Flower Fuzzy

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The Thousand-Year Door enemy
Flower Fuzzy
Pink Fuzzyball.png
Location(s) Glitz Pit, Keelhaul Key, Pit of 100 Trials (Levels 31, 33-36, 38, 39)
Max HP 6
Attack 3
Defense 0
Moves FP Drain (Absorbs 3 FP [if only 1 or 2 FP are applicable, then that is drained]), FP Thunder (3 to Mario and Partner, Piercing), Kissy-Kissy (3, only uses when Mario lacks FP, Piercing)
Items Ice Storm, Shooting Star, Sleepy Sheep, Slow Shroom, Spite Pouch (drop only), Stopwatch, Volt Shroom (drop only), Last Stand P
Coins 0 - 3
Log A Fuzzy with lovely coloring. It'll suck your FP and attack with magic when full.
More
Level 19
Exp. points 0
Sleep? 85%
Dizzy? 80%
Confuse? 85%
Tiny? 90%
Burn? 100%
Freeze? 70%
Stop? 85%
Soft? 95%
Fright? 85%
Gale Force? 80%
KO? 95%
Tattle

That's a Flower Fuzzy. Wow, what a totally pretty Fuzzy, don'tcha think? Max HP is 6, Attack is 3, and Defense is 0. This thing attacks by boinging in and sucking out FP. How uncool! We need FP! Once it charges up its own FP, it uses magical attacks. Better beat it before it does. Oh! I just got it! It's a Flower Fuzzy because it sucks your FP (Flower Points)! Duuuuuuh! Hee hee!

Tattle Log #:
53

Flower Fuzzies are types of Fuzzies in Paper Mario: The Thousand-Year Door. They typically live in tropical locations such as Keelhaul Key. However, some Flower Fuzzies seem to inhabit places such as the Pit of 100 Trials (floors 31 through 39) and Glitzville (as a member of the Glitz Pit fighting team, The Fuzz). Though normal Fuzzies are black in coloration, Flower Fuzzies have a pale pink coloration.

Flower Fuzzies possess a unique attribute: their primary attack drains the Flower Points of its target instead of their Heart Points. The attack deals 3 "damage", which can be reduced by guarding and superguarding, but it is piercing and also not affected by Damage Dodge badges. If the player has less than 3 FP, it will drain whatever is left over and get three FP anyway; if the player has no FP, the attack will target their HP as with a normal Fuzzy.

Once a Flower Fuzzy has accumulated 4 FP, it can use an electric wave attack that hits both Mario and his partner for 3 piercing damage.

If the player has Payback, Return Postage, and/or Zap Tap active, the Flower Fuzzies still drain FP, but it does not count towards the FP needed to use the electric wave attack, meaning they still drain FP but are unable to use the move. The FP drain move is not affected by any badges or status effects, either positive or negative on the Flower Fuzzy or player, meaning it is always three FP drained unless the player guards the move in which case it is 2 FP drained. If confused, the Flower Fuzzy can drain FP from their allies to use. Behavior exists where, if an ally has an FP restoring move, they can use it on the Flower Fuzzy.

On Keelhaul Key, Flower Fuzzies are usually seen in battle alongside Green Fuzzies. With a total of 6 HP, they have the highest HP of any common Fuzzy enemy found in the game; only the Gold Fuzzy, a semi-boss of Chapter 1, has more HP.

Flower Fuzzies have the same color palette as Pink Fuzzy from Super Paper Mario and retain a similar filename, meaning that Pink Fuzzy was based on Flower Fuzzy.

Names in other languages

Language Name Meaning Notes
Japanese フラワーチョロボン[?]
Furawā Chorobon
Flower Fuzzy
French Fuzzy Fleur[?] Flower Fuzzy
German Wiesen-Fuzzy[?] Meadows Fuzzy
Italian Stordino rosa[?] Pink Fuzzy
Spanish Fuzzy Flor[?] Flower Fuzzy

Trivia

  • In the Japanese version of the original game, as well as all versions of the Nintendo Switch remake, there is one extra Flower Fuzzy on the first jungle screen in Keelhaul Key.