Clock Out: Difference between revisions
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'''Clock Out''' is a special move in ''[[Paper Mario: The Thousand-Year Door]]'' that has a chance of [[immobilized|immobilizing]] the target. It is acquired after obtaining the [[Emerald Star]] from Chapter 2. and uses up two [[Star Power|SP]]. Upon starting the move, a bomb falls from the ceiling and lands near [[Mario]]. To pass the bomb to the enemies, the player must mash either {{button|gcn|B}}, {{button|gcn|A}} or {{button|gcn|X}} repeatedly over the current target. There are three possible places where the bomb could land: Mario's side, the enemies' side, or the audience. The player needs to try to get it to the enemies' side to freeze them. Over time, the buttons will switch places and the player should hit the button showing up over the enemies. Sometimes, a [[Shy Guy]] can bounce the bomb back into Mario every so often. Once the bomb explodes, how long the targets get immobilized depends on how well the [[Action Command]] is performed. The effect can range from one turn to three turns. [[Bill Blaster]]s, [[X-Yux]]es, [[Smorg]] and [[Bonetail]] are completely immune to the move.<ref>http://ml.techyoshi.com/index.php/topic,149.msg2633.html#msg2633</ref> | '''Clock Out''' is a special move in ''[[Paper Mario: The Thousand-Year Door]]'' that has a chance of [[immobilized|immobilizing]] the target. It is acquired after obtaining the [[Emerald Star]] from Chapter 2. and uses up two [[Star Power|SP]]. Upon starting the move, a bomb falls from the ceiling and lands near [[Mario]]. To pass the bomb to the enemies, the player must mash either {{button|gcn|B}}, {{button|gcn|A}} or {{button|gcn|X}} repeatedly over the current target. There are three possible places where the bomb could land: Mario's side, the enemies' side, or the audience. The player needs to try to get it to the enemies' side to freeze them. Over time, the buttons will switch places and the player should hit the button showing up over the enemies. Sometimes, a [[Shy Guy]] can bounce the bomb back into Mario every so often. Once the bomb explodes, how long the targets get immobilized depends on how well the [[Action Command]] is performed. The effect can range from one turn to three turns. [[Bill Blaster]]s, [[X-Yux]]es, [[Smorg]] and [[Bonetail]] are completely immune to the move.<ref>http://ml.techyoshi.com/index.php/topic,149.msg2633.html#msg2633</ref> |
Revision as of 23:09, May 4, 2022
Paper Mario: The Thousand-Year Door move | |
---|---|
Clock Out | |
Mastered by | Mario |
Crystal Star | Emerald Star |
Effect | Immobilizing the target. |
Target | All |
Attack Power | 0 |
Clock Out is a special move in Paper Mario: The Thousand-Year Door that has a chance of immobilizing the target. It is acquired after obtaining the Emerald Star from Chapter 2. and uses up two SP. Upon starting the move, a bomb falls from the ceiling and lands near Mario. To pass the bomb to the enemies, the player must mash either , or repeatedly over the current target. There are three possible places where the bomb could land: Mario's side, the enemies' side, or the audience. The player needs to try to get it to the enemies' side to freeze them. Over time, the buttons will switch places and the player should hit the button showing up over the enemies. Sometimes, a Shy Guy can bounce the bomb back into Mario every so often. Once the bomb explodes, how long the targets get immobilized depends on how well the Action Command is performed. The effect can range from one turn to three turns. Bill Blasters, X-Yuxes, Smorg and Bonetail are completely immune to the move.[1]
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ジカンヨトマレ[?] Jikanyo Tomare |
Time, Stop | |
German | Paralyse[?] | Paralyze | |
Italian | Fermatempo[?] | Time Stop | |
Spanish | Tiempo Muerto[?] | Time out |