Painting

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This article is about the item and object found in various Super Mario games. For the item in Mario's Time Machine, see Painting (item).
Painting
Artwork of a Warp Hole from Super Mario Odyssey.
Artwork from Super Mario Odyssey
First appearance Super Mario 64 (1996)
Latest appearance The Super Mario Bros. Movie (2023)
Comparable
Bowser has stolen the castle's Stars, and he's using their power to create his own world in the paintings and walls.”
Toad, Super Mario 64

Paintings in the Super Mario franchise generally appear as not only framed pictures but also portals to different areas, first seen in Super Mario 64.

History[edit]

Super Mario series[edit]

Super Mario 64 / Super Mario 64 DS[edit]

Paintings in Super Mario 64 are used to travel from the Mushroom Castle to the game's many levels, such as the Bob-omb Battlefield. Certain paintings are located in special themed rooms (for example, Jolly Roger Bay's painting is in what appears to be an aquarium). Most painting frames are yellow, but some of the paintings also have different colors, such as Wet-Dry World's being blue. Several paintings on the second floor are copies of ones on other floors and cannot be entered. The painting for Jolly Roger Bay is changed in Western localizations, with the original Japanese version depicting large bubbles and the Western versions depicting the sunken ship.

According to the Toad near the main doors at the front of the castle, the paintings were created by Bowser to create his own world using the castle's Power Stars to keep the Toads and Princess Peach captive.

Paintings return in the remake Super Mario 64 DS, where they serve the same purpose. All of the paintings have been retouched, with some also being redone due to some designs changing in the eight years between releases. Also, all releases of this game have the Jolly Roger Bay painting depicting bubbles.

Super Mario Sunshine[edit]

In Super Mario Sunshine during the episode Mysterious Hotel Delfino, a portrait is making a Pianta staying at Hotel Delfino feel uneasy. Spraying the portrait exposes the image of a Boo on it and allows Mario to leap through it, entering a new room.

Super Mario Galaxy[edit]

In Super Mario Galaxy in the Ghostly Galaxy, a portrait of a 1-Up Mushroom releases the item once Mario touches a nearby ? Coin. Portraits of Boos and Bomb Boos otherwise appear in the galaxy, expelling their respective ghosts.

Super Mario Odyssey[edit]

"Warp hole" redirects here. For the object in Wario Blast: Featuring Bomberman!, see Warp Hole (Wario Blast: Featuring Bomberman!).
Paintings in Super Mario Odyssey
Paintings in Super Mario Odyssey
Paintings in Super Mario Odyssey

Paintings return in Super Mario Odyssey, where they are also referred to as warp holes.[1] Paintings can again warp Mario to other locations, but in this game, these locations are the kingdoms of the world and the paintings are an alternate hidden method of doing so. One or two paintings can be found in each kingdom, though some kingdoms such as the Cap Kingdom lack paintings often in hidden areas. Paintings can be on a wall or laid on the ground. They can also be underwater. When Mario moves up to a warp hole, he is caught by a purple glow that suspends him in the air. This state further protects Mario from all enemies and refills his air meter if he is underwater. The player can choose to drop down with B Button, ending this state. If the player does this, the painting enters a cooldown state where it cannot grab Mario again. That state ends after some time passes and Mario moves sufficiently far from the painting, indicated by the artwork rippling again. The player can press A Button to enter the picture. When Mario enters the picture, the warp hole sends him through a purple tunnel in a cutscene. This tunnel terminates at a warp hole in a distant area of the kingdom the first warp hole is depicting. The painting then enters the cooldown state. The area a painting takes Mario to has a Power Moon that is intended to be inaccessible to him except by using the warp hole, though complex movement and glitches can circumvent this. The Wooded Kingdom's area is instead encased in a solid structure, with Falling Platforms used to create a one-way exit. These areas always have Checkpoint Flags on or inside them, enabling the player to reach the exit of any painting quickly and use the paintings as a limited travel system. The paintings are typically not activated until the entrance location's objectives have been completed. Such paintings will be blank instead of depicting a kingdom. These warp holes cannot pick up Mario, though Cappy will comment on the peculiarity of having an empty frame in the middle of the world. Some paintings, such as the one to the Sand Kingdom, are usable early in the game, while the ones to the Seaside Kingdom, the Snow Kingdom, and Bowser's Kingdom are inaccessible until the game is completed.

By using some of the paintings available earlier in the game, Mario can arrive in kingdoms before he has the Power Moons necessary to reach it with the Odyssey. If he does so, the kingdom will be in a state prior to its first objective, and the Odyssey will not be present. This means Mario can only collect the Power Moon at the exit, then return to the prior kingdom with the painting. However, complex movement or glitches can enable a sequence break allowing the destination kingdom to be fully explored from the painting's destination.

The destinations of certain paintings change depending on which kingdoms were chosen at the Lake Kingdom and Wooded Kingdom fork and the Snow Kingdom and Seaside Kingdom fork. Below is a table listing all of these paintings. It features the destination of the paintings in each scenario, with each column representing the kingdoms that were visited first in the respective forks.

Location Lake Kingdom and Snow Kingdom Lake Kingdom and Seaside Kingdom Wooded Kingdom and Snow Kingdom Wooded Kingdom and Seaside Kingdom
Cascade Kingdom Bowser's Kingdom Bowser's Kingdom Bowser's Kingdom Bowser's Kingdom
Sand Kingdom Metro Kingdom Metro Kingdom Metro Kingdom Metro Kingdom
Lake Kingdom Sand Kingdom Sand Kingdom Luncheon Kingdom Luncheon Kingdom
Wooded Kingdom Luncheon Kingdom Luncheon Kingdom Sand Kingdom Sand Kingdom
Metro Kingdom Wooded Kingdom Wooded Kingdom Lake Kingdom Lake Kingdom
Snow Kingdom Cascade Kingdom Lake Kingdom Cascade Kingdom Wooded Kingdom
Seaside Kingdom Lake Kingdom Cascade Kingdom Wooded Kingdom Cascade Kingdom
Luncheon Kingdom Mushroom Kingdom Mushroom Kingdom Mushroom Kingdom Mushroom Kingdom
Bowser's Kingdom Seaside Kingdom Snow Kingdom Seaside Kingdom Snow Kingdom
Mushroom Kingdom Snow Kingdom Seaside Kingdom Snow Kingdom Seaside Kingdom

Much larger paintings also appear in towers and other hidden areas outside Peach's Castle. These paintings do not "pick up" Mario. Instead, he has to jump into them just as in Super Mario 64. These paintings transport Mario to tougher versions of the battles against Knucklotec, Torkdrift, Mechawiggler, Mollusque-Lanceur, Cookatiel, and the Ruined Dragon. When these paintings are used, the level-selection jingle from Super Mario 64 plays before the rematches begin. If Mario dies in the rematch, he is booted out of the painting, but if he wins and collects the Multi Moon from the boss, he jumps out from the painting. This again refers back to Super Mario 64. Since these paintings are transitions, this further means any coins lost upon death in these scenarios are forfeit, as they will not be present if Mario re-enters the painting. The two paintings in the next paragraph operate in the same way but with different destinations. The jingle from Super Mario 64 does not play.

There is a painting in the Wedding Hall in the Moon Kingdom, depicting the wedding between Bowser and Peach. Entering it allows Mario to replay the end of Bowser's Moon Wedding, starting from the Wedding Hall, proceeding through the Bowser boss fight and ending with the credits roll. While there is not a Multi Moon at the end, completing the entire sequence sends Mario back out of the painting with a jump. Another painting there can be unlocked in the Wedding Hall by completing the Power Moon List, which leads to a harder version of the Bowser fight.

On the Darker Side, during the final portion of the kingdom, Mario must jump into a painting depicting Bowser being captured. This painting takes Mario to the final section of Long Journey's End that contains hazardous obstacles, and also has the player control Bowser again as though they did capture him. Since this is the Darker Side, this painting is not a checkpoint. Dying in this section sends Mario back to the Warp Pipe at the start of the whole cave, meaning this is the only painting Mario can never be knocked back through. After leaving this section, Mario returns to normal. The painting is positioned on the side of a rock structure shaped like a castle. The transition at the end of the section drops Mario on the other side of this rock, where there is not a painting. This means this painting can be used only for one-way transportation and can never be jumped out of. Given the lack of distance covered by using the painting, there are means to skip this paining while completing Long Journey's End.

Luigi's Mansion series[edit]

Luigi's Mansion[edit]

See also: Portrait ghost, Mario's Painting
Mario trapped in a painting in the Secret Altar
Mario trapped in a painting

Multiple paintings appear in Luigi's Mansion. Most are simple background objects that occasionally hold treasure and can be commented on by Luigi through the Game Boy Horror; some of these appear to depict living versions of the portrait ghosts, and the ones in the Parlor speak to Luigi after he blows out six candles early on. Some, however, are more important to the plot, namely, the ones of the defeated portrait ghosts, the quality of which depends on how many pearls Luigi collects. Another is the one Mario is trapped in, which serves as Luigi's primary goal. Before the battle with King Boo, the painting is replaced with one of Bowser, which sucks the two inside it. After Luigi defeats King Boo, the Mario painting reappears, and Luigi takes it back to Professor E. Gadd's lab. Mario is then sent through the Ghost Portrificationizer in reverse to return him to normal. Unlike the static images of the portrait ghosts, Mario's picture is of him banging on the panel, trying to escape.

Luigi's Mansion: Dark Moon[edit]

Mario in a painting
Luigi seeing Mario's Painting before King Boo's Illusion fight

Mario gets trapped in a painting again in Luigi's Mansion: Dark Moon. Once again, several paintings are found throughout the game, many of which contain items and five Toads to rescue. In this game, however, obtaining the items necessitates the usage of the Dark-Light Device. Mario's Painting is alluded to throughout the game, but it is fully revealed in the Treacherous Mansion. After defeating King Boo, Luigi has to use the Dark-Light Device on Mario to get him out of the painting.

Luigi's Mansion 3[edit]

Artwork of Mario, Peach, and the Toads' frames from Luigi's Mansion 3
Mario's, Peach's, and the Toads' paintings

Paintings reappear in Luigi's Mansion 3. In this game, Mario, Princess Peach, three Toads, and Professor E. Gadd are trapped in paintings by King Boo. He also attempts to trap Luigi in a painting, though he escapes. Like in Luigi's Mansion: Dark Moon, the Dark-Light Device can be used to get the characters, as well as items such as coins, out of the paintings.

At the end of the game, King Boo ambushes Mario, Luigi, and Peach on the Rooftop of The Last Resort, attempting to trap them all in a single painting. After successfully trapping everyone except Luigi, he engages him in battle, with the painting holding the others hovering in the background. In his final phase, King Boo enlarges the painting to a colossal size, attempting to bring it down on the entire building to trap Luigi; he must defeat King Boo within four minutes to avoid being trapped. Afterwards, the painting shrinks back to its original size, allowing Luigi to free his friends and brother with the Dark-Light Device.

The Game Over screen shows Luigi trapped in his own painting, alongside his brother's and friends' paintings, with King Boo holding them up all around himself.

Mario Kart Tour[edit]

One of the portals that produce Item Boxes in the Break Item Boxes bonus challenge of DS Luigi's Mansion
A small painting in Mario Kart Tour

In Mario Kart Tour, painting-like portals appear on the Break Item Boxes bonus challenges set in DS Luigi's Mansion and RMX Ghost Valley 1, having a similar frame design to the warp paintings in Super Mario Odyssey and a rotating multicolored spiral image. They appear growing in front of drivers and stay floating in place, producing Item Boxes for the player to obtain, and they can vary drastically in size, with some being roughly the same size as a small driver and others being giant paintings capable of spawning big numbers of Item Boxes.

Super Nintendo World[edit]

Two paintings make an appearance in Super Nintendo World inside Peach's Castle. They are modern versions of the paintings of the Bob-omb Battlefield and Tiny-Huge Island from Super Mario 64 with frames resembling the warp paintings in Super Mario Odyssey, which resemble their appearances in Super Mario 64 DS. If they are looked at from the side, they reveal an image of Bowser Jr. in his Junior Clown Car with the Golden Mushroom.

Princess Peach: Showtime![edit]

After It's Showtime, Grape! is beaten in Princess Peach: Showtime!, paintings of Grape and the four Darkle bosses show up on the floor of the Sparkle Theater they were originally fought on, to facilitate rematches against them. The paintings of Darkle bosses show up above the first of two staircases that lead up to the next floor, while the paintings of Grape show up in the middle of the lower section of the basement.

During rematches against the five bosses that are started through the paintings, the five bosses offer three Sparkle Gems each if various accomplishments are achieved, making the rematches required for 100% completion.

Gallery[edit]

Textures and models[edit]

Screenshots[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ワープホール[2]
Wāpu Hōru
Warp Hole Super Mario Odyssey

Trivia[edit]

  • In Wet-Dry World's painting, the Skeeter is shown to be a dark pine green, although Skeeters are actually an aquamarine color. In Super Mario 64 DS, all of the paintings are retouched or reshot, and as such, the Skeeter picture is now accurate to its appearance within its respective game.
  • In Super Mario 64 DS, the Tall, Tall Mountain painting mistakenly has the warp to the slide as a plain white texture.

References[edit]

  1. ^ Super Mario Odyssey description for "World Warper" achievement
  2. ^ Sakai, Kazuya, and kikai, editors (2018). 『スーバーマリオ オデッセイ 公式設定資料集』. Tokyo: ambit (Japanese). ISBN 978-4-19-864696-7. Page 83.