Spring Jump (Paper Mario: The Thousand-Year Door)

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Paper Mario: The Thousand-Year Door move
Spring Jump
Mario charges up a Spring Jump
Mastered by Mario
FP cost 4
Effect Increases Mario's jump height and the amount of damage from each jump.
Target Any non-ceiling enemy
Attack Power 6x2
Description Attack by stomping enemies with a giant Spring Jump.

The Spring Jump is a move used in Paper Mario: The Thousand-Year Door. To obtain it, Mario must acquire the Ultra Boots in Riverside Station. It can be used as a field or battle move. On the field, it is performed by rotating Control Stick and pressing A Button and is used to jump extremely high. If Mario hits a ceiling, he will fall to the ground as a piece of paper, and if there is an item on top, it will fall down. Mario can grab Pipes to reach previously unreachable areas. It uses 4 FP and does 12 base damage (two jumps that deal 6 damage each). When used as an attack, Mario performs a Spin Jump for the second bounce; like the Spin Jump, the player must execute a second Action Command to deal full damage with the second hit of a Spring Jump. It is also the only way to get the Ultra Hammer outside of glitches. The Stylish move is performed by pressing A Button at the highest point after the second hit. It does not award much extra Star Power. Unlike the Spin Jump, Super Hammer, and Ultra Hammer, the Spring Jump cannot be used to make the First Strike.

The Spring Jump replaces the Tornado Jump move that as granted by the Ultra Boots in Paper Mario.

If there is a ceiling in battle, Mario will hit his head on the ceiling and fall down, consequently canceling the attack. However, the ceiling that Mario hit will come crashing down.

Luigi's super jump in Super Paper Mario is identical to the Spring Jump.

Names in other languages

Language Name Meaning Notes
Japanese ジャバラジャンプ[?]
Jabara Janpu
Accordion Jump
French Saut ressort[?] Spring Jump
Italian Salto Molla[?] Spring Jump
Spanish Salto Muelle[?] -