Spring Jump (Paper Mario: The Thousand-Year Door): Difference between revisions
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|description=Attack by stomping enemies with a giant Spring Jump. | |description=Attack by stomping enemies with a giant Spring Jump. | ||
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The '''Spring Jump''' is a [[List of moves|move]] used in ''[[Paper Mario: The Thousand-Year Door]]''. It adds one more base damage to each jump (which now is 3 damage per jump). It is also the strongest upgrade in the game. To obtain it, [[Mario]] must solve the many puzzles in [[Riverside Station]]. It can be used as a field or battle move. On the field, it is performed by rotating {{button|gcn|stick}} and pressing {{button|gcn|A}} and is used to jump extremely high. If Mario hits a ceiling, he will fall to the ground as a piece of paper, and if there is an item on top, it will fall down. Mario can grab Pipes to reach previously unreachable areas. It uses 4 [[Flower Point|FP]] and does 12 base damage (two jumps that deal 6 damage each). It is also the only way to get the [[Ultra Hammer]] outside of glitches. It uses the same [[Ultra Boots]] which in ''[[Paper Mario]]'' are used for the [[Tornado Jump (move)|Tornado Jump]], except that Mario retains his | The '''Spring Jump''' is a [[List of moves|move]] used in ''[[Paper Mario: The Thousand-Year Door]]''. It adds one more base damage to each jump (which now is 3 damage per jump). It is also the strongest upgrade in the game. To obtain it, [[Mario]] must solve the many puzzles in [[Riverside Station]]. It can be used as a field or battle move. On the field, it is performed by rotating {{button|gcn|stick}} and pressing {{button|gcn|A}} and is used to jump extremely high. If Mario hits a ceiling, he will fall to the ground as a piece of paper, and if there is an item on top, it will fall down. Mario can grab Pipes to reach previously unreachable areas. It uses 4 [[Flower Point|FP]] and does 12 base damage (two jumps that deal 6 damage each). When used as an attack, Mario performs a [[Ground Pound|Spin Jump]] for the second bounce; like the Spin Jump, the player must execute a second [[Action Command]] to deal full damage with the second hit of a Spring Jump. It is also the only way to get the [[Ultra Hammer]] outside of glitches. It uses the same [[Ultra Boots]] which in ''[[Paper Mario]]'' are used for the [[Tornado Jump (move)|Tornado Jump]], except that Mario retains his Spin Jump ability. The [[Stylish move]] is performed by pressing {{button|gcn|A}} at the highest point after the second hit. It does not award much extra [[Star Power]]. | ||
Assuming that there is a ceiling in battle, Mario will hit his head on the ceiling and fall down, consequently canceling the attack. However, the ceiling that Mario hit will come crashing down. | Assuming that there is a ceiling in battle, Mario will hit his head on the ceiling and fall down, consequently canceling the attack. However, the ceiling that Mario hit will come crashing down. |
Revision as of 12:05, September 19, 2024
Paper Mario: The Thousand-Year Door move | |
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Spring Jump | |
Mastered by | Mario |
FP cost | 4 |
Effect | Increases Mario's jump height and the amount of damage from each jump. |
Target | Any non-ceiling enemy |
Attack Power | 6x2 |
Description | Attack by stomping enemies with a giant Spring Jump. |
The Spring Jump is a move used in Paper Mario: The Thousand-Year Door. It adds one more base damage to each jump (which now is 3 damage per jump). It is also the strongest upgrade in the game. To obtain it, Mario must solve the many puzzles in Riverside Station. It can be used as a field or battle move. On the field, it is performed by rotating and pressing and is used to jump extremely high. If Mario hits a ceiling, he will fall to the ground as a piece of paper, and if there is an item on top, it will fall down. Mario can grab Pipes to reach previously unreachable areas. It uses 4 FP and does 12 base damage (two jumps that deal 6 damage each). When used as an attack, Mario performs a Spin Jump for the second bounce; like the Spin Jump, the player must execute a second Action Command to deal full damage with the second hit of a Spring Jump. It is also the only way to get the Ultra Hammer outside of glitches. It uses the same Ultra Boots which in Paper Mario are used for the Tornado Jump, except that Mario retains his Spin Jump ability. The Stylish move is performed by pressing at the highest point after the second hit. It does not award much extra Star Power.
Assuming that there is a ceiling in battle, Mario will hit his head on the ceiling and fall down, consequently canceling the attack. However, the ceiling that Mario hit will come crashing down.
Luigi's super jump in Super Paper Mario is identical to the Spring Jump.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ジャバラジャンプ[?] Jabara Janpu |
Accordion Jump | |
French | Saut ressort[?] | Spring Jump | |
Italian | Salto Molla[?] | Spring Jump | |
Spanish | Salto Muelle[?] | - |