Trouble Center: Difference between revisions
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[[File:Trouble Center.png|thumb|270px|Inside the Trouble Center in East [[Rogueport]]]] | [[File:Trouble Center.png|thumb|270px|Inside the Trouble Center in East [[Rogueport]]]] | ||
The '''Trouble Center''' ( | The '''Trouble Center''' (parsed '''Trouble Centre''' to match the Commonwealth spelling in the British English version) is a building found during the events of ''[[Paper Mario: The Thousand-Year Door]]'', located in East [[Rogueport]]. Inside the building is a bulletin board where various characters will post particular troubles that they need someone's assistance with, such as bringing someone a requested item or making a delivery. Once [[Mario]] successfully completes a trouble, he will receive a reward. These rewards are determined by the person who posted the trouble, and range from different amounts of coins to specific items. | ||
The Trouble Center will become accessible after seeing [[Petal Meadows]] for the first time. | The Trouble Center will become accessible after seeing [[Petal Meadows]] for the first time. | ||
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Troubles are sidequests, much like the [[Koopa Koot's favors|favors]] that [[Koopa Koot]] recruited Mario for in ''[[Paper Mario]]''. However, rather than completing the troubles in order, Mario can pick and choose the troubles he wishes to do from a list. Every time Mario completes another chapter, more troubles will be added to the list. | Troubles are sidequests, much like the [[Koopa Koot's favors|favors]] that [[Koopa Koot]] recruited Mario for in ''[[Paper Mario]]''. However, rather than completing the troubles in order, Mario can pick and choose the troubles he wishes to do from a list. Every time Mario completes another chapter, more troubles will be added to the list. | ||
Troubles are completely optional, as Mario can finish the game without setting foot in the Trouble Center, although he will miss out on several | Troubles are completely optional, as Mario can finish the game without setting foot in the Trouble Center, although he will miss out on several rewards if he does not. Completion of all troubles yields no special reward, so it is possible for the player to pick and choose which troubles they would like to complete, while omitting the more tedious or undesirable ones. | ||
When Mario takes on a trouble, there is no time limit for when it must be finished. However, Mario can only take on one trouble at a time, and canceling a trouble he signed up for will cost him 30 [[ | When Mario takes on a trouble, there is no time limit for when it must be finished. However, Mario can only take on one trouble at a time, and canceling a trouble he signed up for will cost him 30 [[coin]]s. | ||
The back wall of the Trouble Center is blank, but [[Flurrie]] can blow away the wall to reveal the door to [[Goose (Paper Mario: The Thousand-Year Door)|Goose]]'s room, the [[Robbo Gang]] member who is secretly running the whole operation. | The back wall of the Trouble Center is blank, but [[Flurrie]] can blow away the wall to reveal the door to [[Goose (Paper Mario: The Thousand-Year Door)|Goose]]'s room, the [[Robbo Gang]] member who is secretly running the whole operation. | ||
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|JapR=Onayami Sentā | |JapR=Onayami Sentā | ||
|JapM="Your Worries" Center | |JapM="Your Worries" Center | ||
|SpaE=Centro de Servicios Personalizados | |SpaE=Centro de Servicios Personalizados | ||
|SpaEM=Personalized Services Center | |SpaEM=Personalized Services Center | ||
}} | }} | ||
Revision as of 23:18, June 23, 2020

The Trouble Center (parsed Trouble Centre to match the Commonwealth spelling in the British English version) is a building found during the events of Paper Mario: The Thousand-Year Door, located in East Rogueport. Inside the building is a bulletin board where various characters will post particular troubles that they need someone's assistance with, such as bringing someone a requested item or making a delivery. Once Mario successfully completes a trouble, he will receive a reward. These rewards are determined by the person who posted the trouble, and range from different amounts of coins to specific items.
The Trouble Center will become accessible after seeing Petal Meadows for the first time.
Troubles are sidequests, much like the favors that Koopa Koot recruited Mario for in Paper Mario. However, rather than completing the troubles in order, Mario can pick and choose the troubles he wishes to do from a list. Every time Mario completes another chapter, more troubles will be added to the list.
Troubles are completely optional, as Mario can finish the game without setting foot in the Trouble Center, although he will miss out on several rewards if he does not. Completion of all troubles yields no special reward, so it is possible for the player to pick and choose which troubles they would like to complete, while omitting the more tedious or undesirable ones.
When Mario takes on a trouble, there is no time limit for when it must be finished. However, Mario can only take on one trouble at a time, and canceling a trouble he signed up for will cost him 30 coins.
The back wall of the Trouble Center is blank, but Flurrie can blow away the wall to reveal the door to Goose's room, the Robbo Gang member who is secretly running the whole operation.
Troubles
1 - While Mousimilian does not award the player with any items or coins, he tells them the tip he was trying to remember: Buying a sleepy sheep in Rogueport and selling it in Petalburg for a 2-coin profit.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Spanish (NOE) | Centro de Servicios Personalizados[?] | Personalized Services Center |