koopas, huh?

Nintendo Switch[edit]

Paper Mario: The Thousand-Year Door enemy
Shady Koopa
Sprite of a Shady Koopa from Paper Mario: The Thousand-Year Door (Nintendo Switch) Max HP 8 Attack 3 Defense 1
Location(s) Glitz Pit, Pit of 100 Trials (Levels 32-34, 37-39) Role Common Level 17
Sleep? 85% Dizzy? 80% Confuse? 80%
Tiny? 90% Stop? 90% Soft? 90%
Burn? 100% Freeze? 80% Fright? 85%
Gale Force? 80% KO? 95% Moves Shell Toss (3), Power Shell (When flipped) (6 to both characters), Get Up (Stops Being Flipped)
Exp. points 0 Coins 1 - 3 Items Earth Quake, Courage Shell, Super Mushroom, Volt Mushroom
Tattle Log #:
15
Log When Shady Koopas are flipped on their backs, their Attack will be increased. They enjoy a place of honor in the Koopa family tree because of this distinction.
Tattle That's a Shady Koopa. It's yet another member of the Koopa family tree. Max HP is 8, Attack is 3, and Defense is 1. The difference between them and other Koopas? They can attack from their backs! That's not all! While on their backs, their Attack gets boosted, and they use a terrifying technique! Wow! That's pretty tricky! No wonder they're called Shady Koopas, huh?

Names in other languages[edit]

Language Name Meaning Notes
Japanese ウラノコ[?]
Uranoko
Portmanteau of「裏」(ura, "backside") and「ノコノコ」(Nokonoko, "Koopa Troopa")
Chinese (simplified) 反骨慢慢龟[?]
Fǎngǔ Mànmàn Guī
Backbone Koopa Troopa
Chinese (traditional) 反骨慢慢龜[?]
Fǎngǔ Mànmàn Guī
Backbone Koopa Troopa
Dutch Shady Koopa[?] -
French Koopa Lenvers[?] Pun on "Koopa" and à l'envers ("upside-down")
German Schattenkoopa[?] Shadow Koopa
Italian Antikoopa[?] -
Korean 리버스엉금엉금[?]
Libeoseu Eonggeum-eonggeum
Reverse Koopa Troopa
Spanish (NOA) Antikoopa[?] Combination of the prefix "anti-" and the word "Koopa" (from "Koopa Troopa")
Spanish (NOE) Antitroopa[?] Combination of the prefix "anti-" and the word "Troopa" (from "Koopa Troopa") original
Antikoopa[?] Combination of the prefix "anti-" and the word "Koopa" (from "Koopa Troopa") remake

Trivia[edit]

  • If a Shady Koopa's Power Shell is Superguarded, it walks back to its battle position on its feet and then returns to being flipped.
  • Shady Koopas were planned to appear in Super Paper Mario, as they appear in the game's files, although they internally do not have a death animation and not much of an attack pattern in its data.