Hold Fast: Difference between revisions
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[[ | {{PM move infobox | ||
'''Hold Fast''' is a move that [[Admiral Bobbery]] | |game=[[Paper Mario: The Thousand-Year Door]] | ||
|image=HoldFast.png | |||
|mastered_by=Admiral Bobbery | |||
|effect=Bobbery lights his fuse, and deals back explosion damage to direct attackers. | |||
|target=Enemies that come in contact with Bobbery | |||
|rank=Super Rank | |||
}} | |||
'''Hold Fast''' is a move that [[Admiral Bobbery]] can use in ''[[Paper Mario: The Thousand-Year Door]]'' upon reaching the Super Rank. At the cost of 4 [[Flower Point|FP]], Bobbery will light his fuse, and change his stance. During this state, physical attackers that collide with Bobbery will receive back half the damage rounded down. This works similar to the [[Payback]] status, however some attacks such as [[Doopliss]]'s hammer will not result in counter damage from Payback, but will trigger Hold Fast. The two can be furthermore stacked. | |||
By default, this effect will last only 1 turn. However, by pressing the {{button|gcn|A}} button every time a Star lights up during the [[Action Command]], the effect's duration will increase by 1 extra turn for every successful input, up to a maximum of 4 turns in total. This move's [[Stylish move]] is performed by pressing {{button|gcn|A}} right as Bobbery changes stance after the Action Command. | |||
Reapplying the move while it is already in effect will not extend the duration, but rather reset it. | |||
Like all other Bobbery explosions, a successful Hold Fast explosion will clear [[Stage_(Paper_Mario:_The_Thousand-Year_Door)#Stage_nozzles|onstage fog]]. | |||
==Names in other languages== | ==Names in other languages== |
Revision as of 18:35, June 27, 2023
Paper Mario: The Thousand-Year Door move | |
---|---|
Hold Fast | |
Mastered by | Admiral Bobbery |
Rank | Super Rank |
Effect | Bobbery lights his fuse, and deals back explosion damage to direct attackers. |
Target | Enemies that come in contact with Bobbery |
Hold Fast is a move that Admiral Bobbery can use in Paper Mario: The Thousand-Year Door upon reaching the Super Rank. At the cost of 4 FP, Bobbery will light his fuse, and change his stance. During this state, physical attackers that collide with Bobbery will receive back half the damage rounded down. This works similar to the Payback status, however some attacks such as Doopliss's hammer will not result in counter damage from Payback, but will trigger Hold Fast. The two can be furthermore stacked.
By default, this effect will last only 1 turn. However, by pressing the button every time a Star lights up during the Action Command, the effect's duration will increase by 1 extra turn for every successful input, up to a maximum of 4 turns in total. This move's Stylish move is performed by pressing right as Bobbery changes stance after the Action Command.
Reapplying the move while it is already in effect will not extend the duration, but rather reset it.
Like all other Bobbery explosions, a successful Hold Fast explosion will clear onstage fog.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ふれたらドカン[?] Furetara Dokan |
If make contact then Kaboom | |
Spanish | Mina[?] | Mine (explosive) |