Elite Wizzerd
Elite Wizzerd | |
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Sprite from Paper Mario: The Thousand-Year Door | |
First appearance | Paper Mario: The Thousand-Year Door (2004) |
Latest appearance | Paper Mario: The Thousand-Year Door (Nintendo Switch) (2024) |
Variant of | Wizzerd |
Elite Wizzerds are the most powerful variety of Wizzerds appearing in Paper Mario: The Thousand-Year Door and its Nintendo Switch remake. They can only be encountered on floors 91-99 of the Pit of 100 Trials.
Being that they are some of the final enemies encountered in the Pit of 100 Trials, they have very high defense and attack. They have many different attacks, all powered by magic. The most common attack of an Elite Wizzerd is to fire a laser, which does eight damage on either Mario or his partner; it can also pierce through any defense badge equipped. Other common attacks caused by Elite Wizzerd are its ability to tickle with their hands, which also deals eight damage, as well as their lightning storm, which deals the same damage as their tickle and laser attacks to both Mario and his partner.
Elite Wizzerds also have the ability to improve their stats and the stats of their allies, rather than attacking. Elite Wizzerds can make themselves and their allies Huge, increasing their attack by two, they can increase their defense or the defense of their allies by three, and they can restore their HP or the HP of their allies by ten. They also have the ability to make themselves or their allies dodgy, invisible, and electrified for two turns. If alone, an Elite Wizzerd will create four copies of itself. These copies cannot be damaged, nor can they attack; they are merely created as a diversion for Mario and his partner. If the real Elite Wizzerd is found, the copies will vanish for the rest of that turn, and they will use their next turn to create the copies once again.
Elite Wizzerds are one of the toughest enemies in the game (even by Pit of 100 Trials standards), given their high attack, high defense (the highest in the game alongside Moon Clefts and Chain Chomps), and ability to make copies of themselves. However, like most enemies on Floors 91-99, they are vulnerable to Flurrie's Gale Force.
Profiles and statistics
Paper Mario: The Thousand-Year Door
GameCube
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Elite Wizzerd | ||||||||
Max HP | 12 | Attack | 8 | Defense | 5 | |||
Location(s) | Pit of 100 Trials (Floors 91, 93-95, 97-99) | Role | Common | Level | 36 | |||
Sleep? | 0% | Dizzy? | 80% | Confuse? | 20% | |||
Tiny? | 75% | Stop? | 30% | Soft? | 80% | |||
Burn? | 100% | Freeze? | 40% | Fright? | 10% | |||
Gale Force? | 75% | KO? | 20% | Moves | Tickle (8), Laser Beam (8, Piercing), Lightning Storm (8), Power Up (Raises Stats), Recover (Heals 10 HP), Clone (creates illusions when alone) | |||
Exp. points | 2 | Coins | 2 - 5 | Items | Shooting Star, Stopwatch, Ultra Shroom, Jammin' Jelly (drop only) | |||
Tattle Log #: 97 |
Log | The top of the heap for half-machine organisms. It uses various magic moves, and if it's alone, it'll create illusions of itself. | ||||||
Tattle | That's an Elite Wizzerd. This is the top of the heap for half-machine organisms. Max HP is 12, Attack is 8, and Defense is 5. You can probably guess this, but it uses various magic moves in battle. And, if it's alone, it'll create illusions of itself. It has no real weakness. So just use whatever you've got to beat it, OK? Let's go, Mario!!
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Nintendo Switch
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Elite Wizzerd | ||||||||
Max HP | 12 | Attack | 8 | Defense | 5 | |||
Location(s) | Pit of 100 Trials (Floors 91, 93-95, 97-99) | Role | Common | Level | 36 | |||
Sleep? | 0% | Dizzy? | 80% | Confuse? | 20% | |||
Tiny? | 75% | Stop? | 30% | Soft? | 80% | |||
Burn? | 100% | Freeze? | 40% | Fright? | 10% | |||
Gale Force? | 75% | KO? | 20% | Moves | Tickle (8), Laser Beam (8, Piercing), Lightning Storm (8), Power Up (Raises Stats), Recover (Heals 10 HP), Clone (creates illusions when alone) | |||
Exp. points | 2 | Coins | 2 - 5 | Items | Shooting Star, Stopwatch, Ultra Mushroom, Jammin' Jelly (drop only) | |||
Tattle Log #: 100 |
Log | The top of the heap for half-machine organisms. It uses various magic moves, and if it's alone, it'll create illusions of itself. | ||||||
Tattle | That's an Elite Wizzerd. This is the top of the heap for half-machine organisms. Max HP is 12, Attack is 8, and Defense is 5. You can probably guess this, but it uses various magic moves in battle. And if it's alone, it'll create illusions of itself. It has no real weakness. So just use whatever you've got to beat it, OK? Let's go, Mario!
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Names in other languages
Language | Name | Meaning | Notes |
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Japanese | マホマホーン[?] Mahomahōn |
Combination of「マホマホ」(Mahomaho, "Dark Wizzerd") and「マホーン」(Mahōn, "Wizzerd") | |
Chinese (simplified) | 究极魔轰[?] Jiūjí Mó Hōng |
Ultimate Magic Blast | |
Chinese (traditional) | 究極魔轟[?] Jiūjí Mó Hōng |
Ultimate Magic Blast | |
Dutch | Elite Wizzerd[?] | - | |
French | Magymagyx[?] | Combination of Magymagy ("Dark Wizzerd") and Magyx ("Wizzerd") | |
German | Weißer Magi-Mech[?] | "White" + clipping of "magic" and "mechanic" | |
Italian | Megamagobot[?] | Mega-Wizzerd | |
Korean | 수리수리마수리[?] Sulisuli Masuli |
Combination of "수리수리" (Sulisuli, "Dark Wizzerd") and "수리" (Suli, "Wizzerd") | |
Spanish | Súper Magín[?] | "Super" + diminutive of mago ("mage") |
Trivia
- Just like the other Wizzerd species, they will not hit other enemies if the player uses Super Hammer or Ultra Hammer.
- Unlike other enemies, who give away a single star point upon reaching high enough levels, the Elite Wizzerd stops giving star points altogether once Mario has reached level 37.