Gale Force: Difference between revisions

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(Explained the success rate's calculation, added trivia and infobox. Kept the claim about invis enemies for now, but will verify it soon.)
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[[File:PMTTYD Flurrie Gale Force Field Move Demo.png|thumb|left|Field move demonstration.]]
[[File:PMTTYD Flurrie Gale Force Field Move Demo.png|thumb|left|Field move demonstration.]]
[[File:Galeforce.png|thumb|Gale Force]]
{{PM move infobox
'''Gale Force''' is a move that [[Flurrie]] mastered in ''[[Paper Mario: The Thousand-Year Door]]''. It is available by default, and it uses 4 [[Flower Point]]s. To perform it, the player has to hold and release {{button|gcn|A}} a few times with the rhythm. It has the ability to blow unwanted enemies (except bosses) out of battle, defeating them, and eliminate [[mist]]. It is more effective against aerial enemies than ground enemies, as explained by [[Wonky]], and can also be used against invisible enemies. This move is very similar to [[Lakilester]]'s [[Hurricane (move)|Hurricane]], but unlike it and similar effects such as the [[Fright Mask]], enemies defeated by Gale Force still drop [[Star Point]]s. Gale Force can also be used on the field, revealing any hidden doorways or confusing enemies so [[Mario]] and his partners can sneak past or get a first strike.
|game=[[Paper Mario: The Thousand-Year Door]]
{{br|left}}
|image=Galeforce.png
|mastered_by=[[Flurrie]]
|rank=Base Rank
|effect=Flurrie produces a strong wind and attempts to carry enemies out of the battlefield, instantly defeating them.
|target=All enemies
}}
'''Gale Force''' is an offensive move available to [[Flurrie]] as soon as she joins the party in ''[[Paper Mario: The Thousand-Year Door]]''. At the cost of 4 [[Flower Point|FP]], Flurrie produces a strong wind and attempts to carry enemies out of the battlefield, instantly defeating them.
 
To improve the success rate of the move, the player has to hold and release {{button|gcn|A}} according to the rhythm shown on screen. Pressing {{button|gcn|A}} while the button is shown to be pushed will fill the gauge, but pressing it while the button is shown to be released will instead decrease the gauge. If the gauge is filled to its last segment, the move will use its default success rate, and if it is filled any less, the success rate will be decreased.
 
However the success rate of the move is also determined by the particular enemy, [[Mario]]'s [[Level_up#Paper_Mario_and_Paper_Mario:_The_Thousand-Year_Door|Level]]. Every enemy has a particular susceptibility to Gale Force, for example a [[Pider]] has a default susceptibility of 70%. However this susceptibility is further modified by the relation of Mario's level to the enemy. The default susceptibility assumes Mario's level is equal to the Pider's (which is level 12). But for every level Mario has over an enemy, Gale Force's probability grows by 1%, and similarly, for every level by which Mario is lower than the enemy, Gale Force's probability will decrease by 1%. As such is Mario encounters a Pider at level 2 (10 below the Pider's), Gale Force will have a 60% success rate instead of 70, and if Mario encounters a Pider at level 22 (10 above the Pider's), Gale Force will have a 80% success rate instead of 70. Furthermore the action command will set a modifier to this rate. Note that enemies immune to Gale Force (whose base susceptibility is 0%) will not scale with Mario's level, so even at level 100, Gale Force will never be able to affect a boss such as [[Gloomtail]].
 
Unlike [[Fright Mask]]s, or [[Paper Mario]]'s OHKO moves, defeating enemies with Gale Force will drop [[Star Point]]s.
 
As Flurrie stops blowing wind, the player can press {{button|gcn|A}} to perform a [[Stylish move|stylish]].
 
Gale Force can also be used in the overworld to blow away various objects such as bushes, posters and textures with a paper-like crease to reveal items or passages. If used on enemies on the overworld, they will get stunned allowing Mario to sneak past or get a first strike.
 
==Trivia==
*[[Wonky]] mentions that "flying monsters are weak against wind", and although there is no wind element or wind weakness in the game, flying enemies do overall have higher susceptibility rates to Gale Force compared to grounded enemies.
**Although notably [[Para-Beetle#Paper_Mario_series_2|Parabuzzies]] use incorrect status tables, and are therefore as resistant to Gale Force as their non-flying counterparts.
*Gale Force is one of the few moves that can clear out [[mist|fog]], although it itself, can also cause fog.
*This is also one of the few moves that can hit enemies despite the [[Invisible|invisible]] status.


==Names in other languages==
==Names in other languages==

Revision as of 22:19, June 4, 2023

Field move demonstration.
Paper Mario: The Thousand-Year Door move
Gale Force
Gale Force
Mastered by Flurrie
Rank Base Rank
Effect Flurrie produces a strong wind and attempts to carry enemies out of the battlefield, instantly defeating them.
Target All enemies

Gale Force is an offensive move available to Flurrie as soon as she joins the party in Paper Mario: The Thousand-Year Door. At the cost of 4 FP, Flurrie produces a strong wind and attempts to carry enemies out of the battlefield, instantly defeating them.

To improve the success rate of the move, the player has to hold and release A Button according to the rhythm shown on screen. Pressing A Button while the button is shown to be pushed will fill the gauge, but pressing it while the button is shown to be released will instead decrease the gauge. If the gauge is filled to its last segment, the move will use its default success rate, and if it is filled any less, the success rate will be decreased.

However the success rate of the move is also determined by the particular enemy, Mario's Level. Every enemy has a particular susceptibility to Gale Force, for example a Pider has a default susceptibility of 70%. However this susceptibility is further modified by the relation of Mario's level to the enemy. The default susceptibility assumes Mario's level is equal to the Pider's (which is level 12). But for every level Mario has over an enemy, Gale Force's probability grows by 1%, and similarly, for every level by which Mario is lower than the enemy, Gale Force's probability will decrease by 1%. As such is Mario encounters a Pider at level 2 (10 below the Pider's), Gale Force will have a 60% success rate instead of 70, and if Mario encounters a Pider at level 22 (10 above the Pider's), Gale Force will have a 80% success rate instead of 70. Furthermore the action command will set a modifier to this rate. Note that enemies immune to Gale Force (whose base susceptibility is 0%) will not scale with Mario's level, so even at level 100, Gale Force will never be able to affect a boss such as Gloomtail.

Unlike Fright Masks, or Paper Mario's OHKO moves, defeating enemies with Gale Force will drop Star Points.

As Flurrie stops blowing wind, the player can press A Button to perform a stylish.

Gale Force can also be used in the overworld to blow away various objects such as bushes, posters and textures with a paper-like crease to reveal items or passages. If used on enemies on the overworld, they will get stunned allowing Mario to sneak past or get a first strike.

Trivia

  • Wonky mentions that "flying monsters are weak against wind", and although there is no wind element or wind weakness in the game, flying enemies do overall have higher susceptibility rates to Gale Force compared to grounded enemies.
    • Although notably Parabuzzies use incorrect status tables, and are therefore as resistant to Gale Force as their non-flying counterparts.
  • Gale Force is one of the few moves that can clear out fog, although it itself, can also cause fog.
  • This is also one of the few moves that can hit enemies despite the invisible status.

Names in other languages

Language Name Meaning Notes
Japanese ふきとばし[?]
Fukitobashi
Blow Away; same as Hurricane
German Hurrikan[?] Hurricane
Spanish Vendaval[?] Windstorm