Trouble Center: Difference between revisions
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{{footnote|note|1|While Mousimilian does not award the player with any items or coins, he tells them the tip he was trying to remember: Buying a sleepy sheep in Rogueport and selling it in [[Petalburg]] for a 2-coin profit.}} | {{footnote|note|1|While Mousimilian does not award the player with any items or coins, he tells them the tip he was trying to remember: Buying a sleepy sheep in Rogueport and selling it in [[Petalburg]] for a 2-coin profit.}} | ||
==Trivia== | |||
*In the Japanese version, if [[Important Thing!|Frankie's trouble]] is cancelled before Mario collects the wedding ring, the ring will not despawn. If another trouble is taken and then the ring is collected, the ring will set a flag that is used by other troubles. This allows some troubles to be progressed simply by collecting the ring. | |||
==Names in other languages== | ==Names in other languages== |
Revision as of 14:19, March 17, 2023
The Trouble Center is a building in the east side of Rogueport in Paper Mario: The Thousand-Year Door. Inside the building is a bulletin board where various characters will post particular troubles that they need someone's assistance with, such as bringing someone a requested item or making a delivery. Once Mario successfully completes a trouble, he will receive a reward. These rewards are determined by the person who posted the trouble, and range from different amounts of coins to specific items.
The Trouble Center will become accessible after going to Petal Meadows for the first time.
Troubles are sidequests, much like the favors that Koopa Koot recruited Mario for in Paper Mario. However, rather than completing the troubles in order, Mario can pick and choose the troubles he wishes to do from a list. Every time Mario completes another chapter, more troubles will be added to the list.
Troubles are completely optional, as Mario can finish the game without setting foot in the Trouble Center, although he will miss out on several rewards if he does not. Completion of all troubles yields no special reward, so it is possible for the player to pick and choose which troubles they would like to complete, while omitting the more tedious or undesirable ones.
When Mario takes on a trouble, there is no time limit for when it must be finished. However, Mario can only take on one trouble at a time, and canceling a trouble he signed up for will cost him 30 coins.
The back wall of the Trouble Center is blank, but Flurrie can blow away the wall to reveal the door to Goose's room, the member of the Robbo Thieves who is secretly running the whole operation.
Troubles
1 - While Mousimilian does not award the player with any items or coins, he tells them the tip he was trying to remember: Buying a sleepy sheep in Rogueport and selling it in Petalburg for a 2-coin profit.
Trivia
- In the Japanese version, if Frankie's trouble is cancelled before Mario collects the wedding ring, the ring will not despawn. If another trouble is taken and then the ring is collected, the ring will set a flag that is used by other troubles. This allows some troubles to be progressed simply by collecting the ring.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | おなやみセンター[?] Onayami Sentā |
"Your Worries" Center | |
German | Job-Agentur[?] | Job Agency | |
Italian | Centro Reclami[?] | Complaints Center | |
Spanish | Centro de Servicios Personalizados[?] | Personalized Services Center |