Stingby

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Stingby
Stingby in Super Mario Maker 2
Artwork from Super Mario Maker 2
First appearance Super Mario 3D Land (2011)
Latest appearance Super Mario Party Jamboree (2024)
Variants

Stingbies are somewhat recurring bee enemies introduced in Super Mario 3D Land. In the mainline games, Stingbies idly hover above the ground until a player character enters their proximity, at which point they target them with the damaging stinger on their face. They fly slowly, but are persistent.

The enemies are roughly the same size as Goombas and consist of one striped body segment covered in hair. They have a single pair of black cartoonish legs. The stinger on their face incidentally makes them reminiscent of bee flies, which have a long proboscis. Their English name is a portmanteau of "sting" and "bee," and is pronounced "sting-bee."[1]

History[edit]

Super Mario series[edit]

Super Mario 3D Land[edit]

Stingby.png

Stingbies make their debut in Super Mario 3D Land, and are first encountered in World 2-4. They are common in levels taking place in the sky or over large pits. Stingbies fly at a certain height and cannot move up or down; rather, they patrol the area to find Mario or Luigi. When a Stingby spots Mario or Luigi, they angrily start to slowly chase after them. These enemies can be easily defeated by any form of attack.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

Stingbies in Switchboard Falls
Stingbies in Super Mario 3D World

Stingbies are enemies in Super Mario 3D World and its port. They behave the same as they do in Super Mario 3D Land. Stingbies first appear in World 1 in the level Switch Scramble Circus and later appear in Conkdor Canyon from World 2, Switchboard Falls in World 3, Piranha Creeper Creek in World 4, Deep Jungle Drift in World 6, and Rolling Ride Run and Honeycomb Starway in World Star. Cat variants appear in Lake Lapcat.

Super Mario Odyssey[edit]

While Stingbies themselves do not appear in Super Mario Odyssey, mosquito-like variants known as Urban Stingbies do. They can be found in the Metro Kingdom during the night. When an Urban Stingby sees Mario, it charges at him, disappearing if it hits a wall.

Super Mario Maker 2[edit]

Stingbies are enemies in Super Mario Maker 2. They can placed in stages in the Super Mario 3D World style only. Mega Stingbies are generated by giving a Stingby a Super Mushroom. Stingbies chase players who are nearby, but can only move horizontally.

Mario Kart 7[edit]

Stingbies near Metal Mario
Two Stingbies in Mario Kart 7

Stingbies make another appearance in Mario Kart 7. They serve as enemies in the battle course, Honeybee Hive. They have a darker color than those in Super Mario 3D Land. They travel in lines through the stage and spin out any fast-moving karts they touch.

Captain Toad: Treasure Tracker[edit]

Stingbies return with the inclusion of Conkdor Canyon from Super Mario 3D World as a bonus stage in the Wii U version of Captain Toad: Treasure Tracker. Here, they behave just as they did in their previous Super Mario 3D platform game appearances, chasing the protagonist when they spot him. Captain Toad is able to defeat Stingbies with an airborne stomp or a well-timed spin. These enemies do not return in the Nintendo Switch and Nintendo 3DS versions since the level is not included in them.

Minecraft[edit]

In the Super Mario Mash-up of Minecraft, Bees are replaced by Stingbies.

Dr. Mario World[edit]

“Stingby's skill grants an 8% chance of 8 more seconds in timed stages. That's a ton of vitamin bee!”
Blue, official Dr. Mario World social media accounts[2][3]

Stingbies appear in Dr. Mario World as obtainable assistants and are a clear reward bonus for completing the first area of World 14 and World 27. They also appear in the background of World 12 when an area has been cleared. In stage mode, their effect can only be used in timed stages, as it grants a chance that the timer is increased by 8 seconds, where the chance of activation is 30% at the first level and 80% at the maximum level (8% and 40% respectively prior to version 2.3.0). In versus mode, their effect is to grant a chance to automatically send two rows of viruses to the opponent's field when the stage shrinks to eight rows from the grey Empty Blocks, where it is a 10% chance at the first level and 30% chance at the maximum level.

Paper Mario: The Origami King[edit]

Stingbies make their Paper Mario debut in Paper Mario: The Origami King, where origami variants of them serve as enemies in Spring of Jungle Mist. Unlike their previous appearances, they can now move up and down, without being held back by a certain height.

Super Mario Party Jamboree[edit]

A Mega Stingby appears in Super Mario Party Jamboree as a fightable mini-boss in the Mega Wiggler's Tree Party board. Its boss minigame is quite similar to that of Mega Goomba's Ladder Leap from Mario Party 10 as the players must jump up the platforms to stomp on its head, scoring a point in the process.[4] Regular Stingbies can also appear in the minigame Camera-Ready, where they can be photographed chasing other non-playable characters.

Profiles and statistics[edit]

Super Mario 3D Land[edit]

  • Website description:
    • English (British):
      These enemies have a sharp stinger, and will try to prick Mario with it!

Dr. Mario World[edit]

  • Stage mode: Grants 30%/40%/50%/60%/80% chance of extra seconds (8) in timed stages.
  • Stage mode (prior to version 2.3.0): Grants 8%/12%/20%/30%/40% chance of extra seconds (8) in timed stages.
  • Versus mode: If only eight rows remain, grants 10%/15%/20%/25%/30% chance to send rows (2) of viruses to your opponent.

Paper Mario: The Origami King[edit]

Paper Mario: The Origami King enemy
Stingby
An origami Stingby from Paper Mario: The Origami King. HP 36 Moves Location(s)
Type Flying Sting (?), Bumble Bump (?), Group Bumble Bump (?) Spring of Jungle Mist
Role Common
Item drops Mushroom
They hide in tall grass, only to fly out all abuzz like it's some kind of sting operation.

Gallery[edit]

For this subject's image gallery, see Gallery:Stingby.

Additional names[edit]

Internal names[edit]

Game File Name Meaning

Super Mario 3D Land romfs/ObjectData/Bug.szs Bug -

Names in other languages[edit]

Language Name Meaning Notes
Japanese ハッチン[5]
Hatchin
A contraction of「蜂」(hachi, "bee") and possibly「~ちん」(-chin, a suffix used for forming nicknames)
Chinese 叮叮蜂[?]
Dīngdīng Fēng
Sting bee
Dutch Stingby[?] -
French Butitine[?] Partial repetition of butiner ("to gather nectar and pollen")
German Summser[?] From Summer ("buzzer")
Italian Apiciccia[?] From api ("bees") and ciccione ("fatty" in an informal way)
Korean 딱끔[6]
Ttak'kkeum
From "따끔하다" (tta'kkeumhada, "to sting"). Possibly rhymed with the Japanese name, which also has an additional consonant next to the first one
Portuguese (NOA) Zangão[?] Lit. "drone bee"; also from zangado ("angry")
Portuguese (NOE) Zumbida[?] From zumbido ("buzz")
Russian Жужжало[?]
Zhuzhzhalo
From жужжать (zhuzhzhat', "to buzz") and жало (zhalo, "stinger")
Spanish Abejorro[?] Bumblebee, similar to abeja ("bee")

References[edit]

  1. ^ When choosing the correct answer on the second question of a Super Mario 3D World-themed skill quiz on Play Nintendo, a message is displayed saying "Yep. Sting + Bee = Stingby."
  2. ^ Drmarioworld_EN (April 2, 2020). Post. Twitter (English). Retrieved January 21, 2022. (Archived April 2, 2020, 08:50:06 UTC via Wayback Machine.)
  3. ^ DrMarioWorld (April 2, 2020). Post. Facebook (English). Retrieved January 21, 2022.
  4. ^ https://youtu.be/Din4nyglnjU?si=-YYIvBk5rdJd3gxh
  5. ^ Sakai, Kazuya (Ambit) et al. (October 19, 2015). Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook. Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 181 and 227.
  6. ^ 슈퍼 마리오 3D랜드. nintendo.co.kr (Korean). Archived August 5, 2019, 11:10:26 UTC from the original via Wayback Machine. Retrieved July 3, 2024.