Paper Mario: The Thousand-Year Door bestiary

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PMTTYD TattleLog.png
"Tattle Log" redirects here. For the bestiary of the previous game that includes the Tattle ability, see the Paper Mario bestiary.

The following is a bestiary for all 124 enemies as encountered in the game Paper Mario: The Thousand-Year Door. Please note that some of these enemies are variations of a single enemy, were fought in a grouped-battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies. This bestiary also serves as the Tattle Log, providing all Tattle information provided by Goombella and records of enemies in the Tattle Log in-game. All enemies are listed according to the Tattle Log in the game.

Legend

Notes on Enemies
  • The stats information ("Max HP is 4, Attack is 2 and Defense is 1") is missing in the Koopa Troopa's Tattle.
  • The information for Sky-Blue Spiny is incorrect because they do not spawn from a pipe thrown by the Dark Lakitu, but are instead thrown just like their red counterparts. The mistake was likely a result of mistranslating "Paipo," the Japanese name for Spiny Eggs.
  • In some older versions of the game (such as the NTSC-U version), Rawk Hawk is incorrectly listed as having 3 attack and 1 defense, and the Red Spike Top is incorrectly listed as having 5 defense. These errors were corrected for later releases, such as the PAL version.
  • Any fire based enemy will regain HP when attacked by a fire-based move (e.g. Vivian's fire moves, or a Fire Flower), and possibly even multiply. Similarly, any ice based enemy (e.g. Ice Puffs or Frost Piranhas) will regain HP when hit by an Ice Storm or ice based attack, but thunder based enemies are a special case: Dark Puffs will not be healed by a Thunder Bolt or a Thunder Rage; they will take damage as normal, but Ruff Puffs will be healed. A Frost Piranha's bite is not considered an ice-based attack - it is a non-elemental attack that can inflict Frozen. This can be observed if they are Confused; they will still damage each other.
  • Fuzzies, Swoopulas, Swampires, Bandits, Big Bandits, and Badge Bandits cannot steal HP or items if the player wears Zap Tap.
  • If Bulky Bob-ombs or Bob-ulks are attacked with an explosion, lightning or any fire-based attack except Shade Fist, it will set off a chain reaction of explosions. Shade Fist is an exception because it is not actually a fire-based attack - it is a non-elemental attack that causes the Burn status if the Action Command is correctly performed. This Burn status, however, will set off the explosion at the end of the turn.

Enemy stats

Goomba
Goomba Max HP 2 Attack 1 Defense 0
Location(s) Rogueport Sewers, Petal Meadows, Glitz Pit, Riverside Station Role Level 7
Sleep? 100% Dizzy? 100% Confuse? 100%
Tiny? 100% Stop? 110% Soft? 100%
Burn? 100% Freeze? 100% Fright? 110%
Gale Force? 100% KO? 150% Moves Headbonk (1)
Exp. points 0 Coins 0 - 1 Items Dried Shroom, Fire Flower, Fright Mask (drop only), POW Block (drop only), Sleepy Sheep, Tasty Tonic (drop only), Close Call
Tattle Log #:
1
Log The underling of underlings. No other distinguishing characteristics.
Tattle That's a Goomba. Umm… Yeah, I'm one of those, in case you hadn't noticed. Ahem... It says here: "Goombas are underlings of underlings." …That is totally rude! Their maximum HP is 2. They have an Attack power of 1 and a Defense of 0.
Paragoomba
Paragoomba Max HP 2 Attack 1 Defense 0
Location(s) Rogueport Sewers, Petal Meadows, Hooktail Castle Role Level 7
Sleep? 100% Dizzy? 120% Confuse? 100%
Tiny? 100% Stop? 110% Soft? 100%
Burn? 100% Freeze? 100% Fright? 110%
Gale Force? 110% KO? 150% Moves Dive (1)
Exp. points 0 Coins 0 - 1 Items Dizzy Dial, Dried Shroom (drop only), Fire Flower, Mushroom (drop only), POW Block, Sleepy Sheep, Volt Shroom (drop only), Close Call
Tattle Log #:
2
Log A Goomba with wings. Can't reach it with a hammer while it's in the air, but once it's damaged, its wings get clipped. It's kind of sad really.
Tattle That's a Paragoomba. Basically a Goomba with wings. I'm jealous! Maximum HP is 2, Attack is 1, and Defense is 0. You can't hammer it while it's flying, but rough it up and it'll totally plummet!
Spiky Goomba
Spiky Goomba Max HP 2 Attack 2 Defense 0
Location(s) Rogueport Sewers, Petal Meadows, Hooktail Castle Role Level 8
Sleep? 100% Dizzy? 100% Confuse? 100%
Tiny? 100% Stop? 110% Soft? 100%
Burn? 100% Freeze? 100% Fright? 110%
Gale Force? 110% KO? 150% Moves Spikebonk (2)
Exp. points 0 Coins 0 - 1 Items Dried Shroom (drop only), Fire Flower, Fright Mask (drop only), Mushroom, Power Punch, Sleepy Sheep, Volt Shroom (drop only), Close Call
Tattle Log #:
3
Log A Goomba that wears a spiked helmet. Slightly higher attack power than a typical Goomba.
Tattle That's a Spiky Goomba. …A spiky-headed Goomba. What a creative name. That spike is super-pointy, so it's better to hit it with a hammer than jump on it. Maximum HP is 2, Attack is 2, and Defense is 0. The addition of the spike means you'll hurt your feet if you jump on it. Duh!
Goombella (1)
Goombella's idle sprite from Paper Mario: The Thousand-Year Door Max HP N/A Attack 1 Defense 0
Location(s) Rogueport Role boss Level 0
Sleep? N/A Dizzy? N/A Confuse? N/A
Tiny? N/A Stop? N/A Soft? N/A
Burn? N/A Freeze? N/A Fright? N/A
Gale Force? N/A KO? N/A Moves Headbonk (1)
Exp. points 0 Coins N/A Items none
Tattle Log #:
N/A
Log N/A
Tattle N/A
Prof. Frankly
Professor Frankly Max HP N/A Attack N/A Defense 0
Location(s) Rogueport Role boss Level 0
Sleep? N/A Dizzy? N/A Confuse? N/A
Tiny? N/A Stop? N/A Soft? N/A
Burn? N/A Freeze? N/A Fright? N/A
Gale Force? N/A KO? N/A Moves N/A
Exp. points 0 Coins N/A Items none
Tattle Log #:
N/A
Log N/A
Tattle N/A
Hyper Goomba
Hyper Goomba Max HP 8 Attack 2 Defense 0
Location(s) Twilight Trail Role Level 15
Sleep? 80% Dizzy? 80% Confuse? 80%
Tiny? 95% Stop? 90% Soft? 95%
Burn? 100% Freeze? 80% Fright? 90%
Gale Force? 80% KO? 95% Moves Headbonk (2), Charge Up (ATK+6), Missilebonk (8)
Exp. points 0 Coins 1 - 3 Items Boo's Sheet, Fright Mask (drop only), Ice Storm, Life Shroom, Repel Cape, Tasty Tonic (drop only)
Tattle Log #:
4
Log When this hyperactive Goomba charges up, its Attack Power rises to 8, so watch yourself!
Tattle That's a Hyper Goomba. Which means… Umm… It's a hyperactive Goomba. Duh! Max HP is 8, Attack is 2, and Defense is 0. But if this nut goes BIZZ-ZOW and charges up, his Attack power will be 8 next turn! So you'd better wipe it out between the time it charges up and the time it attacks! And if you can't beat him, then run away, OK?
H. Paragoomba
Hyper Paragoomba Max HP 8 Attack 2 Defense 0
Location(s) Twilight Trail Role Level 15
Sleep? 80% Dizzy? 100% Confuse? 80%
Tiny? 90% Stop? 90% Soft? 95%
Burn? 100% Freeze? 80% Fright? 90%
Gale Force? 90% KO? 95% Moves Dive (2), Charge Up (ATK+6), Missiledive (8)
Exp. points 0 Coins 1 - 3 Items Boo's Sheet, Dried Shroom (drop only), Fire Flower (drop only), Ice Storm, Life Shroom, Ruin Powder, Last Stand
Tattle Log #:
5
Log When this winged Hyper Goomba charges up, its attack power rises to 8
Tattle That's a Hyper Paragoomba. It's basically just a Hyper Goomba with wings. Max HP is 8, Attack is 2, and Defense is 0. After charging up, you'll be dealing with moves that have an Attack power of 8. Once you damage it, it'll lose its wings and turn into a regular Hyper Goomba. Not that THAT'S all that cool. Even normal Hyper Goombas are dangerous.
H. S. Goomba
Hyper Spiky Goomba Max HP 8 Attack 3 Defense 0
Location(s) Twilight Trail Role Level 16
Sleep? 80% Dizzy? 80% Confuse? 80%
Tiny? 90% Stop? 90% Soft? 95%
Burn? 100% Freeze? 80% Fright? 90%
Gale Force? 90% KO? 95% Moves Spikebonk (3), Charge Up (ATK+6), Missilespikebonk (9)
Exp. points 0 Coins 1 - 3 Items Boo's Sheet, Fright Mask (drop only), Ice Storm, Life Shroom, Power Punch, Last Stand P
Tattle Log #:
6
Log When this spike-headed Hyper Goomba charges up, its Attack power rises to 9, so heads up!
Tattle That's a Hyper Spiky Goomba. It's a Hyper Goomba with a spike on its head. Max HP is 8, Attack is 3, and Defense is 0. After charging up, its Attack power rises to an incredible level of 9! That's SCARY… Beat it before it attacks, or you'll be in peril before you know it, seriously. If only this book listed a way to dodge that attack…
Gloomba
Gloomba Max HP 7 Attack 3 Defense 0
Location(s) Pit of 100 Trials (Levels 1-9) Role Level 11
Sleep? 80% Dizzy? 80% Confuse? 80%
Tiny? 90% Stop? 90% Soft? 90%
Burn? 100% Freeze? 80% Fright? 90%
Gale Force? 80% KO? 80% Moves Headbonk (3)
Exp. points 0 Coins 0 - 2 Items HP Plus, HP Plus P, Fire Flower, Super Shroom, Volt Shroom
Tattle Log #:
7
Log A Goomba that likes dark, damp places. It must look like that because it lives below ground!
Tattle That's a Gloomba. It likes dark, damp places. Max HP is 7, Attack is 3, and Defense is 0. It's stronger than a normal Goomba, so be careful. That's not a healthy color for a Goomba, but it doesn't mean it's sick or anything. So don't show any mercy!
Paragloomba
Paragloomba Max HP 7 Attack 3 Defense 0
Location(s) Pit of 100 Trials (Levels 11, 12, 14-17, 19) Role Level 12
Sleep? 80% Dizzy? 105% Confuse? 80%
Tiny? 90% Stop? 90% Soft? 90%
Burn? 100% Freeze? 80% Fright? 90%
Gale Force? 95% KO? 80% Moves Dive (3)
Exp. points 0 Coins 0 - 2 Items HP Plus, Fire Flower, Dizzy Dial, Super Shroom
Tattle Log #:
8
Log A Gloomba with wings that may or may not get moldy.
Tattle That's a Paragloomba. It's a Gloomba with wings. Max HP is 7, Attack is 3, and Defense is 0. It's like a stronger version of a Parakoopa[sic]. And maybe that's all there is to it. I wonder if living down here ever makes its wings moldy? EEEEEEEEEEEEEEEEEYUCK! It's too gross to even think about! Bleck
Spiky Gloomba
Spiky Gloomba Max HP 7 Attack 4 Defense 0
Location(s) Pit of 100 Trials (Levels 21-29) Role Level 13
Sleep? 80% Dizzy? 80% Confuse? 80%
Tiny? 90% Stop? 90% Soft? 90%
Burn? 100% Freeze? 80% Fright? 90%
Gale Force? 90% KO? 80% Moves Spikebonk (4)
Exp. points 0 Coins 0 - 2 Items HP Drain, Fire Flower, Super Shroom, HP Plus
Tattle Log #:
9
Log A Gloomba with a painful-looking spike that likes damp places.
Tattle That's a Spiky Gloomba. It's a Spiky Goomba that likes dark places. Max HP is 7, Attack is 4, and Defense is 0. Its Attack is pretty high, huh? I'm sure you know this, but try not to jump on the spike. I wonder if I'd look like that if I stayed down here long enough? …I'd rather not think about that. Are there tanning salons in Rogueport?
Koopa Troopa
Koopa Troopa Max HP 4 Attack 2 Defense 1
Location(s) Petal Meadows, Hooktail Castle, Rogueport Sewers Role Level 8
Sleep? 95% Dizzy? 90% Confuse? 90%
Tiny? 95% Stop? 100% Soft? 95%
Burn? 100% Freeze? 90% Fright? 95%
Gale Force? 90% KO? 100% Moves Shell Toss (2), Flail (N/A), Get Up (Stops Being Flipped)
Exp. points 0 Coins 1 Items Courage Shell, Mushroom, POW Block, Sleepy Sheep, Happy Heart
Tattle Log #:
10
Log Koopa Troopas have been around forever. Jump on them to flip them over and drop their Defense to 0.
Tattle That's a Koopa Troopa. They've been around forever! Gotta respect the longevity! Their shells are hard, but flip them over and their Defense drops to zero. And you know how to flip them over, right? Just jump on their heads!
Paratroopa
Koopa Paratroopa Max HP 4 Attack 2 Defense 1
Location(s) Hooktail Castle, Rogueport Sewers Role Level 9
Sleep? 95% Dizzy? 120% Confuse? 90%
Tiny? 95% Stop? 100% Soft? 95%
Burn? 100% Freeze? 90% Fright? 95%
Gale Force? 110% KO? 100% Moves Shell Shot (2)
Exp. points 0 Coins 1 Items Courage Shell, Dizzy Dial, Mushroom, POW Block, Happy Heart
Tattle Log #:
11
Log A Koopa Troopa with wings that stays airborne until you stomp on it and send it plunging to the ground.
Tattle That's a Koopa Paratroopa. Well, umm… It's basically a Koopa Troopa with wings. Max HP is 4, Attack is 2, and Defense is 1. I kinda hate that this guy gets to fly. Of course, you can stomp on him and he'll plunge down and be a plain Koopa Troopa. Yeah, do that, and he's ours! Stomp again to flip him, and his arms and legs are useless! Oops! Sorry, that's not true. It looks like he can still wiggle them around a bit…
KP Koopa
KP Koopa Max HP 4 Attack 2 Defense 1
Location(s) Glitz Pit Role Level 8
Sleep? 85% Dizzy? 80% Confuse? 80%
Tiny? 95% Stop? 90% Soft? 95%
Burn? 100% Freeze? 80% Fright? 85%
Gale Force? 80% KO? 100% Moves Shell Toss (2), Flail (N/A), Get Up (Stops Being Flipped)
Exp. points 0 Coins 1 - 2 Items None
Tattle Log #:
12
Log A Koopa warrior that battles at the Glitz Pit in Glitzville. It may be a different color than your average Koopa Troopa, but its abilities are the same.
Tattle That's a KP Koopa. It's a Koopa Troopa of a slightly different color. Max HP is 4, Attack is 2, and Defense is 1. Looks like its abilities are just like any Koopa… So he oughta be a piece of cake! Don't go easy just because you know King K, Mario… That's what friends are for!
KP Paratroopa
KP Paratroopa Max HP 4 Attack 2 Defense 1
Location(s) Glitz Pit Role Level 9
Sleep? 85% Dizzy? 110% Confuse? 80%
Tiny? 95% Stop? 90% Soft? 95%
Burn? 100% Freeze? 80% Fright? 85%
Gale Force? 100% KO? 100% Moves Shell Shot (2)
Exp. points 0 Coins 1 - 2 Items None
Tattle Log #:
13
Log A Koopa Troopa who's dyed its shell. Otherwise, it's the same as any other Paratroopa, which means one stomp and it loses its wings.
Tattle That's a KP Paratroopa. It's a Koopa Paratroopa of a different color. Max HP is 4, Attack is 2, and Defense is 1. Its attacks are the same as your average, garden-variety Koopa Paratroopa. So, just do the same thing as always: stomp on it, flip it, and drop its Defense to 0. My Headbonk is pretty effective against it, too. Come on! Let's get him!
Shady Koopa
Shady Koopa Max HP 8 Attack 3 Defense 1
Location(s) Glitz Pit, Pit of 100 Trials (Levels 32-34, 37-39) Role Level 17
Sleep? 85% Dizzy? 80% Confuse? 80%
Tiny? 90% Stop? 90% Soft? 90%
Burn? 100% Freeze? 80% Fright? 85%
Gale Force? 80% KO? 95% Moves Shell Toss (3), Power Shell (When flipped) (6 to both characters), Get Up (Stops Being Flipped)
Exp. points 0 Coins 1 - 3 Items Earth Quake, Courage Shell, Super Shroom, Volt Shroom
Tattle Log #:
14
Log When a Shady Koopa flips back up from its back, its Attack increases. Shady Koopas have a place of honor in the Koopa family tree because of this distinction.
Tattle That's a Shady Koopa. It's yet another member of the Koopa family tree. Max HP is 8, Attack is 3, and Defense is 1. The difference between them and other Koopas? They can attack from their backs! And, when they flip back up, their Attack gets boosted and they go totally ape! …Wow! That's pretty tricky! No wonder they're called Shady Koopas, huh?
S. Paratroopa
Shady Paratroopa Max HP 8 Attack 3 Defense 1
Location(s) Glitz Pit Role Level 17
Sleep? 85% Dizzy? 110% Confuse? 80%
Tiny? 90% Stop? 90% Soft? 90%
Burn? 100% Freeze? 80% Fright? 85%
Gale Force? 100% KO? 95% Moves Shell Shot (3)
Exp. points 0 Coins 1 - 3 Items None
Tattle Log #:
15
Log Other than having wings, this creature isn't very different from a Shady Koopa. Once it flips off its back, it boosts its Attack.
Tattle That's a Shady Paratroopa. It's a Shady Koopa with wings, obviously. Max HP is 8, Attack is 3, and Defense is 1. Knock off its wings and it's a Shady Koopa. Unlike typical Koopas and Paratroopas, its Attack jumps when it flips up off its back. This also says it has a move that hits you and your ally at once. Is that possible? Uh… I guess the best thing to do is just beat it quickly after we flip it.
Dark Koopa
Dark Koopa Max HP 8 Attack 4 Defense 2
Location(s) Pit of 100 Trials (Levels 31, 34-36, 39) Role Level 16
Sleep? 75% Dizzy? 70% Confuse? 70%
Tiny? 85% Stop? 80% Soft? 85%
Burn? 100% Freeze? 70% Fright? 75%
Gale Force? 70% KO? 70% Moves Shell Toss (4), Flail (N/A), Get Up (Stops Being flipped)
Exp. points 0 Coins 1 - 2 Items Courage Shell, Mr. Softener, Happy Heart
Tattle Log #:
16
Log A Koopa Troopa that prefers dark places. It has a very hard shell but you can flip it by jumping on it.
Tattle That's a Dark Koopa. It lives in dark places that the light never reaches. Max HP is 8, Attack is 4, and Defense is 2. It's a bit tougher than a regular Koopa, so you won't be able to beat it easily. But, it DOES have the same weakness as a regular Koopa. Flip it over and it's helpless. Why do you think it needs sunglasses down here, anyway? What's the point?
D. Paratroopa
Dark Paratroopa Max HP 8 Attack 4 Defense 2
Location(s) Pit of 100 Trials (Levels 41, 43, 44, 46, 48, 49) Role Level 17
Sleep? 75% Dizzy? 105% Confuse? 70%
Tiny? 85% Stop? 80% Soft? 85%
Burn? 100% Freeze? 70% Fright? 75%
Gale Force? 95% KO? 70% Moves Shell Shot (4)
Exp. points 0 Coins 1 - 2 Items Fire Flower, Super Shroom, HP Plus P, Dizzy Dial
Tattle Log #:
17
Log A Paratroopa that lives in dark, damp places. It has a very hard shell, but you can flip it over by jumping on it.
Tattle This is a Dark Paratroopa. It lives in dark, damp places. Max HP is 8, Attack is 4, and Defense is 2. It's strong, but otherwise just like other Paratroopas. It's airborne, so try to ground it first.
Koopatrol
Koopatrol Max HP 6 Attack 4 Defense 2
Location(s) Rogueport Sewers Role Level 26
Sleep? 70% Dizzy? 75% Confuse? 75%
Tiny? 90% Stop? 75% Soft? 95%
Burn? 100% Freeze? 70% Fright? 70%
Gale Force? 70% KO? 95% Moves Whistle (summons another Koopatrol), Charge Up (ATK+2), Spiky Headbutt (4), Power Shell (4 to Mario, partner), Flail (N/A), Get Up (Stops Being Flipped), Hide (Prevents damage, but not flipping)
Exp. points 0 Coins 2 - 4 Items Courage Shell, Dried Shroom (drop only), Fright Mask (drop only), Honey Syrup (drop only), Maple Syrup (drop only), Mushroom (drop only), POW Block (drop only), Repel Cape, Super Shroom, Tasty Tonic (drop only), Thunder Rage, Volt Shroom (drop only), Close Call, Close Call P, Happy Heart (drop only)
Tattle Log #:
18
Log Occasionally uses an attack called Charge that saves up energy, and can call in backup for support if you don't defeat it quickly.
Tattle That's a Koopatrol. A Koopa Troopa who protects himself with spiked armor. Max HP is 6, Attack is 4, and Defense is 2. It attacks with its shell and with its head, then sometimes charges up for a fierce move. Plus, if you take too long to win, it'll call reinforcements. Yeah, sorta gnarly, huh? It's one of the worst of Bowser's guys. Koopa Troopas dream of being Koopatrols. …Hey, and by the way, what do you think Bowser's doing now, anyway? Eating?
D. Koopatrol
Dark Koopatrol Max HP 25 Attack 5 Defense 2
Location(s) Glitz Pit, Pit of 100 Trials (Levels 71-79) Role Level 30
Sleep? 60% Dizzy? 65% Confuse? 65%
Tiny? 85% Stop? 65% Soft? 90%
Burn? 100% Freeze? 60% Fright? 60%
Gale Force? 60% KO? 95% Moves Spiky Headbutt (5), Power Shell (5 to Mario and Partner), Charge Up (ATK+5), Hide (Prevents damage, but not flipping), Flail (N/A), Get Up (Stops Being Flipped)
Exp. points 1 Coins 2 - 5 Items Shooting Star, Boo's Sheet, Maple Syrup (drop only)
Tattle Log #:
19
Log A member of the elite forces of the Koopa clan. Its pair of red eyes is its most charming feature. After charging its attacks, it deals devestating blows, so watch yourself!
Tattle That's a Dark Koopatrol. These guys just totally ooze toughness, don'tcha think? Max HP is 25, Attack is 5, and Defense is 2. After it charges up power, its next attack will be devastating. Try to survive it. It's almost like those red eyes are there to warn you just how tough it is… Or maybe it just doesn't get much sleep…
Dull Bones
Dull Bones Max HP 1 Attack 2 Defense 1
Location(s) Hooktail Castle, Glitz Pit, Palace of Shadow, Pit of 100 Trials (Levels 1, 4-6, 9) Role Level 9
Sleep? 0% Dizzy? 50% Confuse? 50%
Tiny? 100% Stop? 95% Soft? 95%
Burn? 100% Freeze? 90% Fright? 10%
Gale Force? 90% KO? 50% Moves Bone Throw (2), Build (summons Dull Bones)
Exp. points 0 Coins 1 Items Dried Shroom (drop only), Fire Flower, Fright Mask (drop only), Mushroom, POW Block (drop only)
Tattle Log #:
20
Log A Koopa Troopa that became a skeleton. It throws bones to attack and builds buddies to help it fight.
Tattle That's a Dull Bones. Sort of a skeleton thing. It was a Koopa Troopa…once. Max HP is 1, Attack is 2, and Defense is 1. These creeps throw bones to attack. Oh, and they build reinforcements, too! Attacks that can strike multiple Dull Bones at once are the most effective.
Red Bones
Red Bones Max HP 5 Attack 3 Defense 1
Location(s) Hooktail Castle, Palace of Shadow Role boss Level 14
Sleep? 0% Dizzy? 40% Confuse? 40%
Tiny? 90% Stop? 85% Soft? 90%
Burn? 90% Freeze? 80% Fright? 0%
Gale Force? 80% KO? 0% Moves Bone Throw (3), Multibone (1x3) Build (Summons Dull Bones), Shake (N/A), Get Up (+5HP)
Exp. points 0 Coins 3 Items Dried Shroom (drop only), Honey Syrup (drop only)
Tattle Log #:
21
Log This ugly, red Dull Bones is stronger than a normal Dull Bones. Even if its HP drops to 0, it can come back to life.
Tattle That's a Red Bones! A little TOO red, I think. No fashion sense, y'know? Max HP is 5, Attack is 3, and Defense is 1. Unlike your average Dull Bones, even if you pound it to O[sic] HP and it crumbles… It totally might revive! Like a zombie! My advice is to get rid of all the Dull Bones, then attack the Red Bones. Oh, and one more thing! Once its friends start to fall, it may create some more!
Dry Bones
Dry Bones Max HP 8 Attack 5 Defense 2
Location(s) Palace of Shadow, Pit of 100 Trials (Levels 62, 63, 67, 68) Role Level 30
Sleep? 0% Dizzy? 30% Confuse? 30%
Tiny? 90% Stop? 75% Soft? 85%
Burn? 100% Freeze? 70% Fright? 0%
Gale Force? 70% KO? 90% Moves Bone Throw (5), Multibone (3x3), Build (Summons Dry Bones), Shake (N/A), Get Up (+8HP)
Exp. points 0 Coins 2 - 4 Items Boo's Sheet (drop only), Dried Shroom (drop only), Fire Flower (drop only), Fright Mask (drop only), Honey Syrup (drop only), Ice Storm, Mushroom (drop only), Point Swap (drop only), POW Block (drop only), Spite Pouch, Super Shroom, Item Hog (drop only)
Tattle Log #:
22
Log A skeleton Koopa that sometimes builds friends. Even after it collapses at 0 HP, it will sometimes get back up.
Tattle That's a Dry Bones. It's a former Koopa whose spirit animates its bones. Eeeeeek! That's so freaky! Max HP is 8, Attack is 5, and Defense is 2. When its HP goes down to 0, it collapses into a pile, but it'll eventually rise again. Fire and explosions will put a permanent end to it getting back up, though. A Dry Bones will sometimes build friends if it feels it's outnumbered. If you don't take them all out close together, they'll just keep coming back. Let's wipe them out all at once, and quick! These things totally freak me out!
Dark Bones
Dark Bones Max HP 20 Attack 5 Defense 2
Location(s) Palace of Shadow Role boss Level 34
Sleep? 0% Dizzy? 20% Confuse? 20%
Tiny? 80% Stop? 65% Soft? 80%
Burn? 100% Freeze? 60% Fright? 0%
Gale Force? 60% KO? 85% Moves Bone Throw (5), Multibone (3x3), Shake (N/A), Get Up (+20HP), Build (Summons Dry Bones)
Exp. points 0 Coins 6 Items Fire Flower (drop only), Palace Key (drop only)
Tattle Log #:
23
Log It's the baddest of the Bones bunch, so its HP is really high. When its HP get down to 0, it might rise again.
Tattle That's a Dark Bones. It's the baddest of the Bones gang. Max HP is 20, Attack is 5 and Defense is 0. When its HP goes down to 0, it collapses into a pile, but it'll eventually rise again. Fire and explosions will put a permanent end to it getting back up, though. Its HP is high so it's hard to take it down. Like any other Bones, it sometimes builds friends if it feels outnumbered. It's a tough enemy. You better take it and its buddies out all at once.
Hammer Bro
Hammer Bro Max HP 7 Attack 4 Defense 1
Location(s) Glitz Pit, Rogueport Sewers Role Level 26
Sleep? 80% Dizzy? 70% Confuse? 80%
Tiny? 80% Stop? 80% Soft? 95%
Burn? 100% Freeze? 70% Fright? 70%
Gale Force? 60% KO? 95% Moves Hammer Throw (4), Multi-Throw (2 each)
Exp. points 0 Coins 2 - 4 Items Dried Shroom (drop only), Fire Flower (drop only), Fright Mask (drop only), Honey Syrup (drop only), Maple Syrup (drop only), Mini Mr. Mini, Mushroom (drop only), POW Block (drop only), Power Punch, Super Shroom, Tasty Tonic (drop only), Thunder Rage, Volt Shroom (drop only), Mega Rush, Mega Rush P
Tattle Log #:
24
Log Well - known for their vicious and relentless hammer jobs, Hammer Bros. have a reputation as one of Mario's toughest enemies...
Tattle That's a Hammer Bro. You know him. He throws hammers. Hence the name. Max HP is 7, Attack is 4, and Defense is 1. When his HP drops and he thinks he's in trouble, he'll toss a hammer barrage. Nothing about these guys has changed: they're tough as ever, so brace yourself! Dang! This book always skips the important stuff! How do they carry endless hammers!
Boomerang Bro
Boomerang Bro Max HP 7 Attack 2 Defense 1
Location(s) Glitz Pit Role Level 20
Sleep? 80% Dizzy? 70% Confuse? 80%
Tiny? 80% Stop? 80% Soft? 95%
Burn? 100% Freeze? 70% Fright? 70%
Gale Force? 60% KO? 95% Moves Boomerang Throw (2x2, to Mario and Partner), Multiboomerang (1x4 to Mario and Partner)
Exp. points 0 Coins 2 - 4 Items Ice Storm
Tattle Log #:
25
Log A Koopa who uses boomerangs instead of hammers. Beware of returning boomerangs!
Tattle That's a Boomerang Bro. This relative of the Hammer Bros. prefers boomerangs. Max HP is 7, Attack is 2, and Defense is 1. He attacks twice with his boomerangs: on the way out AND on the way back. When his HP starts getting low, he fights all the harder. Prepare for multiple attacks!
Fire Bro
Fire Bro Max HP 7 Attack 3 Defense 1
Location(s) Glitz Pit Role Level 20
Sleep? 80% Dizzy? 70% Confuse? 80%
Tiny? 80% Stop? 80% Soft? 95%
Burn? 100% Freeze? 70% Fright? 70%
Gale Force? 60% KO? 95% Moves Flame Spit (3, Burn), Doubleflame (2x2, Burn), Multiflame (1x6, Burn)
Exp. points 0 Coins 2 - 4 Items Repel Cape
Tattle Log #:
26
Log A relative of the Hammer Bros. who can spit fire. If one of his blasts hit you, you may catch on fire!
Tattle That's a Fire Bro. This relative of the Hammer Bros. spits out fire. Max HP is 7, Attack is 3, and Defense is 1. If you get hit by a fireball, you might catch on fire, so guard well, OK? When his HP gets low, he gets desperate and totally starts attacking like a fiend.
Lakitu
Lakitu Max HP 5 Attack 2 Defense 0
Location(s) Glitz Pit, Pit of 100 Trials (Levels 23, 28) Role Level 11
Sleep? 80% Dizzy? 105% Confuse? 80%
Tiny? 90% Stop? 90% Soft? 95%
Burn? 100% Freeze? 100% Fright? 90%
Gale Force? 100% KO? 95% Moves Spiny Flip (2), Spiny Hatch (summons Spiny), Spiny Hold (holds a Spiny Egg, changing to Spiky (does not count as turn))
Exp. points 0 Coins 1 - 3 Items Super Shroom, Volt Shroom
Tattle Log #:
27
Log A cloud-riding member of the Koopa tribe, Lakitu attacks by throwing Spiny eggs, which slowly hatch into Spinies.
Tattle That's a Lakitu. It's a member of the Koopa clan that rides on clouds. Max HP is 5, Attack is 2, and Defense is 0. It attacks by throwing Spiny Eggs. If you stomp on it when it's holding up a Spiny Egg, you'll take damage, so DON'T do it! Spiny Eggs slowly hatch into Spinies, so beat the Lakitu before fighting the Spinies. Aw, this book doesn't answer my real question: where does it keep all those Spiny Eggs?
Dark Lakitu
Dark Lakitu Max HP 13 Attack 5 Defense 0
Location(s) Pit of 100 Trials (Levels 61, 64-66, 69) Role Level 26
Sleep? 60% Dizzy? 95% Confuse? 60%
Tiny? 85% Stop? 70% Soft? 90%
Burn? 100% Freeze? 80% Fright? 70%
Gale Force? 80% KO? 50% Moves Pipe Flip (5), Charge Up (ATK+5), Thunder Throw (10), Pipe Hatch (Summons Sky-Blue Spiny)
Exp. points 1 Coins 1 - 3 Items Thunder Rage, Shooting Star, Super Shroom, Volt Shroom
Tattle Log #:
28
Log A Lakitu on a dark cloud. It throws pipes at you that sometimes hatch into Sky-Blue Spinies.
Tattle That's a Dark Lakitu. It rides a rain cloud. Max HP is 13, Attack is 5, and Defense is 0. It attacks by throwing pipes at you. If it's holding up a pipe when you jump on it, you'll get hurt. And sometimes the pipes it throws turn into Sky-Blue Spinies. Whoa! If you only attack the Spinies, you'll never win, so go after the Dark Lakitu!
Spiny
Spiny Max HP 3 Attack 3 Defense 3
Location(s) Glitz Pit, Pit of 100 Trials (Levels 23, 28) Role Level 9
Sleep? 80% Dizzy? 80% Confuse? 80%
Tiny? 90% Stop? 90% Soft? 95%
Burn? 100% Freeze? 70% Fright? 100%
Gale Force? 30% KO? 100% Moves Spikeball Shot (3), Ball Up (raises defense to ???)
Exp. points 0 Coins 0 - 1 Items None
Tattle Log #:
29
Log A spike-covered member of the Koopa Tribe with extremely high Defense. It cannot be damaged when it rolls into a ball.
Tattle That's a Spiny. Basically a spike-covered Koopa. Ugh! Looks painful! Max HP is 3, Attack is 3, and Defense is 3. These things have such high Defense that you can't even hurt them when they roll up. So, when they go back to normal, do all the damage you can, and do it quickly! If you flip them over, their Defense drops to 0. THAT'S the time to take them out. Jumping on them is just plain stupid, so try using a POW Block or some other item.
S. Blue Spiny
Sky-Blue Spiny Max HP 6 Attack 6 Defense 4
Location(s) Pit of 100 Trials (Levels 61, 64-66, 69) Role Level 22
Sleep? 60% Dizzy? 60% Confuse? 60%
Tiny? 85% Stop? 70% Soft? 90%
Burn? 100% Freeze? 50% Fright? 80%
Gale Force? 10% KO? 50% Moves Spikeball Shot (6), Ball Up (Raises Defense to ???), Charge Up (ATK+6), Superball Shot (12)
Exp. points 0 Coins 0 - 1 Items None
Tattle Log #:
30
Log Spawned from a pipe thrown by Dark Lakitu, it will charge at you. When it's balled up, your attacks won't work.
Tattle That's a Sky-Blue Spiny. It appeared from a pipe thrown by the Dark Lakitu. Max HP is 6, Attack is 6, and Defense is 4. It'll totally charge at you! Sometimes it balls up to defend and store energy for an attack. If you can, beat it and any buddies it may have with a special attack.
Buzzy Beetle
Buzzy Beetle Max HP 5 Attack 3 Defense 4
Location(s) Creepy Steeple Role Level 16
Sleep? 75% Dizzy? 75% Confuse? 75%
Tiny? 90% Stop? 90% Soft? 95%
Burn? 0% Freeze? 75% Fright? 60%
Gale Force? 30% KO? 95% Moves Shell Toss (3), Get Up (Stops being Flipped)
Exp. points 0 Coins 1 - 3 Items Power Punch, Slow Shroom, Mini Mr. Mini
Tattle Log #:
31
Log It's well protected and immune to fire or explosions, but if you flip it over, its Defense drops to zero.
Tattle That's a Buzzy Beetle. Awww… It's kinda cute! Max HP is 5, Attack is 3, and Defense is 4. It's got pretty good Defense… and fire and explosions don't hurt it whatsoever. But, if you jump on it, you can flip it over and drop its Defense down to 0. Then it's at our mercy! Ha! Don't hesitate! Jump! Jump! Jump jump jump!
Spike Top
Spike Top Max HP 5 Attack 3 Defense 4
Location(s) Creepy Steeple Role Level 17
Sleep? 75% Dizzy? 75% Confuse? 75%
Tiny? 90% Stop? 90% Soft? 95%
Burn? 0% Freeze? 75% Fright? 60%
Gale Force? 30% KO? 95% Moves Shell Toss (3), Get Up (Stops Being Flipped)
Exp. points 0 Coins 1 - 3 Items Slow Shroom
Tattle Log #:
32
Log This Buzzy has high defense and a pointy spike on its shell. You'll take damage if you stomp on it.
Tattle That's a Spike Top. It's a Buzzy Beetle with a spike on its back. Max HP is 5, Attack is 3, and Defense is 4. Like other Buzzies, fire and explosions have absolutely no effect on it. But, you can flip it over to drop its Defense to 0! I'm sure you know this already, but try not to jump on it. That spike hurts.
Parabuzzy
Parabuzzy Max HP 5 Attack 3 Defense 4
Location(s) Pirate's Grotto, Pit of 100 Trials (Levels 31-34, 36-39) Role Level 20
Sleep? 75% Dizzy? 105% Confuse? 75%
Tiny? 90% Stop? 90% Soft? 95%
Burn? 0% Freeze? 75% Fright? 60%
Gale Force? 90% KO? 95% Moves Shell Shot (3)
Exp. points 0 Coins 0 - 3 Items Power Punch, Slow Shroom
Tattle Log #:
33
Log A Buzzy with wings and high Defense. It flies in the air, but it'll come down if you stomp on it.
Tattle That's a Parabuzzy. A Buzzy Beetle with wings. Max HP is 5, Attack is 3, and Defense is 4. I guess those stats are just like a Buzzy. Fire and explosions seem to have no effect, so don't bother, OK? If you flip it over, its Defense goes down to 0, so jump on it first.
S. Parabuzzy
Spiky Parabuzzy Max HP 5 Attack 3 Defense 4
Location(s) Riverside Station, Pit of 100 Trials (Levels 41, 42, 44-47, 49) Role Level 24
Sleep? 75% Dizzy? 105% Confuse? 75%
Tiny? 90% Stop? 90% Soft? 95%
Burn? 0% Freeze? 75% Fright? 60%
Gale Force? 90% KO? 95% Moves Shell Shot (3)
Exp. points 0 Coins 2 - 4 Items Dried Shroom (drop only), Earth Quake, Fire Flower (drop only), Fright Mask (drop only), Mr. Softener, POW Block (drop only), Power Punch, Slow Shroom
Tattle Log #:
34
Log A Buzzy with wings and a spike. It flies, so a hammer won't reach. It's hard to find attacks that work.
Tattle That's a Spiky Parabuzzy. It's a Buzzy with a spike and wings. Max HP is 5, Attack is 3, and Defense is 4. Hey! The same stats as a normal Buzzy! Fire and explosions don't work on Buzzies, in case you've forgotten. …And this one flies in the air AND has a spike. What a total pain. So…you'd better use an item or a special move.
R. S. Buzzy
Red Spike Top Max HP 5 Attack 3 Defense 4
Location(s) Glitz Pit Role Level 17
Sleep? 75% Dizzy? 75% Confuse? 75%
Tiny? 90% Stop? 90% Soft? 95%
Burn? 0% Freeze? 75% Fright? 60%
Gale Force? 30% KO? 95% Moves Shell Toss (3)
Exp. points 0 Coins 1 - 2 Items None
Tattle Log #:
35
Log The sturdiest of all the Buzzy Beetles, a Red Spike Top is impervious to fire and explosions. Plus, the spike on its back protects it from being flipped over.
Tattle That's a Red Spike Top. It's the most well protected of the Buzzy Beetle species. Max HP is 5, Attack is 3, and Defense is a whopping 4. Yup… This guy is HARD! It has really high Defense, and fire and explosions don't hurt it at all. If we can just find a way to flip it over, its underside has Defense of 0… And that spike… What a pain! There's gotta be a way to flip it over…
Magikoopa
Magikoopa Max HP 7 Attack 4 Defense 0
Location(s) Rogueport Sewers Role Level 25
Sleep? 70% Dizzy? 80% Confuse? 70%
Tiny? 90% Stop? 75% Soft? 95%
Burn? 100% Freeze? 70% Fright? 70%
Gale Force? 80% KO? 95% Moves 4-Polygon Blast (4, Piercing), Heal (8HP), Magic Boost (Inflicts status on ally or self), Copy (Splits into four)
Exp. points 0 Coins 2 - 4 Items Dizzy Dial (drop only), Dried Shroom (drop only), Fire Flower (drop only), Fright Mask (drop only), Mushroom (drop only), Mystery (drop only), POW Block (drop only), Shooting Star, Stopwatch, Super Shroom, Tasty Tonic (drop only), Thunder Rage (drop only), Volt Shroom (drop only)
Tattle Log #:
36
Log A Koopa wizard that'll use all sorts of magic. It breaks apart in multiple copies, so beat it as quickly as you possibly can!
Tattle That's a Magikoopa. Y'know, a Koopa wizard. Max HP is 7, Attack is 4, and Defense is 0. It'll throw a load of pain our way while using magic to help its buddies. What a creep. And when there's only one of them, it splits up into multiple copies to mess with us. Stop this thing fast or we'll be in a world of hurt!
  • Copy Tattle: That's a Magikoopa Copy. Yeah, attacking it won't do any good whatsoever. The real one's Max HP is 7, Attack is 4, and Defense is 0. Once you beat the real thing, the copies all vanish, OK? Look for the real one!
R. Magikoopa
Red Magikoopa Max HP 7 Attack 4 Defense 0
Location(s) Glitz Pit Role Level 17
Sleep? 70% Dizzy? 80% Confuse? 70%
Tiny? 90% Stop? 75% Soft? 95%
Burn? 100% Freeze? 70% Fright? 70%
Gale Force? 80% KO? 95% Moves 4-Polygon Blast (4, Piercing), Enlarge (Huge), Magic Shield (Defense Boost [+3]), Magikopy (summons 4 Magikopies), 20-Polygon Blast (4, Piercing)
Exp. points 0 Coins 2 - 4 Items Power Punch
Tattle Log #:
37
Log This red-garbed Koopa wizard uses a wide variety of magic, including Attack and Defense-boosting spells.
Tattle That's a Red Magikoopa. It's a Koopa wizard dressed in red. Max HP is 7, Attack is 4, and Defense is 0. Besides using offensive magic, it can also use magic to boost Attack and Defense. When it's alone, this wizard will use magic to multiply. The fact that you can't tell which is the real one after it multiplies is super-annoying. I have to say, though, that shade of red is definitely NOT its color.
  • Copy's Tattle: That's a Red Magikoopa Copy. There's no point in attacking it, since you can't hurt it. The real thing has a Max HP of 7, an Attack of 4, and a Defense of 0. Once you beat the real one, the copies will all vanish. So, uh, find that real one!
W. Magikoopa
White Magikoopa Max HP 7 Attack 4 Defense 0
Location(s) Glitz Pit Role Level 17
Sleep? 70% Dizzy? 80% Confuse? 70%
Tiny? 90% Stop? 75% Soft? 95%
Burn? 100% Freeze? 70% Fright? 70%
Gale Force? 80% KO? 95% Moves 4-Polygon Blast (4, Piercing), Heal (8 HP), Magikopy (summons 4 Magikopies), 20-Polygon Blast (4, Piercing)
Exp. points 0 Coins 2 - 4 Items None
Tattle Log #:
38
Log A white-robed Koopa wizard that uses a wide variety of magic, including magic that replenishes its own HP and that of its allies.
Tattle That's a White Magikoopa. It's a Koopa wizard dressed in white. Max HP is 7, Attack is 4, and Defense is 0. It attacks with magic and can replenish its allies' HP. Better hit it first, huh? Oh, this also says it'll use magic to make copies of itself when it's all alone. …Which is totally lame, 'cause then you can't tell the real deal from the copy!
  • Copy's Tattle: That's a White Magikoopa Copy. No point in attacking it, since you can't hurt it. The real thing has a Max HP of 7, an Attack of 4, and a Defense of 0. Once you beat the real one, the copies will all vanish. So, uh, find that real one!
G. Magikoopa
Green Magikoopa Max HP 7 Attack 4 Defense 0
Location(s) Glitz Pit Role Level 17
Sleep? 70% Dizzy? 80% Confuse? 70%
Tiny? 90% Stop? 75% Soft? 95%
Burn? 100% Freeze? 70% Fright? 70%
Gale Force? 80% KO? 95% Moves 4-Polygon Blast (4, Piercing), Zap (Electrified), Invisiblast (Invisibility), Magikopy (summons 4 Magikopies), 20-Polygon Blast (4, Piercing)
Exp. points 0 Coins 2 - 4 Items None
Tattle Log #:
39
Log A green-robed Koopa wizard that uses a variety of magic spells, including ones that electrify allies or make them invisible.
Tattle That's a Green Magikoopa. It's a Koopa wizard dressed in green. Max HP is 7, Attack is 4, and Defense is 0. It has magic attacks and can also magically electrify allies and make them invisible. Oh, this also says it'll use magic to make copies of itself when it's all alone. …Which is totally lame, 'cause then you can't tell the real deal from the copy!
  • Copy's Tattle: That's a Green Magikoopa Copy. No point in attacking it, since you can't hurt it. The real thing has a Max HP of 7, an Attack of 4, and a Defense of 0. Once you beat the real one, the copies will all vanish. So, uh, find that real one!
Kammy Koopa
Kammy Koopa Max HP 50 Attack 5 Defense 0
Location(s) Palace of Shadow Role support Level 48
Sleep? 40% Dizzy? 60% Confuse? 40%
Tiny? 60% Stop? 40% Soft? 80%
Burn? 100% Freeze? 40% Fright? 0%
Gale Force? 0% KO? 5% Moves Magikoopa Blast (5, Piercing), Make Huge, Heal (8HP), Invisiblast, Zap, Defense Boost, Ailment Cure
Exp. points 0 Coins N/A Items None
Tattle Log #:
40
Log An old witch who's always with Bowser. She's a nasty, magic-using crone, but you should still respect your elders! Remember that!
Tattle That's Kammy Koopa. She's an evil old witch who's always helping Bowser out. Max HP is 50, Attack is 5, and Defense is 0. She uses magic to raise her Attack and Defense or get electrified or invisible. When her HP gets low, she may also use magic to restore HP. Her magic is totally annoying, so take her out before you focus on Bowser. Still, you gotta feel for her, having to hang out with Bowser all the time… Or do you think Bowser has a harder time enduring her?
Bowser (1)
Bowser Max HP 30 Attack 3 Defense 1
Location(s) Glitz Pit Role boss Level 39
Sleep? 70% Dizzy? 60% Confuse? 70%
Tiny? 75% Stop? 60% Soft? 90%
Burn? 100% Freeze? 40% Fright? 0%
Gale Force? 0% KO? 0% Moves Jump (3; Lose commands), Poison Fang (3; Poison), Fire Blast (3, Piercing)
Exp. points 0 Coins N/A Items None
Tattle Log #:
41
Log Mario's fated enemy. Bowser the Koopa King is a foe to be feared. His typical turf is NOT Glitzville.
Tattle That's Bowser! But what's he doing here?!? My mind just blew a fuse! Max HP is 30, Attack is 3, and Defense is 1. He's uglier than I expected. He's got a poisonous bite, so watch out! It'll make your HP decrease gradually. Also, if he ground-pounds you, you won't be able to use one of your commands! Just focus your attention on beating him down, Mario!
Bowser (2)
Bowser Max HP 70 Attack 7 Defense 2
Location(s) Palace of Shadow Role boss Level 68
Sleep? 30% Dizzy? 30% Confuse? 40%
Tiny? 75% Stop? 30% Soft? 80%
Burn? 100% Freeze? 25% Fright? 0%
Gale Force? 0% KO? 5% Moves Jump (7; Lose commands), Poison Fang (7; Poison), Fire Blast (7, Piercing)
Exp. points 0 Coins N/A Items None
Tattle Log #:
41
Log Mario's sworn enemy. He's a big galoot who's come to swipe Princess Peach and the Crystal Stars.
Tattle That's Bowser, genius. You've only fought this guy like, a bazillion times. He'll keep kidnapping Peach, and you'll keep fighting him, until the end of time, I think. Max HP is 70, Attack is 7, and Defense is 2. In addition to his fire breath, he jumps on you and bites. If you get jumped on, you'll be unable to use a command for a little while. Oh, and his bite sometimes poisons you as well. I don't know what Bowser's doing here, but we gotta defeat him quick!
Gus
Gus Max HP 20 Attack 3 Defense 0
Location(s) Rogueport Role boss Level 45
Sleep? 90% Dizzy? 80% Confuse? 90%
Tiny? 90% Stop? 80% Soft? 95%
Burn? 100% Freeze? 70% Fright? 0%
Gale Force? 60% KO? 50% Moves Spear Throw (3); Spear Charge (3)
Exp. points 0 Coins N/A Items None
Tattle Log #:
42
Log A super-annoying guy with a big spear that he tends to throw at people. Some people think he's a bunch of sass talk, but he's tough.
Tattle That's Gus. He's super-annoying and tries to take tolls from everyone. Max HP is 20, Attack is 3, and Defense is 0. All in all, he's pretty tough. Oh, and I've told you a million times…that pointy spear of his hurts if you stomp on it. I wonder if this guy watches people pass 365 days a year. Talk about a workaholic.
Dark Craw
Dark Craw Max HP 20 Attack 6 Defense 0
Location(s) Glitz Pit, Pit of 100 Trials (Levels 61-69) Role Level 28
Sleep? 90% Dizzy? 80% Confuse? 90%
Tiny? 90% Stop? 80% Soft? 95%
Burn? 100% Freeze? 70% Fright? 0%
Gale Force? 60% KO? 95% Moves Spear Dash (6), Spear Toss (6)
Exp. points 1 Coins 2 - 5 Items P-Down, D-Up, Life Shroom
Tattle Log #:
43
Log A ghastly-looking spearman that'll poke your feet if you try to stomp it when its spear is pointing up. It attacks by throwing spears or charging.
Tattle That's a Dark Craw. Yikes. What a ghastly-looking spear-thrower. Max HP is 20, Attack is 6, and Defense is 0. Wow, that's some serious Attack power. You don't wanna Jump on it if its spear is pointing up. 'Cause that… would hurt. For a run-of-the-mill spear-tosser, he sure looks like he's got a POINT to make! Ha ha!
Bandit
Bandit Max HP 5 Attack 2 Defense 0
Location(s) Glitz Pit, Pit of 100 Trials (Levels 21, 22, 25-27) Role Level 11
Sleep? 100% Dizzy? 70% Confuse? 100%
Tiny? 95% Stop? 90% Soft? 100%
Burn? 100% Freeze? 70% Fright? 95%
Gale Force? 80% KO? 95% Moves Coin Dash (2), Run off (leaves battle)
Exp. points 0 Coins 1 - 3 Items Sleepy Sheep, Ice Storm
Tattle Log #:
44
Log A petty thief that charges at people and tries to steal coins. If you guard well, though, he can't steal a thing!
Tattle That's a Bandit. This scumbag tries to bump you and grab coins. Jerk! Max HP is 5, Attack is 2, and Defense is 0. If you time your guard well when he attacks, he won't be able to steal anything. Plus, the look on a Bandit's face when you guard successfully is priceless. If a Bandit steals coins from you, defeat him before he flees to get your coins back.
Big Bandit
Big Bandit Max HP 8 Attack 3 Defense 0
Location(s) Glitz Pit Role Level 13
Sleep? 90% Dizzy? 60% Confuse? 90%
Tiny? 90% Stop? 80% Soft? 95%
Burn? 100% Freeze? 60% Fright? 85%
Gale Force? 70% KO? 95% Moves Coin Dash (3), Item Dash (3), Run off (leaves battle)
Exp. points 0 Coins 1 - 4 Items None
Tattle Log #:
45
Log A Bandit boss that steals items as well as coins. Guard when he charges at you to hold on to your goods!
Tattle That's a Big Bandit. Basically, a boss among ordinary Bandits. Max HP is 8, Attack is 3, and Defense is 0. Unlike other Bandits, he'll steal your items as well as your coins. Totally weak! If you guard well when he charges at you, he'll blow by without stealing anything. If he robs you, you won't get your item back unless you beat him right then. He'll run!
Badge Bandit
Badge Bandit Max HP 12 Attack 5 Defense 0
Location(s) Pit of 100 Trials (Levels 51, 53, 56, 58) Role Level 20
Sleep? 80% Dizzy? 50% Confuse? 80%
Tiny? 85% Stop? 70% Soft? 90%
Burn? 100% Freeze? 50% Fright? 75%
Gale Force? 60% KO? 60% Moves Coin Dash (5, steals coins), Item Dash (5, steals item), Badge Dash (5, steals Badge), Run off (leaves battle)
Exp. points 0 Coins 2 - 3 Items Pretty Lucky, Ice Storm
Tattle Log #:
46
Log A Bandit who steals badges. His HP and Attack are high. Use your Guard well to keep your badges!
Tattle That's a Badge Bandit. He's a Bandit who'll go after your badges. That jerk! Max HP is 12, Attack is 5, and Defense is 0. He has high Attack power and HP. He sometimes steals a badge when he tackles you, so use your Guard carefully. And even if he gets one, keep your cool, OK? If he runs from the battle, you can always find him and reengage him.
Spinia
Spinia Max HP 3 Attack 1 Defense 0
Location(s) Rogueport Sewers, Glitz Pit, Pit of 100 Trials (Levels 2, 4, 7, 9) Role Level 7
Sleep? 100% Dizzy? 100% Confuse? 100%
Tiny? 100% Stop? 120% Soft? 100%
Burn? 150% Freeze? 100% Fright? 110%
Gale Force? 110% KO? 150% Moves Spin (1)
Exp. points 0 Coins 0 - 1 Items Mushroom, Pretty Lucky P, Sleepy Sheep
Tattle Log #:
47
Log A strange creature made of thin, papery boards. Still a completely mysterious species.
Tattle That's a Spinia. A totally weird creature made of thin, papery boards. It certainly looks unique. Nobody knows much about these creatures, actually. Max HP is 3, Attack is 1, and Defense is 0. Its attacks are super-swift, but it should be pretty easy. Just give it a "Hee-YAAA!"
Spania
Spania Max HP 3 Attack 1 Defense 0
Location(s) Rogueport Sewers, Glitz Pit, Pit of 100 Trials (Levels 1-3, 6-8) Role Level 8
Sleep? 100% Dizzy? 100% Confuse? 100%
Tiny? 100% Stop? 120% Soft? 100%
Burn? 150% Freeze? 100% Fright? 110%
Gale Force? 110% KO? 150% Moves Spin (1)
Exp. points 0 Coins 0 - 1 Items Mushroom, Sleepy Sheep, Thunder Bolt, Pretty Lucky, Pretty Lucky P
Tattle Log #:
48
Log A Spinia with spines on its head. If you stomp on it, you'll take damage. For whatever reasons, it looks really peeved.
Tattle That's a Spania. A Spinia with spikes on its head. It looks meaner, too. Max HP is 3, Attack is 1, and Defense is 0. So, sorta the same as a Spinia. You oughta watch out for the spikes on its head, but otherwise, just whale on it. I gotta be honest, though, the way that thing spins makes me wanna yack.
Spunia
Spunia Max HP 12 Attack 7 Defense 2
Location(s) Rogueport Sewers, Pit of 100 Trials (Levels 81, 82, 84-87, 89) Role Level 33
Sleep? 70% Dizzy? 70% Confuse? 70%
Tiny? 90% Stop? 90% Soft? 90%
Burn? 150% Freeze? 70% Fright? 80%
Gale Force? 80% KO? 30% Moves Spin (7)
Exp. points 1 Coins 1 - 4 Items Super Shroom, Thunder Rage, Pretty Lucky P
Tattle Log #:
49
Log A creature with a body made up of springy discs. It may not look like much, but it's pretty tough.
Tattle That's a Spunia. Its body is made up of springy discs. Max HP is 12, Attack is 7, and Defense is 2. It may not look like much, but it's pretty tough. It won't come at you with anything too weird, so just hang in there, OK?
Fuzzy
Fuzzy Max HP 3 Attack 1 Defense 0
Location(s) Shhwonk Fortress, Glitz Pit, Pit of 100 Trials (Levels 3, 5, 8) Role Level 8
Sleep? 95% Dizzy? 90% Confuse? 95%
Tiny? 90% Stop? 95% Soft? 95%
Burn? 100% Freeze? 80% Fright? 95%
Gale Force? 90% KO? 100% Moves Kissy-Kissy (1, recovers health according to damage, Piercing)
Exp. points 0 Coins 0 - 1 Items Dried Shroom (drop only), Fire Flower, Honey Syrup (drop only), HP Drain, Mushroom, POW Block (drop only), Sleepy Sheep, Stopwatch, Tasty Tonic (drop only), Volt Shroom (drop only)
Tattle Log #:
50
Log A parasite that sucks up its opponent's HP to replenish its own. Fuzzies are so hyper that it's hard to time your Guard Action Command.
Tattle That's a Fuzzy. What a hyper little guy, huh? Cut back on the caffeine! Max HP is 3, Attack is 1, and Defense is 0. Those things suck up your HP and use it to replenish their own! Isn't that the worst? I mean, EW! Doesn't that just sound totally gross? Anyway, guard against them by pressing A Button the MOMENT they release you. The timing is pretty hard to master, so, uh, practice up! These things really suck… HP.
Fuzzy Horde
Mario and Goombella battling Fuzzy Horde in Shhwonk Fortress. Max HP 20 Attack 1 Defense 0
Location(s) Shhwonk Fortress Role support Level 19
Sleep? 0% Dizzy? 0% Confuse? 0%
Tiny? 0% Stop? 0% Soft? 0%
Burn? 0% Freeze? 0% Fright? 0%
Gale Force? 0% KO? 0% Moves Multi Hop (1x3 to 5, depending on HP), Chicken Out (leaves battle, leaving behind Star Points, instantly uses after losing 10 HP or if Gold Fuzzy is defeated)
Exp. points 0 Coins N/A Items None
Tattle Log #:
50
Log N/A
Tattle It's a Fuzzy Horde! Look at 'em all! What a mob scene! It's crazy! Max HP is 20, Attack is 1, and Defense is 0. Fuzzies come at you all at once and attack in order. Says here not to freak out! It also says that if you use good timing to defend, you won't take much damage. I'm thinking it might just be faster to whip the ringleader, though, y'know?
Gold Fuzzy
Gold Fuzzy Max HP 10 Attack 1 Defense 0
Location(s) Shhwonk Fortress Role boss Level 27
Sleep? 0% Dizzy? 0% Confuse? 0%
Tiny? 0% Stop? 0% Soft? 0%
Burn? 100% Freeze? 0% Fright? 0%
Gale Force? 0% KO? 0% Moves Jump (1), Army Call (summons Fuzzy Horde)
Exp. points 0 Coins N/A Items None
Tattle Log #:
51
Log A gold-colored Fuzzy that attacks by charging at you. Unlike normal Fuzzies, it won't drain your HP.
Tattle That's a Gold Fuzzy. Whoa, those are super-rare! I'm serious! Wow! Max HP is 10, Attack is 1, and Defense is 0. Oh, but hey! Even though it's a Fuzzy, it won't suck up your HP, which is nice. I have to wonder though… How does this thing hide? Look at it! It's so gaudy!
Green Fuzzy
Green Fuzzy Max HP 5 Attack 3 Defense 0
Location(s) Glitz Pit, Keelhaul Key Role Level 19
Sleep? 85% Dizzy? 80% Confuse? 85%
Tiny? 90% Stop? 85% Soft? 95%
Burn? 100% Freeze? 70% Fright? 85%
Gale Force? 80% KO? 95% Moves HP Drain (Absorbs 3 HP, Piercing), Spin (summons Green Fuzzy with identical stats)
Exp. points 0 Coins 0 - 3 Items Sleepy Sheep, Slow Shroom, Ruin Powder, HP Plus P, Ice Storm
Tattle Log #:
52
Log This minty Fuzzy replenishes its HP as it drains yours. And it can multiply.
Tattle That's a Green Fuzzy. As you can see, it's a Fuzzy, and it's green. Duh! Max HP is 5, Attack is 3, and Defense is 0. This is similar to a normal Fuzzy, so it replenishes its own HP as it sucks out ours. EWWWWWWWWWWWWWWWW… That is just the grossest thing ever. …If you don't find that idea gross, seriously, there's something wrong with you. The main difference between this and other Fuzzies is that this one multiplies. You know, I bet this thing would look great sitting next to a Gold Fuzzy.
Flower Fuzzy
Flower Fuzzy Max HP 6 Attack 3 Defense 0
Location(s) Glitz Pit, Keelhaul Key, Pit of 100 Trials (Levels 31, 33-36, 38, 39) Role Level 19
Sleep? 85% Dizzy? 80% Confuse? 85%
Tiny? 90% Stop? 85% Soft? 95%
Burn? 100% Freeze? 70% Fright? 85%
Gale Force? 80% KO? 95% Moves FP Drain (Absorbs 3 FP [if only 1 or 2 FP are applicable, then that is drained]), FP Thunder (3 to Mario and Partner, Piercing), Kissy-Kissy (3, only uses when Mario lacks FP, Piercing)
Exp. points 0 Coins 0 - 3 Items Ice Storm, Shooting Star, Sleepy Sheep, Slow Shroom, Spite Pouch (drop only), Stop Watch, Volt Shroom (drop only), Last Stand P
Tattle Log #:
53
Log A Fuzzy with lovely coloring. It'll suck your FP and attack with magic when full.
Tattle That's a Flower Fuzzy. Wow, what a totally pretty Fuzzy, don'tcha think? Max HP is 6, Attack is 3, and Defense is 0. This thing attacks by boinging in and sucking out FP. How uncool! We need FP! Once it charges up its own FP, it uses magical attacks. Better beat it before it does. Oh! I just got it! It's a Flower Fuzzy because it sucks your FP (Flower Points)! Duuuuuuh! Hee hee!
Pokey
Pokey Max HP 4 Attack 3 Defense 0
Location(s) Glitz Pit, Pit of 100 Trials (Levels 11, 13-16, 18, 19) Role Level 11
Sleep? 95% Dizzy? 80% Confuse? 90%
Tiny? 90% Stop? 80% Soft? 95%
Burn? 100% Freeze? 60% Fright? 100%
Gale Force? 90% KO? 100% Moves Slam (2), Body Throw (3), Pull (summons Pokey), Bonk (4 (uses it when it loses all its body segments))
Exp. points 0 Coins 1 - 2 Items HP Drain, Earth Quake, Mr. Softener, Life Shroom, Tasty Tonic (drop only)
Tattle Log #:
54
Log A cactus ghoul covered from head to base in nasty spines. It attacks by lobbing sections of itself at you, and can even call other Pokeys to fight alongside it.
Tattle That's a Pokey. It's a cactus ghoul that's got nasty spines all over its body. Max HP is 4, Attack is 3, and Defense is 0. Look at those spines… Those would TOTALLY hurt. If you stomp on it, you'll regret it. Pokeys attack by lobbing parts of their bodies and by charging at you… They can even call friends in for help, so be quick about taking them out.
Poison Pokey
Poison Pokey Max HP 8 Attack 4 Defense 0
Location(s) Riverside Station, Pit of 100 Trials (Levels 42-44, 47-49) Role Level 23
Sleep? 75% Dizzy? 60% Confuse? 70%
Tiny? 85% Stop? 60% Soft? 90%
Burn? 100% Freeze? 40% Fright? 80%
Gale Force? 70% KO? 95% Moves Slam (3, Poison), Body Throw (4, Poison), Pull (summons Poison Pokey), Bonk (5, Poison)
Exp. points 0 Coins 1 - 3 Items Tasty Tonic (drop only), Earth Quake, HP Drain, Life Shroom, Mr. Softener
Tattle Log #:
55
Log A poisonous Pokey that attacks with poison and sometimes calls in friends. Take it out quickly.
Tattle That's a Poison Pokey. As you probably guessed, it's a poisonous Pokey. Max HP is 8, Attack is 4, and Defense is 0. If you get poisoned, your HP will slowly drain, so you may want to avoid that. I'm sure you can see this, but they have spines all over, so DON'T touch them. They may be smiling, but that doesn't mean they're happy to see you!
Pale Piranha
Pale Piranha Max HP 4 Attack 2 Defense 0
Location(s) Boggly Woods, The Great Tree, Glitz Pit Role Level 11
Sleep? 110% Dizzy? 60% Confuse? 100%
Tiny? 95% Stop? 90% Soft? 95%
Burn? 100% Freeze? 80% Fright? 30%
Gale Force? 60% KO? 95% Moves Jaw Clamp (2)
Exp. points 0 Coins 1 - 2 Items Honey Syrup (drop only)
Tattle Log #:
56
Log A monochrome Piranha Plant that attacks with a nasty bite. If you see one, throw all you've got at it, or run.
Tattle That's a Pale Piranha. You know about these guys. The famous Piranha Plants. This colorless subspecies is adapted to Boggly Woods. Ah, the wonders of nature! Max HP is 4, Attack is 2, and Defense is 0. If you try to jump on them, they'll totally chomp on you.
Putrid Piranha
Putrid Piranha Max HP 8 Attack 3 Defense 0
Location(s) Keelhaul Key Role Level 20
Sleep? 105% Dizzy? 50% Confuse? 95%
Tiny? 90% Stop? 80% Soft? 95%
Burn? 100% Freeze? 70% Fright? 20%
Gale Force? 40% KO? 95% Moves Jaw Clamp (3), Poison Breath (2 to Mario and Partner, Poison, Piercing)
Exp. points 0 Coins 0 - 3 Items Super Shroom, Maple Syrup (drop only), FP Plus (drop only)
Tattle Log #:
57
Log A poisonous Piranha Plant. It'll poison your allies. Use your guard effectively to avoid poisoning.
Tattle That's a Putrid Piranha. It's a poisonous Piranha Plant. That color is totally sickly… Max HP is 8, Attack is 3, and Defense is 0. It bites, AND it attacks with super-rank poison breath. Breath mint, table four! If you get poisoned, your HP will slowly go down, so, y'know, try not to.
Frost Piranha
Frost Piranha Max HP 10 Attack 5 Defense 0
Location(s) Fahr Outpost, Pit of 100 Trials (Levels 62, 64, 67) Role Level 26
Sleep? 100% Dizzy? 40% Confuse? 80%
Tiny? 85% Stop? 70% Soft? 85%
Burn? 100% Freeze? 0% Fright? 10%
Gale Force? 40% KO? 95% Moves Jaw Clamp (5, Frozen)
Exp. points 0 Coins 1 - 4 Items Dried Shroom (drop only), Fire Flower (drop only), Maple Syrup (drop only), Mushroom (drop only), POW Block (drop only), Volt Shroom (drop only)
Tattle Log #:
58
Log A Piranha Plant with ice powers that's weak against fire. Its biting attack sometimes freezes you.
Tattle That's a Frost Piranha. It's a cool customer with strong ice powers. Max HP is 10, Attack is 5 and Defense is 0. Its biting attack sometimes freezes us, so try to immobilize it first. It's weak against fire attacks, too, so use them as well.
Piranha Plant
Piranha Plant Max HP 15 Attack 9 Defense 0
Location(s) Pit of 100 Trials (Levels 81, 83-86, 88, 89) Role Level 33
Sleep? 100% Dizzy? 40% Confuse? 80%
Tiny? 85% Stop? 70% Soft? 85%
Burn? 100% Freeze? 60% Fright? 10%
Gale Force? 30% KO? 30% Moves Jaw Clamp (9)
Exp. points 1 Coins 1 - 4 Items None
Tattle Log #:
59
Log The strongest of the Piranha Plants. It likes to live… in pipes.
Tattle That's a Piranha Plant. In fact, I think this is the strongest type of them all. Max HP is 15, Attack is 9 and Defense is 0. Its Attack power is absurdly high… It may look like a normal Piranha Plant, but don't be fooled! It's super-tough! If we get beaten by a flower, we'll never hear the end of it, know what I mean?
Crazee Dayzee
Crazee Dayzee Max HP 7 Attack 2 Defense 0
Location(s) Twilight Trail Role Level 16
Sleep? 95% Dizzy? 30% Confuse? 50%
Tiny? 30% Stop? 30% Soft? 30%
Burn? 100% Freeze? 30% Fright? 100%
Gale Force? 80% KO? 30% Moves Sing (2; Sleep; Piercing), Run
Exp. points 0 Coins 1 - 3 Items Earth Quake, Fire Flower (drop only), Fright Mask (drop only), Mini Mr. Mini, Super Shroom, Tasty Tonic (drop only), Thunder Bolt, Ultra Shroom
Tattle Log #:
60
Log This fleet-footed flower foe is super-cute, and it sings one hypnotically sleepy lullaby.
Tattle That's a Crazee Dayzee. It may look totally cute, but it's a serious foe. Max HP is 7, Attack is 2, and Defense is 0. What you gotta worry about is its lullaby. That tune will totally zonk you out. If you manage to guard well, though, you might not pass out. Try to learn the timing. Oh, and when its HP runs low, it runs away, so try to KO it in one fell swoop.
Amazy Dayzee
Amazy Dayzee Max HP 20 Attack 20 Defense 1
Location(s) Twilight Trail, Pit of 100 Trials (Levels 92-94, 96-98 (occasionally, among other enemies)) Role Level 100
Sleep? 50% Dizzy? 10% Confuse? 30%
Tiny? 10% Stop? 10% Soft? 10%
Burn? 100% Freeze? 10% Fright? 100%
Gale Force? 60% KO? 10% Moves Lullaby (20; Sleep; Piercing), Flee (Runs from Battle)
Exp. points 0 Coins 5 - 10 Items Ultra Shroom, Shooting Star
Tattle Log #:
61
Log A mystical Dayzee that's almost never seen. Since it has such a high amount of HP, and because it's so quick to run away, this creature is almost impossible to beat.
Tattle That's an Amazy Dayzee. This mystical Dayzee is like, the rarest thing ever. Max HP is 20, Attack is 20, and Defense is 1. Since it has such high HP and runs away really quickly, it's almost impossible to beat. Plus, its lullaby has massive Attack power, so if we're low on HP, we need to scram. You gotta think hard about whether to fight or bolt.
Pider
Pider Max HP 5 Attack 2 Defense 0
Location(s) The Great Tree, Glitz Pit, Pit of 100 Trials (Levels 11-13, 15-18) Role Level 12
Sleep? 90% Dizzy? 50% Confuse? 90%
Tiny? 90% Stop? 90% Soft? 95%
Burn? 100% Freeze? 90% Fright? 100%
Gale Force? 70% KO? 95% Moves Spider-spit (2), Multispit (1x3)
Exp. points 0 Coins 0 - 2 Items Mushroom (drop only), POW Block (drop only), Ruin Powder
Tattle Log #:
62
Log A spidery creature that drops down on webs. It can shoot out three web-wads to attack consecutively.
Tattle That's a Pider. ICK! They gross me out. Max HP is 5, Attack is 2, and Defense is 0. EWWWWWWWWW! Besides its normal attacks, it might spit three web-wads at you consecutively. You'd better have good timing if you wanna guard against its attacks. It also says here that the Punies can't stand Piders. So I'm not the only one! Just the sight of these things makes Punies flee in terror. I know how they feel!
Arantula
Arantula Max HP 16 Attack 7 Defense 0
Location(s) Pit of 100 Trials (Levels 81-83, 85-88) Role Level 34
Sleep? 70% Dizzy? 30% Confuse? 70%
Tiny? 80% Stop? 70% Soft? 85%
Burn? 100% Freeze? 70% Fright? 80%
Gale Force? 30% KO? 30% Moves Spider-spit (7), Multispit (4x3)
Exp. points 1 Coins 1 - 4 Items None
Tattle Log #:
63
Log A spider-like creature that lives deep underground and spits web-wads. Its coloring is intimidating, but don't worry; it's not poisonous.
Tattle That's an Arantula. It's a spiderlike creature that lives deep underground. Max HP is 16, Attack is 7, and Defense is 0. Yeah… It's pretty tough. It'll spit web-wads at you. Sometimes it even attacks several times in a row. That coloring freaks me out. …I'm kinda scared of spiders. So let's do this quickly!!
Swooper
Swooper Max HP 6 Attack 3 Defense 0
Location(s) Glitz Pit, Creepy Steeple Role Level 17
Sleep? 80% Dizzy? 105% Confuse? 80%
Tiny? 90% Stop? 85% Soft? 95%
Burn? 100% Freeze? 80% Fright? 80%
Gale Force? 95% KO? 95% Moves Swoop (3)
Exp. points 0 Coins 0 - 2 Items Boo's Sheet, Fire Flower, Honey Syrup (drop only), Mushroom
Tattle Log #:
64
Log A roosting creature that will hang from the ceiling until damaged.
Tattle That's a Swooper. I bet they call it that 'cause of the way it swoops around. Wow! That's some AWESOME naming work. Seriously! It's pure naming genius!!! So, anyway… Max HP is 6, Attack is 3, and Defense is 0. Says here it hangs from the ceiling. If you can just damage it, it oughta drop off the ceiling. And then you can whack it!
Swoopula
Swoopula Max HP 9 Attack 4 Defense 0
Location(s) Palace of Shadow, Pit of 100 Trials (Levels 73, 74, 78, 79) Role Level 30
Sleep? 70% Dizzy? 100% Confuse? 70%
Tiny? 80% Stop? 75% Soft? 90%
Burn? 100% Freeze? 70% Fright? 70%
Gale Force? 85% KO? 95% Moves Suck (Absorbs 4 HP, Piercing)
Exp. points 0 Coins 0 - 4 Items Boo's Sheet, Dizzy Dial, Dried Shroom (drop only), Fire Flower (drop only), Fright Mask (drop only), Honey Syrup (drop only), Ice Storm, Mushroom (drop only), POW Block (drop only), Spite Pouch (drop only), Super Shroom, Tasty Tonic (drop only), Volt Shroom (drop only), HP Drain P (drop only), Multibounce (drop only)
Tattle Log #:
65
Log An HP-sucking batlike thing. Its name comes from its swooping, blood-sucking attack.
Tattle That's a Swoopula. An airborne, bloodsucking, batlike thing. Max HP is 9, Attack is 4, and Defense is 0. As if losing HP wasn't bad enough, this little creep adds yours to its own! How totally, totally gross! Don't let it bite me, Mario!
Swampire
Swampire Max HP 20 Attack 6 Defense 0
Location(s) Pit of 100 Trials (Levels 91, 92, 94-96, 98, 99) Role Level 35
Sleep? 50% Dizzy? 90% Confuse? 50%
Tiny? 75% Stop? 55% Soft? 80%
Burn? 100% Freeze? 50% Fright? 50%
Gale Force? 75% KO? 20% Moves HP Drain (6, Piercing)
Exp. points 2 Coins 2 - 4 Items Ice Storm, Ruin Powder, Super Shroom, Boo's Sheet
Tattle Log #:
66
Log A feared health-sucking bat that lives in the darkness. It steals your HP to add to its own.
Tattle That's a Swampire. It's a feared health-sucker that hides in the darkness. Max HP is 20, Attack is 6, and Defense is 0. It sucks health from its prey to add to its own HP. And that…totally grosses me out like you wouldn't believe. If you let it feast on you, its HP will get really high. Focus your attacks on it!
Dark Puff
Dark Puff Max HP 3 Attack 2 Defense 0
Location(s) Boggly Woods, Glitz Pit, Pit of 100 Trials (Levels 12-14, 17-19) Role Level 10
Sleep? 95% Dizzy? 105% Confuse? 90%
Tiny? 95% Stop? 95% Soft? 95%
Burn? 100% Freeze? 100% Fright? 90%
Gale Force? 105% KO? 95% Moves Slam (2), Shocking Charge (Electric), Thunder Attack (2 to Mario and Partner, Piercing), Fly to Hover (Moves closer to ground, does not count as turn), Hover to Fly (moves higher in the air, does not count as turn)
Exp. points 0 Coins 1 - 2 Items Dizzy Dial, Dried Shroom (drop only), Fright Mask (drop only), Mushroom, Thunder Bolt
Tattle Log #:
67
Log A thunderhead that attacks with lightning. Don't touch it when it's charged up, or you'll be in for a shock.
Tattle That's a Dark Puff. It's basically a tiny, mean thunderhead. Max HP is 3, Attack is 2, and Defense is 0. Sometimes it'll charge itself with electricity. Don't touch it when it does! Yowch! You know what I mean, right? Brzzzzzzzzzzzzzzzzzzzzzzzzt! Shocking! After it charges itself, it'll totally zap you with lightning. Beat it as fast as you can.
Ruff Puff
Ruff Puff Max HP 7 Attack 4 Defense 0
Location(s) Riverside Station Role Level 23
Sleep? 75% Dizzy? 100% Confuse? 70%
Tiny? 90% Stop? 75% Soft? 90%
Burn? 100% Freeze? 100% Fright? 70%
Gale Force? 95% KO? 95% Moves Slam (4), Shocking Charge (Electric), Thunder Attack (4 to Mario and Partner, Piercing), Fly to Hover (Moves closer to ground, does not count as turn), Hover to Fly (moves higher in the air, does not count as turn)
Exp. points 0 Coins 2 - 3 Items Dizzy Dial, Dried Shroom (drop only), Fire Flower (drop only), Mr. Softener, Mushroom (drop only), POW Block (drop only), Super Shroom, Thunder Rage, Volt Shroom (drop only)
Tattle Log #:
68
Log A relative of the Dark Puff… or perhaps just a different-colored one. It charges up and shocks you with lightning.
Tattle This is a Ruff Puff. Don't confuse them with Dark Puffs... Although I don't think the world would end if you DID confuse them, but anyway... Max HP is 7, Attack is 4, and Defense is 0. They swoop at you or charge themselves with electricity before unleashing lightning. Oh, and if you touch them while they're charged, you'll get a shock!
Ice Puff
Ice Puff Max HP 9 Attack 4 Defense 0
Location(s) Fahr Outpost, Pit of 100 Trials (Levels 51, 52, 54, 56, 57, 59) Role Level 25
Sleep? 65% Dizzy? 95% Confuse? 60%
Tiny? 75% Stop? 65% Soft? 90%
Burn? 100% Freeze? 0% Fright? 70%
Gale Force? 85% KO? 95% Moves Slam (4), Freezing Charge (causes Ice Puff to be immune to direct attacks; they will cause 1 counter damage), Frost Attack (5 to Mario and Partner, Frozen, Piercing), Fly to Hover (Moves closer to ground, does not count as turn), Hover to Fly (moves higher in the air, does not count as turn)
Exp. points 0 Coins 0 - 4 Items Dizzy Dial, Dried Shroom (drop only), Fire Flower (drop only), Fright Mask (drop only), Ice Storm, Ruin Powder, Super Shroom
Tattle Log #:
69
Log Ruff Puff's chilly brother, it will sometimes freeze you with its cold breath.
Tattle That's an Ice Puff. It's a mean snow cloud that appears in cold areas. Max HP is 9, Attack is 4, and Defense is 0. It swoops down and uses cold breath to attack. Trust me, it's NOT refreshing. That cold breath can freeze us, so try to avoid it. Also, if we touch it when it's storing cold energy, we'll get hurt. Isn't that super-weak? They're vulnerable to fire, so let's try that, maybe.
Poison Puff
Poison Puff Max HP 15 Attack 8 Defense 0
Location(s) Pit of 100 Trials (Levels 91, 92, 94-96, 98, 99) Role Level 34
Sleep? 65% Dizzy? 90% Confuse? 60%
Tiny? 80% Stop? 65% Soft? 80%
Burn? 100% Freeze? 100% Fright? 60%
Gale Force? 85% KO? 20% Moves Slam (8), Poison Charge (they will do Payback damage and poison the attacker), Poison Blast (10 to Mario and Partner, Poison, Piercing), Fly to Hover (Moves closer to ground, does not count as turn), Hover to Fly (moves higher in the air, does not count as turn)
Exp. points 2 Coins 2 - 4 Items Super Shroom, Thunder Rage
Tattle Log #:
70
Log A poisonous cloud creature. It'll charge you or try to poison you, and if you touch it while it's storing poison, you'll get hurt.
Tattle That's a Poison Puff. Basically just a puff of poisonous air. Max HP is 15, Attack is 8, and Defense is 0. Its poison-gas attack is 10! These things charge you, but they also save up toxins and poison you with them. Scum! Plus, you can't touch them when they're saving up toxins or you'll get hurt. Lame!
Boo
Boo Max HP 7 Attack 3 Defense 0
Location(s) Creepy Steeple, Pit of 100 Trials (Levels 21, 22, 24-27, 29) Role Level 17
Sleep? 50% Dizzy? 105% Confuse? 50%
Tiny? 90% Stop? 50% Soft? 95%
Burn? 100% Freeze? 50% Fright? 50%
Gale Force? 90% KO? 10% Moves Scare (3), Hide (Invisible), Power Transfer (makes an ally Invisible), Float (causes some of the Boos in battle to move high in the air)
Exp. points 0 Coins 1 - 3 Items Dizzy Dial, Dried Shroom (drop only), Fire Flower, Mini Mr. Mini, Mushroom (drop only), Slow Shroom
Tattle Log #:
71
Log A somewhat shy ghost that can make itself or its allies invisible. It may be a ghost, but it's pretty cute.
Tattle That's a Boo. It's everyone's favorite ghost. …Well, most everyone… Max HP is 7, Attack is 3, and Defense is 0. It's nothing to write home about on the Attack side, but it can turn invisible. If it turns invisible, we won't be able to hit it, so beat it while you can see it. Boos are kinda cute, but I sure wouldn't want to meet one in a dark alley. If I ran into one in the bathroom in the middle of the night, I'd… Well, never you mind what I'd do.
Atomic Boo
Atomic Boo Max HP 40 Attack 4 Defense 0
Location(s) Creepy Steeple Role boss Level 52
Sleep? 40% Dizzy? 40% Confuse? 40%
Tiny? 0% Stop? 40% Soft? 80%
Burn? 100% Freeze? 30% Fright? 0%
Gale Force? 10% KO? 5% Moves Heavy Drop (4), Hide (N/A), Summon (4, Stop, Piercing), Spook (4 to the character in front, 3 to the character in back, Confusion, Piercing), Boo Swarm (3, 2, 1)
Exp. points 0 Coins 1 Items Lucky Start
Tattle Log #:
72
Log A massive creature made up of countless Boos. It attacks by breaking apart and sending out hundreds of Boos.
Tattle That's an Atomic Boo. It's a giant Boo made up of a ton of smaller Boos. Max HP is 40, Attack is 4, and Defense is 0. This thing will try to smoosh us. It can also split up and send hundreds of Boos at us. And, when we attack, we might get so scared that we get confused or can't move. I sure wouldn't want to see this thing standing behind me in the middle of the night… Creeeeeepy…
Dark Boo
Dark Boo Max HP 8 Attack 5 Defense 0
Location(s) Poshley Sanctum, Pit of 100 Trials (Levels 51-59) Role Level 24
Sleep? 40% Dizzy? 100% Confuse? 40%
Tiny? 85% Stop? 40% Soft? 90%
Burn? 100% Freeze? 40% Fright? 40%
Gale Force? 85% KO? 10% Moves Scare (5), Outta Sight (makes user or ally invisible for one turn), Float (makes user and all allies invulnerable to ground attacks)
Exp. points 0 Coins 0 - 4 Items Dizzy Dial, Honey Syrup (drop only), Power Punch, Slow Shroom, Tasty Tonic (drop only), Thunder Rage, Volt Shroom (drop only)
Tattle Log #:
73
Log A creepy-looking Boo with high HP and Attack. Get it before it turns invisible!
Tattle That's a Dark Boo. Purple just looks… so wrong. These Boos are SO creepy. Max HP is 8, Attack is 5, and Defense is 0. Its HP and Attack are high, but they're just like ordinary Boos otherwise. So, just attack it like a normal Boo. Get it before it turns invisible!
Ember
Ember Max HP 8 Attack 3 Defense 0
Location(s) Keelhaul Key, Pirate's Grotto Role Level 20
Sleep? 50% Dizzy? 105% Confuse? 75%
Tiny? 90% Stop? 90% Soft? 95%
Burn? 0% Freeze? 50% Fright? 50%
Gale Force? 90% KO? 95% Moves Jump (3), Traveling Flame (2 to Mario and Partner, Burn, Piercing), Fireball (2, Burn, Piercing)
Exp. points 0 Coins 1 - 4 Items Power Punch
Tattle Log #:
74
Log These blue flame spirits are susceptible to ice and explosive attacks. They're said to be vengeful spirits of the recent dead.
Tattle That's an Ember. Sort of a pale-blue flame spirit. Kind of spooky. Max HP is 8, Attack is 3, and Defense is 0. Of course, since this thing is a flame, touching it will hurt. Didn't Mama teach you that? Looks like it's susceptible to ice or explosive attacks, though, so that's something. If you get hit by a flame attack, you'll catch fire, so try to guard well.
Lava Bubble
Lava Bubble Max HP 6 Attack 4 Defense 0
Location(s) Pirate's Grotto, Pit of 100 Trials (Levels 43, 45, 48) Role Level 21
Sleep? 50% Dizzy? 105% Confuse? 75%
Tiny? 90% Stop? 90% Soft? 95%
Burn? 0% Freeze? 50% Fright? 50%
Gale Force? 90% KO? 95% Moves Jump (4), Fireball (3, Burn, Piercing)
Exp. points 0 Coins 1 - 3 Items Power Punch, HP Drain, Super Shroom
Tattle Log #:
75
Log This flame spirit is vulnerable to explosions and ice attacks. If you stomp on it, you'll take damage.
Tattle That's a Lava Bubble. It's a flame spirit. Max HP is 6, Attack is 4, and Defense is 0. Its HP and Attack power may be different from an Ember's, but otherwise it's the same. Since it is made of fire, try not to touch it, 'cause it'll burn you. Apparently it's vulnerable to explosions and ice attacks. Oh, and if you get hit by a flame attack, you might catch fire, so guard well.
Phantom Ember
Phantom Ember Max HP 10 Attack 5 Defense 0
Location(s) Palace of Shadow, Pit of 100 Trials (Levels 73, 78) Role Level 30
Sleep? 40% Dizzy? 100% Confuse? 65%
Tiny? 80% Stop? 80% Soft? 90%
Burn? 0% Freeze? 40% Fright? 40%
Gale Force? 80% KO? 90% Moves Jump (5), Fireball (5, Burn, Piercing)
Exp. points 0 Coins 2 - 4 Items Dried Shroom (drop only), Fright Mask (drop only), Honey Syrup (drop only), Maple Syrup (drop only), Mushroom (drop only), POW Block (drop only), Power Punch, Ruin Powder, Super Shroom, Tasty Tonic (drop only)
Tattle Log #:
76
Log An angry spirit from beyond. Its flame attack will set you on fire.
Tattle That's a Phantom Ember. It's an angry spirit born of hatred and confusion. So, um… I'm not too cool with this thing! B-B-B-B-Bleck… Max HP is 10, Attack is 5, and Defense is 0. If it attacks you with spirit flames, you'll catch on fire. Let's send this ghoul back to the grave, OK? P-P-P-P-Please…
Bald Cleft
Bald Cleft Max HP 2 Attack 1 Defense 2
Location(s) Petal Meadows Role boss Level 12
Sleep? 50% Dizzy? 50% Confuse? 50%
Tiny? 70% Stop? 100% Soft? 100%
Burn? 0% Freeze? 70% Fright? 50%
Gale Force? 40% KO? 95% Moves Charge (1)
Exp. points 0 Coins 5 Items None
Tattle Log #:
77
Log Basically a rock monster with a swarthy-looking face. It attacks by charging and is impervious to fire.
Tattle That's a Bald Cleft. Basically, a rock monster with a swarthy-looking face. Uh… This is kind of mean, but bald guys… really just don't do it for me. Max HP is 2, Attack is 1, and Defense is 2. Yeah. This guy is rock solid. Fire doesn't even hurt it. It might be best to attack with, say… a POW Block.
H. Bald Cleft
Hyper Bald Cleft Max HP 3 Attack 2 Defense 2
Location(s) Glitz Pit Role Level 12
Sleep? 40% Dizzy? 40% Confuse? 40%
Tiny? 65% Stop? 90% Soft? 100%
Burn? 0% Freeze? 60% Fright? 40%
Gale Force? 30% KO? 95% Moves Charge (2), Charge Up (ATK+6), Missilecharge (8)
Exp. points 0 Coins 1 - 3 Items None
Tattle Log #:
78
Log A hyperactive Bald Cleft that can charge up energy, boosting its Attack to eight.
Tattle That's a Hyper Bald Cleft. Like Clefts and Bald Clefts, this is also a rock monster. Max HP is 3, Attack is 2, and Defense is 2. This hyper version can build up its energy, boosting its Attack to 8 on the next turn. It has low HP, but its body is rock-hard and impervious to fire, making it super-tough. It says here that item attacks are pretty effective. Beat it before it goes hyper!
Cleft
Cleft Max HP 2 Attack 2 Defense 2
Location(s) Petal Meadows, Boggly Woods, Pit of 100 Trials (Levels 12, 17) Role Level 12
Sleep? 50% Dizzy? 50% Confuse? 50%
Tiny? 70% Stop? 100% Soft? 100%
Burn? 0% Freeze? 70% Fright? 50%
Gale Force? 70% KO? 95% Moves Cleft Charge (2)
Exp. points 0 Coins 1 - 3 Items Mushroom, Thunder Bolt, Earth Quake, Mini Mr. Mini, Dizzy Dial
Tattle Log #:
79
Log A spiky, rock-headed jerk that's impervious to fire attacks and has a solid body.
Tattle That's a Cleft. A rock-head jerk with spikes on his noggin. What a rocker! Max HP is 2, Attack is 2, and Defense is 2. That hard head is a major pain. Fire doesn't hurt it, but other types of items are pretty effective, usually. If nothing seems to work on it, you can always just run.
Iron Cleft (Red)
Iron Cleft with red boots Max HP 6 Attack 4 Defense Special; immune to all attacks except Gulp
Location(s) Glitz Pit Role boss Level 18
Sleep? 0% Dizzy? 0% Confuse? 0%
Tiny? 0% Stop? 0% Soft? 0%
Burn? 0% Freeze? 0% Fright? 0%
Gale Force? 0% KO? 0% Moves Charge (4, resists counter, Piercing)
Exp. points 0 Coins 3 Items None
Tattle Log #:
80
Log No attacks can pierce the Defense of this hard, metallic Cleft. Are they impossible to defeat???
Tattle That's an Iron Cleft. That guy is SCARY. Period! Max HP is 6, Attack is 4, and Defense is…UNKNOWN?!? What's WITH this book? It says no attack will work against Iron Clefts! It says nothing in the world is as hard as an Iron Cleft, so its Defense is impenetrable. If that's true, the only way to beat one is to whack it with the other one… Running away may not be a bad idea at this point.
Iron Cleft (Green)
Iron Cleft with green boots Max HP 6 Attack 4 Defense Special; immune to all attacks except Gulp
Location(s) Glitz Pit Role boss Level 18
Sleep? 0% Dizzy? 0% Confuse? 0%
Tiny? 0% Stop? 0% Soft? 0%
Burn? 0% Freeze? 0% Fright? 0%
Gale Force? 0% KO? 0% Moves Charge (4, resists counter, Piercing)
Exp. points 0 Coins 3 Items None
Tattle Log #:
81
Log No attacks can pierce the Defense of this hard, metallic Cleft. Are they impossible to defeat??? Since this one is wearing green shoes, it must be the younger brother.
Tattle That's an Iron Cleft. That guy is SCARY. Period! Max HP is 6, Attack is 4, and Defense is…UNKNOWN?!? What's WITH this book? It says no attack will work against Iron Clefts! It says nothing in the world is as hard as an Iron Cleft, so its Defense is impenetrable. If that's true, the only way to beat one is to whack it with the other one… Running away may not be a bad idea at this point.
Hyper Cleft
Hyper Cleft Max HP 4 Attack 3 Defense 3
Location(s) Twilight Trail, Pit of 100 Trials (Levels 32, 35, 37) Role Level 17
Sleep? 40% Dizzy? 40% Confuse? 40%
Tiny? 65% Stop? 90% Soft? 100%
Burn? 0% Freeze? 60% Fright? 40%
Gale Force? 30% KO? 95% Moves Charge (3), Charge Up (ATK+6), Missilecharge (9)
Exp. points 0 Coins 1 - 4 Items Dried Shroom (drop only), Earth Quake, Mini Mr. Mini, Repel Cape, Super Shroom
Tattle Log #:
82
Log A hyperactive Cleft that uses charge moves to boost its Attack power to 9.
Tattle That's a Hyper Cleft. It's basically a Cleft that uses charged-up moves. Max HP is 4, Attack is 3, and Defense is 3. When it charges up, its Attack power rises to 9. Couple its rock-hardness with its ability to charge up… and things get scary. If you're confident, you may wanna try doing Superguards to send its attacks back… If you can't, you'd better use some items, or you'd better hightail it out of here.
Moon Cleft
Moon Cleft Max HP 6 Attack 5 Defense 5
Location(s) The Moon, Pit of 100 Trials (Levels 52, 55, 57) Role Level 26
Sleep? 30% Dizzy? 30% Confuse? 30%
Tiny? 60% Stop? 80% Soft? 100%
Burn? 0% Freeze? 50% Fright? 30%
Gale Force? 20% KO? 95% Moves Charge (5)
Exp. points 0 Coins 1 - 4 Items Earth Quake, Mini Mr. Mini, Mushroom (drop only), Stopwatch, Super Shroom
Tattle Log #:
83
Log A Cleft living on the moon. Its Defense is high, but if you turn it over with an explosion, its Defense goes down to 0.
Tattle That's a Moon Cleft. It's your basic Cleft living on the moon. Max HP is 6, Attack is 5, and Defense is 5. Defense is high, as usual… and fire attacks don't work against it. If you can turn it over with an explosion, though, its Defense goes down to 0.
Bristle
Bristle Max HP 2 Attack 1 Defense 4
Location(s) Petal Meadows, Glitz Pit Role Level 16
Sleep? 40% Dizzy? 40% Confuse? 40%
Tiny? 60% Stop? 100% Soft? 100%
Burn? 0% Freeze? 60% Fright? 50%
Gale Force? 40% KO? 95% Moves Destruction (1)
Exp. points 0 Coins 5 Items None
Tattle Log #:
84
Log A petrified, spine-covered monster that attacks by charging at you and is impervious to fire. If you approach, its spikes will pop out and poke you.
Tattle That's a Bristle. …Totally covered in spikes. They're so prickly! Max HP is 2, Attack is 1, and Defense is 4. AND they're impervious to fire. Even trying to get close enough to whack it with a hammer is dangerous! Seriously, its spikes will totally pop out! So, since you can't jump on it or use your hammer… you'd better use an item!
Dark Bristle
Dark Bristle Max HP 8 Attack 8 Defense 4
Location(s) Pit of 100 Trials (Floors 81-89) Role Level 34
Sleep? 20% Dizzy? 20% Confuse? 20%
Tiny? 50% Stop? 80% Soft? 100%
Burn? 0% Freeze? 40% Fright? 30%
Gale Force? 20% KO? 30% Moves Destruction (8)
Exp. points 1 Coins 2 - 4 Items Super Shroom
Tattle Log #:
85
Log An ancient creature made of rock. Its Defense is high. You can't jump on it because of its spikes, and you can't get close to it because of its spears.
Tattle That's a Dark Bristle. It's an ancient creature made of rock. Max HP is 8, Attack is 8, and Defense is 4. You can't jump on it because of its spikes, and you can't approach due to its spears. AND its Defense is high. You'd better take it out with special attacks or items.
Bob-omb
Bob-omb Max HP 4 Attack 2 Defense 1
Location(s) Glitz Pit, Pit of 100 Trials (Levels 21, 23, 24, 26, 28, 29) Role Level 12
Sleep? 70% Dizzy? 70% Confuse? 70%
Tiny? 90% Stop? 100% Soft? 95%
Burn? 100% Freeze? 100% Fright? 90%
Gale Force? 80% KO? 95% Moves Ram (2), Explosion (5)
Exp. points 0 Coins 1 - 2 Items Super Shroom, Repel Cape, Stopwatch, Ice Storm
Tattle Log #:
86
Log A round bomb soldier that gets furious when damaged and attacks by charging and then exploding.
Tattle That's a Bob-omb. It attacks by blowing itself up. Yeah. Reeeeeeeal smart. Max HP is 4, Attack is 2, and Defense is 1. A Bob-omb will get totally mad if you damage it. They have like, super-short fuses. When it gets mad, it'll charge and explode on its next turn. THAT attack…really hurts. Oh, and if it's mad, it'll blow up at the slightest contact. So don't attack directly! Attack it from a step away with a hammer or hit it with something hard, like a shell.
Bulky Bob-omb
Bulky Bob-omb Max HP 6 Attack 2 Defense 1
Location(s) Pirate's Grotto, Pit of 100 Trials (Levels 41-43, 46-48) Role Level 22
Sleep? 90% Dizzy? 70% Confuse? 70%
Tiny? 80% Stop? 75% Soft? 95%
Burn? 100% Freeze? 100% Fright? 80%
Gale Force? 20% KO? 95% Moves Light Fuse (no effect), Defense Up (Defense Boost +3), Power Up (Attack Boost +3), Charge Up (ATK+3), Explosion (2, 5, or 8)
Exp. points 0 Coins 0 - 4 Items None
Tattle Log #:
87
Log A big pink Bob-omb that explodes after 4 turns. That explosion is big, so take it out before then.
Tattle That's a Bulky Bob-omb. I think it's like other Bob-ombs… but it's huge! Max HP is 6, Attack is 2, Defense is 1. It's weird… It never attacks, but once its fuse is lit, it'll blow up on its own eventually. I don't mind it taking itself out of the battle, but that explosion hurts us, too! Oh, and when it powers up, that Attack power is 8, so watch out! Fire and explosions light its fuse, so I guess setting it off early is one strategy… You can run, too, but if you're gonna fight, beat it before it goes off!
Bob-ulk
Bob-ulk Max HP 10 Attack 4 Defense 2
Location(s) Pit of 100 Trials (Levels 92, 93, 96, 97) Role Level 34
Sleep? 70% Dizzy? 50% Confuse? 50%
Tiny? 70% Stop? 55% Soft? 85%
Burn? 100% Freeze? 90% Fright? 60%
Gale Force? 10% KO? 20% Moves Power up (no effect), Defense Up (Defense Boost +3), Power Up (Power Boost +3), Charge Up (ATK+9), Explosion (4, 7, or 16)
Exp. points 2 Coins 0 - 5 Items None
Tattle Log #:
88
Log A really, really big Bob-omb that explodes after 4 turns. Take it out before then or you'll be peeling your lips off the ceiling!
Tattle That's a Bob-ulk. That's…easily the biggest Bob-omb I've ever seen! Max HP is 10, Attack is 4, and Defense is 2. It won't attack, but once its fuse is lit, it'll explode after a while. So the problem is...how to beat it before it goes off. I mean, its bomb attack has a power of 16! That's no joke. Seriously, watch out for that. Just go all out to beat it. Pull out all the stops. Or you could just set it off early with fire or explosions. Your call.
Chain-Chomp
Chain-Chomp Max HP 7 Attack 6 Defense 5
Location(s) Palace of Shadow, Pit of 100 Trials (Levels 71-73, 75-78) Role Level 32
Sleep? 0% Dizzy? 65% Confuse? 65%
Tiny? 90% Stop? 70% Soft? 95%
Burn? 0% Freeze? 70% Fright? 45%
Gale Force? 30% KO? 90% Moves Chomp (6)
Exp. points 0 Coins 2 - 4 Items Dried Shroom (drop only), Fire Flower (drop only), Fright Mask (drop only), Honey Syrup (drop only), Maple Syrup (drop only), Mushroom (drop only), POW Block (drop only), Power Punch, Ruin Powder (drop only), Defend Plus
Tattle Log #:
89
Log It's tough to damage this creature, but it has somewhat low HP, so it's possible to take it out with one decisive blow.
Tattle That's a Chain-Chomp. I'd hate to get chomped by those teeth. They look nasty. Max HP is 7, Attack is 6, and Defense is 5. Its body is hard, so most attacks won't do much. Plus, you can't damage it with fire and ice attacks. You can freeze it, though. Luckily, it has low HP, so you could take it down with a special move or an item. Chomp-Chomps are like, so super-pumped all the time. Don't they ever get tired?
Red Chomp
Red Chomp Max HP 6 Attack 5 Defense 3
Location(s) Glitz Pit, Pit of 100 Trials (Levels 53-55, 58, 59) Role Level 24
Sleep? 0% Dizzy? 65% Confuse? 65%
Tiny? 90% Stop? 70% Soft? 95%
Burn? 0% Freeze? 70% Fright? 45%
Gale Force? 30% KO? 95% Moves Chomp (5)
Exp. points 0 Coins 3 - 4 Items Power Punch
Tattle Log #:
90
Log A red, brutal Chain-Chomp. Attack and Defense are high. Rumor has it that it's so angry because someone painted it red while it was sleeping…
Tattle That's a Red Chomp. It's a rabid, red, biting, chewing, chomping fool! Max HP is 6, Attack is 5, and Defense is 3. Its attacks are so powerful, we could be in a world of hurt if we don't beat it fast! …Which is why it's really, REALLY lame that its Defense is so high. Its HP is pretty low, though, so items and special moves might just work… Just look at that color! Think someone painted it after it fell asleep at a party?
Bill Blaster
Bill Blaster Max HP 5 Attack 0 Defense 2
Location(s) Pirate's Grotto Role Level 22
Sleep? 0% Dizzy? 0% Confuse? 0%
Tiny? 90% Stop? 0% Soft? 95%
Burn? 100% Freeze? 100% Fright? 0%
Gale Force? 15% KO? 95% Moves Bullet Blast (summons Bullet Bill), Bullet Double (summons two Bullet Bills)
Exp. points 0 Coins 3 - 6 Items Mushroom (drop only), Honey Syrup (drop only), Money Money (drop only)
Tattle Log #:
91
Log A large black cannon that shoots Bullet Bills. Unknown whether it is alive or not.
Tattle That's a Bill Blaster. It's the cannon that shoots Bullet Bills. Max HP is 5, Defense is 2. It doesn't attack directly, but shoots Bullet Bills at you. I know the Bullet Bills are annoying, but take out the Bill Blaster first, trust me. Arrgh! How many of those things will it shoot at us?!? YOU'RE SO ANNOYING!
Bullet Bill
Bullet Bill Max HP 2 Attack 4 Defense 1
Location(s) Pirate's Grotto Role Level 1
Sleep? 0% Dizzy? 105% Confuse? 50%
Tiny? 95% Stop? 0% Soft? 95%
Burn? 100% Freeze? 70% Fright? 0%
Gale Force? 100% KO? 95% Moves Body Slam (4)
Exp. points 0 Coins N/A Items None
Tattle Log #:
92
Log A projectile that attacks after being shot from a Bill Blaster. Take it out before it slams into you.
Tattle That's a Bullet Bill. It attacks after being shot from a Bill Blaster. Max HP is 2, Attack is 4, Defense is 1. Take care of it quickly, or it'll totally whale into you, mosh-pit style! Use those Action Commands and take it out!
B. Bill Blaster
B. Bill Blaster Max HP 10 Attack 0 Defense 4
Location(s) Palace of Shadow Role Level 31
Sleep? 0% Dizzy? 0% Confuse? 0%
Tiny? 80% Stop? 0% Soft? 95%
Burn? 100% Freeze? 90% Fright? 0%
Gale Force? 5% KO? 90% Moves Bombshell Blast (summons Bombshell Bill), Bombshell Double (summons two Bombshell Bills)
Exp. points 0 Coins 3 - 4 Items Dried Shroom (drop only), Fire Flower (drop only), Honey Syrup (drop only), POW Block (drop only), Money Money (drop only)
Tattle Log #:
93
Log A much tougher Bill Blaster. It's really strong, but if you don't beat it, it'll keep shooting Bombshell Bills.
Tattle That's a B. Bill Blaster. It fires Bombshell Bills. Sorry about the abbreviation. Max HP is 10, Defense is 4. It's really, really tough. Yeah, hard to hurt this guy. Thing is, if you don't take it out, it'll keep shooting Bombshell Bills at you. So, you gotta figure out a way to beat it, and fast!
Bombshell Bill
Bombshell Bill Max HP 3 Attack 6 Defense 2
Location(s) Palace of Shadow Role Level 1
Sleep? 0% Dizzy? 100% Confuse? 40%
Tiny? 85% Stop? 0% Soft? 95%
Burn? 100% Freeze? 60% Fright? 0%
Gale Force? 90% KO? 90% Moves Body Slam (6)
Exp. points 0 Coins N/A Items Dried Shroom (drop only), Fire Flower (drop only), Fright Mask (drop only), Honey Syrup (drop only), Mushroom (drop only), POW Block (drop only), Tasty Tonic (drop only), Volt Shroom (drop only)
Tattle Log #:
94
Log A souped-up Bullet Bill. It'll hit you hard if you don't take it out first. Its HP is low, so do it quickly!
Tattle That's a Bombshell Bill. B. Bill Blasters shoot these things repeatedly. Max HP is 3, Attack is 6, and Defense is 2. Its Attack is high, but its HP is low, so take it out before it takes YOU out! Then again, if you focus on these guys, you'll never win. Smack that B. Bill Blaster!
Dark Wizzerd
Dark Wizzerd Max HP 10 Attack 5 Defense 2
Location(s) Palace of Shadow, Pit of 100 Trials (Levels 61, 63, 66, 68) Role Level 33
Sleep? 10% Dizzy? 90% Confuse? 40%
Tiny? 85% Stop? 50% Soft? 90%
Burn? 100% Freeze? 50% Fright? 30%
Gale Force? 85% KO? 90% Moves Tickle (5), Laser Beam (5, Piercing), Lightning Storm (5), Power Up (Raises Stats), Recover (Heals 10 HP), Clone (creates illusions when alone)
Exp. points 0 Coins 2 - 4 Items Dried Shroom (drop only), Fire Flower (drop only), Honey Syrup (drop only), Life Shroom, Stopwatch, Tasty Tonic (drop only), Thunder Rage, Power Plus, Power Plus P
Tattle Log #:
95
Log A part-machine, part-organic, magic-using entity. It'll multiply itself to confuse you.
Tattle That's a Dark Wizzerd. It's a part-machine, part-organic, centuries-old thing. Max HP is 10, Attack is 5, and Defense is 2. It uses magic to attack and to alter your condition, so stay on guard. If there's only one left, it'll multiply itself to confuse you. I know they look totally goofy, but they're actually pretty tough enemies.
  • Copy's Tattle: That's a Dark Wizzerd illusion. There's no point in attacking it, so don't bother. The real Dark Wizzerd has a Max HP of 10, an Attack of 5, and a Defense of 2. If you attack the real one, the illusions will vanish. So find the real one!
Wizzerd
Wizzerd Max HP 10 Attack 6 Defense 3
Location(s) Pit of 100 Trials (Floors 71-79) Role Level 30
Sleep? 10% Dizzy? 90% Confuse? 40%
Tiny? 85% Stop? 50% Soft? 90%
Burn? 100% Freeze? 50% Fright? 30%
Gale Force? 85% KO? 40% Moves Tickle (6), Laser Beam (6, Piercing), Confusion Beam (Confusion will happen if attack doesn't hurt Mario), Lightning Storm (6), Power Up (Raises Stats), Recover (Heals 6 HP)
Exp. points 1 Coins 0 - 4 Items Stopwatch, Thunder Rage, Super Shroom
Tattle Log #:
96
Log A part-machine, part-organic creature who uses different kinds of magic. It looks to be the best tickler of all time.
Tattle That's a Wizzerd. It's a part-machine, part-organic, centuries-old thing. Max HP is 10, Attack is 6, and Defense is 3. It uses magic to attack, heal, and alter your condition, so stay on guard. Its Defense is high, but we can totally take this thing!
Elite Wizzerd
Elite Wizzerd Max HP 12 Attack 8 Defense 5
Location(s) Pit of 100 Trials (Floors 91, 93-95, 97-99) Role Level 36
Sleep? 0% Dizzy? 80% Confuse? 20%
Tiny? 75% Stop? 30% Soft? 80%
Burn? 100% Freeze? 40% Fright? 10%
Gale Force? 75% KO? 20% Moves Tickle (8), Laser Beam (8, Piercing), Lightning Storm (8), Power Up (Raises Stats), Recover (Heals 10 HP), Clone (creates illusions when alone)
Exp. points 2 Coins 2 - 5 Items Shooting Star, Stop Watch, Ultra Shroom, Jammin' Jelly (drop only)
Tattle Log #:
97
Log The top of the heap for half-machine organisms. It uses various magic moves, and if it's alone, it'll create illusions of itself.
Tattle That's an Elite Wizzerd. This is the top of the heap for half-machine organisms. Max HP is 12, Attack is 8, and Defense is 5. You can probably guess this, but it uses various magic moves in battle. And, if it's alone, it'll create illusions of itself. It has no real weakness. So just use whatever you've got to beat it, OK? Let's go, Mario!!
  • Copy's Tattle: That's an Elite Wizzerd illusion. There's no point in attacking it. The real Elite Wizzerd has a Max HP of 12, an Attack of 8, and a Defense of 5. If you attack the real one, the illusions will vanish. So find the real one!
Blooper
Blooper Max HP 12 Attack 1 Defense 0
Location(s) Rogueport Sewers Role boss Level 41
Sleep? 100% Dizzy? 100% Confuse? 100%
Tiny? 100% Stop? 100% Soft? 100%
Burn? 100% Freeze? 100% Fright? 0%
Gale Force? 0% KO? 0% Moves Ink Blast (1)
Exp. points 0 Coins N/A Items None
Tattle Log #:
98
Log A giant, squid like thing that attacks with its ink and tentacles. Based on its dialect, it may come from the western sea.
Tattle That's a Blooper…and a really super-humongous one, too! EWWWW! It's all slimy!!! I just totally can't STAND slimy, nasty, icky things. G-R-O-S-S, gross! Max HP is 12, Attack is 1, and Defense is 0. It attacks with tentacles and ink. Once you damage both its tentacles, it'll fall down… And then it's attack time! By the way, the tentacles each have 3 HP. Now relax and house on that slimy, nasty Blooper!
Tentacles
File:PMTTYD Blooper Tentacle.png Max HP 3 Attack 1 Defense 0
Location(s) Rogueport Sewers Role support Level 0
Sleep? 0% Dizzy? 0% Confuse? 0%
Tiny? 0% Stop? 0% Soft? 0%
Burn? 100% Freeze? 0% Fright? 0%
Gale Force? 0% KO? 0% Moves Slap (1)
Exp. points 0 Coins N/A Items None
Tattle Log #:
98
Log N/A
Tattle
Hooktail
Hooktail Max HP 20 (+10 upon revival) Attack 5 Defense 1
Location(s) Hooktail Castle Role boss Level 65
Sleep? 20% Dizzy? 50% Confuse? 50%
Tiny? 0% Stop? 0% Soft? 0%
Burn? 100% Freeze? 0% Fright? 0%
Gale Force? 0% KO? 0% Moves Fire Breath (4, Piercing), Stomp (5), Chomp (5)
Exp. points 0 Coins N/A Items None
Tattle Log #:
99
Log This giant dragon attacks by munching, stomping and breathing stinky, fiery breath. She hates things that make chirping noises, especially creatures that start with "cr-" and end with "-icket".
Tattle That's Hooktail! Max HP is 20, Attack is 5, and Defense is 1. It'll stomp and munch on you, and it has a more dragonish attack: stinky, fiery breath! It's tricky, especially when it's losing, and it'll try to fool you into being merciful. Oh, yeah, and one more thing. It hates things that start with "cr" and end with "icket". Supposedly, there's something related to that somewhere in this castle. Did we find it?
Gloomtail
Gloomtail Max HP 80 Attack 8 Defense 2
Location(s) Palace of Shadow Role boss Level 76
Sleep? 30% Dizzy? 30% Confuse? 30%
Tiny? 0% Stop? 30% Soft? 70%
Burn? 100% Freeze? 0% Fright? 0%
Gale Force? 0% KO? 1% Moves Poison Breath (8, Poison, Piercing), Stomp (8), Chomp (8), Earthquake (10, Piercing; useless against Vivian and Flurrie), Charge +8 (warning for Megabreath), Megabreath (16)
Exp. points 0 Coins N/A Items Star Key
Tattle Log #:
100
Log Hooktail's brother. He's a big, dark, poison-spewing baddie. Watch out for his famous Megabreath attack!
Tattle That's Gloomtail. I think he's Hooktail's brother. I see the family resemblance… Max HP is 80, Attack is 8, and Defense is 2. He'll bite or stomp you, and he may also breathe poison on you. Great. When his HP gets low, he may throw in some other attacks, as well. Wouldn't surprise me. Especially watch out for his megabreath move, 'cause the word is, it's GNARLY! He also stores power for some attacks, so use Vivian to hide to avoid those.
Bonetail
Bonetail Max HP 200 Attack 8 Defense 2
Location(s) Pit of 100 Trials (Level 100) Role boss Level 0
Sleep? 0% Dizzy? 0% Confuse? 0%
Tiny? 0% Stop? 0% Soft? 0%
Burn? 100% Freeze? 0% Fright? 0%
Gale Force? 0% KO? 0% Moves Dangerous Breath (8, Piercing; sleep (white), confusion (green), shrunk (purple), frozen (blue)), Recover (20 HP, max twice), Stomp (8), Chomp (8)
Exp. points 99 Coins N/A Items Return Postage
Tattle Log #:
101
Log The oldest brother of Hooktail. He's just bones now. He's incredibly tough... Maybe even the toughest?
Tattle That's Bonetail. He's the oldest brother of Hooktail. …So old he's just bones, in fact. Wow. Now THAT'S old. His body's Max HP is 200, his Attack is 8, and his Defense is 2. He has various breaths that might confuse us or put us to sleep. When his HP gets low, he'll recover…or reanimate, as the case may be. He's probably stronger than the last boss, seriously! Let's do this right!
Rawk Hawk
Rawk Hawk Max HP 40 Attack 4 Defense 0
Location(s) Glitz Pit Role boss Level 34
Sleep? 60% Dizzy? 60% Confuse? 60%
Tiny? 85% Stop? 50% Soft? 90%
Burn? 100% Freeze? 40% Fright? 0%
Gale Force? 0% KO? 0% Moves Slide Kick (4), Double Flip (4 to Mario and Partner), Superman Slam (6), Prop Drop (1x10, changes to ceiling), Drop 'Shroom (Heals by five), Drop Stomp (3x3)
Exp. points 0 Coins N/A Items Champ's Belt
Tattle Log #:
102
Log A Champion Fighter. Battling him requires a certain level of artistry. "You wanna hate me, but you can't help but love the RAAAAAAAWWWWK!"
Tattle That's Rawk Hawk! He flips, flaps, and slaps! …That's what the book says. Max HP is 40, Attack is 3, and Defense is 1. He's really good at aerial maneuvers, but other than that, he's pretty… meh. One thing you should know is that Rawk Hawk NEVER fights above the board. Carelessness leads to lifelessness, y'know!
Macho Grubba
Macho Grubba Max HP 60 Attack 4 Defense 0
Location(s) Glitz Pit Role boss Level 71
Sleep? 50% Dizzy? 50% Confuse? 50%
Tiny? 75% Stop? 40% Soft? 90%
Burn? 100% Freeze? 30% Fright? 0%
Gale Force? 0% KO? 0% Moves Body Slam (4), Fast (attacks twice) Defense Boost (boosts defense by 3), Attack Boost (boosts attack power by 3), Punch (4 to Mario and Partner), Charge (charges attack by 4.), Dodgy (some attack will miss.), Backflip (4)
Exp. points 0 Coins N/A Items None
Tattle Log #:
103
Log Macho Grubba has the confidence to match his muscles after being powered up by the Crystal Star
Tattle That's Macho Grubba. He's Grubba all souped-up on Crystal Star power. Max HP is 60, Attack is 4, and Defense is 0. His attack pattern is simple: first he increases the number of times he can attack… Then he powers himself up with all sorts of crazy, power-uppy moves. So, it's pretty important to pay close attention to how he's powered himself up. The craziest thing about this musclehead is that he used to be that chubby Grubba. I guess the Crystal Stars really ARE powerful!
??? (1)
Doopliss Max HP 40 Attack 4 Defense 0
Location(s) Creepy Steeple Role boss Level 52
Sleep? 60% Dizzy? 70% Confuse? 60%
Tiny? 80% Stop? 60% Soft? 90%
Burn? 100% Freeze? 50% Fright? 0%
Gale Force? 0% KO? 0% Moves (As Himself) Head Missile (4), Transform (turns into Shadow Mario) (As Shadow Mario) Jump (2x2), Hammer (4)
Exp. points 0 Coins N/A Items None
Tattle Log #:
104
Log This is the beast that's plunged Twilight Town into the depths of fear and despair. It enjoys turning innocent people into pigs.
Tattle ...??? Wow, how totally bizarre… This thing isn't listed in here. There's a monster in here that looks like this thing… But it doesn't list a name. Max HP is 40, Attack is 4, and Defense is 0. It's apparently really good at transforming itself and other things. Maybe it used that power to turn the villagers into pigs! This thing is a real jerk!
Doopliss (2)
Mario's "evil" pose, seen in the game after Doopliss takes Mario's form and, in the Japanese version, as part of the Game Over sequence for agreeing to serve the Shadow Queen. Max HP 40 Attack 4 Defense 0
Location(s) Twilight Trail, Creepy Steeple Role boss Level 54
Sleep? 50% Dizzy? 70% Confuse? 50%
Tiny? 70% Stop? 50% Soft? 90%
Burn? 100% Freeze? 40% Fright? 0%
Gale Force? 0% KO? 3% Moves (As Mario) Jump (2x2), Hammer (4)
Exp. points 0 Coins N/A Items None
Tattle Log #:
104
Log N/A
Tattle N/A
Goombella (2)
Goombella's idle sprite from Paper Mario: The Thousand-Year Door Max HP 10-20 Attack 1-2 Defense 0
Location(s) Creepy Steeple Role support Level 0
Sleep? N/A Dizzy? N/A Confuse? N/A
Tiny? N/A Stop? N/A Soft? N/A
Burn? N/A Freeze? N/A Fright? N/A
Gale Force? N/A KO? N/A Moves Headbonk (1-2), Multibonk
Exp. points 0 Coins N/A Items none
Tattle Log #:
N/A
Log N/A
Tattle N/A
Koops
Koops's idle sprite from Paper Mario: The Thousand-Year Door Max HP 10-15 Attack 2-3 Defense 1
Location(s) Creepy Steeple Role support Level 0
Sleep? N/A Dizzy? N/A Confuse? N/A
Tiny? N/A Stop? N/A Soft? N/A
Burn? N/A Freeze? N/A Fright? N/A
Gale Force? N/A KO? N/A Moves Shell Toss (2-3), Shell Slam (2-3)
Exp. points 0 Coins N/A Items none
Tattle Log #:
N/A
Log N/A
Tattle N/A
Flurrie
Flurrie's idle sprite from Paper Mario: The Thousand-Year Door Max HP 15-25 Attack 2-4 Defense 0
Location(s) Creepy Steeple Role support Level 0
Sleep? N/A Dizzy? N/A Confuse? N/A
Tiny? N/A Stop? N/A Soft? N/A
Burn? N/A Freeze? N/A Fright? N/A
Gale Force? N/A KO? N/A Moves Body Slam (2-4)
Exp. points 0 Coins N/A Items none
Tattle Log #:
N/A
Log N/A
Tattle N/A
Yoshi
BabyYoshiPMTTYD.png Max HP 10-20 Attack 1 Defense 0
Location(s) Creepy Steeple Role support Level 0
Sleep? N/A Dizzy? N/A Confuse? N/A
Tiny? N/A Stop? N/A Soft? N/A
Burn? N/A Freeze? N/A Fright? N/A
Gale Force? N/A KO? N/A Moves Ground Pound (1, hits up to 4 or 5 times)
Exp. points 0 Coins N/A Items none
Tattle Log #:
N/A
Log N/A
Tattle N/A
Doopliss (3)
Doopliss Max HP 40 Attack 6 Defense 0
Location(s) Palace of Shadow Role boss Level 57
Sleep? 40% Dizzy? 40% Confuse? 40%
Tiny? 60% Stop? 50% Soft? 80%
Burn? 100% Freeze? 30% Fright? 0%
Gale Force? 0% KO? 5% Moves (As Himself) Head Missile (6), Transform (turns into Mario or Partner) (As Mario) Jump (3x2), (As Partner) Ability (Uses Partner's standard ability)
Exp. points 0 Coins N/A Items None
Tattle Log #:
104
Log A fiend who takes the shapes of Mario and friends, then attacks. Currently a member of the Shadow Sirens.
Tattle That's Doopliss. He's a shapeshifter, and even turned into you once, Mario! Max HP is 40, Attack is 6, and Defense is 0. He may turn into one of us and attack. When he does, he'll have our abilities! Hey, how do you think he became one of the Shadow Sirens? Isn't that...weird? How do you think he stands Beldam's abuse? You think he's all right in the head?
Cortez
Cortez Max HP 60 (has 20 HP per round) Attack 4 Defense 1
Location(s) Pirate's Grotto Role boss Level 77
Sleep? 40% Dizzy? 50% Confuse? 50%
Tiny? 0% Stop? 40% Soft? 90%
Burn? 100% Freeze? 25% Fright? 0%
Gale Force? 0% KO? 0% Moves 'Stab (4; hits front character), Slash (4; hits rear character), Multi-Stab/Slash (2x4), Bone Throw (4), Headbutt (4), Charge (raises Atk. Power by 4), Bite (4), Recover (devours souls of audience)
Exp. points 0 Coins N/A Items None
Tattle Log #:
105
Log A pirate spirit who stayed at Keelhaul Key to guard his treasure.
Tattle That's Cortez! He's the dreaded pirate spirit who haunts the island! Max HP is 20, Attack is 4, and Defense is 1. His HP may seem low, but he's a spirit, so even when his HP hits 0, he'll come back. Plus, he has tons of different attacks. He's as tough and scary as he looks. I'd say just keep damaging him, and sooner or later he'll go down for good! Let's give this tormented spirit some eternal rest!
Cortez's weapons
Cortez Max HP 4 Attack Hook: 2
Sabre: 2
Rapier: 3
Sword: 2
Defense Hook: 1
Sabre: 0
Rapier: 0
Sword: 0
Location(s) Pirate's Grotto Role support Level 0
Sleep? 0% Dizzy? 95% Confuse? 90%
Tiny? 0% Stop? 80% Soft? 90%
Burn? 100% Freeze? 85% Fright? 0%
Gale Force? 90% KO? 0% Moves Sword: Slash (2x2)
Hook: Poke (2; Poison)
Sabre: Slash (3)
Rapier: Stab (2, hits both characters, Piercing)
Exp. points 0 Coins N/A Items None
Tattle Log #:
105
Log N/A
Tattle N/A
Smorg
Smorg Max HP Smorg: 50
Smorg Miasma: 4
Smorg Miasma (Pincher): 6
Attack Smorg Miasma: 5
Smorg Miasma (Pincher): 10
Defense Smorg Miasma (Both): 1
Location(s) Excess Express Role boss Level 78
Sleep? 0% Dizzy? 0% Confuse? 0%
Tiny? 0% Stop? 0% Soft? 0%
Burn? 0% Freeze? 0% Fright? 0%
Gale Force? 0% KO? 0% Moves Tentacle Slap (5), Pinch (10)
Exp. points 0 Coins N/A Items None
Tattle Log #:
106
Log A monster made up of tons of smaller Smorgs. It uses Smorg tentacles to attack.
Tattle That's a Smorg. Lots of Smorgs gathered to create this huge monster. Max HP is 50, Attack is 5, and Defense is 1. It attacks with weird tentacles. Defeating the tentacles will drop the body's Defense to 0, making it easier to attack. The tentacles will regenerate, but use that time to deal a ton of damage, OK? It may also take other forms with higher Attack powers, I don't really know. Let's just hurry and beat this thing down so we can save those trapped passengers!
X-Naut
X-Naut Max HP 4 Attack 3 Defense 0
Location(s) The Great Tree, X-Naut Fortress Role Level 13
Sleep? 90% Dizzy? 90% Confuse? 90%
Tiny? 95% Stop? 90% Soft? 95%
Burn? 100% Freeze? 80% Fright? 100%
Gale Force? 80% KO? 95% Moves Ground Pound (3), Tackle (3), Potion (Huge)
Exp. points 0 Coins 1 - 2 Items Dizzy Dial, Fire Flower, Honey Syrup (drop only), Maple Syrup (drop only), POW Block (drop only), Stopwatch, Super Shroom, Volt Shroom (drop only), HP Plus
Tattle Log #:
107
Log A foot soldier that uses potions and attacks by ramming. This X-Naut is the lowest of Grodus's underlings.
Tattle That's an X-Naut. Says here it's classified as an "enemy combatant." That description stinks… You think it means they're just low-level foot soldiers? Max HP is 4, Attack is 3, and Defense is 0. They drink these potions that make them all big and burly…then they attack! One's easy, but if there's two or more, better watch out! Use special moves and items!
X-Nauts
X-Naut platoon Max HP 6 (first round), Template:Nowrap Attack 5 (Decreases as HP is lost) Defense 0
Location(s) Keelhaul Key Role support Level 0
Sleep? 0% Dizzy? 0% Confuse? 0%
Tiny? 0% Stop? 0% Soft? 0%
Burn? 0% Freeze? 0% Fright? 0%
Gale Force? 0% KO? 0% Moves Team Body Slam (5), Individual Fall (1x5), Ceiling Forks (4, both characters), Combined Roll (5, both characters)
Exp. points 0 Coins N/A Items None
Tattle Log #:
107
Log N/A
Tattle That's an X-Naut platoon. Crump commands them all. Where'd they come from? Their Max HP depends on their condition, but Attack is 5 and Defense is 0. They're gonna come at us with coordinated group maneuvers, I'm sure. …But they're pretty wimpy, so we should be able to handle it, don'tcha think?
X-Naut PhD
X-Naut PhD Max HP 9 Attack 4 Defense 0
Location(s) X-Naut Fortress Role Level 27
Sleep? 80% Dizzy? 80% Confuse? 80%
Tiny? 90% Stop? 80% Soft? 90%
Burn? 100% Freeze? 70% Fright? 90%
Gale Force? 70% KO? 95% Moves Chemical Throw (Blue (makes self dodgy) Red (4 and burns Mario) Orange (regains 10 HP to self or to partner, or 5 HP to self and one partner) Yellow (4 to Mario and partner) Purple (3 and shrink (attack -2) to Mario and partner))
Exp. points 0 Coins 1 - 4 Items Dried Shroom (drop only), Fright Mask (drop only), Honey Syrup (drop only), Maple Syrup (drop only), Mushroom (drop only), POW Block (drop only), Shooting Star, Stopwatch, Super Shroom, Tasty Tonic (drop only), Volt Shroom (drop only), P-Down, D-Up, P-Down, D-Up P
Tattle Log #:
108
Log An X-Naut that throws chemicals. Research is ongoing about the effects of the chemicals they throw.
Tattle That's an X-Naut PhD. Guys like this invent all the annoying things we fight. Max HP is 9, Attack is 4, and Defense is 0. He likes to throw beakers of chemicals. The chemicals do all kinds of stuff, like making things huge or burning people. He may also use potions to heal himself or make himself impossible to hit. X-Naut PhDs are REALLY annoying, so take them out before they boost themselves.
Elite X-Naut
Elite X-Naut Max HP 10 Attack 5 Defense 1
Location(s) X-Naut Fortress Role Level 28
Sleep? 70% Dizzy? 70% Confuse? 70%
Tiny? 85% Stop? 70% Soft? 85%
Burn? 100% Freeze? 60% Fright? 80%
Gale Force? 60% KO? 95% Moves Body Slam (5), Potion (Huge)
Exp. points 0 Coins 2 - 4 Items Boo's Sheet, Dried Shroom (drop only), Fire Flower (drop only), Stopwatch, Super Shroom, Tasty Tonic (drop only), Thunder Rage, P-Up, D-Down
Tattle Log #:
109
Log The pinnacle of the X-Naut troops, this soldier tackles and throws potions. Elite X-Nauts may be enhanced with nutrients developed by X-Naut PhDs.
Tattle That's an Elite X-Naut. This guy is the creme de la creme of the X-Nauts. Max HP is 10, Attack is 5, and Defense is 1. He'll use regular attacks as well as boosting his power or size. Elite X-Nauts are tough, but you just have to smack away until they go down.
Yux
Yux Max HP 3 Attack 2 Defense 0
Location(s) The Great Tree, X-Naut Fortress Role Level 12
Sleep? 30% Dizzy? 100% Confuse? 70%
Tiny? 90% Stop? 80% Soft? 95%
Burn? 0% Freeze? 0% Fright? 0%
Gale Force? 90% KO? 95% Moves Ring Toss (2, Piercing), Zap (1x3, Piercing)
Exp. points 0 Coins 1 - 2 Items None
Tattle Log #:
110
Log These pathetically ugly creatures were created in X-Naut laboratories. With Mini-Yux around them, they're impervious to all attacks.
Tattle That's a Yux. Says here it's a creature created in the X-Naut labs. Max HP is 3, Attack is 2, and Defense is 0. According to this, attacks and items won't affect it if it has Mini-Yux around it. So, if any Mini-Yux appear, take those out first. Duh!
Mini-Yux
Mini-Yux Max HP 1 Attack 0 Defense 0
Location(s) The Great Tree, X-Naut Fortress Role Level 0
Sleep? 80% Dizzy? 100% Confuse? 90%
Tiny? 90% Stop? 100% Soft? 95%
Burn? 0% Freeze? 0% Fright? 0%
Gale Force? 100% KO? 100% Moves
Exp. points 0 Coins N/A Items None
Tattle Log #:
111
Log Each one can divide into two. As long as you clear these out first, ordinary Yux are nothing to be feared.
Tattle That's a Mini-Yux. A creature made to protect a Yux, it can split into two. Max HP is 1, Attack is 0, and Defense is 0. These twerps are the reason you sometimes can't do any damage to the main Yux. They're a pain, but you HAVE to beat them before the Yux. Flurrie's pretty effective…
Z-Yux
Z-Yux Max HP 7 Attack 4 Defense 0
Location(s) The Moon, X-Naut Fortress Role Level 27
Sleep? 20% Dizzy? 95% Confuse? 60%
Tiny? 85% Stop? 70% Soft? 90%
Burn? 100% Freeze? 0% Fright? 0%
Gale Force? 80% KO? 95% Moves Ring Toss (4, Piercing), Recover (+2 HP)
Exp. points 0 Coins 0 - 3 Items None
Tattle Log #:
112
Log A genetic improvement on the original Yux. Mini-Z-Yux often appear to restore HP or protect the main unit from damage.
Tattle That's a Z-Yux. It's a genetic improvement on the original Yux. Max HP is 7, Attack is 4, and Defense is 0. Multiple Mini-Z-Yux will appear to protect the main unit, as you'd expect. Sometimes they also restore HP to the main unit, which really burns me up! It doesn't have much HP, but those barriers often protect it from attacks.
Mini-Z-Yux
Mini-Z-Yux Max HP 2 Attack 0 Defense 0
Location(s) The Moon, X-Naut Fortress Role Level 0
Sleep? 70% Dizzy? 95% Confuse? 80%
Tiny? 85% Stop? 90% Soft? 90%
Burn? 100% Freeze? 0% Fright? 0%
Gale Force? 95% KO? 100% Moves
Exp. points 0 Coins N/A Items None
Tattle Log #:
113
Log A protector of the Z-Yux. There can be as many as 4. They must all be defeated to make the Z-Yux vulnerable.
Tattle That's a Mini-Z-Yux. It lives to protect the Z-Yux. There can be as many as 4. Max HP is 2, Attack is 0, and Defense is 0. If you don't clear these guys out, you'll never be able to attack the Z-Yux. Using a multiple-strike attack to take them out all at once is a totally good idea. I mean, I respect them for protecting their…whatever, but they get NO mercy!
X-Yux
X-Yux Max HP 10 Attack 3 Defense 1
Location(s) X-Naut Fortress Role Level 32
Sleep? 0% Dizzy? 0% Confuse? 0%
Tiny? 0% Stop? 0% Soft? 0%
Burn? 0% Freeze? 0% Fright? 0%
Gale Force? 0% KO? 10% Moves Ring Toss (3, Piercing, Stop), Zap (2x5, Piercing, Stop)
Exp. points 0 Coins 5 Items None
Tattle Log #:
114
Log A new Yux designed to protect important areas. Its attacks will sometimes immobilize you.
Tattle That's an X-Yux. I hear this is read as "Cross"-Yux, not as "Ex"-Yux. Anyway, this is a new Yux designed to protect extra-important areas… They were designed to be unbeatable. They're not. Max HP is 10, Attack is 3, and Defense is 1. It can produce two Mini-X-Yuxes at once. AND, it has an excellent success rate of immobilizing opponents. We gotta do something about that if we're gonna win.
Mini-X-Yux
Mini-X-Yux Max HP 1 Attack 0 Defense 0
Location(s) X-Naut Fortress Role Level 0
Sleep? 70% Dizzy? 90% Confuse? 10%
Tiny? 80% Stop? 90% Soft? 85%
Burn? 100% Freeze? 0% Fright? 0%
Gale Force? 90% KO? 25% Moves
Exp. points 0 Coins N/A Items None
Tattle Log #:
115
Log A protector of the X-Yux. You can't attack the main unit until you clear these things out.
Tattle That's a Mini-X-Yux. It lives to protect the X-Yux. Up to 4 can guard the X-Yux. Max HP is 1, Attack is 0, and Defense is 0. You can't attack the main unit until you clear these annoying pests out. So use multiple-strike attacks to take them out all at once!
Grodus X
Grodus X Max HP 3 Attack 4 Defense 0
Location(s) Palace of Shadow Role support Level 0
Sleep? 0% Dizzy? 90% Confuse? 10%
Tiny? 75% Stop? 75% Soft? 95%
Burn? 100% Freeze? 75% Fright? 0%
Gale Force? 90% KO? 90% Moves Zap (4)
Exp. points 0 Coins N/A Items None
Tattle Log #:
116
Log An annoying magical protector of Grodus. When he has 4 of these, he's invincible!
Tattle That's a Grodus X. It protects Grodus. Max HP is 3, Attack is 4, and Defense is 0. This guy is no problem on its own, but Grodus's Defense goes up for each of them. When he has four surrounding him, we won't be able to damage him at all. So let's dish out some hurt to them while we pound on Grodus. Got it?
Magnus
Magnus von Grapple Max HP 30 Attack 2 Defense 1
Location(s) The Great Tree Role boss Level 68
Sleep? 0% Dizzy? 50% Confuse? 50%
Tiny? 0% Stop? 50% Soft? 90%
Burn? 100% Freeze? 30% Fright? 0%
Gale Force? 0% KO? 0% Moves Magnus von Punish (Stomp attack) (2), Earthquake (2, Piercing), Flying X-Fists (4)
Exp. points 0 Coins N/A Items None
Tattle Log #:
117
Log A powerful and cutting-edge robot built by X-Naut scientists. It has all the features expected of a robot, including rocket fists.
Tattle That's Magnus Von Grapple. It's a giant robot built by the X-Nauts. Lord Crump drives it. Max HP is 30, Attack is 2, and Defense is 1. Its most effective attack is one that takes advantage of its size: a smothering stomp. It can also shoot out its fists, which do these super-gnarly rocket punches. Its fists have Max HP of 2, an Attack of 4, and Defense of 0. Its fists are super-powerful, so it's best to knock them down fast. The thing about this robot is I can't tell if it looks cool, or really, REALLY stupid…
X-Fist
Mario and Flurrie battling Magnus von Grapple Max HP 2 Attack 4 Defense 0
Location(s) The Great Tree Role support Level 0
Sleep? 0% Dizzy? 80% Confuse? 80%
Tiny? 0% Stop? 80% Soft? 95%
Burn? 100% Freeze? 80% Fright? 0%
Gale Force? 100% KO? 0% Moves Flying X-Fists (4)
Exp. points 0 Coins N/A Items None
Tattle Log #:
117
Log N/A
Tattle N/A
Magnus 2.0
Magnus von Grapple 2.0 Max HP 70 Attack 6 Defense 2
Location(s) X-Naut Fortress Role boss Level 84
Sleep? 0% Dizzy? 40% Confuse? 40%
Tiny? 0% Stop? 40% Soft? 80%
Burn? 100% Freeze? 20% Fright? 0%
Gale Force? 0% KO? 0% Moves Magnus Drill Attack (6), Flying Disk (6), Flying X-Fists (9), Rapid Fire Cannon (3 per hit)
Exp. points 0 Coins N/A Items None
Tattle Log #:
118
Log The biggest upgrades seem to be the flying features. Watch out for the improved machine guns!
Tattle Ah! Magnus Von Grapple 2.0. The upgraded version of Magnus Von Grapple. Max HP is 70, Attack is 6, and Defense is 2. Its basic attack is a drill move that drops from above. It also sometimes releases its fists for flying X-Punches. Each X-Punch has a Max HP of 5, and Attack of 9, and a Defense of 0. When those fists are flying, you may get attacked by the fists and body in one turn… Take care of those low-HP fists early on, trust me. When the body's HP gets low, it'll also fire machine guns and who knows what else. It may not look too different from the last version, but it's much stronger, so be careful! I still think the whole design is a little ridiculous, though…
X-Punch
X-Punch Max HP 5 Attack 9 Defense 0
Location(s) X-Naut Fortress Role support Level 0
Sleep? 0% Dizzy? 70% Confuse? 70%
Tiny? 0% Stop? 70% Soft? 85%
Burn? 100% Freeze? 70% Fright? 0%
Gale Force? 100% KO? 0% Moves Flying X-Fists
Exp. points 0 Coins N/A Items None
Tattle Log #:
118
Log N/A
Tattle N/A
Lord Crump (1)
Lord Crump Max HP 5 Attack 1 Defense 0
Location(s) Rogueport Role boss Level 20
Sleep? 100% Dizzy? 100% Confuse? 100%
Tiny? 100% Stop? 100% Soft? 100%
Burn? 100% Freeze? 100% Fright? 0%
Gale Force? 100% KO? 0% Moves Body Slam (1)
Exp. points 0 Coins N/A Items None
Tattle Log #:
119
Log N/A
Tattle N/A
Lord Crump (2)
Lord Crump Max HP 60 (30 per round) Attack 3 Defense 0
Location(s) Keelhaul Key Role boss Level 57
Sleep? 80% Dizzy? 60% Confuse? 80%
Tiny? 85% Stop? 70% Soft? 90%
Burn? 100% Freeze? 60% Fright? 0%
Gale Force? 0% KO? 0% Moves Body Slam (3), Heal (this occurs after Round 1), Summon (In Round 2, Lord Crump will summon replacements for the X-Naut Platoon the following turn.)
Exp. points 0 Coins N/A Items None
Tattle Log #:
119
Log The X-Naut leader. He likes to attack with body-slams. Always an interesting foe...
Tattle That's Lord Crump. Not this guy again... Ugh. Max HP is 30, Attack is 3, and Defense is 0. He just attacks normally, so don't worry much about him… But… those X-Nauts all around him are a force to be reckoned with. They're going to attack us with all kinds of weird moves, I can just FEEL it! If we take out their leader, though, they won't have the focus to attack. Get Crump!
Grodus
Sir Grodus Max HP 50 Attack 7 Defense 1
Location(s) Palace of Shadow Role boss Level 87
Sleep? 30% Dizzy? 30% Confuse? 30%
Tiny? 60% Stop? 30% Soft? 75%
Burn? 100% Freeze? 30% Fright? 0%
Gale Force? 0% KO? 1% Moves Thunderbolt (7, Piercing), Flamethrower (6, Piercing, Burn), Ice Beam (5, Piercing, Freeze), Clock Beam (Stop), Counterattack (Payback), Evade (Dodgy), Dud (indicated by smoke from scepter, 0)
Exp. points 0 Coins N/A Items None
Tattle Log #:
120
Log The nasty creature who kidnapped Princess Peach. He's into world domination. Some hobby, huh?
Tattle That's Grodus! He's the head of the X-Nauts who kidnapped Peach. Max HP is 50, Attack is 7, and Defense is 1. But…when he has Grodus Xs surrounding him, his Defense will go up by that number. He may also use electricity, fire, and time-stopping magic. That doesn't sound good! Still, he's a totally weird guy. Why's he so intense and serious all the time? I guess we don't have time to worry about that. Let's beat him and find Peach!
Beldam (1)
Beldam Max HP 9 Attack 1 Defense 0
Location(s) Boggly Woods Role boss Level 26
Sleep? 70% Dizzy? 70% Confuse? 70%
Tiny? 80% Stop? 80% Soft? 95%
Burn? 100% Freeze? 50% Fright? 0%
Gale Force? 0% KO? 0% Moves Ice Punch (1), Blizzard (2 to Mario and Partner, Piercing.), Grow (An ally gets "Huge" status.), Shrink (Mario or Partner gets "Tiny" status.)
Exp. points 0 Coins N/A Items Necklace
Tattle Log #:
121
Log The eldest sister and leader of the Shadow Sirens, she uses magic to attack. Her personality stinks.
Tattle That's Beldam. She's the oldest sister, the leader of the Shadow Sirens. Max HP is 9, Attack is 1, and Defense is 0. But her blizzard attack has an Attack of 2. She can make her partners big and make us tiny, and attacks with weird magic. The worst thing about her is that sinister snicker. She sounds so totally evil! I mean, she's just the sort of person you want to avoid like the plague, y'know?
Beldam (2)
Beldam Max HP 30 Attack 5 Defense 0
Location(s) Palace of Shadow Role boss Level 57
Sleep? 40% Dizzy? 40% Confuse? 40%
Tiny? 60% Stop? 50% Soft? 80%
Burn? 100% Freeze? 30% Fright? 0%
Gale Force? 0% KO? 5% Moves Ice Punch (5), Blizzard (6 to Mario and Partner, Piercing, can get "Frozen" status.), Grow, Shrink, Slow Time (Mario or Partner gets "Slow" status.), Speedy (An ally gets "Fast" status.), Toxic Magic (Mario or Partner gets "Poison" status.), No Status (Mario or Partner gets "Allergic" status.)
Exp. points 0 Coins N/A Items None
Tattle Log #:
121
Log Leader of the three Shadow Sirens. She'll throw all sorts of magic at you and has a very unpleasant disposition.
Tattle That's Beldam. She's the leader of the Shadow Sirens. Max HP is 30, Attack is 5, and Defense is 0. Her special move is a blizzard blast. If it hits you, you'll totally freeze. She has lots of other tricks up her sleeves, too. I wonder what that plan was that she mentioned? What do you think they're up to?
Marilyn (1)
Marilyn Max HP 12 Attack 2 Defense 0
Location(s) Boggly Woods Role boss Level 26
Sleep? 80% Dizzy? 80% Confuse? 80%
Tiny? 80% Stop? 80% Soft? 95%
Burn? 100% Freeze? 60% Fright? 0%
Gale Force? 0% KO? 0% Moves Clap Attack (2), Charge (ATK+2), Thunder (2, Piercing)
Exp. points 0 Coins N/A Items None
Tattle Log #:
122
Log She's one of the Shadow Sirens, which makes her Beldam's younger sister. She has strong Attack power, so it might be best to defeat her first.
Tattle That's Marilyn. She's a Shadow Siren, Beldam's younger sister. Max HP is 12, Attack is 2, and Defense is 0. She charges up her attacks occasionally. Says here she's the toughest of the sisters, so it might be best to defeat her first, huh? Other than that, she doesn't have any particularly outstanding characteristics.
Marilyn (2)
Marilyn Max HP 40 Attack 7 Defense 0
Location(s) Palace of Shadow Role boss Level 57
Sleep? 50% Dizzy? 50% Confuse? 50%
Tiny? 60% Stop? 50% Soft? 80%
Burn? 100% Freeze? 40% Fright? 0%
Gale Force? 0% KO? 5% Moves Clap Attack (7), Charge (ATK+7), Thunder (7, Piercing)
Exp. points 0 Coins N/A Items None
Tattle Log #:
122
Log Beldam's sister, and therefore one of the Shadow Sirens. Her Attack is high, so take her out first.
Tattle That's Marilyn. She's Beldam's sister, another one of the Shadow Sirens. Max HP is 40, Attack is 7, and Defense is 0. She'll attack you directly or use lightning. She also saves up energy for a big attack sometimes. So long as you avoid the brunt of her attacks, she shouldn't be too tough…
Vivian
Vivian Max HP 10 Attack 1 Defense 0
Location(s) Boggly Woods Role boss Level 26
Sleep? 70% Dizzy? 70% Confuse? 70%
Tiny? 80% Stop? 80% Soft? 95%
Burn? 100% Freeze? 50% Fright? 0%
Gale Force? 0% KO? 0% Moves Shade Fist (1), Fiery Jinx (1 HP to both characters, Piercing)
Exp. points 0 Coins N/A Items None
Tattle Log #:
123
Log One of the Shadow Sirens and Beldam's youngest sister. She's so cute, she's able to infatuate anyone.
Tattle That's Vivian. She's the youngest of the three Shadow Sirens. Max HP is 10, Attack is 1, and Defense is 0. She doesn't seem all that noteworthy. Uh… She is kinda cute, I guess… She might even be cuter than I am… I guess… …Uh… What am I thinking?
Shadow Queen (1)
Shadow Queen tattle (while possessing Peach) Max HP 150 Attack 7 Defense 0
Location(s) Palace of Shadow Role boss Level 0
Sleep? 30% Dizzy? 30% Confuse? 30%
Tiny? 60% Stop? 30% Soft? 75%
Burn? 100% Freeze? 0% Fright? 0%
Gale Force? 0% KO? 0% Moves Lightning Blast (7, Piercing), Power Lift (+3 to attack and defense), Charge +7 (warning for Dark/Shadow Wave), Dark Wave (14, Piercing; unleashes attack after charging), Dangerous Breath (4, Piercing; confusion, poisoned or allergic), HP Drain (7, Piercing; steals HP from player), Slap (7), Dead Hand Stampede (3 per hit, Piercing), Shade Hands (3 per hit, Piercing; drags players under stage), Shadow Wave (17, Piercing; unleashed after using Power Lift, and then charging)
Exp. points 0 Coins N/A Items None
Tattle Log #:
124
Log The demon who possessed Peach. She tried to cast the world into darkness, but Mario whipped her but good. And Peach is back to normal, thank goodness!
Tattle Omigosh, what happened? I can't believe Peach got possessed! That's AWFUL! Now she's… the Shadow Queen. The demon that destroyed this town 1,000 years ago. Max HP is 150, Attack is 7, and Defense is 0. She'll unleash big lightning attacks. She'll also use magic to raise Attack and Defense, or to absorb HP… She might even try to drag us into the darkness… I don't feel good about attacking Peach, but we have to do SOMETHING! Don't think of it as Peach! We just have to fight to the end! C'MON!!!
Shadow Queen (2)
Shadow Queen Max HP 150 Attack 7 Defense 1
Location(s) Palace of Shadow Role boss Level 0
Sleep? 30% Dizzy? 30% Confuse? 30%
Tiny? 0% Stop? 30% Soft? 60%
Burn? 100% Freeze? 0% Fright? 0%
Gale Force? 0% KO? 0% Moves Lightning Blast, Power Lift, Charge +7 (warning for Dark/Shadow Wave), Dark Wave (14, Piercing; unleashes attack after charging), Dangerous Breath, HP Drain, Slap, Dead Hand Stampede, Shade Hands, Shadow Wave (17, Piercing; unleashed after using Power Lift, and then charging)
Exp. points 0 Coins N/A Items None
Tattle Log #:
124
Log The demon who possessed Peach. She tried to cast the world into darkness, but Mario whipped her but good. And Peach is back to normal, thank goodness!
Tattle That's the Shadow Queen! Wow, she's scary… but we gotta hold our ground! Max HP is 150, Attack is 7, and Defense is 1. She'll use lightning magic and boost her own Attack and Defense power. And, if she uses her breath on us, we could be poisoned, confused, or lose power-ups! But...the worst is when she saves energy for a big attack! That… is… GNARLY! We'd do best to just avoid it by hiding in the shadows with Vivian, I think. Boy, and not only is her body scary, but her hands are pretty mean, as well. She has several attack patterns, so watch closely to see what's coming! Now, Mario! Let's do it! This is it, our final battle! Let's give it all we've got!
Left and Right Hands
Shadow Queen's Left and Right Hands from Paper Mario: The Thousand-Year Door Max HP 5 Attack 7 Defense 0
Location(s) Palace of Shadow Role support Level 0
Sleep? 30% Dizzy? 30% Confuse? 30%
Tiny? 0% Stop? 30% Soft? 80%
Burn? 100% Freeze? 0% Fright? 0%
Gale Force? 0% KO? 0% Moves HP Drain (7, Piercing; steals HP from player), Slap (7)
Exp. points 0 Coins N/A Items none
Tattle Log #:
124
Log N/A
Tattle N/A
Dead Hands
Shadow Queen's Dead Hands from Paper Mario: The Thousand-Year Door Max HP 8 Attack 3 Defense 0
Location(s) Palace of Shadow Role support Level 0
Sleep? 30% Dizzy? 30% Confuse? 30%
Tiny? 0% Stop? 30% Soft? 80%
Burn? 100% Freeze? 0% Fright? 0%
Gale Force? 0% KO? 0% Moves Dark Wave (14, Piercing; unleashes attack after charging), Dead Hand Stampede (3 per hit, Piercing), Shade Hands (3 per hit, Piercing; drags players under stage)
Exp. points 0 Coins N/A Items none
Tattle Log #:
124
Log N/A
Tattle N/A