Elite Wizzerd: Difference between revisions

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m (→‎Names in other languages: Added Korean meaning.)
m (They don't "cure softness", whoever added that to the page simply witnessed them attempting to apply a defense buff when already softened, which negate each other due to being opposite statuses. I was going to add that in to the page, that they can apply a defense buff, but saw it was already there before editing.)
 
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Being that they are some of the final enemies encountered in the Pit of 100 Trials, they have very high defense and attack. They have many different attacks, all powered by magic. The most common attack of an Elite Wizzerd is to fire a laser, which does eight damage on either [[Mario]] or his [[partner]]; it can also pierce through any defense badge equipped. Other common attacks caused by Elite Wizzerd are its ability to tickle with their hands, which also deals eight damage, as well as their lightning storm, which deals the same damage as their tickle and laser attacks to both Mario and his partner.
Being that they are some of the final enemies encountered in the Pit of 100 Trials, they have very high defense and attack. They have many different attacks, all powered by magic. The most common attack of an Elite Wizzerd is to fire a laser, which does eight damage on either [[Mario]] or his [[partner]]; it can also pierce through any defense badge equipped. Other common attacks caused by Elite Wizzerd are its ability to tickle with their hands, which also deals eight damage, as well as their lightning storm, which deals the same damage as their tickle and laser attacks to both Mario and his partner.


Elite Wizzerds also have the ability to improve their stats and the stats of their allies, rather than attacking. Elite Wizzerds can make themselves and their allies [[Huge]], increasing their attack by two, they can increase their defense or the defense of their allies by three, and they can restore their [[Heart Point|HP]] or the HP of their allies by ten. They also have the ability to make themselves or their allies [[dodgy]], [[invisible]], and [[electrified]] for two turns. They even have the ability to cure [[DEF Down|softness]] caused by Mario or his partner. If alone, an Elite Wizzerd will create four copies of itself. These copies cannot be damaged, nor can they attack; they are merely created as a diversion for Mario and his partner. If the real Elite Wizzerd is found, the copies will vanish for the rest of that turn, and they will use their next turn to create the copies once again.
Elite Wizzerds also have the ability to improve their stats and the stats of their allies, rather than attacking. Elite Wizzerds can make themselves and their allies [[Huge]], increasing their attack by two, they can increase their defense or the defense of their allies by three, and they can restore their [[Heart Point|HP]] or the HP of their allies by ten. They also have the ability to make themselves or their allies [[dodgy]], [[invisible]], and [[electrified]] for two turns. If alone, an Elite Wizzerd will create four copies of itself. These copies cannot be damaged, nor can they attack; they are merely created as a diversion for Mario and his partner. If the real Elite Wizzerd is found, the copies will vanish for the rest of that turn, and they will use their next turn to create the copies once again.


Elite Wizzerds are one of the toughest enemies in the game (even by Pit of 100 Trials standards), given their high attack, high defense (the highest in the game alongside [[Moon Cleft]]s and [[Chain Chomp]]s), and ability to make copies of themselves. However, like most enemies on Floors 91-99, they are vulnerable to [[Flurrie]]'s [[Gale Force]].
Elite Wizzerds are one of the toughest enemies in the game (even by Pit of 100 Trials standards), given their high attack, high defense (the highest in the game alongside [[Moon Cleft]]s and [[Chain Chomp]]s), and ability to make copies of themselves. However, like most enemies on Floors 91-99, they are vulnerable to [[Flurrie]]'s [[Gale Force]].

Latest revision as of 17:16, October 31, 2024

Elite Wizzerd
An Elite Wizzerd.
Sprite from Paper Mario: The Thousand-Year Door
First appearance Paper Mario: The Thousand-Year Door (2004)
Latest appearance Paper Mario: The Thousand-Year Door (Nintendo Switch) (2024)
Variant of Wizzerd

Elite Wizzerds are the most powerful variety of Wizzerds appearing in Paper Mario: The Thousand-Year Door and its Nintendo Switch remake. They can only be encountered on floors 91-99 of the Pit of 100 Trials.

Being that they are some of the final enemies encountered in the Pit of 100 Trials, they have very high defense and attack. They have many different attacks, all powered by magic. The most common attack of an Elite Wizzerd is to fire a laser, which does eight damage on either Mario or his partner; it can also pierce through any defense badge equipped. Other common attacks caused by Elite Wizzerd are its ability to tickle with their hands, which also deals eight damage, as well as their lightning storm, which deals the same damage as their tickle and laser attacks to both Mario and his partner.

Elite Wizzerds also have the ability to improve their stats and the stats of their allies, rather than attacking. Elite Wizzerds can make themselves and their allies Huge, increasing their attack by two, they can increase their defense or the defense of their allies by three, and they can restore their HP or the HP of their allies by ten. They also have the ability to make themselves or their allies dodgy, invisible, and electrified for two turns. If alone, an Elite Wizzerd will create four copies of itself. These copies cannot be damaged, nor can they attack; they are merely created as a diversion for Mario and his partner. If the real Elite Wizzerd is found, the copies will vanish for the rest of that turn, and they will use their next turn to create the copies once again.

Elite Wizzerds are one of the toughest enemies in the game (even by Pit of 100 Trials standards), given their high attack, high defense (the highest in the game alongside Moon Clefts and Chain Chomps), and ability to make copies of themselves. However, like most enemies on Floors 91-99, they are vulnerable to Flurrie's Gale Force.

Profiles and statistics[edit]

Paper Mario: The Thousand-Year Door[edit]

GameCube[edit]

Paper Mario: The Thousand-Year Door enemy
Elite Wizzerd
An Elite Wizzerd. Max HP 12 Attack 8 Defense 5
Location(s) Pit of 100 Trials (Floors 91, 93-95, 97-99) Role Common Level 36
Sleep? 0% Dizzy? 80% Confuse? 20%
Tiny? 75% Stop? 30% Soft? 80%
Burn? 100% Freeze? 40% Fright? 10%
Gale Force? 75% KO? 20% Moves Tickle (8), Laser Beam (8, Piercing), Lightning Storm (8), Power Up (Raises Stats), Recover (Heals 10 HP), Clone (creates illusions when alone)
Exp. points 2 Coins 2 - 5 Items Shooting Star, Stopwatch, Ultra Shroom, Jammin' Jelly (drop only)
Tattle Log #:
97
Log The top of the heap for half-machine organisms. It uses various magic moves, and if it's alone, it'll create illusions of itself.
Tattle That's an Elite Wizzerd. This is the top of the heap for half-machine organisms. Max HP is 12, Attack is 8, and Defense is 5. You can probably guess this, but it uses various magic moves in battle. And, if it's alone, it'll create illusions of itself. It has no real weakness. So just use whatever you've got to beat it, OK? Let's go, Mario!!
  • Copy's Tattle: That's an Elite Wizzerd illusion. There's no point in attacking it. The real Elite Wizzerd has a Max HP of 12, an Attack of 8, and a Defense of 5. If you attack the real one, the illusions will vanish. So find the real one!

Nintendo Switch[edit]

Paper Mario: The Thousand-Year Door enemy
Elite Wizzerd
A Tattle Log image from Paper Mario: The Thousand-Year Door (Nintendo Switch) Max HP 12 Attack 8 Defense 5
Location(s) Pit of 100 Trials (Floors 91, 93-95, 97-99) Role Common Level 36
Sleep? 0% Dizzy? 80% Confuse? 20%
Tiny? 75% Stop? 30% Soft? 80%
Burn? 100% Freeze? 40% Fright? 10%
Gale Force? 75% KO? 20% Moves Tickle (8), Laser Beam (8, Piercing), Lightning Storm (8), Power Up (Raises Stats), Recover (Heals 10 HP), Clone (creates illusions when alone)
Exp. points 2 Coins 2 - 5 Items Shooting Star, Stopwatch, Ultra Mushroom, Jammin' Jelly (drop only)
Tattle Log #:
100
Log The top of the heap for half-machine organisms. It uses various magic moves, and if it's alone, it'll create illusions of itself.
Tattle That's an Elite Wizzerd. This is the top of the heap for half-machine organisms. Max HP is 12, Attack is 8, and Defense is 5. You can probably guess this, but it uses various magic moves in battle. And if it's alone, it'll create illusions of itself. It has no real weakness. So just use whatever you've got to beat it, OK? Let's go, Mario!
  • Copy's Tattle: That's an Elite Wizzerd illusion. There's no point in attacking it. The real Elite Wizzerd has a Max HP of 12, an Attack of 8, and a Defense of 5. If you attack the real one, the illusions will vanish. So find the real one!

Names in other languages[edit]

Language Name Meaning Notes
Japanese マホマホーン[?]
Mahomahōn
Combination of「マホマホ」(Mahomaho, "Dark Wizzerd") and「マホーン」(Mahōn, "Wizzerd")
Chinese (simplified) 究极魔轰[?]
Jiūjí Mó Hōng
Ultimate Magic Blast
Chinese (traditional) 究極魔轟[?]
Jiūjí Mó Hōng
Ultimate Magic Blast
Dutch Elite Wizzerd[?] -
French Magymagyx[?] Combination of Magymagy ("Dark Wizzerd") and Magyx ("Wizzerd")
German Weißer Magi-Mech[?] "White" + clipping of "magic" and "mechanic"
Italian Megamagobot[?] Mega-Wizzerd
Korean 수리수리마수리[?]
Sulisuli Masuli
Combination of "수리수리" (Sulisuli, "Dark Wizzerd") and "수리" (Suli, "Wizzerd")
Spanish Súper Magín[?] "Super" + diminutive of mago ("mage")

Trivia[edit]

  • Just like the other Wizzerd species, they will not hit other enemies if the player uses Super Hammer or Ultra Hammer.
  • Unlike other enemies, who give away a single star point upon reaching high enough levels, the Elite Wizzerd stops giving star points altogether once Mario has reached level 37.