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{{about|the sub-areas commonly found in the [[Super Mario (series)|Super Mario]] series|the sample level revolving around the mechanic in [[Super Mario Maker]]|[[Sub Areas]]|the sub-areas in the [[Donkey Kong Country (series)|Donkey Kong Country series]]|[[Bonus room]]}}
:''For the sub areas in the [[Donkey Kong Country (series)|Donkey Kong Country series]], see [[Bonus room]].
{{distinguish|Subspace|Magical Potion}}
{{distinguish|Sub Areas|Subspace|Magical Potion}}
[[File:SMB World 1-1 Bonus Area.png|150px|right|thumb|The sub-area in [[World 1-1 (Super Mario Bros.)|World 1-1]] in ''[[Super Mario Bros.]]'']]
[[File:SMB World 1-1 Bonus Area.png|150px|right|thumb|The sub-area in [[World 1-1 (Super Mario Bros.)|World 1-1]] in ''[[Super Mario Bros.]]'']]
A '''sub-area''' (alternatively '''subarea''' or '''sub area'''), also known as a '''bonus area''', '''Coin Room''',<ref>{{cite|author=Sase, Shinji, [[Howard Phillips]], and Lynn Griffes, editors|title=''[[How to win at Super Mario Bros.]]''|format=U.S. Edition|date=1987|location=Redmond|publisher=Tokuma Shoten, [[Nintendo|Nintendo of America]]|isbn=4-19-720003-XC|page=7}}</ref> and '''bonus room''', is a feature in most platformers in the [[Super Mario (franchise)|''Super Mario'' franchise]] and ''[[Princess Peach: Showtime!]]'' Sub-areas are places that are optional to access and are not required to enter in order to finish the [[level]]. They are most commonly, but not exclusively, entered through heading into [[Warp Pipe]]s or climbing [[vine]]s and usually contain [[coin]]s, occasionally power-ups, and, in later games, collectibles such as [[Star Coin]]s. Some also lead to [[Warp Zone]]s or [[Coin Heaven]]s. In the 2D games, the character usually also exits out to a different part of the main level.
A '''sub-area''' (alternatively '''subarea''' or '''sub area'''), also known as a '''bonus area''', '''Coin Room''',<ref>{{cite|author=Sase, Shinji, [[Howard Phillips]], and Lynn Griffes, editors|title=''[[How to win at Super Mario Bros.]]''|format=U.S. Edition|date=1987|location=Redmond|publisher=Tokuma Shoten, [[Nintendo|Nintendo of America]]|isbn=4-19-720003-XC|page=7}}</ref> and '''bonus room''', is a feature in most games, especially platformers, in the [[Super Mario (franchise)|''Super Mario'' franchise]]. Sub-areas are places that are optional to access and are not required to enter in order to finish the [[level]]. They are most commonly, but not exclusively, entered through heading into [[Warp Pipe]]s or climbing [[vine]]s and usually contain [[coin]]s, occasionally power-ups, and, in later games, collectibles such as [[Star Coin]]s. Some also lead to [[Warp Zone]]s or [[Coin Heaven]]s. In the 2D games, the character usually also exits out to a different part of the main level.


==History==
==History==
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Sub-areas show up in most stages in ''[[Princess Peach: Showtime!]]''. A vast majority of them offer [[Sparkle Gem]]s, though some merely offer coins.
Sub-areas show up in most stages in ''[[Princess Peach: Showtime!]]''. A vast majority of them offer [[Sparkle Gem]]s, though some merely offer coins.


They are entered by having Peach (specifically her transformations except [[Radiant Peach|Radiant]]/[[Super Radiant Peach|Super Radiant]]) pose on certain spotlight spots in the stages. This will lead to a round elevator platform lifting Peach up a bit, the audience clapping, and the elevator heading down into a curtained backroom that Peach drops down to.
They are entered by having [[Princess Peach|Peach]] (specifically her transformations except [[Radiant Peach|Radiant]]/[[Super Radiant Peach|Super Radiant]]) pose on certain spotlight spots in the stages with {{button|switch|ZL}} / {{button|switch|ZR}}. This will lead to a round elevator platform lifting Peach up a bit, the audience clapping, and the elevator heading down into a curtained backroom that Peach drops down to.


The sub-areas usually have small missions inside them for Peach to complete. The challenges can only rarely be failed, and a spotlight spot after the missions will summon an elevator that goes further down and then immediately back up to where Peach originally entered the sub-area from.
The sub-areas usually have small missions inside them for Peach to complete. The challenges can only rarely be failed, and a spotlight spot after the missions will summon an elevator that goes further down and then immediately back up to where Peach originally entered the sub-area from.
Should Peach run out of [[Heart Point#Princess Peach: Showtime!|HP]] while in a sub-area, for instance in the sub-area next to the boss fight entrance in [[Cowgirl in the Wilderness]], she will be returned to the previous overworld [[checkpoint]].


==Gallery==
==Gallery==
<gallery>
<gallery>
SMB NES World 2-1 Coin Heaven.png|''[[Super Mario Bros.]]''
SMB NES World 2-1 Coin Heaven.png|''[[Super Mario Bros.]]''
SMB3 sub-area World 1-2.png|''[[Super Mario Bros. 3]]''
SML World 1-1 sub-area.png|''[[Super Mario Land]]''
SML World 1-1 sub-area.png|''[[Super Mario Land]]''
MarioSMAS.png|''[[Super Mario All-Stars]]''
MarioSMAS.png|''[[Super Mario All-Stars]]''
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SMBW Petal Isles Flying Battleship second 10-flower coin.png|''[[Super Mario Bros. Wonder]]''
SMBW Petal Isles Flying Battleship second 10-flower coin.png|''[[Super Mario Bros. Wonder]]''
</gallery>
</gallery>
==Names in other languages==
{{foreign names
|Fre=Chambre secrète<ref>''Super Mario Galaxy 2, Le Guide Officiel. Prima Games'', page 14</ref>
|FreM=Secret room
}}


==References==
==References==
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{{SM3DL}}
{{SM3DL}}
{{SM3DW}}
{{SM3DW}}
{{PPS levels}}
{{PPS}}
[[Category:Game mechanics]]
[[Category:Secret areas]]

Latest revision as of 01:07, September 27, 2024

This article is about the sub-areas commonly found in the Super Mario series. For the sample level revolving around the mechanic in Super Mario Maker, see Sub Areas. For the sub-areas in the Donkey Kong Country series, see Bonus room.
Not to be confused with Subspace or Magical Potion.
The bonus area in World 1-1
The sub-area in World 1-1 in Super Mario Bros.

A sub-area (alternatively subarea or sub area), also known as a bonus area, Coin Room,[1] and bonus room, is a feature in most games, especially platformers, in the Super Mario franchise. Sub-areas are places that are optional to access and are not required to enter in order to finish the level. They are most commonly, but not exclusively, entered through heading into Warp Pipes or climbing vines and usually contain coins, occasionally power-ups, and, in later games, collectibles such as Star Coins. Some also lead to Warp Zones or Coin Heavens. In the 2D games, the character usually also exits out to a different part of the main level.

History[edit]

Super Mario series / Super Princess Peach[edit]

Sub-areas were introduced in Super Mario Bros., with the first one being in World 1-1. They are present throughout the game.

The sub-areas return in Super Mario Bros.: The Lost Levels with the same functionality.

Super Mario Bros. 2 contains many sub-areas, which can be accessed by entering vases. However, in this game, entering some of these vases, usually to pick up keys, is mandatory to finish levels.

Sub-areas in Super Mario Bros. 3 function the same as in Super Mario Bros. The ones in Super Mario Land, Super Princess Peach, and the Super Mario Maker series function very similarly but without the possibility of warping directly to later levels.

In Super Mario World, sub-areas differ somewhat from earlier games, as the only conventional sub-area in the game is the 1-Up Chamber. However, many pipes do lead to alternate areas of levels that are played similarly to the regular areas. There is also the bonus game for reaching 100 Goal Stars from completing levels.

Sub-areas return in the New Super Mario Bros. series, Super Mario 3D Land, Super Mario 3D World and Super Mario Bros. Wonder, functioning very similarly to the ones in Super Mario Bros., but now with the possibility of finding Star Coins or 10-flower coins within them.

Wario World[edit]

One of Greenhorn Ruins's red diamond sub-levels from Wario World.
A sub-area in Greenhorn Ruins

Sub-areas play a key role in Wario World as areas housing red diamonds, objects needed to access the boss of each level. There are two types of sub-areas; sub-areas accessed through wooden trapdoors can be accessed simply by ground-pounding to enter them and are often small, contained puzzles. Sub-areas accessed through steel trapdoors can only be accessed by Wario using the Piledriver move. These sub-areas are considerably larger than the ones accessed through wooden doors and take place in a sky like setting. Should Wario fall off the area, he will be reset at the sub-areas beginning. Sub-areas always contain a red diamond and sometimes contain a Gold Statue piece, a captured Spriteling or both alongside a red diamond. Once the red diamond is collected, it is replaced by a normal Wooden chest.

Princess Peach: Showtime![edit]

Sub-areas show up in most stages in Princess Peach: Showtime!. A vast majority of them offer Sparkle Gems, though some merely offer coins.

They are entered by having Peach (specifically her transformations except Radiant/Super Radiant) pose on certain spotlight spots in the stages with ZL Button / ZR Button. This will lead to a round elevator platform lifting Peach up a bit, the audience clapping, and the elevator heading down into a curtained backroom that Peach drops down to.

The sub-areas usually have small missions inside them for Peach to complete. The challenges can only rarely be failed, and a spotlight spot after the missions will summon an elevator that goes further down and then immediately back up to where Peach originally entered the sub-area from.

Should Peach run out of HP while in a sub-area, for instance in the sub-area next to the boss fight entrance in Cowgirl in the Wilderness, she will be returned to the previous overworld checkpoint.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
French Chambre secrète[2] Secret room

References[edit]

  1. ^ Sase, Shinji, Howard Phillips, and Lynn Griffes, editors (1987). How to win at Super Mario Bros. (U.S. Edition). Redmond: Tokuma Shoten, Nintendo of America. ISBN 4-19-720003-XC. Page 7.
  2. ^ Super Mario Galaxy 2, Le Guide Officiel. Prima Games, page 14