Howard Phillips
Howard Phillips | |
---|---|
Born | January 23, 1958[citation needed] |
Super Mario–related role(s) | Arcade game assembly, feedback on video games |
- “As I continued to play, I found that Super Mario Bros. 2 asked me again and again to take a leap of faith and that each of those leaps resulted in my immediate death. This was not a fun game to play. It was punishment. Undeserved punishment. I put down my controller astonished that Mr. Miyamoto has chosen to design such a painful game.”
- —Howard Phillips[1]
Howard Phillips is an American video game consultant and producer. He was a prominent figure of Nintendo of America from its founding up until the launch of the Super Nintendo Entertainment System, first acting as a warehouse manager, then taking on multiple roles during the leadup to the North American launch of the Nintendo Entertainment System, including game testing, retailer relations, and co-editor of Nintendo Power. As part of his duties, he playtested Family Computer titles to judge which games warranted exporting to the Western market.
Phillips would have a notable impact on the Super Mario franchise when he was assigned to test the Japanese Super Mario Bros. 2 and, in contrast to his complete approval of the original Super Mario Bros., hated it, feeling the game relied too much on counterintuitive tricks and was simply too punishing to be fun.[2] On his recommendation, Nintendo of America president Minoru Arakawa would pass on releasing the Japanese Super Mario Bros. 2, and instead commissioned the Japanese headquarters to retool the unrelated platform game Yume Kōjō: Doki Doki Panic into a Super Mario Bros. sequel to continue the momentum of the successful Super Mario franchise.[3] The reskinned Doki Doki Panic would get Phillips' immediate approval in testing and get released as Super Mario Bros. 2.
Phillips was also featured as himself in Nintendo Power's Howard and Nester comic. When the real Phillips left Nintendo in 1991, the character would likewise leave the comic, passing his trademark red bowtie to Nester.
References[edit]
- ^ Gaming Historian (July 10, 2015). The Story of Super Mario Bros. 2. YouTube. Retrieved May 22, 2020.
- ^ Jon Irwin (October 6, 2014). p. VIII. Super Mario Bros. 2 Retrieved January 15, 2020
- ^ Jon Irwin (October 6, 2014). p. 41. Super Mario Bros. 2 Retrieved January 15, 2020