Dark Wizzerd

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The Thousand-Year Door enemy
Dark Wizzerd
File:TehDarkWizzerd.png
Location(s) Palace of Shadow, Pit of 100 Trials (Levels 61, 63, 66, 68)
Max HP 10
Attack 5
Defense 2
Moves Tickle (5), Laser Beam (5, Piercing), Lightning Storm (5), Power Up (Raises Stats), Recover (Heals 10 HP), Clone (creates illusions when alone)
Items Dried Shroom (drop only), Fire Flower (drop only), Honey Syrup (drop only), Life Shroom, Stopwatch, Tasty Tonic (drop only), Thunder Rage, Power Plus, Power Plus P
Coins 2 - 4
Log A part-machine, part-organic, magic-using entity. It'll multiply itself to confuse you.
More
Level 33
Exp. points 0
Sleep? 10%
Dizzy? 90%
Confuse? 40%
Tiny? 85%
Burn? 100%
Freeze? 50%
Stop? 50%
Soft? 90%
Fright? 30%
Gale Force? 85%
KO? 90%
Tattle

That's a Dark Wizzerd. It's a part-machine, part-organic, centuries-old thing. Max HP is 10, Attack is 5, and Defense is 2. It uses magic to attack and to alter your condition, so stay on guard. If there's only one left, it'll multiply itself to confuse you. I know they look totally goofy, but they're actually pretty tough enemies.

  • Copy's Tattle: That's a Dark Wizzerd illusion. There's no point in attacking it, so don't bother. The real Dark Wizzerd has a Max HP of 10, an Attack of 5, and a Defense of 2. If you attack the real one, the illusions will vanish. So find the real one!
Tattle Log #:
95

Dark Wizzerds are cyborg creatures encountered in the Palace of Shadow and Pit of 100 Trials in Paper Mario: The Thousand-Year Door. Dark Wizzerds are floating, vaguely bean-shaped creatures purple in color with several three fingered floating hands around it, which it uses to attack foes. Dark Wizzerds can also fire energy lasers and, if alone in battle they can create several illusions of themselves. It's one of the only derived species of enemies that, being "Dark", is actually weaker than its normal form.

The laser attack can actually pierce all defenses used by Mario and his partner, including Defend Plus and Damage Dodge. However, Guards still reduce damage by 1, and Superguards avoid all damage as usual. D-Up P-Down and D-Down P-Up badges still have their usual effect, however, regardless of defense-piercing abilities.

Relatives

Names in other languages

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Trivia

  • Just like the other Wizzerd species, they will not hit other enemies if the player uses Super Hammer or Ultra Hammer.