Earth Tremor: Difference between revisions
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'''Earth Tremor''' is a Special Move that can be used in ''[[Paper Mario: The Thousand-Year Door]]''. It is learned when [[Mario]] gains the [[Diamond Star]] at the end of Chapter 1, after defeating [[Hooktail]]. | '''Earth Tremor''' is a Special Move that can be used in ''[[Paper Mario: The Thousand-Year Door]]''. It is learned when [[Mario]] gains the [[Diamond Star]] at the end of Chapter 1, after defeating [[Hooktail]]. | ||
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*4 completed: 5 damage, hits enemies on the ceiling, if just barely (e.g. [[Swoop]]ers and [[Swoopula]]s) | *4 completed: 5 damage, hits enemies on the ceiling, if just barely (e.g. [[Swoop]]ers and [[Swoopula]]s) | ||
*All completed: 6 damage, hits all enemies | *All completed: 6 damage, hits all enemies | ||
==Gallery== | |||
<gallery> | |||
Earth Tremor_NS.jpg|The attack in the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]]. | |||
Earth_Tremor_PMTTYDNS.png|Preview in the remake. | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== |
Revision as of 15:06, July 16, 2024
Paper Mario: The Thousand-Year Door move | |
---|---|
Earth Tremor | |
Mastered by | Mario |
Crystal Star | Diamond Star |
Effect | Performs a tremor that can hit multiple enemies. |
Target | Grounded (no gauges), Low hovering (one or two gauges), Flying (three gauges), All (four or five gauges) |
Attack Power | 6 (if all gauges completed) |
Earth Tremor is a Special Move that can be used in Paper Mario: The Thousand-Year Door. It is learned when Mario gains the Diamond Star at the end of Chapter 1, after defeating Hooktail.
Description
Mario and his partner jump on an enlarged Diamond Star as a long blue gauge appears, with several circles along it in random positions. The gauge will start filling up with a green bar from left to right, and when it passes through a circle, the A button must be pressed. If it is not pressed, or the timing is off, the Action Command stops. Earth Tremor's attack is piercing and is capable of damaging invisible enemies.
In the Nintendo Switch remake, if Mario's active partner is frozen or immobilized, a Black Shy Guy will carry them off-stage.
The potential attack power increases as each of the five gauges are completed, shown by the Diamond Star itself becoming larger; when a gauge is filled, the next gauge will add an extra circle and the green bar's speed will increase. The attack power starts off at 1, and can reach a maximum of 6 if done perfectly. With each bar completed, the height reached by the tremors also increases:
- No gauges completed: 1 damage, only hits ground enemies. (e.g. Goombas and Koopa Troopas)
- 1 completed: 2 damage, also hits low hovering enemies (e.g. Lava Bubbles and Ruff Puffs in their low position)
- 2 completed: 3 damage, height difference has no effect
- 3 completed: 4 damage, also hits normal flying/floating enemies (e.g. Paragoombas and Lakitus)
- 4 completed: 5 damage, hits enemies on the ceiling, if just barely (e.g. Swoopers and Swoopulas)
- All completed: 6 damage, hits all enemies
Gallery
The attack in the remake.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | デッカクドッカン[?] Dekkaku Dokkan |
Stylization of「でかくドカン」(dekaku-dokan, "big boom") | |
Chinese (simplified) | 剧烈摇晃[?] Jùliè Yáohuàng |
Shaking Violently | |
Chinese (traditional) | 劇烈搖晃[?] Jùliè Yáohuàng |
Shaking Violently | |
Dutch | Aardverschuiving[?] | Landslide | |
French | Coud'Séisme[?] | Pun on coup ("blow") and séisme ("earthquake") | |
German | Maxi-Beben[?] | Maxi-Quake | |
Italian | Astromoto[?] | Star Quake | |
Korean | 커다랗게 콰광[?] Keodaratge Kwagwang |
Big Ka-boom | |
Spanish | Terremoto[?] | Earthquake |