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[[File:DKbarrelroll.png|thumb|150px|right|Donkey Kong, performing a '''roll attack'''.]]
[[File:DKbarrelroll.png|thumb|150px|Donkey Kong performing a Roll Attack]]
The '''Roll Attack'''<ref name="DKCTF quick guide">''Donkey Kong Country: Tropical Freeze'' quick guide, which comes packed with the game</ref>, previously known as '''Barrel Roll''', is [[Donkey Kong]]'s signature move in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] and [[Donkey Kong Land (series)|''Donkey Kong Land'' series]].
{{quote|Here's a tip from my days as a beloved hero: Try rolling off a ledge and [[jump]]ing in midair. That'll get your blood movin'!|[[Cranky Kong]]|''[[Donkey Kong Country Returns]]'' manual, pg. 14}}
The '''Barrel Roll''',<ref>{{cite|language=en-us|date=2010|title=''Donkey Kong Country Returns'' instruction booklet|page=13|publisher=Nintendo of America}}</ref><ref>{{cite|language=en|date=2013|title=''Donkey Kong Country Returns 3D'' digital instruction booklet|page=5|publisher=Nintendo of America}}</ref><ref>{{cite|date=2025|publisher=Nintendo of America|language=en-us|title=''Donkey Kong Country Returns HD'' is out now for the Nintendo Switch system!|url=https://www.nintendo.com/us/whatsnew/donkey-kong-country-returns-hd-is-out-now-for-the-nintendo-switch-system/|quote=Or slam bad guys into submission with DK’s Ground Pound and Barrel Roll.|accessdate=January 27th, 2025}}</ref> also known as the '''Roll'''<ref>''[[Donkey Kong Country Returns HD]]'' back cover</ref> or the '''Roll Attack''',<ref name="DKCTF quick guide">''Donkey Kong Country: Tropical Freeze'' quick guide, which comes packed with the game</ref> is [[Donkey Kong]]'s signature move in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] and [[Donkey Kong Land (series)|''Donkey Kong Land'' series]]. Donkey Kong curls up and performs a [[roll]], defeating enemies in the way. Other characters have counterparts to this move, like [[Diddy Kong]]'s [[Cartwheel Attack]] and [[Dixie Kong]]'s [[Helicopter Spin]].


First introduced in ''[[Donkey Kong Country]]'', Donkey Kong can perform this move by curling into a ball and ramming into any enemy. If used on a row of enemies, the attack may scatter the entire row. Also, when close to a ledge, this move can be used to cross over gaps. The move is later used in the game's pseudo-sequel ''[[Donkey Kong Land]]''.
==History==
===''Donkey Kong'' franchise===
The Barrel Roll was introduced in ''[[Donkey Kong Country]]'', where Donkey Kong can perform the move when {{button|snes|y}} is pressed while on the ground. Donkey Kong can use this move on land to attack most enemies, except for [[Krusha]]s and [[Zinger]]s. If the Barrel Roll hits an enemy, the attack lasts longer. This enables a single Barrel Roll to defeat a row of enemies, as the duration is extended for each enemy. If the player jumps during a Barrel Roll, they perform a [[Roll Jump]], which uses the increased speed from a roll to jump farther. Roll Jumps can be performed in the air, unlike a normal [[jump]]. Donkey Kong can also perform the move in ''[[Donkey Kong Land]]'' if the player presses {{button|gb|b}}.


Being absent in subsequent games, the move is instead used by [[Kiddy Kong]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. When performing this move near an edge with water, Kiddy can hop across ponds by pressing {{button|snes|Y}} on the water, and he can also reach heights that are inaccessible. One technique that can be used is to have Dixie pick up Kiddy and throw him against a wall; the [[Kong]] will roll back, and if Dixie were to get on Kiddy, the former would perpetuate the roll by continuously running on the other character. This way, they would eliminate various enemies with ease throughout their path. Only the usual roll attack can be performed in the game's pseudo-sequel ''[[Donkey Kong Land III]]''.
In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', [[Kiddy Kong]] in can use the move. It is referred to as a '''roll'''.<ref>{{cite|language=en-us|date=1996|publisher=Nintendo of America|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' instruction booklet|page=14}}</ref> When performing a roll near an edge with [[water]], Kiddy can [[Water Skip|hop across water]] by rolling off an edge and bouncing on it; it is sometimes required to reach a [[bonus room|Bonus Area]], such as in [[Tidal Trouble]] and [[Riverside Race]]. If [[Dixie Kong|Dixie]] carries Kiddy via [[team up|teaming up]], she can throw Kiddy, who automatically performs a roll. When thrown onto a wall, Kiddy bounces off and rolls back to Dixie. Dixie can jump onto Kiddy while he is rolling, like a [[Steel Keg]]. By doing so, Dixie can perpetuate the roll by running onto Kiddy. This way, they can eliminate various enemies with ease throughout their path. In ''[[Donkey Kong Land III]]'', since only one [[Kong]] appears onscreen at a time, Kiddy can perform rolls only by himself.


In ''[[Donkey Kong 64]]'', the roll attack returns as one of Donkey Kong's basic moves in the game, as he becomes a playable character again.
[[File:DK64BarrelRoll.png|thumb|right|Donkey Kong performing a Roll Attack in ''Donkey Kong 64'']]
In ''[[Donkey Kong 64]]'', the Roll Attack is one of Donkey Kong's basic moves. To use the move, the player must press {{button|n64|z}} and {{button|n64|b}} while he is moving.


The roll attack is [[Donkey Kong]]'s signature move yet again in ''[[Donkey Kong Country Returns]]'', ''[[Donkey Kong Country Returns 3D]]'', and ''[[Donkey Kong Country: Tropical Freeze]]''. It can be utilized by shaking the {{button|wii|Wiimote}} or by pressing a certain button on the control pad while moving on the ground. The attack technique involving rolling on the stronger character, which had been used in ''Donkey Kong Country 3'', has been brought back, and it was given a name: the [[Kong Roll]]. A partner, be it Diddy, Dixie, or [[Cranky Kong|Cranky]], rolls on [[Donkey Kong]], had the player continuously swing the remote or repeatedly press the button on the game pad. The water skip ability makes a comeback, but it is exclusive to ''Tropical Freeze''.
The Barrel Roll is Donkey Kong's signature move in ''[[Donkey Kong Country Returns]]'', its [[Donkey Kong Country Returns 3D|Nintendo 3DS port]], its [[Donkey Kong Country Returns HD|Nintendo Switch port]], and ''[[Donkey Kong Country: Tropical Freeze]]'' (and [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|its Nintendo Switch port]]). It can be utilized by shaking {{button|wii|Wiimote}} or {{button|wii|nunchuk}} or by pressing {{button|X}}/{{button|Y}} or {{button|3ds|l}}/{{button|3ds|r}}/{{button|wiiu|zl}}/{{button|wiiu|zr}} (depending on the game and/or control setup) while moving on the ground. While standing, the same inputs perform a [[Hand Slap|Ground Pound]]. Unlike in previous games, the Roll Attack is faster but its distance is fixed; It does not gain or retain momentum upon defeating an enemy. This makes it less suited for attacking many enemies in a row. Donkey Kong flinches when Barrel Rolling into walls. Certain walls are damaged when hit by a Barrel Roll, and then can be broken through with a second roll without interrupting the second roll. Donkey Kong cannot [[grab]] objects when he is Barrel Rolling, and if he is carrying something he drops it as he starts. [[Cling]]ing takes priority over Barrel Rolls if Donkey Kong is on a [[Climbing grass|green surface]] and the player is holding the button for grabbing. A Barrel Roll prevents Donkey Kong from sliding down or struggling to climb slopes. As water has been changed to defeat Donkey Kong on contact, he cannot bounce off the water.
 
If Diddy Kong is on Donkey Kong's back, the Barrel Roll is upgraded to the [[Kong Roll]]. Diddy runs backward on Donkey Kong, allowing a Barrel Roll to continue until the player stops it.. Its animation is similar to the team up exclusive technique from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''.
 
In ''Donkey Kong Country: Tropical Freeze'', [[Cranky Kong]] can Roll Attack. Cranky Kong and Dixie Kong are buddy characters, so they also. allow Donkey Kong to Kong Roll. Water no longer defeats the player instantly, so the Roll Attack can skip on the water again. In its [[Nintendo Switch]] port, [[Funky Kong]] can Roll Attack, and can do so indefinitely like a Kong Roll.
 
===''Mario & Sonic at the London 2012 Olympic Games''===
Donkey Kong does a rolling move similar to the Roll Attack from the ''Donkey Kong Country'' series whenever he uses his Special Dash in [[Athletics]] [[event]]s of ''[[Mario & Sonic at the London 2012 Olympic Games]]''.
 
===''Super Smash Bros.'' series===
The Roll Attack is used as Donkey Kong's {{iw|smashwiki|dash attack}} in ''[[Super Smash Bros. for Nintendo 3DS]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]''.


==Gallery==
==Gallery==
<gallery>
<gallery>
DK64BarrelRoll.png|''Donkey Kong 64''
File:Kiddy rolling DKC3 artwork.jpg|''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' artwork of Kiddy rolling
File:Kiddy roll 2.png|''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' artwork of Kiddy rolling
</gallery>
</gallery>
==Names in other languages==
{{foreign names
|Ita=Attacco "a barile rotolante" <small>(''Donkey Kong Country'')</small><ref>{{cite|title=''[[Donkey Kong Country]]'' Italian manual|page=13}}</ref>
|Ita2=Capriola<ref>{{cite|title=''[[Donkey Kong Land]]'' Italian manual|page=6}}</ref><ref>{{cite|date=2000|publisher=Nintendo of Europe|language=it|title=''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]'' European manual|page=108}}</ref><ref>{{cite|language=it|date=2003|publisher=Nintendo of Europe|title=''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' European manual|page=104}}</ref><ref>{{cite|language=it|date=2010|publisher=Nintendo|title=''[[Donkey Kong Country Returns]]'' Italian manual|page=18}}</ref><ref>{{cite|title=''[[Donkey Kong Country Returns 3D]]'' Italian e-manual|page=5}}</ref>
|Ita3=Ruota <small>(''Donkey Kong Country 3: Dixie Kong's Double Trouble!'')</small><ref>{{cite|title=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' Spanish-Italian manual|page=42}}</ref>
|Ita4=Fare capriole <small>(''Donkey Kong Land III'')</small><ref>{{cite|title=''[[Donkey Kong Land III]]'' Spanish-Italian manual|page=40}}</ref>
|Ita5=Rotolamento <small>(''Donkey Kong Country 3'')</small><ref>{{cite|language=it|date=2005|publisher=Nintendo of Europe|title=''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'' European manual|page=110}}</ref>
|Ita6=Attacco rotante <small>(''Donkey Kong Country: Tropical Freeze'')</small><ref>{{cite|title=''[[Donkey Kong Country: Tropical Freeze]]'' Italian e-manual|page=12}}</ref>
|ItaM="Rolling barrel" attack
|Ita2M=Somersault
|Ita3M=Roll
|Ita4M=Doing somersaults
|Ita5M=Rolling
|Ita6M=Rolling attack
}}


==References==
==References==
<references/>
<references/>


[[Category:Donkey Kong Special Moves]]
{{DKC}}
[[Category:Donkey Kong 64]]
{{DKL}}
{{DKC3}}
{{DKL3}}
{{DK64}}
{{DKCR}}
{{DKCTF}}
[[Category:Donkey Kong moves]]
[[Category:Donkey Kong Country]]
[[Category:Donkey Kong Country]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
[[Category:Donkey Kong 64 moves]]
[[Category:Donkey Kong Country Returns]]
[[Category:Donkey Kong Country Returns]]
[[Category:Donkey Kong Country: Tropical Freeze]]
[[Category:Donkey Kong Country: Tropical Freeze]]

Latest revision as of 12:57, February 2, 2025

Artwork of Donkey Kong from Donkey Kong Country
Donkey Kong performing a Roll Attack
“Here's a tip from my days as a beloved hero: Try rolling off a ledge and jumping in midair. That'll get your blood movin'!”
Cranky Kong, Donkey Kong Country Returns manual, pg. 14

The Barrel Roll,[1][2][3] also known as the Roll[4] or the Roll Attack,[5] is Donkey Kong's signature move in the Donkey Kong Country series and Donkey Kong Land series. Donkey Kong curls up and performs a roll, defeating enemies in the way. Other characters have counterparts to this move, like Diddy Kong's Cartwheel Attack and Dixie Kong's Helicopter Spin.

History[edit]

Donkey Kong franchise[edit]

The Barrel Roll was introduced in Donkey Kong Country, where Donkey Kong can perform the move when Y Button is pressed while on the ground. Donkey Kong can use this move on land to attack most enemies, except for Krushas and Zingers. If the Barrel Roll hits an enemy, the attack lasts longer. This enables a single Barrel Roll to defeat a row of enemies, as the duration is extended for each enemy. If the player jumps during a Barrel Roll, they perform a Roll Jump, which uses the increased speed from a roll to jump farther. Roll Jumps can be performed in the air, unlike a normal jump. Donkey Kong can also perform the move in Donkey Kong Land if the player presses B Button.

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, Kiddy Kong in can use the move. It is referred to as a roll.[6] When performing a roll near an edge with water, Kiddy can hop across water by rolling off an edge and bouncing on it; it is sometimes required to reach a Bonus Area, such as in Tidal Trouble and Riverside Race. If Dixie carries Kiddy via teaming up, she can throw Kiddy, who automatically performs a roll. When thrown onto a wall, Kiddy bounces off and rolls back to Dixie. Dixie can jump onto Kiddy while he is rolling, like a Steel Keg. By doing so, Dixie can perpetuate the roll by running onto Kiddy. This way, they can eliminate various enemies with ease throughout their path. In Donkey Kong Land III, since only one Kong appears onscreen at a time, Kiddy can perform rolls only by himself.

Donkey Kong performing a Barrel Roll in Donkey Kong 64.
Donkey Kong performing a Roll Attack in Donkey Kong 64

In Donkey Kong 64, the Roll Attack is one of Donkey Kong's basic moves. To use the move, the player must press Z Button and B Button while he is moving.

The Barrel Roll is Donkey Kong's signature move in Donkey Kong Country Returns, its Nintendo 3DS port, its Nintendo Switch port, and Donkey Kong Country: Tropical Freeze (and its Nintendo Switch port). It can be utilized by shaking Wii Remote or Nunchuk or by pressing X Button/Y Button or L Button/R Button/ZL Button/ZR Button (depending on the game and/or control setup) while moving on the ground. While standing, the same inputs perform a Ground Pound. Unlike in previous games, the Roll Attack is faster but its distance is fixed; It does not gain or retain momentum upon defeating an enemy. This makes it less suited for attacking many enemies in a row. Donkey Kong flinches when Barrel Rolling into walls. Certain walls are damaged when hit by a Barrel Roll, and then can be broken through with a second roll without interrupting the second roll. Donkey Kong cannot grab objects when he is Barrel Rolling, and if he is carrying something he drops it as he starts. Clinging takes priority over Barrel Rolls if Donkey Kong is on a green surface and the player is holding the button for grabbing. A Barrel Roll prevents Donkey Kong from sliding down or struggling to climb slopes. As water has been changed to defeat Donkey Kong on contact, he cannot bounce off the water.

If Diddy Kong is on Donkey Kong's back, the Barrel Roll is upgraded to the Kong Roll. Diddy runs backward on Donkey Kong, allowing a Barrel Roll to continue until the player stops it.. Its animation is similar to the team up exclusive technique from Donkey Kong Country 3: Dixie Kong's Double Trouble!.

In Donkey Kong Country: Tropical Freeze, Cranky Kong can Roll Attack. Cranky Kong and Dixie Kong are buddy characters, so they also. allow Donkey Kong to Kong Roll. Water no longer defeats the player instantly, so the Roll Attack can skip on the water again. In its Nintendo Switch port, Funky Kong can Roll Attack, and can do so indefinitely like a Kong Roll.

Mario & Sonic at the London 2012 Olympic Games[edit]

Donkey Kong does a rolling move similar to the Roll Attack from the Donkey Kong Country series whenever he uses his Special Dash in Athletics events of Mario & Sonic at the London 2012 Olympic Games.

Super Smash Bros. series[edit]

The Roll Attack is used as Donkey Kong's dash attack in Super Smash Bros. for Nintendo 3DS, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Italian Attacco "a barile rotolante" (Donkey Kong Country)[7] "Rolling barrel" attack
Capriola[8][9][10][11][12] Somersault
Ruota (Donkey Kong Country 3: Dixie Kong's Double Trouble!)[13] Roll
Fare capriole (Donkey Kong Land III)[14] Doing somersaults
Rotolamento (Donkey Kong Country 3)[15] Rolling
Attacco rotante (Donkey Kong Country: Tropical Freeze)[16] Rolling attack

References[edit]

  1. ^ 2010. Donkey Kong Country Returns instruction booklet. Nintendo of America (American English). Page 13.
  2. ^ 2013. Donkey Kong Country Returns 3D digital instruction booklet. Nintendo of America (English). Page 5.
  3. ^ "Or slam bad guys into submission with DK’s Ground Pound and Barrel Roll." – 2025. Donkey Kong Country Returns HD is out now for the Nintendo Switch system!. Nintendo of America (American English). Retrieved January 27th, 2025.
  4. ^ Donkey Kong Country Returns HD back cover
  5. ^ Donkey Kong Country: Tropical Freeze quick guide, which comes packed with the game
  6. ^ 1996. Donkey Kong Country 3: Dixie Kong's Double Trouble! instruction booklet. Nintendo of America (American English). Page 14.
  7. ^ Donkey Kong Country Italian manual. Page 13.
  8. ^ Donkey Kong Land Italian manual. Page 6.
  9. ^ 2000. Donkey Kong Country European manual. Nintendo of Europe (Italian). Page 108.
  10. ^ 2003. Donkey Kong Country European manual. Nintendo of Europe (Italian). Page 104.
  11. ^ 2010. Donkey Kong Country Returns Italian manual. Nintendo (Italian). Page 18.
  12. ^ Donkey Kong Country Returns 3D Italian e-manual. Page 5.
  13. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! Spanish-Italian manual. Page 42.
  14. ^ Donkey Kong Land III Spanish-Italian manual. Page 40.
  15. ^ 2005. Donkey Kong Country 3 European manual. Nintendo of Europe (Italian). Page 110.
  16. ^ Donkey Kong Country: Tropical Freeze Italian e-manual. Page 12.