Wizzerd

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Wizzerd
A Wizzerd.
Sprite from Paper Mario: The Thousand-Year Door
First appearance Paper Mario: The Thousand-Year Door (2004)
Latest appearance Paper Mario: The Thousand-Year Door (Nintendo Switch) (2024)
Variants

Wizzerds are enemies in Paper Mario: The Thousand-Year Door and its Nintendo Swirtch remake, they appear to be bean-like cyborg creatures with three-fingered hands. As implied by their "wizard"-derived name, they can use magic attacks and can fire energy lasers at Mario and his partners and also can raise their attack by turning bigger or even raising their defense. They can also use magic to cure softness. They can tickle the front character with their hands or use a lightning attack that can hit both characters at once.

They are tough enemies that only appear in floors 71 to 79 in the Pit of 100 Trials. While their weaker and stronger brethren can heal each other by 10 HP and clone when they are alone, the standard Wizzerds can only heal themselves or their allies by 6 HP and cannot clone themselves.

Profiles and statistics

Paper Mario: The Thousand-Year Door

GameCube

Paper Mario: The Thousand-Year Door enemy
Wizzerd
A Wizzerd. Max HP 10 Attack 6 Defense 3
Location(s) Pit of 100 Trials (Floors 71-79) Role Common Level 30
Sleep? 10% Dizzy? 90% Confuse? 40%
Tiny? 85% Stop? 50% Soft? 90%
Burn? 100% Freeze? 50% Fright? 30%
Gale Force? 85% KO? 40% Moves Laser Beam (6, Piercing), Confusion Beam (Confusion will happen if attack doesn't hurt Mario), Lightning Storm (6), Power Up (Raises Stats), Recover (Heals 6 HP)
Exp. points 1 Coins 0 - 4 Items Stopwatch, Thunder Rage, Super Shroom
Tattle Log #:
96
Log A part-machine, part-organic creature who uses different kinds of magic. It looks to be the best tickler of all time.
Tattle That's a Wizzerd. It's a part-machine, part-organic, centuries-old thing. Max HP is 10, Attack is 6, and Defense is 3. It uses magic to attack, heal, and alter your condition, so stay on guard. Its Defense is high, but we can totally take this thing!

Nintendo Switch

Paper Mario: The Thousand-Year Door enemy
Wizzerd
A Tattle Log image from Paper Mario: The Thousand-Year Door (Nintendo Switch) Max HP 10 Attack 6 Defense 3
Location(s) Pit of 100 Trials (Floors 71-79) Role Common Level 30
Sleep? 10% Dizzy? 90% Confuse? 40%
Tiny? 85% Stop? 50% Soft? 90%
Burn? 100% Freeze? 50% Fright? 30%
Gale Force? 85% KO? 40% Moves Laser Beam (6, Piercing), Confusion Beam (Confusion will happen if attack doesn't hurt Mario), Lightning Storm (6), Power Up (Raises Stats), Recover (Heals 6 HP)
Exp. points 1 Coins 0 - 4 Items Stopwatch, Thunder Rage, Super Mushroom
Tattle Log #:
99
Log A part-machine, part-organic creature who uses different kinds of magic. It looks to be the best tickler of all time.
Tattle That's a Wizzerd. It's a part-machine, part-organic, centuries-old thing. Max HP is 10, Attack is 6, and Defense is 3. It uses magic to attack, heal, and alter your condition, so stay on guard. Its Defense is high, but we can totally take this thing!

Names in other languages

Language Name Meaning Notes
Japanese マホーン[?]
Mahōn
Derived from「魔法」(mahō, "magic")
Chinese (simplified) 高等魔轰[?]
Gāoděng Mó Hōng
High Magic Blast
Chinese (traditional) 高等魔轟[?]
Gāoděng Mó Hōng
High Magic Blast
French Magyx[?] From magymagy ("wizzerd") with an "x"
German Gelber Magi-Mech[?] "Yellow" + clipping of "magic" and "mechanic"
Italian Magobot[?] From mago ("wizard") and the suffix "-bot"
Korean 수리[?]
Suli
?
Spanish Super Maguín Magú[?] Diminutive of famous Spanish magician "Maguito Magú" + "super"

Trivia

  • Wizzerds are the only standard species in the game, and one of the only in the series, to be only found outside the main story (in other words optional); only Dark Wizzerds are found in the Palace of Shadow.
  • Just like the other Wizzerd species, they will not hit other enemies if the player uses Super Hammer or Ultra Hammer.
  • Despite being technically stronger than Dark Wizzerds (having 6 attack compared to 5, and 3 defense compared to 2), Wizzerds are actually 3 levels lower than Dark Wizzerds. This may be due to their inability to clone themselves when alone, and their weaker healing (6 health restoration rather than 10).