Hold Fast: Difference between revisions

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(Added infobox similar to other partner move pages, distinguished this effect from the payback status, and added additional info.)
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[[File:HoldFast.png|thumb|Hold Fast]]
{{PM move infobox
'''Hold Fast''' is a move that [[Admiral Bobbery]] uses in ''[[Paper Mario: The Thousand-Year Door]]''. It gives Bobbery the [[Payback]] status, meaning he'll return half damage to any enemy who directly attacks him while the status is in effect. The move can be executed by pressing the {{button|gcn|A}} button every time a Star lights up. Each time the player does this, Bobbery will add another round to the counter status. The move costs four [[Flower Point]]s and Bobbery must be leveled up to [[Super Rank]]. [[Swoopula]]s and [[Swampire]]s cannot hurt Bobbery in this state.
|game=[[Paper Mario: The Thousand-Year Door]]
|image=HoldFast.png
|mastered_by=Admiral Bobbery
|effect=Bobbery lights his fuse, and deals back explosion damage to direct attackers.
|target=Enemies that come in contact with Bobbery
|rank=Super Rank
}}
'''Hold Fast''' is a move that [[Admiral Bobbery]] can use in ''[[Paper Mario: The Thousand-Year Door]]'' upon reaching the Super Rank. At the cost of 4 [[Flower Point|FP]], Bobbery will light his fuse, and change his stance. During this state, physical attackers that collide with Bobbery will receive back half the damage rounded down. This works similar to the [[Payback]] status, however some attacks such as [[Doopliss]]'s hammer will not result in counter damage from Payback, but will trigger Hold Fast. The two can be furthermore stacked.
 
By default, this effect will last only 1 turn. However, by pressing the {{button|gcn|A}} button every time a Star lights up during the [[Action Command]], the effect's duration will increase by 1 extra turn for every successful input, up to a maximum of 4 turns in total. This move's [[Stylish move]] is performed by pressing {{button|gcn|A}} right as Bobbery changes stance after the Action Command.
 
Reapplying the move while it is already in effect will not extend the duration, but rather reset it.
 
Like all other Bobbery explosions, a successful Hold Fast explosion will clear [[Stage_(Paper_Mario:_The_Thousand-Year_Door)#Stage_nozzles|onstage fog]].


==Names in other languages==
==Names in other languages==

Revision as of 18:35, June 27, 2023

Paper Mario: The Thousand-Year Door move
Hold Fast
HoldFast.png
Mastered by Admiral Bobbery
Rank Super Rank
Effect Bobbery lights his fuse, and deals back explosion damage to direct attackers.
Target Enemies that come in contact with Bobbery

Hold Fast is a move that Admiral Bobbery can use in Paper Mario: The Thousand-Year Door upon reaching the Super Rank. At the cost of 4 FP, Bobbery will light his fuse, and change his stance. During this state, physical attackers that collide with Bobbery will receive back half the damage rounded down. This works similar to the Payback status, however some attacks such as Doopliss's hammer will not result in counter damage from Payback, but will trigger Hold Fast. The two can be furthermore stacked.

By default, this effect will last only 1 turn. However, by pressing the A Button button every time a Star lights up during the Action Command, the effect's duration will increase by 1 extra turn for every successful input, up to a maximum of 4 turns in total. This move's Stylish move is performed by pressing A Button right as Bobbery changes stance after the Action Command.

Reapplying the move while it is already in effect will not extend the duration, but rather reset it.

Like all other Bobbery explosions, a successful Hold Fast explosion will clear onstage fog.

Names in other languages

Language Name Meaning Notes
Japanese ふれたらドカン[?]
Furetara Dokan
If make contact then Kaboom
Spanish Mina[?] Mine (explosive)