Super Mario RPG: Legend of the Seven Stars

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Super Mario RPG: Legend of the Seven Stars
Super Mario RPG: Legend of the Seven Stars boxart
For alternate box art, see the game's gallery.
Developer Square
Publisher Nintendo
Platform(s) Super Famicom
Super Nintendo Entertainment System
Virtual Console (Wii, Wii U)
Super NES Classic Edition
Nintendo Classic Mini: Super Famicom
Release date SNES:
Template:Release Virtual Console (Wii):
Template:Release Virtual Console (Wii U):
Template:Release Super NES Classic Edition:
Template:Release[?]
Language(s) English (United States)
Japanese
Genre RPG
Rating(s)
ESRB:K-A - Kids to Adults
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
Mode(s) Single player
Input
Super NES:
Wii:
Wii U:
Super NES Classic Edition:

Super Mario RPG: Legend of the Seven Stars (or simply Super Mario RPG)[1] is a role-playing video game designed by Square (currently Square Enix) and released for the Super Nintendo Entertainment System in 1996. It is the first Super Mario role-playing game, with an action-command battle system. In this game, Mario, with the help of Mallow, Geno, Bowser, and Princess Toadstool, needs to stop the Smithy Gang, while collecting seven Star Pieces so that peace may return and wishes may be granted once more.

Super Mario RPG: Legend of the Seven Stars's success was limited due to the release of the Nintendo 64 and Super Mario 64 later in the same year. It was one of the last games in Square's original deal with Nintendo, and the final Super Mario game on the Super Nintendo Entertainment System. The game was re-released on the Wii's Virtual Console in Japan on June 24, 2008,[2] in Europe and Australia on August 22, 2008, and in North America on September 1, 2008. The game was also re-released for the Wii U's Virtual Console in Japan in August 2015, in Europe and Australia in December 2015, and in North America in June 2016. In Europe, the game was treated as an import game, meaning that only the 60Hz mode is supported and with no more translations than the original. The game was priced at 800 Wii Points in North America and Japan and 900 points in other regions. Super Mario RPG: Legend of the Seven Stars is also one of the 21 titles included on the Super NES Classic Edition.

A full remake of the game, simply titled Super Mario RPG, was developed by ArtePiazza and released for the Nintendo Switch on November 17, 2023.[3]

Story

Prologue

Princess Toadstool in the introductory cutscene

The game begins with a cutscene: Princess Toadstool sits peacefully on a hill outside Mario's Pad, when she is suddenly kidnapped by King Bowser using the Koopa Clown Car. Mario hears her cry for help and exits his house, knowing Toadstool is in peril. He follows Toadstool and Bowser and ends up at Bowser's Keep. After going through the castle, Mario finally catches up with Bowser and proceeds to battle him on the chandeliers. Upon besting him, he is about to rescue the princess when the castle begins to shake. A giant sword named Exor falls from the sky and crashes into Bowser's Keep, destroying the Star Road on the way, whose pieces scatter all throughout the world. The crash sends Mario, Toadstool, and Bowser flying in separate directions, and they all land in different parts of the world.

Vista Hill from Super Mario RPG: Legend of the Seven Stars.
Mario views an inaccessible Bowser's Keep from Vista Hill.

Mario lands back at his house where Toad has been searching for Toadstool. When Toad discovers that the princess is not there, he asks Mario to go back to Bowser's Keep to bring her back. Mario has no idea where she or Bowser are, but goes to check the castle just in case. But when he arrives, he is shocked by the sight of Exor, who tells Mario that the keep is now property of the Smithy Gang, taken over to help with its quest to rule the world. Exor destroys the bridge entryway Mario is standing in, though he narrowly manages to escape in time. The castle is thus rendered unreachable.

Mushroom Kingdom

Mario returns to his home, where he explains the situation to Toad, who suggests going to Mushroom Kingdom to inform the Chancellor. After crossing Mushroom Way, they arrive to their destination, and enter Mushroom Castle. There, Mario informs the Chancellor, who entrusts him the task of saving Toadstool. As the plumber exits the castle, Mario meets Mallow, supposedly a frog from Tadpole Pond, who was running an errand for his grandfather before the thief Croco stole his frog coin. Mario decides to assist Mallow, and so they both chase Croco to Bandit's Way and recover the coin. When they return, Mushroom Kingdom is dark and overrun by monsters making mischief.

Mario and Mallow enter Mushroom Castle and encounter their leader, Mack, a sword-like member of the Smithy Gang, in the throne room. Mario battles him and wins. After his defeat, a Star Piece remains. Mario takes it, not quite knowing what it is. Those remaining of Mack's minions flee, intending to warn Mack's boss about Mario. With Mushroom Kingdom saved, Mallow has the idea to go to his home, Tadpole Pond, to ask his grandfather for advice regarding the strange series of events that have happened recently. Therefore, the duo departs for there.

Pond to Pipes

On their way, they travel through the Kero Sewers and fight Belome, a big, dog-like enemy. After he is beaten, the sewers are filled with water, and Mario is flushed down Midas Waterfall and along the Midas River, which takes him to Tadpole Pond. Once there, Mallow's grandfather Frogfucius explains to them what happened until then, and also reveals that he is not truly related to Mallow. He tells Mallow to travel with Mario and find his true home. Lastly, he instructs the duo to continue their adventure by visiting Rose Town, where people need their help.

Bowser's Koopa Troop in Rose Way, featuring Jagger's warriors, Magikoopa's sorcerers, and Goomba's groundlings.
Bowser's remaining minions in Rose Way

Mario and Mallow then travel to Rose Town via Rose Way. During their journey, they nearly run into Bowser. They spy on him, discovering that he and some of his underlings are trying to get their castle back from the Smithy Gang. After they leave, and Mario and Mallow arrive in Rose Town. The place is under attack: paralyzing arrows rain from the sky. The two seek shelter in the local inn. There, Mario plays with the innkeeper's son, Gaz, and his Mario, Bowser, and Toadstool dolls. As the game continues, Gaz brings out his favorite doll, Geno. However, Mario is knocked out by a stray punch from the toy. While everyone is in bed, a star possesses the Geno doll and walks into the origin of the falling arrows, the Forest Maze.

The next day, the duo overhears Gaz claiming that he saw Geno walk into the forest, and so they venture there. Soon after they arrive, they glimpse Geno, and they follow him into the depths of the Forest Maze. There, they peek on Bowyer, a bow-like member of the Smithy Gang responsible for firing the paralyzing arrows, and Geno, who tries to get back the Star Piece that Bowyer holds. As he is unable to persuade Bowyer, Geno fights him, and Mario and Mallow soon join him. Together, they beat Bowyer and obtain the second Star Piece. Geno introduces himself and reveals his objective to Mario and Mallow: recovering the seven Star Pieces, parts of the Star Road that has been destroyed by Exor. Without the Star Road, wishes cannot be granted. The trio resolve to join forces to thwart Smithy, the leader of the Smithy Gang, and repair the Star Road. However, one of Bowyer's surviving flunkies overhears Geno's explanation, and heads off to inform Smithy.

Mole Mountains

Bowser's remaining minions in Moleville

The next stop for Mario's party in their search for the Star Pieces is Moleville. Here, Mario spots Bowser and his troops once more. The number of Bowser's minions has decreased since his time on Rose Way, but Bowser still resolves to get his castle back.

The inhabitants of Moleville are upset because two children, Dyna & Mite, have become trapped in the Coal Mines due to a fallen star. Upon hearing this, Mario ventures inside, and on his way through the vast caves, he is rendered unconscious by a faulty trampoline, an opportunity that Croco seizes to steal Mario's coins. Mario pursues him and his Crook accomplices, and faces off against him. After he is dispatched, Mario and his friends regain what they lost, and obtain a bomb from him that they use to open their way through the mines.

Going deeper, Mario meets Punchinello, who wants to best Mario in order to become famous. Before being beaten, he summons a giant Bob-omb, which explodes but fortunately only covers Mario and his friends with soot. They claim the third Star Piece, which was close at hand. Mario also finds Dyna & Mite, and after they all exit the mines through the minecar railway, the children are safely returned to their parents. As soon as Mario and company leave Dyna & Mite's house, they stumble across Booster's Snifits, who mention that their boss is busy entertaining a "princess from the sky". And so, the party leaves Moleville, both in search of more Star Pieces and because of this new piece of information.

Mario at the base of Booster Tower

When Mario, Toadstool, and Bowser got launched from Bowser's Keep, Princess Toadstool landed at Booster Tower, home of the maniacal Booster, who wants to marry her and is holding her captive. Distressed due to this development, she cries out for Mario to help her.

After a short trip past Booster Pass, Mario's party arrives at Booster Tower. They see Bowser, alone, lamenting the loss of his keep and the "good old days". Once he becomes aware of Mario, he tries to act tough. At the top of the tower, Toadstool notices Mario as well, and calls out to him. Bowser leaves, feigning indifference, but returns after Mario is unable to open the tower's front door. He decides to help out Mario out of his own free will and breaks the door open. He then joins Mario and his friends by making them honorary members of the Koopa Troop.

After reaching the tower's top floor, Mario enters Booster's room, which is right before the balcony where Toadstool is held captive. Just then, Booster enters and Mario is forced to hide behind some curtains. Booster and his Snifits look around for the former's Mario doll, and eventually head out to the balcony, with Mario and his friends in hot pursuit. However, they have already made off with Toadstool, and two helpers of Booster, Knife Guy and Grate Guy, battle Mario, but are bested in the end.

Mario races after Booster, who runs up Booster Hill with Toadstool. He attempts to marry her in the town of Marrymore, but Mario disrupts the wedding. Just before he and Toadstool can exit the chapel to head back to Mushroom Kingdom, the creators of the wedding cake, Chef Torte and his Apprentice, angry because of their wasted efforts, fight Mario. During the battle, their cake comes to life and attacks, but is ultimately eaten by Booster. Mario and Toadstool go back to Mushroom Castle, where they are welcomed. She, though, wants to aid Mario in his adventure, and so with the help of her chambermaid, Toadstool is able to sneak out of the castle and arrange for her to remain unnoticed, and officially joins Mario's party. Mallow suggests asking Frogfucius if he knows anything about any missing Star Pieces.

Seaside

Mario next to Yaridovich disguised as the Mushroom people of Seaside Town
Mario near the supposed residents of Seaside Town

Once at Tadpole Pond, Frogfucius tells Mario that he has heard of a Star Piece falling onto Star Hill. Mario finds the fourth Star Piece soon after arriving, away from any member of the Smithy Gang.

Mario's next stop is Seaside Town. There, he hears from the village "elder" that a star fell into the neighboring sea. He asks Mario to get it for him. Mario, knowing that it is a Star Piece, heads there. He goes through the grottoes by the sea and finally sets foot onto shore. Underwater, he enters a sunken ship on the seabed.

Before long, Mario reaches a door that is sealed and can only be opened with the right password. Upon opening the door, he encounters King Calamari, a giant Bloober who caused the ship to sink in the first place.

After conquering him, Mario reaches the lower levels of the ship, and meets Jonathan Jones, the shark owner of the ship. Jones claims the Star Piece for himself as it fell into "his" sea, though Mario is able to win the Star Piece in a duel with him.

Upon returning to Seaside Town, Mario is stopped by the "elder", who reveals himself as Yaridovich, a spear-like member of the Smithy Gang, and who had disguised himself as the town's entire population in order to trick Mario into searching for the Star Piece for him. Yaridovich pressures Mario into handing over the Star Piece and flees, and Mario runs after him. Since Yaridovich's getaway vehicle, the battleship Blade, is unavailable, he sees himself forced to swim away, but Jonathan Jones arrives and blocks his escape route. Cornered, Yaridovich changes into his real form and battles Mario's party, but fails, and the group regains the fifth Star Piece and saves the denizens of Seaside Town. Mario learns from the real elder that, apparently, there is a star in Monstro Town, a settlement populated by reformed monsters located at the far side of Land's End.

Land's End

And so, Mario and his friends move on to Land's End. They climb a mountain and traverse a desert area, but then they are unable to go any higher because the cliff beyond the desert is too tall. So they are forced to take a detour down some desert whirlpools, and at some point end up underground, at Belome Temple. There, they encounter Belome for a second time. The hungry monster tries to eat them, but again is vanquished. After the fight, Mario goes through a Warp Pipe and reaches Monstro Town.

There, he asks Monstermama about the Star Pieces, and after clearing up a misunderstanding, she says that the sixth Star Piece has to be somewhere in the clouds, as there is no place left on land to look for it. To help Mario climb the huge cliff in Land's End and therefore ascend, she calls Sergeant Flutter. With the help of Flutter and his Sky Troopas, Mario and his friends discover Bean Valley. In a Warp Pipe at the end of it, a Shy Away grows a giant Piranha Plant, the Megasmilax, according to someone called Valentina's orders. Mario and company have to beat it to gain access to the giant beanstalk which leads up into the clouds and Nimbus Land.

Nimbus Land

Valentina introducing Dodo as the supposed missing prince of Nimbus Land
Valentina introducing her lackey Dodo as the lost prince, in a bid for power

As Mario reaches Nimbus Land's plaza, Valentina, the royal aide, gives a speech to the citizens, in which she says that King Nimbus is ill at the moment and cannot do his business, and introduces the giant bird Dodo as the long-lost Prince Mallow. Though Dodo looks nothing like a local and cannot speak, Valentina claims the "prince" wants to marry her, thus making her the queen of Nimbus Land. She then enters Nimbus Castle, which has been closed to the public.

Though Mallow does not realize at first that he is the actual prince, he is told so by Garro, a sculptor for the royal family. Garro agrees to help Mario and Mallow foil Valentina. He disguises Mario as one of his statues, and takes him into Nimbus Castle without arousing suspicion. Once inside, Mario barely escapes Dodo's wrath and Valentina's guards' attention, leaving him free to fight his way through the heavily guarded castle.

On their route through it, Mario's team encounters a giant egg called Shelly, which turns out to contain Birdo, who works for Valentina. After getting the better of her, Mario reaches the rearmost part of the castle and challenges Valentina and Dodo. They run away and Mario gives chase. He intercepts them in Nimbus Land's plaza, engages them in battle, and defeats them. Valentina escapes by flying away with Dodo, falling through the clouds soon after and ending up at Booster Tower, just as Toadstool did before.

Following that, Mallow is reunited with his parents, King and Queen Nimbus. They say they heard a Star Piece has fallen into the nearby Barrel Volcano. Mario's team leaps off the clouds from the royal hot spring zone and fall right into the vent of the volcano. The heroes fight their way through, eventually facing the Czar Dragon, the guardian of the sixth Star Piece. They manage to overcome it and its resurrected form, the undead Zombone. As Mario is about to collect the Star Piece, it is snatched away by the Axem Rangers, five members of the Smithy Gang, who turn tail with it.

Axem Rangers
Mario and his party confronting the Axem Rangers

Mario catches up with them at Barrel Volcano's vent. Blade, the battleship that failed to take away Yaridovich earlier, arrives then, and the Axem Rangers and Mario's party battle there. The party triumphs over the Rangers, whom are last seen going down alongside an exploding Blade. Mario finally gets the sixth Star Piece.

Smithy Factory

After meeting King and Queen Nimbus again, Mario and his friends take Nimbus Land's royal bus to assail Bowser's Keep, which is unreachable through any other means.

Mario enters the castle, and soon comes across a room with doors to six corridors, of which he has to clear four. Two corridors are action courses, two are fighting areas, and two are puzzle courses led by Dr. Topper. After the required number of courses is cleared, Mario proceeds and fights a mind-controlled Magikoopa. After he is beaten, the Magikoopa comes to his senses again and assists Mario's party by creating the magic treasure box as well as healing them.

Mario almost immediately reaches the final room of the keep, and gets onto the chandeliers he fought Bowser on at the beginning of the game. This time, the enemy is the Smithy Gang swordsman Boomer, though he is taken care of. The chandelier with Mario's party on it is transported upwards by a Chandeli-ho to the highest tower of the keep. There, the party finally enters combat with Exor, and manage to thwart it. Upon its defeat, Exor inhales Mario's party with its mouth, which acts as a portal to Smithy's world.

Mario, Mallow, Geno, Bowser and Toadstool are brought to Smithy's Factory, his base of operations for the invasion of Mario's world. In this gloomy world, Machine Mades abound, metallic copies produced en masse of Smithy Gang members that Mario has faced before: Mack, Bowyer, Yaridovich, and the Axem Rangers. Along the way, they fight Count Down, a giant clock which is controlled by the bell-like Ding-A-Lings.

They also battle the duo of Cloaker and Domino, and one of their pet snakes. Nonetheless, even with the help of the snake, they are bested by Mario. Mario and company then enter the production lines of the Factory proper. There, they have to challenge the Factory's Clerk, Manager, and Director before meeting the Factory Chief. The Factory Chief uses the Gunyolk in battle, but Mario's team still overcomes him.

Mario, Princess Toadstool, Mallow, Geno, and Bowser prepare for a battle with Smithy, the leader of the Smithy Gang.
Mario and the gang meet Smithy.

The five heroes at last meet Smithy himself in the basement of the Factory. Smithy constantly creates weapons with his hammer and the Smelter. On top of that, he holds the seventh and last Star Piece. Refusing to give it away, he engages Mario and his allies in battle. Despite employing the Smelter to create Shypers to aid him in battle, he is soon defeated. Enraged, he slams the floor with his hammer and the floor gives way, and Smithy, along with Mario and company, falls down to a dark area below the Factory.

Furious, Smithy changes into his real form for the final battle. With his hammer, he has the power to transform his head into five different forms, all with special abilities. However, after a long battle, he is trounced and destroyed by Mario and company.

Conclusion

Ending screen
The ending screen with Mario, Princess Toadstool, Yoshi, Toad, and the Chancellor.

With all seven Star Pieces restored, Geno thanks the others and says goodbye, before leaving his doll body and returning to his original form. The Star Road is restored, and Mario, Mallow, Bowser, Toadstool, and the Geno doll are returned to Mario's world. Exor dissolves into nothing.

Each of the seven Star Pieces shows the events that follow after the defeat of Smithy:

  • Mallow is crowned the prince of Nimbus Land.
  • Bowser repairs his keep with the help of his minions.
  • Jonathan Jones looks out at the sunset from the cliff where the Yaridovich battle took place.
  • Croco is seen racing the Mushroom Derby against Yoshi. Though he loses the race, he is consoled by Boshi, and the two walk off together (seemingly establishing a friendship).
  • Frogfucius and his student both attend a concert held by Toadofsky.
  • Valentina and Booster hold a wedding, with Dodo presiding over the ceremony. In spite of that, Booster runs off and Valentina follows, leaving Dodo confused.
  • Mario and Princess Toadstool return to Mushroom Kingdom, thanking the player for all of their hard work.

As the credits roll, there is a parade featuring most of the game's cast. In his only appearance in the game, Luigi leads the parade as its grand marshal.

Gameplay

Mario traverses an overworld filled with NPCs and enemies. If he touches an enemy, the player is taken to a turn-based battle with said foe and possibly other foes.

Worlds are broken up into levels which must be traveled to using the map screen. Usually, Mario must complete an objective before he can progress to the next section of a world. During the adventure, the player occasionally must play a minigame in order to progress.

Controls

Controller Field Battle Menu
SNES Controller
  • +Control Pad - Move
  • A Button - Interact
  • B Button - Jump
  • Y Button - Run
  • X Button - Open the menu
  • +Control Pad - Move selection
  • A Button - Choose and perform normal attack
  • B Button - Choose "Defense" or "Run away"
  • Y Button - Choose and perform most special attacks
  • X Button - Choose and use an item
  • +Control Pad - Move cursor
  • A Button - Confirm
  • B Button - Cancel
  • Y Button - Confirm
  • X Button - Close menu
  • File select screen only
    • L Button - Switch audio to stereo
    • R Button - Switch audio to mono
    • Select Button - Toggle audio output
Wii Classic Controller
  • +Control Pad - Move
  • Classic Controller a Button - Interact
  • Classic Controller b Button - Jump
  • Classic Controller y Button - Run
  • Classic Controller x Button - Open the menu
  • +Control Pad - Move selection
  • Classic Controller a Button - Choose and perform normal attack
  • Classic Controller b Button - Choose "Defense" or "Run away"
  • Classic Controller y Button - Choose and perform most special attacks
  • Classic Controller x Button - Choose and use an item
  • +Control Pad - Move cursor
  • Classic Controller a Button - Confirm
  • Classic Controller b Button - Cancel
  • Classic Controller y Button - Confirm
  • Classic Controller x Button - Close menu
  • File select screen only
    • Classic Controller L Button - Switch audio to stereo
    • Classic Controller R Button - Switch audio to mono
    • Minus Button - Toggle audio output
GameCube Controller
  • +Control Pad - Move
  • A Button - Interact
  • B Button - Jump
  • Y Button - Run
  • X Button - Open the menu
  • +Control Pad - Move selection
  • A Button - Choose and perform normal attack
  • B Button - Choose "Defense" or "Run away"
  • Y Button - Choose and perform most special attacks
  • X Button - Choose and use an item
  • +Control Pad - Move cursor
  • A Button - Confirm
  • B Button - Cancel
  • Y Button - Confirm
  • X Button - Close menu
  • File select screen only
    • L Button - Switch audio to stereo
    • R Button - Switch audio to mono
    • Z Button - Toggle audio output
Wii U GamePad / Pro Controller (Default)
  • +Control Pad - Move
  • A Button - Interact
  • B Button - Jump
  • Y Button - Run
  • X Button - Open the menu
  • +Control Pad - Move selection
  • A Button - Choose and perform normal attack
  • B Button - Choose "Defense" or "Run away"
  • Y Button - Choose and perform most special attacks
  • X Button - Choose and use an item
  • +Control Pad - Move cursor
  • A Button - Confirm
  • B Button - Cancel
  • Y Button - Confirm
  • X Button - Close menu
  • File select screen only
    • L Button - Switch audio to stereo
    • R Button - Switch audio to mono
    • Minus Button - Toggle audio output

Objects

Save Block sprite from Super Mario RPG: Legend of the Seven Stars Save Block
Allows the player to save their progress.
A treasure box from Super Mario RPG: Legend of the Seven Stars Treasure box
Contains different types of items that can be collected.
A treasure box from Super Mario RPG: Legend of the Seven Stars Surprise Box
Invisible treasure boxes that contain rarer goods.
A barrel from Super Mario RPG: Legend of the Seven Stars Barrel
Obstacles Mario must jump over or roll by jumping on it.
A tile from Super Mario RPG: Legend of the Seven Stars Block
Platforms that float in the air and move in certain ways.
A Donut Block from Super Mario RPG: Legend of the Seven Stars Donut Block
Blocks that fall down if Mario stands on it too long.
Chest of Gold.png Magic treasure box
A treasure box that releases an unlimited amount of coins.
A pot cannon from Super Mario RPG: Legend of the Seven Stars Pot cannon
Cannons that launch Mario in one of three directions.
A Spinning Flower from Super Mario RPG: Legend of the Seven Stars Spinning Flower
Flowers that launch Mario high and far when he jumps off of it.
A smile trampoline from Super Mario RPG: Legend of the Seven Stars Smile trampoline
Trampolines that sends Mario upwards.
A warp trampoline from Super Mario RPG: Legend of the Seven Stars Warp trampoline
Trampolines that take Mario to the world map.

Battle system

Mario fights with two of his four partners at a time; they can be switched outside of battle. The characters have many stats that grow as they level up:

The stats screen
The stats of Mario at level 20
  • HP, or hit points, show the amount of damage a character can take. When it reaches 0, the character is knocked out and unable to fight unless revived. Having the entire party knocked out ends the game and the player automatically restarts from their last save.
  • Speed affects how often and in what order the character fights. Characters with a high speed attack before any other allies or enemies, and could attack multiple times before another character attacks once depending on their speed.
  • Attack is the physical strength of the character. Combined with the character's weapon, it adds up to a final value that affects how much damage they deal to an opponent with physical attacks.
  • Defense, combined with the character's armor, reduces the amount of damage a character receives from an enemy's normal physical attack.
  • Magic Attack affects the strength of a character's special skill.
  • Magic Defense is similar to defense, but only protects against enemies' special skills, not regular attacks.

Every time a character levels up, they can choose one of three groups of stats to gain a bonus point in: Attack and Defense, HP, or Magic Attack and Magic Defense. Depending on the character's level, the amount of bonus points given to a group of stats is boosted. Starting at level 2, the order of the boosted bonuses is magic, HP, and physical which then repeats cyclically. All of the party members require the same number of experience points to reach the next level. The maximum level each character can reach is 30. The specifics of the party's level up progression is detailed here.

Battles begin by moving into an enemy on a main game map. In battle, characters have four options:

  • Attack, which allows the character to perform a basic attack using the weapon they have equipped.
  • Item, which allows them to use one of the items they have on themselves, an ally, an enemy, or a group of allies or enemies depending on the item. Occasionally, an item is used without being consumed as it normally happens, called a "freebie" by the game.
  • Special, which allows the character to use one of the special moves they have acquired by leveling up.
  • Etc., which gives the character the option of defending, ensuring they receive less damage if they are hit by enemy, or running away, which may or may not be possible depending on the enemy being fought and random chance.
Geno receiving the Bonus Flower
Geno receiving a Bonus Flower from a defeated enemy

Many of these options can be improved by the use of action commands, most commonly the "Timed Hit" which helps them in many ways when the player presses any button at the correct time. Depending on the timing, these commands can increase physical damage by 1.5x if done okay, or 2x if done well. They can also block half damage from physical damage if done okay, and all of it if done well. Magical attacks can be timed as well for more damage. However, enemy magic attacks and some physical attacks cannot be blocked in this manner. Attacks that can be blocked are indicated by stars flying out of a party member when they are hit.

After defeating an enemy, the character who defeated it may receive a Bonus Flower that gives them a special bonus.

Special moves

Main article: List of Super Mario RPG: Legend of the Seven Stars special moves
HP Rain
HP Rain, Mallow's initial special move

Mario's party members have special moves that are unique to the character which they learn by leveling up. When they join the party, they start with one special move except for Princess Toadstool who starts with two special moves. Flower Points are required to perform these moves and the available FP is shared between all of the members. These Flower Points are not raised by leveling up, but by using special items such as the Flower Tab. Stronger special moves unlocked at higher levels typically require more FP to use. Enemies also have access to moves that use FP. Some of these moves have elemental properties that can be nullified with certain armor and accessories. If an enemy uses all of its FP, the message "Monster's FP is gone!" appears on the screen. In addition, enemies have special attacks which do not use FP but do more damage than their typical physical attacks.

Status effects

Both Mario's party members and enemies can inflict status effects, depending on the attack. For some status effects, they wear off after enough time passes. At the end of the battle, all status effects are cured. Certain accessories nullify negative status effects.

Mario Under the effects of a Red Essence Mallow's Red Essence icon in Super Mario RPG: Legend of the Seven Stars Geno's Red Essence icon in Super Mario RPG: Legend of the Seven Stars Bowser's Red Essence icon in Super Mario RPG: Legend of the Seven Stars Princess Toadstool's Red Essence icon in Super Mario RPG: Legend of the Seven Stars Red Essence
Makes the user invulnerable to attacks for three turns.
Mario's downed icon in Super Mario RPG: Legend of the Seven Stars Mallow's downed icon in Super Mario RPG: Legend of the Seven Stars Geno's downed icon in Super Mario RPG: Legend of the Seven Stars Bowser's downed icon in Super Mario RPG: Legend of the Seven Stars Toadstool's downed icon in Super Mario RPG: Legend of the Seven Stars Down
Takes the party member out of the battle until they are revived. If all three party members are down at the same time, it results in a Game Over.
Mario's Fear icon in Super Mario RPG: Legend of the Seven Stars Mallow's Fear icon in Super Mario RPG: Legend of the Seven Stars Geno's Fear icon in Super Mario RPG: Legend of the Seven Stars Bowser's Fear icon in Super Mario RPG: Legend of the Seven Stars Princess Toadstool's Fear icon in Super Mario RPG: Legend of the Seven Stars Fear
Cuts the recipient's attack and defense in half.
Mario's Mushroom (status effect) icon in Super Mario RPG: Legend of the Seven Stars Mallow's Mushroom (status effect) icon in Super Mario RPG: Legend of the Seven Stars Geno's Mushroom (status effect) icon in Super Mario RPG: Legend of the Seven Stars Bowser's Mushroom (status effect) icon in Super Mario RPG: Legend of the Seven Stars Princess Toadstool's Mushroom (status effect) icon in Super Mario RPG: Legend of the Seven Stars Mushroom
Turns the recipient into a mushroom, making them unable to perform any action and heal a small amount of HP each turn.
Mute icon Mallow's Mute (status effect) icon in Super Mario RPG: Legend of the Seven Stars Geno's Mute (status effect) icon in Super Mario RPG: Legend of the Seven Stars Bowser's Mute (status effect) icon in Super Mario RPG: Legend of the Seven Stars Princess Toadstool's Mute (status effect) icon in Super Mario RPG: Legend of the Seven Stars Mute
Disables the recipient's special attacks.
Mario's Poison (status effect) icon in Super Mario RPG: Legend of the Seven Stars Mallow's Poison (status effect) icon in Super Mario RPG: Legend of the Seven Stars Geno's Poison (status effect) icon in Super Mario RPG: Legend of the Seven Stars Bowser's Poison (status effect) icon in Super Mario RPG: Legend of the Seven Stars Princess Toadstool's Poison (status effect) icon in Super Mario RPG: Legend of the Seven Stars Poison
Makes the recipient take a few points of damage every turn.
Mario's Scarecrow (status effect) icon in Super Mario RPG: Legend of the Seven Stars Mallow's Scarecrow (status effect) icon in Super Mario RPG: Legend of the Seven Stars Geno's Scarecrow (status effect) icon in Super Mario RPG: Legend of the Seven Stars Bowser's Scarecrow (status effect) icon in Super Mario RPG: Legend of the Seven Stars Princess Toadstool's Scarecrow (status effect) icon in Super Mario RPG: Legend of the Seven Stars Scarecrow
Prevents the recipient from using items or performing normal attacks.
Mario's Sleep icon in Super Mario RPG: Legend of the Seven Stars Mallow's Sleep icon in Super Mario RPG: Legend of the Seven Stars Geno's Sleep icon in Super Mario RPG: Legend of the Seven Stars Bowser's Sleep icon in Super Mario RPG: Legend of the Seven Stars Princess Toadstool's Sleep icon in Super Mario RPG: Legend of the Seven Stars Sleep
Prevents the recipient from performing any action. The character wakes up after being hit by a physical attack.

Party members

Mario

Official artwork of Mario
Mario

Hero of the Mushroom Kingdom and the main protagonist of the story. Mario attempts to rescue Princess Toadstool from Bowser again, but is sent flying by Exor crashing into the keep. Now he must go on an entirely new adventure as he fights off Smithy's army of mechanical minions and recovers the Seven Stars. He is the one who navigates the overworld, and he cannot be switched out for any other of his teammates.

In battle, Mario uses powerful attacks, hitting his enemies with various Hammers, Koopa Shells or simply attacking barefisted. His special attacks involve jumping and fire magic. If Mario ever falls in battle, his allies can still fight on and win the battle for him.

Mallow

Artwork of Mallow from Super Mario RPG: Legend of the Seven Stars.
Mallow

Mallow is the first partner that Mario meets, joining Mario during his first visit to Mushroom Kingdom. He is, at first, believed to be a simple tadpole from Tadpole Pond even though he looks nothing like one. He was raised by Frogfucius who found him floating in a basket as a baby. Later, when Mallow and Mario visit Frogfucius, it is revealed that Mallow is not a frog and that his real parents are out there, somewhere. Later in the game, Mario and his party visit Nimbus Land, whose citizens are all of the same species as Mallow. There, Mallow discovers that he is a prince and his parents are King and Queen Nimbus.

Mallow has a variety of attacks useful for attacking all of the enemies at one time. He has powerful control over the weather: outside of battle, when he cries, a heavy rainstorm starts. In battle, he can summon things from lightning to snow to a healing rain. In addition, he has a harmless but useful attack, Psychopath, that shows how much HP an enemy has remaining and a quote from the enemy's mind when the player manages to do a Timed Hit.

Geno

Geno from Super Mario RPG: Legend of the Seven Stars
Geno

Geno is the second to join Mario's crew. He is an agent from Star Road, sent to retrieve the Seven Stars and repair Star Road while also battling the Smithy Gang. While his real form appears to be a small star, he takes possession of Gaz's doll, as well as its name, as a physical form. He then meets with Mario and Mallow in the Forest Maze while fighting with Bowyer, and he chooses to help Mario in his quest since they have the same objective.

Geno is incredibly powerful and has a variety of offensive attacks, one of which (Geno Whirl) can deal 9999 HP of damage to regular enemies, Yaridovich clones, and Exor.

Bowser

Artwork of Bowser from Super Mario RPG: Legend of the Seven Stars
Bowser

The ruthless leader of the Koopa Troop and Mario's arch-nemesis, Bowser starts out as an enemy, but joins as the fourth party member in due time. He kidnaps Princess Toadstool and fights Mario as the first boss of the game. But then after getting thrown out his own keep by the Smithy Gang, Bowser becomes determined to take it back with his remaining minions, though they all eventually desert him. After meeting Mario and his new friends at Booster's Tower, he decides to join them to get his keep back under the pretense of making them honorary members of his army. This marks the first time in the series where Bowser joins Mario's side.

Bowser does not have as great a variety of special attacks as the other members of the team, but he boasts incredible physical strength.

Princess Toadstool

File:SMRPG Peach.gif
Princess Toadstool

The fair ruler of the Mushroom Kingdom, Princess Toadstool is the last to join Mario's team. She is kidnapped by Bowser at the beginning of the game, and, right when Mario rescues her, is sent flying off. After falling from the sky, she is discovered by Booster and held in his tower. Booster attempts to marry her, but she is eventually rescued by the heroes and returned to Mushroom Kingdom, apparently to stay. However, with the help of her grandmother, who disguises herself as the princess, Toadstool is able to sneak away to accompany Mario on his quest.

Her special skills are mostly defensive (with two crowd control spells in her mix) and healing, not offensive. Her healing skills can be incredibly useful, she can resurrect a fallen partner, and she can make a battle against tough foes and large crowds easier by putting them to sleep or by muting spell casters.

Locations

GateBowser's KeepVista HillMario's PadMushroom WayMushroom KingdomBandit's WayKero SewersMidas RiverTadpole PondRose WayRose TownForest MazePipe VaultYo'ster IsleMolevilleBooster PassBooster TowerBooster HillMarrymoreStar HillSeaside TownSeaSunken ShipLand's EndMonstro TownBean ValleyNimbus LandBarrel Volcano
Click an area to open the relevant article.

Mario and his party visit many places spanning over seven main areas during the course of the adventure. They travel in a clockwise fashion across the world. To progress through hostile environments, Mario has to reach the level's exit found at the opposite end or beat a boss. To unlock levels past friendly locations such as towns, Mario needs to progress the story by interacting with other characters. Level descriptions in gray indicate that they cannot be accessed from the world map.

World Level Description Connects to
The Mushroom Kingdom in Super Mario RPG: Legend of the Seven Stars
white
MarioSMRPG.png
Mario's Pad
Mario's home, and where his adventure begins. It is decorated with tools and has a pipe for a smokestack. The bed here can be rested in for free. Mario can first learn about Timed Hits here. Vista Hill
Mushroom Way
Mushroom Way
Mushroom Way
A short road leading from Mario's Pad to Mushroom Kingdom. Mario fights two Hammer Bros. and obtains the hammer afterward. Mario's Pad
Mushroom Kingdom
Mario standing outside of Mushroom Castle
Mushroom Kingdom
The seat of the region, where the Mushroom People live. It contains a shop, an inn, and Mushroom Castle. Mario first meets Mallow after the latter fails to catch Croco. Following Mario's return from Bandit's Way with Mallow's coin, he finds that Mack and his Shysters have invaded the town. Mushroom Way
Bandit's Way
Kero Sewers
The Chancellor along with several retainers and Mario.
Mushroom Castle
A major location within Mushroom Kingdom and the home of Princess Toadstool. When Mario enters the castle, he informs the Chancellor the events that occurred at Bowser's Keep. After returning from Bandit's Way, Mario and Mallow defeat Mack and his Bodyguards within the castle, allowing Mario to collect the first Star Piece. Later, Mario escorts the princess to the castle after saving her from Booster.
Mario jumping off a ledge in Bandit's Way.
Bandit's Way
A longer road branching off of Mushroom Kingdom. It leads to a dead end where Mario and Mallow chase and fight Croco for the first time. Mario can also first use the star here. Mushroom Kingdom
The World Map versions of Pond to Pipes and Yo'ster Isle
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Mario jumping into the water in Kero Sewers.
Kero Sewers
A large sewer system located above the Midas Waterfall. In order to progress, Mario has to navigate the rooms connected by pipes and drain the water. Its end is guarded by Belome. Mushroom Kingdom
Midas River
The Midas River's barrel jumping event.
Midas River
A large river fed by the Midas Waterfall. A barrel minigame can be played here. Kero Sewers
Tadpole Pond
TadpolePond.png
Tadpole Pond
The home of Frogfucius and the tadpoles. Two of the tadpoles run shops, one of which can only be accessed after obtaining special items. Midas River
Rose Way
Melody Bay SMRPG.png
Melody Bay
An off-branch of Tadpole Pond where Toadofsky resides and composes his music. After learning various melodies from different locations, Mario can give Toadofsky inspiration by using the tadpoles to play the notes. With each melody, Toadofsky rewards Mario.
RoseWay.png
Rose Way
A short, swampy road from Tadpole Pond to Rose Town. When Mario and Mallow first travel through Rose Way, they come across Bowser and the remains of his Koopa Troop. Tadpole Pond
Rose Town
Rose Town.png
Rose Town
A town attacked by Aeros that paralyzes the residents. When Mario enters the inn, he meets Gaz and his mother. During the night, a star takes control of Gaz's Geno doll and walks into the woods. Rose Way
Forest Maze
Pipe Vault
Forest Maze.png
Forest Maze
A large, winding forest near Rose Town that is inhabited by enemies. Mario must follow Geno to reach Bowyer. During the battle against Bowyer, Geno joins Mario's party. Once he is defeated, Mario is awarded with the second Star Piece. Rose Town
Pipe Vault.png
Pipe Vault
An optional tunnel system that leads to Yo'ster Isle. It contains many Piranha Plant-filled pipes and patches of lava. Mario can play Goomba thumping here. Rose Town
Yo'ster Isle
Moleville
The World Map versions of Pond to Pipes and Yo'ster Isle
Yo'ster Isle
Yo'ster Isle
Yo'ster Isle
The home of the Yoshis. The Mushroom Derby is held here, but is canceled by Boshi. Once Mario and Yoshi beat Boshi, all of the Yoshis are allowed to race. In addition, Baby Fat hatches during the adventure. Feeding Baby Fat with Yoshi Cookies rewards Mario with items. Pipe Vault
Mole Mountains in Super Mario RPG: Legend of the Seven Stars
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Moleville
Moleville
A small mountain town inhabited by moles. Here, the party spots Bowser again, who leads less troops than last time. Pipe Vault
Booster Pass
MolevilleMines.png
Coal Mines
A collection of mines in Moleville's mountain, now infested with monsters. When Mario and his party first arrive in Moleville, they hear that Dyna & Mite are trapped in the Coal Mines, and so venture here to rescue them. After bumping his head, Mario gets robbed by Croco. Defeating him returns the stolen coins and allows Mario to head deeper into the mines using a bomb dropped by Croco. They soon encounter and fight Punchinello, earning them the third Star Piece.
Mario jumping from ledge to ledge in Booster Pass.
Booster Pass
The road between Moleville and Booster Tower used by Apprentices, containing a lot of Spikester and Artichokers. Moleville
Booster Tower
BoosterTower.png
Booster Tower
The home of Booster and his Snifits, which has been owned by his family for generations. At the base, Mario happens upon Bowser without any of his troops. After Bowser opens the door to the tower, he joins Mario's party. At the top of the tower, in a balcony, is Princess Toadstool, whom Booster tries to make his bride. When Mario walks out to the balcony, he instead fights Knife Guy and Grate Guy. Booster Pass
Booster Hill
Mario running up Booster Hill.
Booster Hill
A hill between Booster Tower and Marrymore that features a minigame involving Booster's Snifits and barrels. The first time Mario climbs up the hill, he races after Booster to Marrymore. Subsequent visits has Mario take part in Beetle Race, provided he counts with a Beetle Box. Booster Tower
Marrymore
Marrymore
Marrymore
A town famous for its large chapel, where couples travel to be wed. When Mario arrives, Booster has taken over the chapel, interrupting the wedding of Raz and Raini. Mario enters the hijacked building by taking the back entrance. Before Mario and Princess Toadstool leave, Chef Torte and his Apprentice arrive and battle them. During the fight, their cake comes to life and attacks. Booster Hill
Star Hill
Seaside from the World Map
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Mario in Star Hill with the way forward open
Star Hill
The place where granted wishes fall to Mario's world. Due to Smithy destroying the Star Road, some ungranted Wish Stars fell as well. The fourth Star Piece is found here. Marrymore
Seaside Town
Seaside Town
Seaside Town
A small town by the sea that has been taken over by Yaridovich when Mario first arrives. Yaridovich, disguised as the elder, urges Mario to get the Star Piece that fell into the neighboring sea for him. When Mario returns with the Star Piece, Yaridovich takes it and tries to run, but gets stopped by Jonathan Jones and is thus forced to battle Mario and his party. Star Hill
Sea
Land's End
Thesea.png
Sea
A blue-gray tunnel from Seaside Town to the Sunken Ship, containing a shop and filled with a bit of water. Seaside Town
Sunken Ship
SunkenShip.png
Sunken Ship
A ship that sank near the sea's tunnel, infested with the crew's ghosts. To navigate the ship, Mario must solve several puzzles and beat King Calamari. Jonathan Jones and his pirate crew guard the fifth Star Piece. Sea
Land's End, Nimbus Land, and Barrel Volcano on the World Map
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A cave of Land's End from Super Mario RPG: Legend of the Seven Stars
Land's End
An uncharted mountain and desert region. Traversed with pot cannons and whirlpools of sand, it also houses a passage to the Kero Sewers. To progress to Bean Valley, Mario must get help from Sergeant Flutter and several Sky Troopas. Seaside Town
Monstro Town
Bean Valley
Belome Temple.png
Belome Temple
A temple found under the sands near the end of Land's End. Depending on the fortune received from Shamans, Mario may receive treasures, fight enemies, or fight Belome and progress past the temple.
Mario in  Monstro Town.
Monstro Town
The home of reformed monsters, Monstermama, and Jinx's dojo. Culex is also locked inside one of the houses. Land's End
The surface area of Bean Valley
Bean Valley
A valley traversed by a network of pipes. A hidden path to Grate Guy's Casino can also be found underground. To progress, Mario must battle Megasmilax to reach a beanstalk. Grate Guy's Casino
Land's End
The cloudy area of Bean Valley.
The Vinery
A collection of multicolored beanstalks found above which acts as the entrance to Nimbus Land.
Only Treasure in Grate Guy's Casino of Super Mario RPG: Legend of the Seven Stars.
Grate Guy's Casino
A casino that requires a Bright Card to enter. It features blackjack, slot machines, and "Look the other way". It is operated by Grate Guy, the younger brother of Knife Guy. Bean Valley
Land's End, Nimbus Land, and Barrel Volcano on the World Map
white
Nimbus Land
Nimbus Land
A kingdom in the clouds where the Nimbus people live. Nearby is the hot spring, which only royalty can use. Later, the royal bus driver drives Mario to Bowser's Keep. Bean Valley
Barrel Volcano
Bowser's Keep
Mario in Nimbus Castle
Nimbus Castle
Nimbus Land's palace and the home of Mallow's real family. Before Mario arrives, it was taken over by Valentina and Dodo. With the help of Garro, Mario infiltrates it and chases Valentina and Dodo out of the castle. After beating them, the palace returns to normal.
The interior of Barrel Volcano
Barrel Volcano
A lava-filled volcano that powers Nimbus Land's royal hot spring. Inside, Hinopio runs two shops and an inn. The Czar Dragon guards the sixth Star Piece, but it is stolen by the Axem Rangers after its guardian is defeated. Mario follows the Axem Rangers up the volcano and battles them to take back the Star Piece. Nimbus Land
Bowser's Keep and Exor on the World Map
Smithy Factory
Vista Hill from Super Mario RPG: Legend of the Seven Stars.
Vista Hill
At the very beginning of the game, this cliff connects Mario's Pad to Bowser's Keep via bridge, but Exor destroys it shortly after he arrives. Returning here after the bridge is down makes Mario briefly stare at Bowser's Keep and walk away. Bowser's Keep
Mario's Pad
The interior of Bowser's Keep
Bowser's Keep
Bowser's castle, where Princess Toadstool is taken to at the very beginning of the game. After Mario beats Bowser, Exor falls from above and embeds itself into the keep, putting it under control of the Smithy Gang. Later, when Mario returns after collecting six of the seven Star Pieces, he ventures deeper into the keep and comes across the Trial Course and a brainwashed Magikoopa that he must defeat. Nimbus Land
Vista Hill
Gate
The Trial Course within Bowser's Keep
The Trial Course
A collection of six rooms deep within Bowser's Keep. There are two action courses, two battle courses, and two puzzle courses. Mario only needs to complete four of them to progress.
The Weapons' World
Gate
A dark void full of machines leading to the factory proper. Bowser's Keep
Mario using his Lazy Shell attack on Smithy
Factory
The home of Smithy, and where Machine Made replicas of Smithy Gang members are constantly produced. The seventh and final Star Piece is found here.

Side activities

Midas River course

Mario trying to grab coins in Midas Waterfall.
Mario falling down Midas Waterfall

After Mario and Mallow beat Belome, they are swept away by a giant wave and fall into Midas Waterfall. During this portion, Mario can collect coins, Frog Coins, and enter caverns. By pressing A Button, Mario can swim upwards slightly. After reaching the bottom, Mario is taken to the barrel-jumping event on the Midas River. Here, he can collect coins while jumping onto barrels floating on the river and avoid fish. Failing to jump onto the next barrel when Mario's current barrel is about to collide with it makes Mario's barrel move to the side. At the end is a Toad which exchanges the coins that Mario has collected for Frog Coins. Mario can retry the whole course for thirty coins.

Melody Bay

Located next to Tadpole Pond is Melody Bay. By playing various melodies taught to the player using the bay's tadpoles, Toadofsky gives Mario cards he can use at the Juice Bar.

Goomba thumping

Main article: Goomba thumping

In the Pipe Vault, Mario can play Goomba thumping for ten coins. In the minigame, Mario must jump on as many Goombas and Gold Goombas as he can in thirty seconds, while avoiding Spikeys. The enemies emerge from Warp Pipes and move faster the more points Mario accumulates.

Mushroom Derby

Mario and Yoshi racing Boshi in Super Mario RPG: Legend of the Seven Stars
Mario and Yoshi racing against Boshi
Main article: Mushroom Derby

On Yo'ster Isle, Mario can participate in the Mushroom Derby. When Mario arrives to the island for the first time, Boshi has taken over the event and only allows one-on-one races with him. To challenge him, Mario must get Yoshi Cookies from a Yoshi. During the race, the player has to alternately press A Button and B Button to the music's tempo. Additionally, the player can press Y Button to feed Yoshi a cookie, making him automatically dash for a bit. Winning this race allows all of the Yoshis to join the Mushroom Derby. Past this point, Mario has the option to bet cookies on Yoshi. He can improve the odds of Yoshi coming out as the victor by riding him.

Moleville Mountain

Main article: Moleville Mountain

After collecting the Star Piece in the Coal Mines, Mario must ride a mine cart to exit the mountain. During the ride, the player can:

  • jump by pressing B Button, so as to avoid pits and collect Mushrooms and coins;
  • brake by pressing either A Button or Y Button, to avoid derailing and losing time in the case of the mine cart going too fast before turns, especially sharp ones;
  • make use of the mushrooms they collect by pressing X Button, that way giving the cart a speed boost;
  • honk the cart's horn by pressing L Button or R Button, though this has no actual effect besides the sound.

Later, the moles open a path directly to the mine cart and charge Mario ten coins to ride it. Alternatively, Mario can wager thirty coins and beat the record to get fifty coins.

Beetle Race

Main article: Beetle Race

By purchasing a Beetle Box and returning to Booster Hill, Mario can play Beetle Race. As he runs up the hill, he must catch beetles of differing rarities while bouncing off barrels and Booster's Snifits to reach them. He can bring the beetles he has collected to Beetles Are Us and exchange them for coins and Frog Coins.

Beetle Mania

After Mario and his party rescue Toadstool in Marrymore, the player can return to Mushroom Kingdom, enter the inn, and talk to a young Toad in the corner. After talking to him several times, he offers Mario a minigame, Beetle Mania, for five hundred coins. In the minigame, the player controls a beetle, who must fire yellow stars to destroy red Koopa shells and so gain points, while avoiding the shells and the red stars they produce once they are destroyed. Also, these red stars can destroy other shells, allowing the player to start chain reactions and obtain even more points. If the beetle is hit, it can recover by repeatedly pressing the fire button before a countdown to three can finish.

Battle with Culex

In Monstro Town, there is a sealed door. Mario can only open it with a Shiny Stone, which he can get from a girl mole in Moleville if the player gives her fireworks, sold by a mole man in the same town for five hundred coins. The player can then open the door and meet Culex, whom can be battled. Upon his defeat, he rewards Mario with the Quartz Charm.

Sergeant Flutter race

After Sergeant Flutter and the Sky Troopas arrive at the huge cliff past the desert in Land's End, Mario is timed on how fast he can scale the wall by using the Sky Troopas as platforms. By doing so fast enough, Sergeant Flutter gives him an item.

Grate Guy's Casino

Grate Guy's Casino is a location which offers several minigames to win coins. To reach and enter it, Mario has to get the Bright Card as a prize for winning Knife Guy's minigame twelve consecutive times in Booster's Tower, and also find the secret entrance to the casino in Bean Valley. The three games available at the casino are a slot machine, blackjack, and "Look the other way".

Surprise Box locations

Second Treasure in Rose Town of Super Mario RPG: Legend of the Seven Stars.
Mario with an opened Surprise Box in the Rose Town item shop
Main article: Surprise Box

In this game, Mario can discover hidden treasure boxes known as Surprise Boxes, scattered throughout Mario's world. There are thirty-nine Surprise Boxes in total. The player is directly told about these Surprise Boxes by an elderly Toad in the basement of Mushroom Kingdom's item shop. A friendly Chester in Monstro Town tells Mario how many Surprise Boxes are yet to be found.

Services

Mario sleeping at an inn

Inns

Inns allow Mario and his party members to heal their HP and FP for a small fee. They are indicated by a spinning star sign by the door. The inns at Marrymore and Nimbus Land provide extra services for additional coins, while Mario's Pad and the lone bed in Monstro Town can be used for free by turning off the Fungi Light.

Shops

Main article: List of shops in Super Mario RPG: Legend of the Seven Stars

Throughout the game, there are shops Mario can purchase items and equipment from. They are generally indicated by a spinning Mushroom sign, a wooden counter, or both. They are found in every town and populated area, and some can even be found in remote places, such as in the Sunken Ship and Barrel Volcano. Tool shops[4] sell weapons, armor, items, or some combination of these: the selection of goods that each shop has is unique. Special shops[5] offer for sale one-of-a-kind items, function differently than the typical tool shop, or both.

Frogfucius

By talking to Frogfucius at Tadpole Pond, Mario can get hints on how to progress in his adventure, or general advice that can come in handy.

Friendly NPCs

Many friendly characters are found in the world's various communities. They can be spoken to by standing next to them or standing across the counter in the case of shopkeepers and innkeepers, and pressing A Button. Mario can stand on the heads of other characters, but this usually has no effect.

List of named / notable NPCs

Mushroom Kingdom

Tadpole Pond

Rose Town

Yo'ster Isle

Moleville

Booster Tower

Marrymore

Seaside Town

Sunken Ship

Land's End

Monstro Town

Grate Guy's Casino

Nimbus Land

Barrel Volcano

Bowser's Keep

Enemies

Main article: Super Mario RPG: Legend of the Seven Stars bestiary

Normal enemies

Image Name HP EXP Coins Dropped Location
Battle idle animation of a Terrapin from Super Mario RPG: Legend of the Seven Stars Terrapin 10 0 0 Bowser's Keep (first visit)
Battle idle animation of a Goomba from Super Mario RPG: Legend of the Seven Stars Goomba 16 1 0 Mushroom Way
Bandit's Way
Pipe Vault
Battle idle animation of a Sky Troopa from Super Mario RPG: Legend of the Seven Stars Sky Troopa 10 1 1 Mushroom Way
Bandit's Way
Booster Pass
Battle idle animation of a Spikey from Super Mario RPG: Legend of the Seven Stars Spikey 20 1 2 Mushroom Way
Bandit's Way
Pipe Vault
Battle idle animation of a K-9 from Super Mario RPG: Legend of the Seven Stars K-9 30 2 0 Bandit's Way
Battle idle animation of a Frogog from Super Mario RPG: Legend of the Seven Stars Frogog 80 3 4 Bandit's Way
Pipe Vault
Battle idle animation of a Shyster from Super Mario RPG: Legend of the Seven Stars Shyster 30 3 2 Mushroom Kingdom
Mushroom Castle
Battle idle animation of a Rat Funk from Super Mario RPG: Legend of the Seven Stars Rat Funk 32 2 6 Kero Sewers
Forest Maze
Battle idle animation of a Goby from Super Mario RPG: Legend of the Seven Stars Goby 40 3 2 Kero Sewers
Battle idle animation of The Big Boo from Super Mario RPG: Legend of the Seven Stars The Big Boo 43 2 0 Kero Sewers
The Trial Course
Battle idle animation of a Hobgoblin from Super Mario RPG: Legend of the Seven Stars Hobgoblin 50 4 3 Kero Sewers
Sprite of Shadow, from Super Mario RPG: Legend of the Seven Stars. Shadow 85 3 2 Kero Sewers
Sprite of Pandorite, from Super Mario RPG: Legend of the Seven Stars. Pandorite 300 20 30 Kero Sewers
Battle idle animation of a Starslap from Super Mario RPG: Legend of the Seven Stars Starslap 62 2 2 Rose Way
Battle idle animation of a Snapdragon from Super Mario RPG: Legend of the Seven Stars Snapdragon 90 4 3 Rose Way
Battle idle animation of an Arachne from Super Mario RPG: Legend of the Seven Stars Arachne 82 6 6 Rose Way
Battle idle animation of a Shy Guy from Super Mario RPG: Legend of the Seven Stars Shy Guy 78 2 1 Rose Way
Battle idle animation of a Crook from Super Mario RPG: Legend of the Seven Stars Crook 38 10 10 Rose Way
Coal Mines
Battle idle animation of an Amanita from Super Mario RPG: Legend of the Seven Stars Amanita 52 3 0 Forest Maze
The Trial Course
Battle idle animation of a Buzzer from Super Mario RPG: Legend of the Seven Stars Buzzer 43 4 1 Forest Maze
Battle idle animation of an Octolot from Super Mario RPG: Legend of the Seven Stars Octolot 99 6 4 Forest Maze
Battle idle animation of a Wiggler from Super Mario RPG: Legend of the Seven Stars Wiggler 120 6 10 Forest Maze
Battle idle animation of a Guerrilla from Super Mario RPG: Legend of the Seven Stars Guerrilla 135 8 8 Forest Maze
Battle idle animation of a Sparky or Pyrosphere from Super Mario RPG: Legend of the Seven Stars Sparky 120 4 1 Pipe Vault
Coal Mines
Battle idle animation of a Piranha Plant from Super Mario RPG: Legend of the Seven Stars Piranha Plant 168 5 5 Pipe Vault
Battle idle animation of a Shy Ranger from Super Mario RPG: Legend of the Seven Stars Shy Ranger 300 20 1 Pipe Vault
Battle idle animation of a Magmite from Super Mario RPG: Legend of the Seven Stars Magmite 26 5 1 Coal Mines
Battle idle animation of a Cluster from Super Mario RPG: Legend of the Seven Stars Cluster 60 8 8 Coal Mines
Battle idle animation of a Bob-omb from Super Mario RPG: Legend of the Seven Stars Bob-omb 90 4 0 Coal Mines
Battle idle animation of an Enigma from Super Mario RPG: Legend of the Seven Stars Enigma 150 10 5 Coal Mines
Battle idle animation of a Spikester from Super Mario RPG: Legend of the Seven Stars Spikester 50 6 2 Booster Pass
Battle idle animation of a Lakitu from Super Mario RPG: Legend of the Seven Stars Lakitu 124 10 3 Booster Pass
The Trial Course
Battle idle animation of a Carroboscis from Super Mario RPG: Legend of the Seven Stars Carroboscis 90 10 4 Booster Pass
Artichoker's sprite from SMRPG. Artichoker 200 12 10 Booster Pass
Battle idle animation of a Spookum or Apprentice from Super Mario RPG: Legend of the Seven Stars Apprentice 120 1 4 Booster Pass
Battle idle animation of a Spookum or Apprentice from Super Mario RPG: Legend of the Seven Stars Spookum 98 8 4 Booster Tower
Battle idle animation of a Rob-omb from Super Mario RPG: Legend of the Seven Stars Rob-omb 42 6 1 Booster Tower
The Trial Course
Battle idle animation of a Remo Con from Super Mario RPG: Legend of the Seven Stars Remo Con 88 8 7 Booster Tower
Battle idle animation of a Jester from Super Mario RPG: Legend of the Seven Stars Jester 151 10 10 Booster Tower
Battle idle animation of a Lava Blubble (originally known as Fireball) from Super Mario RPG: Legend of the Seven Stars Fireball 10 8 0 Booster Tower
Big Blaster.png Blaster 120 12 0 Booster Tower
Battle idle animation of an Orb User from Super Mario RPG: Legend of the Seven Stars Orb User 8 5 2 Booster Tower
Battle idle animation of a Chomp from Super Mario RPG: Legend of the Seven Stars Chomp 100 10 0 Booster Tower
Battle idle animation of a Snifit from Super Mario RPG: Legend of the Seven Stars Snifit 200 2 15 Booster Tower
Battle idle animation of a Gecko from Super Mario RPG: Legend of the Seven Stars Gecko 92 10 0 Star Hill
Battle idle animation of a Pulsar from Super Mario RPG: Legend of the Seven Stars Pulsar 69 15 12 Star Hill
The Trial Course
Battle idle animation of a Mukumuku from Super Mario RPG: Legend of the Seven Stars Mukumuku 108 8 1 Star Hill
Battle idle animation of a Mastadoom from Super Mario RPG: Legend of the Seven Stars Mastadoom 180 20 0 Star Hill
Battle idle animation of a Sackit from Super Mario RPG: Legend of the Seven Stars Sackit 152 20 30 Star Hill
The Trial Course
Battle idle animation of a Zeostar from Super Mario RPG: Legend of the Seven Stars Zeostar 90 10 3 Sea
Sunken Ship
The Trial Course
Battle idle animation of a Mr. Kipper from Super Mario RPG: Legend of the Seven Stars Mr. Kipper 133 8 2 Sea
Sunken Ship
The Trial Course
Battle idle animation of a Bloober from Super Mario RPG: Legend of the Seven Stars Bloober 130 12 0 Sea
Sunken Ship
The Trial Course
Sprite of Leuko, from Super Mario RPG: Legend of the Seven Stars. Leuko 220 20 3 Sea
Sunken Ship
Battle idle animation of an underwater Crusty from Super Mario RPG: Legend of the Seven Stars Crusty 80 25 7 Sea
Sunken Ship
Battle idle animation of a Greaper from Super Mario RPG: Legend of the Seven Stars Greaper 148 13 0 Sunken Ship
The Trial Course
Battle idle animation of a Dry Bones from Super Mario RPG: Legend of the Seven Stars Dry Bones 0
(functionally infinite)
12 5 Sunken Ship
Battle idle animation of an Alley Rat from Super Mario RPG: Legend of the Seven Stars Alley Rat 105 9 3 Sunken Ship
The Trial Course
Battle idle animation of a Reacher from Super Mario RPG: Legend of the Seven Stars Reacher 184 30 8 Sunken Ship
Battle idle animation of a Straw Head from Super Mario RPG: Legend of the Seven Stars Straw Head 131 17 12 Sunken Ship
Battle idle animation of an Enigmax from Super Mario RPG: Legend of the Seven Stars Gorgon 140 20 0 Sunken Ship
Sprite of Hidon, from Super Mario RPG: Legend of the Seven Stars. Hidon 600 50 100 Sunken Ship
Battle idle animation of a Goombette from Super Mario RPG: Legend of the Seven Stars Goombette 100 0 0 Sunken Ship
Battle idle animation of a Bandana Red from Super Mario RPG: Legend of the Seven Stars Bandana Red 120 18 10 Sunken Ship
Battle idle animation of a Chow from Super Mario RPG: Legend of the Seven Stars Chow 80 15 3 Land's End
Belome Temple
Bean Valley
The Trial Course
Battle idle animation of an Octovader from Super Mario RPG: Legend of the Seven Stars Octovader 250 30 8 Land's End
Belome Temple
Bean Valley
Battle idle animation of a Shogun from Super Mario RPG: Legend of the Seven Stars Shogun 150 24 10 Land's End
Belome Temple
Battle idle animation of a Geckit from Super Mario RPG: Legend of the Seven Stars Geckit 100 18 0 Land's End
Belome Temple
Bean Valley
The Trial Course
Battle idle animation of a Spinthra from Super Mario RPG: Legend of the Seven Stars Spinthra 230 30 4 Land's End
Bean Valley
Battle idle animation of a Stinger from Super Mario RPG: Legend of the Seven Stars Stinger 65 13 1 Land's End
Bean Valley
The Trial Course
Battle idle animation of a Fink Flower from Super Mario RPG: Legend of the Seven Stars Fink Flower 200 20 2 Land's End
Bean Valley
Kriffid.png Kriffid 320 35 6 Land's End
Bean Valley
Battle idle animation of a Chewy from Super Mario RPG: Legend of the Seven Stars Chewy 90 14 0 Land's End
Belome Temple
Bean Valley
The Trial Course
Battle idle animation of a Ribbite from Super Mario RPG: Legend of the Seven Stars Ribbite 250 22 8 Land's End
Bean Valley
Battle idle animation of a Shy Away from Super Mario RPG: Legend of the Seven Stars Shy Away 140 1 30 Land's End
Belome Temple
Bean Valley
The Trial Course
Battle idle animation of a Terrapin from Super Mario RPG: Legend of the Seven Stars Jagger 600 0 0 Monstro Town
Battle idle animation of a Chomp Chomp from Super Mario RPG: Legend of the Seven Stars Chomp Chomp 150 12 5 Bean Valley
Sprite of Box Boy, from Super Mario RPG: Legend of the Seven Stars. Box Boy 900 100 150 Bean Valley
Battle idle animation of a Fautso from Super Mario RPG: Legend of the Seven Stars Fautso 420 0 0 Bean Valley
Battle idle animation of a Birdy from Super Mario RPG: Legend of the Seven Stars Birdy 150 16 3 The Vinery
Nimbus Castle
Battle idle animation of a Heavy Troopa from Super Mario RPG: Legend of the Seven Stars Heavy Troopa 250 32 4 The Vinery
Nimbus Castle
Battle idle animation of a Sling Shy from Super Mario RPG: Legend of the Seven Stars Sling Shy 120 3 20 Nimbus Castle
The Trial Course
Battle idle animation of a Pinwheel from Super Mario RPG: Legend of the Seven Stars Pinwheel 99 23 0 Nimbus Castle
Sprite of Muckle, from Super Mario RPG: Legend of the Seven Stars. Muckle 320 6 3 Nimbus Castle
The Trial Course
Battle idle animation of an Orbison from Super Mario RPG: Legend of the Seven Stars Orbison 30 18 0 Nimbus Castle
The Trial Course
Battle idle animation of a Shaman from Super Mario RPG: Legend of the Seven Stars Shaman 150 17 4 Nimbus Castle
The Trial Course
Sprite of Jawful, from Super Mario RPG: Legend of the Seven Stars. Jawful 278 27 0 Nimbus Castle
Battle idle animation of a Bluebird from Super Mario RPG: Legend of the Seven Stars Bluebird 200 14 6 Nimbus Castle
Battle idle animation of a Magmus from Super Mario RPG: Legend of the Seven Stars Magmus 50 18 3 Barrel Volcano
The Trial Course
Battle idle animation of an Oerlikon from Super Mario RPG: Legend of the Seven Stars Oerlikon 85 22 0 Barrel Volcano
The Trial Course
Battle idle animation of an Armored Ant from Super Mario RPG: Legend of the Seven Stars Armored Ant 230 30 5 Barrel Volcano
The Trial Course
Battle idle animation of a Sparky or Pyrosphere from Super Mario RPG: Legend of the Seven Stars Pyrosphere 167 17 2 Barrel Volcano
The Trial Course
Battle idle animation of a Chained Kong from Super Mario RPG: Legend of the Seven Stars Chained Kong 355 35 8 Barrel Volcano
The Trial Course
Battle idle animation of a Vomer from Super Mario RPG: Legend of the Seven Stars Vomer 0
(functionally infinite)
19 0 Barrel Volcano
The Trial Course
Battle idle animation of a Corkpedite from Super Mario RPG: Legend of the Seven Stars Corkpedite 200 50 10 Barrel Volcano
Battle idle animation of a Corkpedite's body from Super Mario RPG: Legend of the Seven Stars Body 300 30 0 Barrel Volcano
Battle idle animation of a Stumpet from Super Mario RPG: Legend of the Seven Stars Stumpet 500 70 15 Barrel Volcano
Battle idle animation of a Terra Cotta from Super Mario RPG: Legend of the Seven Stars Terra Cotta 180 25 0 Bowser's Keep (second visit)
The Trial Course
Battle idle animation of a Gu Goomba from Super Mario RPG: Legend of the Seven Stars Gu Goomba 132 15 1 Bowser's Keep (second visit)
The Trial Course
Battle idle animation of a Star Cruster from Super Mario RPG: Legend of the Seven Stars Star Cruster 72 36 30 Bowser's Keep (second visit)
The Trial Course
Battle idle animation of a Malakoopa from Super Mario RPG: Legend of the Seven Stars Malakoopa 95 23 3 Bowser's Keep (second visit)
The Trial Course
Battle idle animation of a Tub-O-Troopa from Super Mario RPG: Legend of the Seven Stars Tub-O-Troopa 500 40 11 Bowser's Keep (second visit)
The Trial Course
Sprite of Forkies, from Super Mario RPG: Legend of the Seven Stars. Forkies 350 32 7 Bowser's Keep (second visit)
The Trial Course
Battle idle animation of a Glum Reaper from Super Mario RPG: Legend of the Seven Stars Glum Reaper 180 35 3 The Trial Course
Gate
Big Blaster.png Big Bertha 350 35 7 The Trial Course
Bowser's Keep (second visit)
Sprite of Chester, from Super Mario RPG: Legend of the Seven Stars. Chester 1200 150 200 The Trial Course
Battle idle animation of a Bahamutt from Super Mario RPG: Legend of the Seven Stars Bahamutt 500 0 0 The Trial Course
Bowser's Keep (second visit)
Doppel.PNG Doppel 333 40 12 Gate
Battle idle animation of a Hippopo from Super Mario RPG: Legend of the Seven Stars Hippopo 400 80 50 Gate
Battle idle animation of an Ameboid from Super Mario RPG: Legend of the Seven Stars Ameboid 220 10 0 Gate
Battle idle animation of the Machine Made Axem Pink from Super Mario RPG: Legend of the Seven Stars Machine Made (Axem Pink) 100 30 0 Gate
Battle idle animation of the Machine Made Axem Red from Super Mario RPG: Legend of the Seven Stars Machine Made (Axem Red) 180 50 0 Gate
Battle idle animation of the Machine Made Axem Green from Super Mario RPG: Legend of the Seven Stars Machine Made (Axem Green) 80 10 0 Gate
Axem Black Machine Made (Axem Black) 120 20 0 Gate
Battle idle animation of the Machine Made Axem Yellow from Super Mario RPG: Legend of the Seven Stars Machine Made (Axem Yellow) 200 25 0 Gate
Battle idle animation of a Jabit from Super Mario RPG: Legend of the Seven Stars Jabit 150 18 0 Gate
Battle idle animation of a Mad Mallet from Super Mario RPG: Legend of the Seven Stars Mad Mallet 200 20 1 Gate
Factory
Battle idle animation of a Pounder from Super Mario RPG: Legend of the Seven Stars Pounder 180 24 2 Gate
Factory
Battle idle animation of a Poundette from Super Mario RPG: Legend of the Seven Stars Poundette 150 28 3 Gate
Factory
Battle idle animation of a Springer from Super Mario RPG: Legend of the Seven Stars Springer 122 29 2 Gate
Battle idle animation of a Puppox from Super Mario RPG: Legend of the Seven Stars Puppox 300 30 10 Gate
Battle idle animation of a Machine Made Mack from Super Mario RPG: Legend of the Seven Stars Machine Made (Mack) 300 120 0 Gate
Battle idle animation of a Shyper/Machine Made from Super Mario RPG: Legend of the Seven Stars Machine Made (Shyster) 100 0 0 Gate
Battle idle animation of a Li'l Boo from Super Mario RPG: Legend of the Seven Stars Li'l Boo 66 28 0 Gate
Machine Bowyer.png Machine Made (Bowyer) 1000 150 40 Gate
Battle idle animation of a Ninja from Super Mario RPG: Legend of the Seven Stars Ninja 235 32 6 Gate
Battle idle animation of the Machine Made Yaridovich from Super Mario RPG: Legend of the Seven Stars Machine Made (Yaridovich) 800 180 50 Gate
Battle idle animation of the Machine Made Drill Bit from Super Mario RPG: Legend of the Seven Stars Machine Made (Drill Bit) 180 0 0 Gate

Bosses

Mario encounters many adversaries during the course of Super Mario RPG: Legend of the Seven Stars; the main antagonists are the Smithy Gang.

Unlike the Paper Mario series, there are no defined "chapters" or "chapter bosses"; here, any significant enemy with higher HP is considered a boss. Most bosses have distinct battle music (Smithy Gang leaders have a special theme) and a "fading away" or otherwise-distinct defeat animation. The party's HP and FP are usually fully restored after defeating a boss.

Required bosses

Image Name HP EXP Coins Dropped Location
Boss battle idle animation of Bowser from Super Mario RPG: Legend of the Seven Stars Bowser 0
(functionally infinite)
0 0 Bowser's Keep (first visit)
Battle idle animation of a Hammer Bro from Super Mario RPG: Legend of the Seven Stars Hammer Bro 50 3 10 Mushroom Way
Battle idle animation of Croco from Super Mario RPG: Legend of the Seven Stars Croco (1) 320 16 10 Bandit's Way
Battle idle animation of Mack from Super Mario RPG: Legend of the Seven Stars Mack 480 24 20 Mushroom Castle
Battle idle animation of Belome from Super Mario RPG: Legend of the Seven Stars Belome (1) 500 30 40 Kero Sewers
Sprite of Bowyer, from Super Mario RPG: Legend of the Seven Stars. Bowyer 720 60 50 Forest Maze
Battle idle animation of Croco from Super Mario RPG: Legend of the Seven Stars Croco (2) 750 30 50 Coal Mines
Battle idle animation of Punchinello from Super Mario RPG: Legend of the Seven Stars Punchinello 1200 0 0 Coal Mines
Battle idle animation of Knife Guy from Super Mario RPG: Legend of the Seven Stars Knife Guy 700 40 15 Booster Tower
Battle idle animation of Grate Guy from Super Mario RPG: Legend of the Seven Stars Grate Guy 900 50 10 Booster Tower
Bundt the cake thing.png Bundt 900
(functionally infinite)
25 0 Marrymore
Sprite of Raspberry, from Super Mario RPG: Legend of the Seven Stars. Raspberry 600 50 0 Marrymore
Battle idle animation of King Calamari from Super Mario RPG: Legend of the Seven Stars King Calamari 800 100 100 Sunken Ship
Battle idle animation of Johnny from Super Mario RPG: Legend of the Seven Stars Johnny 820 90 50 Sunken Ship
Battle idle animation of Yaridovich from Super Mario RPG: Legend of the Seven Stars Yaridovich 1500 120 150 Seaside Town
Battle idle animation of Belome from Super Mario RPG: Legend of the Seven Stars Belome (2) 1200 80 20 Belome Temple
Sprite of Megasmilax from Super Mario RPG: Legend of the Seven Stars Megasmilax 1000 120 0 Bean Valley
Sprite of Shelly, from Super Mario RPG: Legend of the Seven Stars. Shelly 500 0 0 Nimbus Castle
Battle idle animation of Birdo from Super Mario RPG: Legend of the Seven Stars Birdo 777 60 30 Nimbus Castle
Battle idle animation of Dodo from Super Mario RPG: Legend of the Seven Stars Dodo (2) 1000 40 0 Nimbus Land
Battle idle animation of Valentina from Super Mario RPG: Legend of the Seven Stars Valentina 2000 120 200 Nimbus Land
Battle idle animation of the Czar Dragon from Super Mario RPG: Legend of the Seven Stars Czar Dragon 1400 100 0 Barrel Volcano
Battle idle animation of Zombone from Super Mario RPG: Legend of the Seven Stars Zombone 1800 50 0 Barrel Volcano
Battle idle animation of Axem Pink from Super Mario RPG: Legend of the Seven Stars Axem Pink 400 10 0 Barrel Volcano
Axem Black Axem Black 550 40 0 Barrel Volcano
Battle idle animation of Axem Red from Super Mario RPG: Legend of the Seven Stars Axem Red 800 40 0 Barrel Volcano
Battle idle animation of Axem Yellow from Super Mario RPG: Legend of the Seven Stars Axem Yellow 600 40 0 Barrel Volcano
Battle idle animation of Axem Green from Super Mario RPG: Legend of the Seven Stars Axem Green 450 20 0 Barrel Volcano
Battle idle animation of the Blade's Breaker Beam cannon (misidentified as "Axem Rangers") from Super Mario RPG: Legend of the Seven Stars Axem Rangers 999 50 0 Barrel Volcano
Battle idle animation of Magikoopa from Super Mario RPG: Legend of the Seven Stars Magikoopa 1600 30 10 Bowser's Keep (second visit)
Battle idle animation of Boomer from Super Mario RPG: Legend of the Seven Stars Boomer 2000 55 0 Bowser's Keep (second visit)
Battle idle animation of Exor's pommel-fire from Super Mario RPG: Legend of the Seven Stars Exor 1800 100 0 Bowser's Keep (second visit)
Sprite of Count Down, from Super Mario RPG: Legend of the Seven Stars. Count Down 2400 140 100 Gate
Battle idle animation of Cloaker from Super Mario RPG: Legend of the Seven Stars Cloaker 1200 60 0 Gate
Battle idle animation of Domino from Super Mario RPG: Legend of the Seven Stars Domino 900 60 0 Gate
Battle idle animation of the Clerk from Super Mario RPG: Legend of the Seven Stars Clerk 500 50 20 Factory
Battle idle animation of the Manager from Super Mario RPG: Legend of the Seven Stars Manager 800 60 40 Factory
Battle idle animation of the Director from Super Mario RPG: Legend of the Seven Stars Director 1000 70 80 Factory
Battle idle animation of the Factory Chief from Super Mario RPG: Legend of the Seven Stars Factory Chief 1000 80 90 Factory
Battle idle animation of the Gunyolk from Super Mario RPG: Legend of the Seven Stars Gunyolk 1500 100 0 Factory
Battle idle animation of Smithy in his first form from Super Mario RPG: Legend of the Seven Stars Smithy (1) 2000 0 0 Factory
Battle idle animation of Smithy's head from Super Mario RPG: Legend of the Seven Stars Smithy (head) 8000 0 0 Factory

Optional bosses

Image Name HP EXP Coins Dropped Location
Battle idle animation of Booster from Super Mario RPG: Legend of the Seven Stars Booster 800 60 100 Booster Tower
Formless 10 0 0 Land's End
Belome Temple
Battle idle animation of a Mokura from Super Mario RPG: Legend of the Seven Stars Mokura 620 90 0 Land's End
Belome Temple
Jinx.png Jinx (1) 600 0 0 Monstro Town
Jinx.png Jinx (2) 800 0 0 Monstro Town
Jinx.png Jinx (3) 1000 0 0 Monstro Town
Sprite of Culex, a secret boss from Super Mario RPG: Legend of the Seven Stars. Culex 4096 600 0 Monstro Town
Battle idle animation of Dodo from Super Mario RPG: Legend of the Seven Stars Dodo (1) 800 70 0 Nimbus Castle
Battle idle animation of the Earth Link from Super Mario RPG: Legend of the Seven Stars Earth Link* 2500 200 0 Gate
Battle idle animation of the Mad Adder from Super Mario RPG: Legend of the Seven Stars Mad Adder* 1500 200 0 Gate

* - Either Earth Link or Mad Adder will be fought as a required boss while the other will be skipped, depending on whether Cloaker or Domino is defeated first.

Boss helpers

Image Name HP EXP Coins Dropped Location
Battle idle animation of Kinklink from Super Mario RPG: Legend of the Seven Stars Kinklink 60 0 0 Bowser's Keep (first visit)
Battle idle animation of a Shyster from Super Mario RPG: Legend of the Seven Stars Bodyguard 30 0 0 Mushroom Castle
Microbomb Microbomb 30 0 0 Coal Mines
Sprite of Mezzo Bomb, from Super Mario RPG: Legend of the Seven Stars. Mezzo Bomb 150 0 0 Coal Mines
Battle idle animation of a Torte from Super Mario RPG: Legend of the Seven Stars Torte 100
(functionally infinite)
0 0 Marrymore
Battle idle animation of one of King Calamari's left arms from Super Mario RPG: Legend of the Seven Stars Tentacles 260 0 0 Sunken Ship
Battle idle animation of one of King Calamari's right arms from Super Mario RPG: Legend of the Seven Stars Tentacles 200 0 0 Sunken Ship
Battle idle animation of a Bandana Blue from Super Mario RPG: Legend of the Seven Stars Bandana Blue 150 20 0 Sunken Ship
Battle idle animation of Yaridovich from Super Mario RPG: Legend of the Seven Stars Yaridovich (mirage) 500 0 0 Seaside Town
Battle idle animation of Mario Clone from Super Mario RPG: Legend of the Seven Stars Mario Clone 200 10 0 Belome Temple
Battle idle animation of Mallow Clone from Super Mario RPG: Legend of the Seven Stars Mallow Clone 150 60 0 Belome Temple
Battle idle animation of Geno Clone from Super Mario RPG: Legend of the Seven Stars Geno Clone 250 40 0 Belome Temple
Boss battle idle animation of Bowser from Super Mario RPG: Legend of the Seven Stars Bowser Clone 300 100 0 Belome Temple
Battle idle animation of Toadstool 2 from Super Mario RPG: Legend of the Seven Stars Toadstool 2 120 1 0 Belome Temple
Sprite of Fire Crystal Fire Crystal 2500 40 0 Monstro Town
Sprite of Water Crystal Water Crystal 1800 30 0 Monstro Town
Sprite of Earth Crystal Earth Crystal 3200 50 0 Monstro Town
Sprite of Wind Crystal Wind Crystal 800 0 0 Monstro Town
Sprite of a Smilax from Super Mario RPG: Legend of the Seven Stars Smilax 200 0 0 Bean Valley
Battle idle animation of an Eggbert from Super Mario RPG: Legend of the Seven Stars Eggbert 10 0 0 Nimbus Castle
Sprite of Helio Helio 10 0 0 Barrel Volcano
Jinx.png Jinx Clone 320 0 0 Bowser's Keep (second visit)
Sprite of King Bomb, from Super Mario RPG: Legend of the Seven Stars. King Bomb 500 0 0 Bowser's Keep (second visit)
Battle idle animation of Exor's right eye from Super Mario RPG: Legend of the Seven Stars Right Eye 500 30 0 Bowser's Keep (second visit)
Battle idle animation of Exor's left eye from Super Mario RPG: Legend of the Seven Stars Left Eye 300 30 0 Bowser's Keep (second visit)
Battle idle animation of Exor's mouth (identified as "Neosquid") from Super Mario RPG: Legend of the Seven Stars Neosquid 800 40 0 Bowser's Keep (second visit)
Sprite of Ding-A-Ling, from Super Mario RPG: Legend of the Seven Stars. Ding-A-Ling 1200 30 0 Gate
Sprite of Smelter, from Super Mario RPG: Legend of the Seven Stars. Smelter 1500 0 0 Factory
Battle idle animation of a Shyper/Machine Made from Super Mario RPG: Legend of the Seven Stars Shyper 400 0 0 Factory
Battle idle animation of Smithy's body from Super Mario RPG: Legend of the Seven Stars Smithy (body) 1000 0 0 Factory

Items

Overworld items

Item Effect
Sprite of a Coin from Super Mario RPG: Legend of the Seven Stars
Coin
Adds one coin to Mario's total, which can be used to buy goods and services
SMRPG 10 Gold Coin.png
10 Gold Coin
Adds ten coins to Mario's total
Frog Coin.png
Frog Coin
Rare coins that can be used to buy rare items from frogs and tadpoles
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom
Automatically restores all HP and FP
RPG Flower.png
Flower
Automatically adds one FP to the player's maximum total and restores FP completely
Sprite of a Star coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Star
Turns Mario invincible briefly, allowing him to automatically defeat enemies without battling

Inventory items

Item Location and Price Description
Blue R Drink.png
Able Juice
Various shops for 4 coins. Heals status problems during battle
Red Mushroom.png
Bad Mushroom
Seaside Town for 30 coins before defeating Yaridovich. Poisons an enemy
Yellow D Drink.png
Bracer
The "Frog Coin" emporium at Tadpole Pond for 2 Frog Coins. Raises ally’s def. in battle
RPG Bag.png
Bright Card
Gained from Knife Guy after winning his game twelve consecutive times. A member’s card for the casino
RPG Cookie.png
Carbo Cookie
The little mole girl in the Moleville item shop after giving her a Shiny Stone. Kid’s[sic] love ’em
Can be given to the mole girl on a bucket in exchange for a Frog Coin or a shortcut to Midas Waterfall
Yellow D Drink.png
Crystalline
The "Frog Coin" emporium at Tadpole Pond for 5 Frog Coins Raises party’s Defense in battle
RPG Rare.png
Earlier Times
Frogfucius' Student for 15 Frog Coins. Use it to start a battle over
Elixir
Elixir
The Juice Bar in Tadpole Pond. Price varies on the membership card. Party recovers 80 HP
Green P Drink.png
Energizer
The "Frog Coin" emporium at Tadpole Pond for 2 Frog Coins. Raises ally’s battle power during battle
RPG Bag.png
Fertilizer
Talk to a Shy Away in a hidden area of Nimbus Land (it can be found by hugging the main area's eastern border). Nutrients!
Can be given to the gardener along with the Seed to get to the Lazy Shells
Red Bomb.png
Fire Bomb
Seaside Town for 200 coins before defeating Yaridovich, or Moleville for 100 points. Hit all enemies w/fire.
RPG Bag.png
Fireworks
Bought from a mole for 500 coins. A gorgeous firework
Changes the fireworks display at the end of the game depending on how many have been bought, and can be traded for a Shiny Stone
RPG Bag.png
Flower Box
Various Raises Flower Pts. by 5
RPG Bag.png
Flower Jar
Various Raises Flower Pts. by 3
RPG Bag.png
Flower Tab
Various Raises Flower Pts. by 1
Blue R Drink.png
Freshen Up
Various shops later on in the game. Party is refreshed during battle
Cures status ailments
Green Bomb.png
Fright Bomb
Seaside Town for 100 coins before defeating Yaridovich, or Moleville for 100 points. Fear Attack on all enemies
Actually only effects one enemy
Yellow Note Drink.png
Froggie Drink
The Juice Bar in Tadpole Pond (price varies on the membership card), or Toad at the Factory. Party recovers 30 HP
RPG Bag.png
Goodie Bag
From a hidden treasure box in Booster Tower It’s packed full of coins
Increases the amount of coins gained at the end of battle
RedSyrup SMRPG.png
Honey Syrup
Various shops for 10 coins. Recovers 10 Flower Pts.
Ice Bomb
Ice Bomb
Seaside Town for 250 coins before defeating Yaridovich, or Moleville for 100 points. Hit all enemies w/ice.
Green Something Drink.png
Kerokero Cola
The Juice Bar at Tadpole Pond for 200 coins by means of the Soprano Card. All members recover fully
Fully restores HP and FP
RPG Rare.png
Lamb's Lure
Get Toadstool to use the Mystery Egg 10 times while equipped with a B'tub Ring. Baa, baa...
Transforms one enemy into a sheep that runs away. No coins or EXP will be won this way.
Lucky Jewel.png
Lucky Jewel
From the treasure-hunting Toad at the Moleville item shop for 100 coins. Summons Luck at will
Using it in battle will make the player play the Lucky minigame at the end. This item can only be used 10 times.
Green Liquid.png
Maple Syrup
Various shops for 30 coins. Recovers 40 Flower Pts.
Yellow Mushroom.png
Max Mushroom
Various treasure boxes and Toad at the Factory for 39 coins. Recovers all HP
Red Note Drink.png
Megalixir
The Juice Bar in Tadpole Pond. Price varies on the membership card. Party recovers 150 HP
Green Mushroom.png
Mid Mushroom
Various shops for 20 coins. Recovers 80 HP
RPG Bag.png
Moldy Mush
Won from Knife Guy or Grate Guy. Gross! There’s mold growing on it.
(Restores 1 HP for one ally. It cannot be used in battle.)
RPG Cookie.png
Muku Cookie
Seaside Town for 69 coins before defeating Yaridovich. Muku! Muku-muku! Muka?
Party recovers 69 HP and cures all status changes.
Red Mushroom.png
Mushroom
Various shops for 4 coins. Recovers 30 HP
Red Mushroom.png
Mushroom (2)
The Triplets in Monstro Town. Recoers[sic] 30 HP, but...
Turns the character into a mushroom
Mysteryegg.png
Mystery Egg
From the treasure-hunting Toad at the Moleville item shop for 200 coins. A product of pure love...
Get Toadstool to use it 10 times while equipped with the B'tub Ring to get the Lamb's Lure.
Red Star Drink.png
Pick Me Up
Various shops for 5 coins. Revives downed allies
Green P Drink.png
Power Blast
The "Frog Coin" emporium at Tadpole Pond for 5 Frog Coins. Raises party’s Attack Power in battle
Blue Liquid.png
Pure Water
Defeating ghost-type enemies. Defeats ghosts in a wink
The Red Essence item from Super Mario RPG: Legend of the Seven Stars
Red Essence
Some treasure boxes, Toad after using the Dream Cushion, or Baby Fat at Yo'ster Isle. You won't be attacked for 3 turns during battle
Lucky Jewel.png
Rock Candy
Treasure boxes, Dr. Topper, or from the Mushroom Boy in Seaside Town in exchange for rare Mushrooms from the Forest Maze. Attack all enemies.
RPG Bag.png
Rotten Mush
Won from Knife Guy or Grate Guy. Eeew, it’s rotten!
Recovers 5 HP for one ally. Cannot be used in battle.
Royal Syrup.PNG
Royal Syrup
Occasionally in treasure boxes. Recovers all Flower Pts.
RPG Rare.png
See Ya
Frogfucius' Student for 10 Frog Coins. Allows you to run away from battles
Does not work in all battles
RPG Bag.png
Seed
Defeat Smilax in Bean Valley. A fast-growing seed
Can be given to the gardener along with the Fertilizer to get to the Lazy Shells
RPG Lamb.png
Sheep Attack
Use Lamb's Lure 48 times, and it will become this item. Baah, baah...
Transforms all enemies into sheep that run away. No coins or EXP will be won this way.
RPG Bag.png
Shiny Stone
From the little mole girl running the “Pur-tend” store in Moleville after giving her fireworks. A pretty stone!
Can be traded to a mole girl for a Carbo Cookie, or can open Culex's door
Yellow Bomb.png
Sleepy Bomb
The "Frog Coin" emporium at Tadpole Pond for 1 Frog Coin, or Moleville for 100 points. Puts enemies to sleep
Lucky Jewel.png
Star Egg
Win “Look the other way” 100 times. Reusable battle item
Deals 100 points of damage to all enemies
RPG Bag.png
Wallet
After defeating Croco in Bandit's Way. A fat wallet
Return it to the owner for a Flower Tab
RPG Bag.png
Wilt Shroom
Won from Knife Guy or Grate Guy. It’s wilted...
Recovers 10 HP for one ally. Cannot be used in battle.
Yoshi-ade.png
Yoshi-Ade
Baby Fat at Yo'ster Isle. Power raised during battle.
Raises both attack and defense
Green Candy.png
Yoshi Candy
From Yoshi during battle when he fails to turn an enemy into an item. Recovers 100 HP
RPG Cookie.png
Yoshi Cookie
The Red Yoshi at Yo'ster Isle after winning a race, or if the player has none in the inventory. Summons Yoshi during battle
Yoshi turns an enemy into an item

Special items

Special Item Location Description
RPG Bag.png
Alto Card
Play "Frogfucius' suite #18" in Tadpole Pond by playing notes on the tadpoles and talk to Toadofsky. A membership card for the Juice Bar
Microbomb
Bambino Bomb
Defeat Croco for the second time in Coal Mines. Handle with care!
Give it to a mole in the Coal Mines to gain access to the next area.
RPG Bag.png
Beetle Box
Buy from Beetles Are Us in Seaside Town It’s an insect cage
Allows Mario to store and sell beetles
RPG Bag.png
Big Boo Flag
After sleeping in the 3 Musty Fears' bed, find it on Yo'ster Isle between the O and A in GOAL. It’s a Big Boo Flag
One of three flags needed to get the Ghost Medal
RPG Key.png
Castle Key 1
Talk to a Nimbus in Nimbus Castle. It’s a Castle Key
Unlocks the door to Shelly
RPG Key.png
Castle Key 2
Defeat Birdo in Nimbus Castle. It’s a Castle Key
Unlocks the door behind Birdo
RPG Bag.png
Cricket Jam
Find in Kero Sewers through a special entrance via Land's End. Delicious jam!
Give this to Frogfucius to gain 10 Frog Coins.
RPG Bag.png
Cricket Pie
Retrieve the Rare Frog Coin from Croco and exchange at Mushroom Kingdom's shop. A tasty looking pie.
Give this to Frogfucius to obtain the Froggie Stick.
RPG Bag.png
Dry Bones Flag
After sleeping in the 3 Musty Fears' bed, find it under Mario's bed in Mario's Pad. It’s a Dry Bones’ Flag.
One of three flags needed to get the Ghost Medal
RPG Key.png
Elder Key
Find in Booster Tower after arranging the portraits of Booster's ancestors. The key to the Ancestor Hall
Needed to access the Chomp weapon
RPG Bag.png
Greaper Flag
After sleeping in the 3 Musty Fears' bed, find it behind Rose Town's introductory sign. It’s a Greaper Flag
One of three flags needed to get the Ghost Medal
Frog Coin.png
Rare Frog Coin
Defeat Croco in Bandit's Way for the first time. It’s a Frog Coin from Frogfucius!
Needed to purchase the Cricket Pie
RPG Key.png
Room Key
Find in Booster Tower in a room full of Fireballs. The key to the mine room!
Needed to access the Zoom Shoes
RPG Key.png
Shed Key
Defeat Yaridovich in Seaside Town. The key to the shed in Seaside Town
Needed to free the citizens
RPG Bag.png
Soprano Card
Play "Monstro Town Star Song" in Tadpole Pond by playing notes on the small tadpoles and talk to Toadofsky. Note: Mario must first obtain the Tenor Card. A membership card for the Juice Bar
Allows Mario to buy the Kerokero Cola
RPG Key.png
Temple Key
Talk to the Thwomp in Monstro Town 7 times, and this will fall down from the roof it is on. It’s a Temple Key
Use to access a treasure room within Belome Temple.
RPG Bag.png
Tenor Card
Play the Moleville blues in Tadpole Pond by playing notes on the tadpoles and talk to Toadofsky. Note: Mario must first obtain the Alto Card. A membership card for the Juice Bar
Allows Mario to buy the Megalixir

Accessories

Accessory User Buy Price Sell Price Stat Increase Description
RPG Pin.png
Amulet
All 100 coins Attack +7
Mg.Attack +7
Defense +7
Mg.Defense +7
Speed -5
Great item, bad smell!
Halves elemental damage
RPG Pin.png
Antidote Pin
All 28 coins 14 coins Defense +2
Mg.Defense +2
Prevents poison damage
RPG Bag.png
Attack Scarf
Mario 750 coins Attack +30
Mg.Attack +30
Defense +30
Mg.Defense +30
Speed +30
So comfy it’ll make you jump!
Prevents instant death
RPG Ring.png
B'tub Ring
Toadstool 145 coins 72 coins You’ll win her heart with this!
Needed to hatch the Mystery Egg. Halves elemental damage.
RPG Ring.png
Coin Trick
Mario 36 Frog Coins 18 coins Doubles the coins you win in battle
RPG Ring.png
Exp. Booster
All 22 Frog Coins 11 coins Doubles Exp. when equipped
The character equipped with this does not have to participate in battle. However, only the character equipped with this receives the boosted Exp.
RPG Pin.png
Fearless Pin
All 130 coins 65 coins Defense +5
Mg.Defense +5
Prevents Fear attacks
Dodo Feather.png
Feather
All 333 coins Defense +5
Mg.Defense +5
Speed +20
Speed up by 20
RPG Pin.png
Ghost Medal
All 800 coins Raises defense while attacking
Take 50% less damage
RPG Bag.png
Jinx Belt
All 800 coins Attack +27
Defense +27
Speed +12
Jinx’s emblem of power!
Prevents instant death
RPG Bag.png
Jump Shoes
Mario 30 coins 15 coins Mg.Attack +5
Defense +1
Mg.Defense +1
Speed +2
Use jump attacks against any foe
Enemies normally immune or resistant to Jump attacks take normal damage
RPG Pin.png
Quartz Charm
All 3 coins Shining source of power!
Deal 50% more damage and take 50% less damage. Prevents instant death.
RPG Bag.png
Rare Scarf
All 75 coins Defense +15
Mg.Defense +15
Raises defense power!
RPG Pin.png
Safety Badge
All 250 coins Defense +5
Mg.Defense +5
Prevents Mute & Poison attacks
Prevents all status ailments. Does not prevent instant death.
RPG Ring.png
Safety Ring
All 400 coins Defense +5
Mg.Defense +5
Speed +5
Guards against mortal blows.
Receive 0 damage from elemental attacks. Prevents every status ailment and instant death.
RPG Ring.png
Scrooge Ring
All 50 Frog Coins 25 coins Cuts FP use in half during battle
RPG Ring.png
Signal Ring
All 300 coins Speed +10 Noise indicates a hidden chest.
This must be equipped to one character in the party
RPG Pin.png
Troopa Pin
All 500 coins Speed +20 Grants “Troopa” confidence!
Deal 50% more damage
RPG Pin.png
Trueform Pin
All 60 coins 30 coins Defense +4
Mg.Defense +4
You won't be turned into Mushrooms or Scarecrows!
RPG Pin.png
Wake Up Pin
All 42 coins 21 coins Defense +3
Mg.Defense +3
Prevents Mute & Sleep attacks
RPG Bag.png
Zoom Shoes
All 100 coins 50 coins Speed +10
Defense +5
Mg.Defense +5
Speed up by 10!

Armor

Armor User Buy Price Sell Price Stat Increase Description
RPG Bag.png
Shirt
Mario 7 coins 3 coins Defese +6
Mg.Defense +6
It’s a shirt!
RPG Bag.png
Thick Shirt
Mario 14 coins 7 coins Defense +12
Mg.Defense +8
A padded shirt
RPG Bag.png
Mega Shirt
Mario 22 coins 11 coins Defense +18
Mg.Defense +10
Durable stay-pressed shirt
RPG Bag.png
Happy Shirt
Mario 38 coins 19 coins Defense +24
Mg.Defense +12
A lucky shirt
RPG Bag.png
Sailor Shirt
Mario 50 coins 25 coins Defense +30
Mg.Defense +15
A sailor’s suit
RPG Bag.png
Fuzzy Shirt
Mario 70 coins 35 coins Defense +36
Mg.Defense +18
A fuzzy shirt
RPG Bag.png
Fire Shirt
Mario 90 coins 45 coins Defense +42
Mg.Defense +21
Determined person’s shirt
RPG Bag.png
Hero Shirt
Mario 100 coins 50 coins Defense +48
Mg.Defense +24
A legendary shirt.
RPG Bag.png
Pants
Mallow 7 coins 3 coins Defense +6
Mg.Defense +3
It’s a pair of pants!
RPG Bag.png
Thick Pants
Mallow 14 coins 7 coins Defense +12
Mg.Defense +6
Padded pants
RPG Bag.png
Mega Pants
Mallow 22 coins 11 coins Defense +18
Mg.Defense +9
Durable work pants
RPG Bag.png
Happy Pants
Mallow 38 coins 19 coins Defense +24
Mg.Defense +12
A lucky pair of pants
RPG Bag.png
Sailor Pants
Mallow 50 coins 25 coins Defense +30
Mg.Defense +15
A sailor’s pants
RPG Bag.png
Fuzzy Pants
Mallow 70 coins 35 coins Defense +36
Mg.Defense +18
Fuzzy pants
RPG Bag.png
Fire Pants
Mallow 90 coins 45 coins Defense +42
Mg.Defense +21
Determined person’s pants
RPG Bag.png
Prince Pants
Mallow 100 coins 50 coins Defense +48
Mg.Defense +24
Legendary pants!
RPG Bag.png
Mega Cape
Geno 22 coins 11 coins Defense +6
Mg.Defense +3
Durable pressed cape
RPG Bag.png
Happy Cape
Geno 38 coins 19 coins Defense +12
Mg.Defense +6
A lucky cape
RPG Bag.png
Sailor Cape
Geno 50 coins 25 coins Defense +18
Mg.Defense +9
A sailor’s cape
RPG Bag.png
Fuzzy Cape
Geno 70 coins 35 coins Defense +24
Mg.Defense +12
A fuzzy cape
RPG Bag.png
Fire Cape
Geno 90 coins 45 coins Defense +30
Mg.Defense +15
Determined person’s cape
RPG Bag.png
Star Cape
Geno 100 coins 50 coins Defense +36
Mg.Defense +18
A legendary cape.
RPG Bag.png
Happy Shell
Bowser 38 coins 19 coins Defense +6
Mg.Defense +3
A lucky shell
RPG Bag.png
Courage Shell
Bowser 60 coins 30 coins Defense +12
Mg.Defense +6
A stout shell
RPG Bag.png
Fire Shell
Bowser 90 coins 45 coins Defense +18
Mg.Defense +9
Determined person’s shell
RPG Bag.png
Heal Shell
Bowser 100 coins 50 coins Defense +24
Mg.Defense +12
A legendary shell.
RPG Bag.png
Polka Dress
Toadstool 80 coins Defense +24
Mg.Defense +12
A flashy dress
RPG Bag.png
Nautica Dress
Toadstool 50 coins 25 coins Defense +30
Mg.Defense +15
A female sailor’s dress
RPG Bag.png
Fuzzy Dress
Toadstool 70 coins 35 coins Defense +36
Mg.Defense +18
A fuzzy dress
RPG Bag.png
Fire Dress
Toadstool 90 coins 45 coins Defense +41
Mg.Defense +21
Determined woman’s dress
RPG Bag.png
Royal Dress
Toadstool 100 coins 50 coins Defense +48
Mg.Defense +24
A legendary dress!
RPG Bag.png
Work Pants
All 22 coins 11 coins Attack +10
Mg.Attack +10
Defense +15
Mg.Defense +5
Speed +5
Sweaty work pants!
Sprite of the Lazy Shell coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Lazy Shell
All 111 coins Attack -50
Mg.Attack -50
Defense +127
Mg.Defense +127
Speed -50
A stout and durable shell.
Note: Prevents every status ailment, 0 damage from elemental attacks.
RPG Bag.png
Super Suit
All 350 coins Attack +50
Mg.Attack +50
Defense +50
Mg.Defense +50
Speed +30
A truly fine suit!
Note: Prevents every status ailment, 0 damage from elemental attacks.

Weapons

Weapon User Buy Price Sell Price Stat Increase
(and RNG deviation)
Description
Sprite of a Hammer (specifically the Masher) coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Hammer
Mario 35 coins Attack +10 (+/- 1) Pounds enemies
RPG Bag.png
NokNok Shell
Mario 20 coins 10 coins Attack +20 (+/- 2) Kick to attack
RPG Bag.png
Punch Glove
Mario 36 coins 18 coins Attack +30 (+/- 3) Knock out power!
Sprite of a Hammer (specifically the Masher) coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Super Hammer
Mario 70 coins 35 coins Attack +40 (+/- 4) The standard for hammers!
Sprite of a Hammer (specifically the Masher) coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Masher
Mario 80 coins Attack +50 (+/- 30) Makes monster mash!
RPG Bag.png
Troopa Shell
Mario 90 coins 45 coins Attack +50 (+/- 5) Kick with it!
Sprite of a Hammer (specifically the Masher) coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Hammer (Seaside Town)
Mario 123 coins 61 coins Attack +0 (+/- 0) A lucky hammer!
Extra Effect: If a Timed Attack is performed with it, a LUCKY! Bonus will be awarded.
RPG Bag.png
Mega Glove
Mario 102 coins 51 coins Attack +60 (+/- 6) Packs a mega wallop!
Sprite of the Ultra Hammer coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Ultra Hammer
Mario 57 coins Attack +70 (+/- 7) The ultimate hammer!
Sprite of the Lazy Shell coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Lazy Shell
Mario 90 coins Attack +90 (+/- 40) Toss a shell at an enemy!
RPG Bag.png
Froggie Stick
Mallow 18 coins Attack +20 (+/- 3) Frogfucius made it
RPG Bag.png
Cymbals
Mallow 42 coins 21 coins Attack +30 (+/- 3) Scare enemies with a clash
RPG Bag.png
Whomp Glove
Mallow 88 coins 44 Coins Attack +35 (+/- 4) Launches a punch attack.
RPG Bag.png
Ribbit Stick
Mallow 86 coins 43 coins Attack +50 (+/- 5) It’ll come in handy
RPG Bag.png
Sticky Glove
Mallow 98 coins 49 coins Attack +60 (+/- 6) The old double whammie!
RPG Bag.png
Sonic Cymbal
Mallow 54 coins Attack +70 (+/- 7) Puts noise to work for you!
RPG Bag.png
Finger Shot
Geno 50 coins 25 coins Attack +12 (+/- 3) Fingers shoot bullets
RPG Bag.png
Hand Gun
Geno 75 coins 37 coins Attack +24 (+/- 4) It packs a kick
RPG Bag.png
Double Punch
Geno 88 coins 44 coins Attack +35 (+/- 5) A handy double rocket punch
RPG Bag.png
Hand Cannon
Geno 105 coins 52 coins Attack +45 (+/- 6) Shoots bullet from elbow!
RPG Bag.png
Star Gun
Geno 60 coins Attack +57 (+/- 7) Try shooting stars!
RPG Bag.png
Chomp Shell
Bowser 60 coins 30 coins Attack +9 (+/- 3) It’s a Kinklink shell.
Sprite of the Chomp Bowser saves from Booster Tower from Super Mario RPG: Legend of the Seven Stars
Chomp
Bowser 70 coins Attack +10 (+/- 4) Just spin me at an enemy!
RPG Bag.png
Hurly Gloves
Bowser 92 coins 46 coins Attack +20 (+/- 5) A classic Mario-toss attack.
RPG Bag.png
Spiked Link
Bowser 94 coins 47 coins Attack +30 (+/- 6) A studded ball and chain!
RPG Bag.png
Drill Claw
Bowser 59 coins Attack +40 (+/- 7) A drilling claw!
RPG Bag.png
Slap Glove
Toadstool 100 coins 50 coins Attack +40 (+/- 4) It slaps ’em silly
RPG Bag.png
Parasol
Toadstool 84 coins 42 coins Attack +50 (+/- 5) Inflicts serious pain!
RPG Bag.png
War Fan
Toadstool 100 coins 50 coins Attack +60 (+/- 6) A mysterious battle fan!
RPG Bag.png
Super Slap
Toadstool 49 coins Attack +70 (+/- 7) The Princess’ mega-slap!
RPG Bag.png
Frying Pan
Toadstool 300 coins 150 coins Attack +90 (+/- 20) Enough iron to be dangerous!

Quotes

Main article: List of Super Mario RPG: Legend of the Seven Stars quotes
  • "Mario! Let's say you and I get hitched in a few years, okay? Just... give me time to grow into my mother's wedding dress." - Toad child
  • "Stick for a body, head full of straw, give me a scarecrow, rah, rah, RAH!" - Belome
  • "Hmmm... Drink punch...eat cake...? It sounds...complicated. I don't know if I can muster the energy to do it... Let's walk through it once! It's wedding rehearsal time!" - Booster
  • "It's been so quiet around here, it's almost eerie... Is something going on? It probably doesn't concern me. But if you have any Frog Coins, I've got some neat items to sell." - Frogfucius' Student
  • "It's really weird. Sometimes I heard the guy next door. He's always mumbling about a Crystal-this and an Evil-that. Isn't a "Crystal" some kind of shiny rock...or something? I know I've seen those somewhere!" - Piranha Plant

Virtual Console differences

The alternate Moleville palette found in the Virtual Console version of Super Mario RPG: Legend of the Seven Stars
The altered Moleville palette

One attack used by many bosses, Flame Wall, looks radically different from the original game. In the original version, a wave of red, orange, and yellow flows to the left of the screen. In the Virtual Console version, the wave is separated, only red, and somewhat faded. Also, Static E! is changed from a bright, blue and white flash to a deep blue one. This was changed in order to avoid players possibly having seizures. Also, Moleville has a considerably darker color scheme. Otherwise, the game was not localized. This means keeping the American SNES dark/light purple button layout in battle mode and against Bowyer, while the European SNES has the A Button/B Button/X Button/Y Button buttons colored as in the Japanese version.

For the European version, Bowser's victory pose retains the North American version because the original Japanese version has Bowser giving a gesture which is viewed as saying "Up yours" in most of Europe. Also, the European version altered a line spoken by Croco early on in the game, changing the word "bugger" to "pest", due to "bugger" being a vulgar word in British English.

Pre-release and unused content

Frogfucius and Mario at an early Tadpole Pond.
An early version of Tadpole Pond
Main article: List of Super Mario RPG: Legend of the Seven Stars pre-release and unused content

Nintendo Power

Material from an early Nintendo Power shows that the Chancellor was once designed differently, being a more elderly-looking, gray-spotted Toad with a beard. It also showed that at least one Buzzer would be in Mushroom Way, and that Frogfucius's island at Tadpole Pond would be closer and therefore accessed differently.

There were also several unused enemies such as:

  • A green Jester-like enemy named Harlequin.
  • A blue-colored Fautso named Baba Yaga.
  • An enemy that resembles a purple Bahamutt with sunglasses.
  • A red Spikey named Super Spike.
  • A white version of Carroboscis named Radish.
  • A blue version of Stumpet named Lumbler, which has a move set. It has the moves Crystal and an egg shooting attack it shares with Birdo.
  • A blue, glitchy Corkpedite named Pile Driver.
  • Chompweeds were originally going to be enemies that Mario would have fought, but they were changed to obstacles.
  • A blue-colored Mastadoom named Mastablasta; its Psychopath thought is "Life is tough, ain’t it?"

Glitches

The Chancellor's cutscene playing while Mack and the Shysters are still present
Mack still present in Mushroom Castle
Main article: List of Super Mario RPG: Legend of the Seven Stars glitches

Skip Mack

It is possible to skip over the battle with Mack. When the player gets to the room where Mack is faced, instead of going straight to battle him, the player can jump on top of the Shysters on the left side, and carefully walk on them. If the Mack scene does not trigger when the player falls off them, the glitch has been performed correctly. The player must then walk to the Chancellor in the corner, and talk to him to finish the glitch. The "Star Pieces" option on the menu does not appear when this glitch is performed, as being victorious in the battle against Mack triggers the appearance of the menu.

Staff

Main article: List of Super Mario RPG: Legend of the Seven Stars staff

Super Mario RPG: Legend of the Seven Stars was developed by Squaresoft, with directing duties being split between Chihiro Fujioka and Yoshihiko Maekawa. Yoko Shimomura composed the soundtrack. Several members of the staff, including the aforementioned composer and directors, would later join AlphaDream and work on the Mario & Luigi series.

The game was the last work of noted videogame translator Ted Woolsey at Squaresoft.

Reception

The game is widely praised for its technical achievements, aesthetics, and the successful combination of a traditional RPG's turn-based combat with the platforming gameplay of the Super Mario series. Electronic Gaming Monthly's "Review Crew" gives the game a combined average score of 8.75/10.[6] All four members praise the visuals, though the game for being too childish in appearance is a point of contention. The sound design is also praised, with Andrew Baran stating that the sounds are faithfully from the Super Mario franchise and Mike Desmond commending the work done by the SNES's sound processor. Mark Lefebvre states that the game avoids being too technically overwhelming for the player as with other RPG games, and notes that the game keeps its focus on the graphics and not in submenus during battles. Desmond adds that while the combat engine is similar to other RPGs, it is easy to use.

Michael Higham of GameSpot points out the game's unique interpretation of the Super Mario universe and the strong characterization of the main cast.[7] He commends the game for being a breath of fresh air compared to the relatively dark themes of other RPGs at the time like Chrono Trigger and Final Fantasy. He also points out the music which has kept his memories of the game alive. He specifically mentions "Beware the Forest's Mushrooms!" and how it is the perfect example of "how standout melodies are supported by rhythms and harmonies" using 16-bit instruments.

Nintendo Power magazine praises the game for combining RPG and traditional Super Mario platforming elements. However, it does critique the game's title for being misleading and states "It's not just a RPG-it's an action-packed adventure."[8] Of the six editors, four of them selected the game as their editor pick. In volume 100 released in September 1997, it came in 21st place in "Nintendo Power's 100 best Nintendo games of all time".

Reviews
Release Reviewer, Publication Score Comment
SNES Nintendo Power 16.4/20 "Excellent 3-D graphics and a rich variety of game play will appeal to a much wider audience than most traditional RPGs. In fact, players will find that plenty of jumping and action skill will be required, just as in previous Mario games. [...] In short, it's charming, it's fun and it's truly a Mario game."
SNES Sushi X, Electronic Gaming Monthly 8.0/10 "Besides being completely overused, I feel Mario should just take a vacation until the N64 gives him a new home. His latest RPG puts him in the same old role as a plumber-hero with extraordinary skills. Mario RPG uses great in-combat graphics and continues Nintendo's tradition for clean animation and worthwhile visuals, however. But I feel the characters and the gamebase is a bit too childish for the demanding play and difficult battles against the hordes of opposing forces. If you can overlook these childish tendencies, Mario RPG will satisfy the majority of players with the enjoyable combat system and the many twists and turns in the plot. Mario fanatics don't bypass this title, it could possibly be the last of the 16-Bit RPGs."
Wii Lucas M. Thomas, IGN 9.5/10 "So it's absolutely undeniable that Super Mario RPG is worth its asking price of only 800 Wii Points, as it's a classic, deep, fun and cult-appealing installment in the Super Mario franchise that no Nintendo gamer should go without playing. Nintendo saved itself a winner to take the honor of the "250th Virtual Console Game" title, and you shouldn't hesistate[sic] to download it right away -- because in addition to getting yourself a great game for a great price, you'll also be showing further support for those other seemingly forgotten games that the fans are still crying out to see come to the VC."
SNES Corbie Dillard, Nintendo Life 10/10 "Whether you're an RPG fan or not, you really owe it to yourself to give this legendary RPG classic a try. Who would have thought that putting Mario into a traditional rpg setting would end up working quite so well. As good as Super Mario RPG was back when it was first released, the game only seems to have gotten even better over time and is a true testament to what Square and Nintendo were able to accomplish with this absolutely amazing and timeless RPG classic."
Aggregators
Compiler Platform / Score
GameRankings 89.12%

Legacy

Main article: Paper Mario § Similarities with Super Mario RPG: Legend of the Seven Stars|Paper Mario § Similarities with Super Mario RPG: Legend of the Seven Stars|Paper Mario § Similarities with Super Mario RPG: Legend of the Seven Stars

Though no direct sequel to Super Mario RPG: Legend of the Seven Stars would come to pass, the next Super Mario role-playing game, Paper Mario, was announced under the title Super Mario RPG 2 and the final game would retain multiple links to Super Mario RPG such as the action command mechanic, the ending credits being presented as a parade, and versions of Star Hill and the Chancellor (though both were given a different name in the English translation), the concept of optional boss battles against a martial artist who is fought three times, and more.

On the other hand, both of Super Mario RPG's co-directors and composer worked on Mario & Luigi: Superstar Saga, another Super Mario role-playing game, and following Mario & Luigi games. The aforementioned game also features Geno as a cameo in the Star 'Stache Smash minigame and has a number of musical nods to Super Mario RPG in its soundtrack. Both Mario & Luigi: Superstar Saga and Paper Mario have been referred to by Nintendo as spiritual successors to Super Mario RPG.[9]

When asked in a 2013 interview if he was interested in making a direct sequel to the game, the game's co-director Yoshihiko Maekwawa responded that he felt Super Mario RPG accomplished what he set out to do and that he personally had no interest in revisiting the world or its characters.[10] Much later in a 2022 interview however, other co-director Chihiro Fujioka expressed interest in creating a sequel, stating he would like it to be his final game project.[11]

Official descriptions

Wii eShop description

Set in the Mushroom Kingdom and featuring its cast of well-known characters, this adventure RPG begins with a familiar scenario. Mario™ must rescue Princess Toadstool™ from Bowser™. However, a mysterious new enemy named Smithy soon appears, and Mario and Bowser are forced to fight as allies for the first time in their long history. In the quest to defeat their powerful new foe, they'll journey across a wide variety of locations (a town of mining moles, a tropical forest, a thundering waterfall—just to name a few) and tackle a mix of obstacles requiring both expert timing and strategy to overcome. Along the way, they'll gain experience and grow more powerful, while also meeting new characters whose unique abilities will be needed to take on Smithy and his gang. Striking a perfect balance of traditional RPG elements and the action-packed game play Mario is famous for, it's easy to see why this title has earned "legendary" status!

Mario + 7 stars + 249 Virtual Console titles = ?

The launch of the 250th title available on Virtual Console™, of course! And what better game to mark the occasion with than the eagerly anticipated Super NES™ game, Super Mario RPG: Legend of the Seven Stars™? Whether you're celebrating the Labor Day holiday, relishing the last few days before school begins, or just looking for a brand-new retro title to enjoy, this is one game sure to please. By combining the magic of traditional Mario™ titles with the renowned design skills of Square Enix, Super Mario RPG satisfies fans across the board. So if you've been waiting to take on Smithy again or never even knew that Mario and Bowser™ were once allies, now's the time to experience one of Mario's grandest adventures! Still want more info on Super Mario RPG? Then be sure to watch the video now available on the Nintendo Channel for a sneak peak on what the game has in store for you.

Also make sure to check out the other Virtual Console titles available for download. You won't find a more complete assortment of games from your favorite systems and genres available in one spot. From classic franchises to previously unavailable imports, you'll be sure to find titles that suit your gaming tastes!

Super Mario RPG: Legend of the Seven Stars™ is rated Everyone by the ESRB.

Wii U eShop description

American version: A mysterious enemy named Smithy has appeared, forcing Mario and Bowser to fight as allies. Journey across a wide variety of locations and tackle a mixture of obstacles that will require both timing and strategy to overcome. Gain experience, grow more powerful, and meet new characters to use their abilities in taking down Smithy and his gang!

European version: The Mushroom Kingdom faces a new threat when a giant sword falls from the sky and lays chaos upon the land. Mario must gather a crew of unexpected allies to take on the nefarious Smithy Gang!

Before Paper Mario™ and Mario & Luigi™, the first Role-Playing Game featuring Mario was this celebrated collaboration between Nintendo™ and the makers of Final Fantasy™, Squaresoft™ (now Square Enix™). Many players hold fond memories of the witty dialogue and colourful characters such as Mallow and Geno.

If you own this title on your Wii™, perform a system transfer from your Wii to your Wii U™ to receive a special upgrade price.

This is the US version of the game.

Gallery

For this subject's image gallery, see Gallery:Super Mario RPG: Legend of the Seven Stars.

Soundtrack

The music score was released as a CD only in Japan as Super Mario RPG Original Sound Version. The Super Mario RPG Original Sound Version is a Japan-exclusive soundtrack product that was released on March 8, 1996. All the tracks listed in this page were composed by Yoko Shimomura.

Media

For a complete list of media for this subject, see List of Super Mario RPG: Legend of the Seven Stars media.
Help:MediaHaving trouble playing?

References to other media

8-bit Mario as seen in Booster's Tower

Super Mario RPG: Legend of the Seven Stars features many references to other series by Nintendo or Square.

  • Donkey Kong: One action room in Bowser's Keep involves Mario avoiding a Guerrilla who throws barrels, similar to Donkey Kong's behavior in this game.
  • Family Computer Disk System: A toy of the system's mascot, Diskun, makes a cameo appearance in the toy chest at the top of Booster's Tower. This is more clearly seen in the Nintendo Switch's remake.[12]
  • R.O.B.: A R.O.B. appears in the toy chest at the top of Booster's Tower.
  • Super Mario Bros.: When Mario walks behind a curtained section in Booster Tower, he emerges as Mario appeared in this game. A soundclip from the game is played, and when he tries to exits the room the 'time running out' sound plays as he shrinks and runs back behind the curtain. If the player uses the bathroom in Marrymore, an arrangement of the game's theme plays.
  • The Legend of Zelda series: Link can be found sleeping in the Rose Town inn after beating Bowyer in the Forest Maze. When talked to, a jingle that is normally heard when a secret is discovered in the The Legend of Zelda series plays, along with a text box displaying: ".....", referencing Link's usual silent role in his games.
  • Metroid series: Samus Aran can be found sleeping in the guest bed of the Mushroom Castle after beating Yaridovich and obtaining the fifth Star Piece, and remains there until the player goes to Bean Valley. When spoken to in the Japanese version, she mumbles「オモロイド」(Omoroido), referencing a Japanese marketing tagline first used for Metroid II: Return of Samus. In the English version, she instead says that she is resting up for Mother Brain, the final boss of Metroid and Super Metroid. A Samus action figure can be found in a toy box in Booster Tower.
  • Final Fantasy series: Culex (and the Fire, Water, Earth, and Wind Crystals) is an optional boss designed to resemble Final Fantasy final bosses. During and after the battle with him, Final Fantasy theme music is played. The music heard is a rearrangement of the Boss Battle theme in Final Fantasy IV and after the battle, the famous Final Fantasy Victory Theme plays. In the English version, the enemy Bahamutt is named after the powerful dragon Bahamut. A large number of UI elements (such as the main menu from which gear and items are selected) reflects the design of a Final Fantasy game's equivalent menu. Mallow's pants resemble those typically associated with the Black Mage job.
  • Super Mario Bros. 3: The music that plays in the battle against Bowser is a rearrangement of his theme from this game. The background music in Bowser's Keep also features a part of the same theme. Also, some of Grass Land's theme is heard in the flower garden introductory cutscene and for Mario's Pad.
  • Super Mario World: The Koopa Clown Car reappears in the introductory cutscene. When Mario enters the Rose Town inn for the first time, an arrangement of the Ground Theme plays. Another cover of this theme plays when Lulla-Bye is used on a party member. Revealing an enemy's thoughts with Psychopath plays the Message Block sound effect. The crescent moon from Star World is shown in the background of the Star Road during the ending before the credits.
  • F-Zero: Hinopio in the Barrel Volcano has models of Captain Falcon's and Samurai Goroh's spacecraft.
  • Final Fantasy V: In the Japanese version, Exdeath is a possible answer to Dr. Topper's question: "What's the first monster you see in the Pipe Vault?" This was replaced by Chompweed in the English version.
  • Star Fox: Hinopio also has a model of an Arwing from the Star Fox series.
  • Final Fantasy VI: "Here Are Some Weapons!" shares a lot of similarities with "Slam Shuffle", the theme of the town of Zozo. There is a figure of Magitek Armor on the desk at the entrance of Booster Tower. This is more clearly seen in the remake.[13] Hidon aboard the Sunken Ship shares its English name with a boss from this game. Czar Dragon shares its name with an optional boss that was dummied out. Its second form, Zombone, shares its name with an enemy, which itself is recurring in the Final Fantasy series. In the Japanese version, Kefka is a possible answer to Dr. Topper's question: "Who is the ultimate enemy in this adventure?" This was replaced by Goomba in the English version.
  • Stunt Race FX: A toy car that appears similar to the F-Type can be found in a toy box in Booster Tower.
  • Donkey Kong Country: Donkey Kong look-alikes known as Guerrillas and Chained Kongs appear in the Forest Maze and Barrel Volcano and are based on his redesign from this game. The bird on Valentina's head is a homage to Squawks.[14]
  • Super Mario World 2: Yoshi's Island: Magikoopa's Psychopath message references Kamek's involvement with the events of the game. His thought is 「キイーッウキイーーッ! あの時の赤んぼう!?」 (Kiii ukiii! The baby from that time!?) in the Japanese version, which refers to recognizing the adult Mario. His thought is "That's...my child?" in the English version, which instead refers to Bowser, whom he helped raise since a baby.

References in later media

Geno's cameo during Star 'Stache Smash

Names in other languages

Language Name Meaning Notes
Japanese スーパーマリオRPG[?]
Sūpā Mario RPG
Super Mario RPG

Trivia

  • The instruction booklet does not list any battle statistics about Princess Toadstool, who is the fifth and final member to join the party.
  • This is the only SNES Super Mario game released outside of Japan not to have European and Australian releases until it was re-released on the Wii Virtual Console years later, although a European/Australian release was considered for July 1996.[15]
  • The Japanese version's copyright year says 1995 on the title screen, even though it was released on March 9, 1996, 65 days before its North American release. This is corrected in the North American version.
  • This is the first Super Mario game with female Toads, prior to recurring ones like Toadette, who was introduced in Mario Kart: Double Dash!! in 2003.
  • This is the last game whose official Japanese guide was edited by APE inc.; all subsequent guides were edited by the publisher Shogakukan.[16]

References

  1. ^ Super Mario RPG: Legend of the Seven Stars instruction manual, pg 4.
  2. ^ Super Mario RPG's Virtual Console page, accessed 2008-06-02.
  3. ^ Nintendo of America (June 21, 2023). Super Mario RPG - Nintendo Direct 6.21.2023. YouTube. Retrieved June 21, 2023.
  4. ^ Super Mario RPG: Legend of the Seven Stars instruction manual, page 18.
  5. ^ Super Mario RPG: Legend of the Seven Stars instruction manual, page 19.
  6. ^ Electronic Gaming Monthly #82, page 30.
  7. ^ Higham, Michael. (March 10, 2021). Why Super Mario RPG Remains The Best Mario Experience. GameSpot. Retrieved November 14, 2021.
  8. ^ Nintendo Power Magazine #84, page 97.
  9. ^ November 8, 2023. Adventure with Mario in classic RPGs—available with Nintendo Switch Online + Expansion Pack! nintendo.com (United States). Retrieved November 8, 2023. (Archived November 8, 2023, 22:36:19 UTC via Wayback Machine.) "With an active Nintendo Switch Online + Expansion Pack membership, you can get your RPG fix while you wait with classic Game Boy Advance and Nintendo 64 Mario titles that were spiritual successors to the original Super NES game."
  10. ^ Jason Schreier (August 1, 2013). "Don't Count On A New Super Mario RPG Any Time Soon". Kotaku. Retrieved April 24, 2018.
  11. ^ MinnMax (February 14, 2022). "Mario RPGs And Director Chihiro Fujioka’s Life In Games - MinnMax Interview". YouTube. Retrieved February 16, 2022.
  12. ^ https://gamerant.com/super-mario-rpg-remake-cameos-mr-disk-diskun/
  13. ^ @BridgeOfFaust (September 15, 2023). A-ha! It really was a Magitek Armor from FF6 in that desk. Twitter. Retrieved September 16, 2023. (Archived September 17, 2023, 01:31:08 UTC via Wayback Machine.)
  14. ^ @kurashimakaz (June 23, 2023). "This is a homage." Twitter. Retrieved June 23, 2023. (Archived June 23, 2023, 08:44:03 UTC via Wayback Machine.)
  15. ^ Nintendo Magazine System (UK) #43, page 27.
  16. ^ Shogakukan. 1996. スーパーマリオRPG - FINAL EDITION 任天堂公式ガイドブック

External links