Paper Mario: The Thousand-Year Door bestiary: Difference between revisions
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m (→Enemy stats: https://youtu.be/b3X-ktMxMKM?t=1358) |
Negatwenty (talk | contribs) Tag: Mobile edit |
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|coins=0 - 1 | |coins=0 - 1 | ||
|sleep=100%|stop=110%|dizzy=100%|confuse=100%|burn=100%|freeze=100%|tiny=100%|soft=100%|fright=110%|gale=100%|ko=150% | |sleep=100%|stop=110%|dizzy=100%|confuse=100%|burn=100%|freeze=100%|tiny=100%|soft=100%|fright=110%|gale=100%|ko=150% | ||
|tattle=That's a Goomba. | |tattle=That's a Goomba. Umm… Yeah, I'm one of those, in case you hadn't noticed. Ahem... It says here: "Goombas are underlings of underlings." …That is totally rude! Their maximum HP is 2. They have an Attack power of 1 and a Defense of 0. | ||
|#=1 | |#=1 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=100%|stop=110%|dizzy=100%|confuse=100%|burn=100%|freeze=100%|tiny=100%|soft=100%|fright=110%|gale=110%|ko=150% | |sleep=100%|stop=110%|dizzy=100%|confuse=100%|burn=100%|freeze=100%|tiny=100%|soft=100%|fright=110%|gale=110%|ko=150% | ||
|log=A Goomba that wears a spiked helmet. Slightly higher attack power than a typical Goomba. | |log=A Goomba that wears a spiked helmet. Slightly higher attack power than a typical Goomba. | ||
|tattle=That's a Spiky Goomba. | |tattle=That's a Spiky Goomba. …A spiky-headed Goomba. What a creative name. That spike is super-pointy, so it's better to hit it with a hammer than jump on it. Maximum HP is 2, Attack is 2, and Defense is 0. The addition of the spike means you'll hurt your feet if you jump on it. Duh! | ||
|#=3 | |#=3 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=80%|stop=90%|dizzy=80%|confuse=80%|burn=100%|freeze=80%|tiny=95%|soft=95%|fright=90%|gale=80%|ko=95% | |sleep=80%|stop=90%|dizzy=80%|confuse=80%|burn=100%|freeze=80%|tiny=95%|soft=95%|fright=90%|gale=80%|ko=95% | ||
|log=When this hyperactive Goomba charges up, its Attack Power rises to 8, so watch yourself! | |log=When this hyperactive Goomba charges up, its Attack Power rises to 8, so watch yourself! | ||
|tattle=That's a Hyper Goomba. Which | |tattle=That's a Hyper Goomba. Which means… Umm… It's a hyperactive Goomba. Duh! Max HP is 8, Attack is 2, and Defense is 0. But if this nut goes BIZZ-ZOW and charges up, his Attack power will be 8 next turn! So you'd better wipe it out between the time it charges up and the time it attacks! And if you can't beat him, then run away, OK? | ||
|items=[[Boo's Sheet]], [[Fright Mask]] (drop only), [[Ice Storm]], [[Life Shroom]], [[Repel Cape]], [[Tasty Tonic]] (drop only) | |items=[[Boo's Sheet]], [[Fright Mask]] (drop only), [[Ice Storm]], [[Life Shroom]], [[Repel Cape]], [[Tasty Tonic]] (drop only) | ||
|#=4 | |#=4 | ||
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|sleep=80%|stop=90%|dizzy=80%|confuse=80%|burn=100%|freeze=80%|tiny=90%|soft=95%|fright=90%|gale=90%|ko=95% | |sleep=80%|stop=90%|dizzy=80%|confuse=80%|burn=100%|freeze=80%|tiny=90%|soft=95%|fright=90%|gale=90%|ko=95% | ||
|log=When this spike-headed Hyper Goomba charges up, its Attack power rises to 9, so heads up! | |log=When this spike-headed Hyper Goomba charges up, its Attack power rises to 9, so heads up! | ||
|tattle=That's a Hyper Spiky Goomba. It's a Hyper Goomba with a spike on its head. Max HP is 8, Attack is 3, and Defense is 0. After charging up, its Attack power rises to an incredible level of 9! That's | |tattle=That's a Hyper Spiky Goomba. It's a Hyper Goomba with a spike on its head. Max HP is 8, Attack is 3, and Defense is 0. After charging up, its Attack power rises to an incredible level of 9! That's SCARY… Beat it before it attacks, or you'll be in peril before you know it, seriously. If only this book listed a way to dodge that attack… | ||
|#=6 | |#=6 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=80%|stop=90%|dizzy=80%|confuse=80%|burn=100%|freeze=80%|tiny=90%|soft=90%|fright=90%|gale=90%|ko=80% | |sleep=80%|stop=90%|dizzy=80%|confuse=80%|burn=100%|freeze=80%|tiny=90%|soft=90%|fright=90%|gale=90%|ko=80% | ||
|log=A Gloomba with a painful-looking spike that likes damp places. | |log=A Gloomba with a painful-looking spike that likes damp places. | ||
|tattle=That's a Spiky Gloomba. It's a Spiky Goomba that likes dark places. Max HP is 7, Attack is 4, and Defense is 0. Its Attack is pretty high, huh? I'm sure you know this, but try not to jump on the spike. I wonder if I'd look like that if I stayed down here long enough? | |tattle=That's a Spiky Gloomba. It's a Spiky Goomba that likes dark places. Max HP is 7, Attack is 4, and Defense is 0. Its Attack is pretty high, huh? I'm sure you know this, but try not to jump on the spike. I wonder if I'd look like that if I stayed down here long enough? …I'd rather not think about that. Are there tanning salons in Rogueport? | ||
|#=9 | |#=9 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|log=A Koopa Troopa with wings that stays airborne until you stomp on it and send it plunging to the ground. | |log=A Koopa Troopa with wings that stays airborne until you stomp on it and send it plunging to the ground. | ||
|items=[[Courage Shell]], [[Dizzy Dial]], [[Mushroom]], [[POW Block]], [[Happy Heart]] | |items=[[Courage Shell]], [[Dizzy Dial]], [[Mushroom]], [[POW Block]], [[Happy Heart]] | ||
|tattle=That's a Koopa Paratroopa. Well, | |tattle=That's a Koopa Paratroopa. Well, umm… It's basically a Koopa Troopa with wings. Max HP is 4, Attack is 2, and Defense is 1. I kinda hate that this guy gets to fly. Of course, you can stomp on him and he'll plunge down and be a plain Koopa Troopa. Yeah, do that, and he's ours! Stomp again to flip him, and his arms and legs are useless! Oops! Sorry, that's not true. It looks like he can still wiggle them around a bit… | ||
|#=11 | |#=11 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=85%|stop=90%|dizzy=80%|confuse=80%|burn=100%|freeze=80%|tiny=95%|soft=95%|fright=85%|gale=80%|ko=100% | |sleep=85%|stop=90%|dizzy=80%|confuse=80%|burn=100%|freeze=80%|tiny=95%|soft=95%|fright=85%|gale=80%|ko=100% | ||
|log=A Koopa warrior that battles at the Glitz Pit in Glitzville. It may be a different color than your average Koopa Troopa, but its abilities are the same. | |log=A Koopa warrior that battles at the Glitz Pit in Glitzville. It may be a different color than your average Koopa Troopa, but its abilities are the same. | ||
|tattle=That's a KP Koopa. It's a Koopa Troopa of a slightly different color. Max HP is 4, Attack is 2, and Defense is 1. Looks like its abilities are just like any | |tattle=That's a KP Koopa. It's a Koopa Troopa of a slightly different color. Max HP is 4, Attack is 2, and Defense is 1. Looks like its abilities are just like any Koopa… So he oughta be a piece of cake! Don't go easy just because you know King K, Mario… That's what friends are for! | ||
|#=12 | |#=12 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=85%|stop=90%|dizzy=80%|confuse=80%|burn=100%|freeze=80%|tiny=90%|soft=90%|fright=85%|gale=80%|ko=95% | |sleep=85%|stop=90%|dizzy=80%|confuse=80%|burn=100%|freeze=80%|tiny=90%|soft=90%|fright=85%|gale=80%|ko=95% | ||
|log=When a Shady Koopa flips back up from its back, its Attack increases. Shady Koopas have a place of honor in the Koopa family tree because of this distinction. | |log=When a Shady Koopa flips back up from its back, its Attack increases. Shady Koopas have a place of honor in the Koopa family tree because of this distinction. | ||
|tattle=That's a Shady Koopa. It's yet another member of the Koopa family tree. Max HP is 8, Attack is 3, and Defense is 1. The difference between them and other Koopas? They can attack from their backs! And, when they flip back up, their Attack gets boosted and they go totally ape! | |tattle=That's a Shady Koopa. It's yet another member of the Koopa family tree. Max HP is 8, Attack is 3, and Defense is 1. The difference between them and other Koopas? They can attack from their backs! And, when they flip back up, their Attack gets boosted and they go totally ape! …Wow! That's pretty tricky! No wonder they're called Shady Koopas, huh? | ||
|#=14 | |#=14 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=85%|stop=90%|dizzy=110%|confuse=80%|burn=100%|freeze=80%|tiny=90%|soft=90%|fright=85%|gale=100%|ko=95% | |sleep=85%|stop=90%|dizzy=110%|confuse=80%|burn=100%|freeze=80%|tiny=90%|soft=90%|fright=85%|gale=100%|ko=95% | ||
|log=Other than having wings, this creature isn't very different from a Shady Koopa. Once it flips off its back, it boosts its Attack. | |log=Other than having wings, this creature isn't very different from a Shady Koopa. Once it flips off its back, it boosts its Attack. | ||
|tattle=That's a Shady Paratroopa. It's a Shady Koopa with wings, obviously. Max HP is 8, Attack is 3, and Defense is 1. Knock off its wings and it's a Shady Koopa. Unlike typical Koopas and Paratroopas, its Attack jumps when it flips up off its back. This also says it has a move that hits you and your ally at once. Is that possible? | |tattle=That's a Shady Paratroopa. It's a Shady Koopa with wings, obviously. Max HP is 8, Attack is 3, and Defense is 1. Knock off its wings and it's a Shady Koopa. Unlike typical Koopas and Paratroopas, its Attack jumps when it flips up off its back. This also says it has a move that hits you and your ally at once. Is that possible? Uh… I guess the best thing to do is just beat it quickly after we flip it. | ||
|#=15 | |#=15 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=70%|stop=75%|dizzy=75%|confuse=75%|burn=100%|freeze=70%|tiny=90%|soft=95%|fright=70%|gale=70%|ko=95% | |sleep=70%|stop=75%|dizzy=75%|confuse=75%|burn=100%|freeze=70%|tiny=90%|soft=95%|fright=70%|gale=70%|ko=95% | ||
|log=Occasionally uses an attack called Charge that saves up energy, and can call in backup for support if you don't defeat it quickly. | |log=Occasionally uses an attack called Charge that saves up energy, and can call in backup for support if you don't defeat it quickly. | ||
|tattle=That's a Koopatrol. A Koopa Troopa who protects himself with spiked armor. Max HP is 6, Attack is 4, and Defense is 2. It attacks with its shell and with its head, then sometimes charges up for a fierce move. Plus, if you take too long to win, it'll call reinforcements. Yeah, sorta gnarly, huh? It's one of the worst of Bowser's guys. Koopa Troopas dream of being Koopatrols. | |tattle=That's a Koopatrol. A Koopa Troopa who protects himself with spiked armor. Max HP is 6, Attack is 4, and Defense is 2. It attacks with its shell and with its head, then sometimes charges up for a fierce move. Plus, if you take too long to win, it'll call reinforcements. Yeah, sorta gnarly, huh? It's one of the worst of Bowser's guys. Koopa Troopas dream of being Koopatrols. …Hey, and by the way, what do you think Bowser's doing now, anyway? Eating? | ||
|#=18 | |#=18 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=60%|stop=65%|dizzy=65%|confuse=65%|burn=100%|freeze=60%|tiny=85%|soft=90%|fright=60%|gale=60%|ko=95% | |sleep=60%|stop=65%|dizzy=65%|confuse=65%|burn=100%|freeze=60%|tiny=85%|soft=90%|fright=60%|gale=60%|ko=95% | ||
|log=A member of the elite forces of the Koopa Clan. Its pair of red eyes is its most charming feature. After charging its attacks, it deals devestating blows, so watch yourself. | |log=A member of the elite forces of the Koopa Clan. Its pair of red eyes is its most charming feature. After charging its attacks, it deals devestating blows, so watch yourself. | ||
|tattle=That's a Dark Koopatrol. These guys just totally ooze toughness, don'tcha think? Max HP is 25, Attack is 5, and Defense is 2. After it charges up power, its next attack will be devastating. Try to survive it. It's almost like those red eyes are there to warn you just how tough it | |tattle=That's a Dark Koopatrol. These guys just totally ooze toughness, don'tcha think? Max HP is 25, Attack is 5, and Defense is 2. After it charges up power, its next attack will be devastating. Try to survive it. It's almost like those red eyes are there to warn you just how tough it is… Or maybe it just doesn't get much sleep… | ||
|#=19 | |#=19 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|coins=1 | |coins=1 | ||
|sleep=0%|stop=95%|dizzy=50%|confuse=50%|burn=100%|freeze=90%|tiny=100%|soft=95%|fright=10%|gale=90%|ko=50% | |sleep=0%|stop=95%|dizzy=50%|confuse=50%|burn=100%|freeze=90%|tiny=100%|soft=95%|fright=10%|gale=90%|ko=50% | ||
|tattle=That's a Dull Bones. Sort of a skeleton thing. It was a Koopa | |tattle=That's a Dull Bones. Sort of a skeleton thing. It was a Koopa Troopa…once. Max HP is 1, Attack is 2, and Defense is 1. These creeps throw bones to attack. Oh, and they build reinforcements, too! Attacks that can strike multiple Dull Bones at once are the most effective. | ||
|#=20 | |#=20 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=0%|stop=85%|dizzy=40%|confuse=40%|burn=90%|freeze=80%|tiny=90%|soft=90%|fright=0%|gale=80%|ko=0% | |sleep=0%|stop=85%|dizzy=40%|confuse=40%|burn=90%|freeze=80%|tiny=90%|soft=90%|fright=0%|gale=80%|ko=0% | ||
|log=This ugly, red Dull Bones is stronger than a normal Dull Bones. Even if its HP drops to 0, it can come back to life. | |log=This ugly, red Dull Bones is stronger than a normal Dull Bones. Even if its HP drops to 0, it can come back to life. | ||
|tattle=That's a Red Bones! A little TOO red, I think. No fashion sense, y'know? Max HP is 5, Attack is 3, and Defense is 1. Unlike your average Dull Bones, even if you pound it to O{{sic}} HP and it | |tattle=That's a Red Bones! A little TOO red, I think. No fashion sense, y'know? Max HP is 5, Attack is 3, and Defense is 1. Unlike your average Dull Bones, even if you pound it to O{{sic}} HP and it crumbles… It totally might revive! Like a zombie! My advice is to get rid of all the Dull Bones, then attack the Red Bones. Oh, and one more thing! Once its friends start to fall, it may create some more! | ||
|#=21 | |#=21 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|log=A Koopa who uses boomerangs instead of hammers. Beware of returning boomerangs! | |log=A Koopa who uses boomerangs instead of hammers. Beware of returning boomerangs! | ||
|tattle=That's a Boomerang Bro. This relative of the Hammer Bros. prefers boomerangs. Max HP is 7, Attack is 2, and Defense is 1. He attacks twice with his boomerangs: on the way out AND on the way back. When his HP starts getting low, he fights all the harder. Prepare for multiple attacks! | |tattle=That's a Boomerang Bro. This relative of the Hammer Bros. prefers boomerangs. Max HP is 7, Attack is 2, and Defense is 1. He attacks twice with his boomerangs: on the way out AND on the way back. When his HP starts getting low, he fights all the harder. Prepare for multiple attacks! | ||
|tippi=This is a Boomerang Bro. These Koopas love to throw their | |tippi=This is a Boomerang Bro. These Koopas love to throw their boomerangs… (This one seems to have learned how to flip between dimensions…) A tough foe indeed... The boomerangs fly back, so watch the back of your head… | ||
|#=25 | |#=25 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|items=[[Power Punch]], [[Slow Shroom]], [[Mini Mr. Mini]] | |items=[[Power Punch]], [[Slow Shroom]], [[Mini Mr. Mini]] | ||
|moves= Shell Toss (3), Get Up (Stops being Flipped) | |moves= Shell Toss (3), Get Up (Stops being Flipped) | ||
|tattle=That's a Buzzy Beetle. | |tattle=That's a Buzzy Beetle. Awww… It's kinda cute! Max HP is 5, Attack is 3, and Defense is 4. It's got pretty good Defense… and fire and explosions don't hurt it whatsoever. But, if you jump on it, you can flip it over and drop its Defense down to 0. Then it's at our mercy! Ha! Don't hesitate! Jump! Jump! Jump jump jump! | ||
|#=31 | |#=31 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=75%|stop=90%|dizzy=105%|confuse=75%|burn=0%|freeze=75%|tiny=90%|soft=95%|fright=60%|gale=90%|ko=95% | |sleep=75%|stop=90%|dizzy=105%|confuse=75%|burn=0%|freeze=75%|tiny=90%|soft=95%|fright=60%|gale=90%|ko=95% | ||
|log=A Buzzy with wings and a spike. It flies, so a hammer won't reach. It's hard to find attacks that work. | |log=A Buzzy with wings and a spike. It flies, so a hammer won't reach. It's hard to find attacks that work. | ||
|tattle=That's a Spiky Parabuzzy. It's a Buzzy with a spike and wings. Max HP is 5, Attack is 3, and Defense is 4. Hey! The same stats as a normal Buzzy! Fire and explosions don't work on Buzzies, in case you've forgotten. | |tattle=That's a Spiky Parabuzzy. It's a Buzzy with a spike and wings. Max HP is 5, Attack is 3, and Defense is 4. Hey! The same stats as a normal Buzzy! Fire and explosions don't work on Buzzies, in case you've forgotten. …And this one flies in the air AND has a spike. What a total pain. So…you'd better use an item or a special move. | ||
|#=34 | |#=34 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=75%|stop=90%|dizzy=75%|confuse=75%|burn=0%|freeze=75%|tiny=90%|soft=95%|fright=60%|gale=30%|ko=95% | |sleep=75%|stop=90%|dizzy=75%|confuse=75%|burn=0%|freeze=75%|tiny=90%|soft=95%|fright=60%|gale=30%|ko=95% | ||
|log=The sturdiest of all the Buzzy Beetles, a Red Spike Top is impervious to fire and explosions. Plus, the spike on its back protects it from being flipped over. | |log=The sturdiest of all the Buzzy Beetles, a Red Spike Top is impervious to fire and explosions. Plus, the spike on its back protects it from being flipped over. | ||
|tattle=That's a Red Spike Top. It's the most well protected of the Buzzy Beetle species. Max HP is 5, Attack is 3, and Defense is a whopping 4. | |tattle=That's a Red Spike Top. It's the most well protected of the Buzzy Beetle species. Max HP is 5, Attack is 3, and Defense is a whopping 4. Yup… This guy is HARD! It has really high Defense, and fire and explosions don't hurt it at all. If we can just find a way to flip it over, its underside has Defense of 0… And that spike… What a pain! There's gotta be a way to flip it over… | ||
|#=35 | |#=35 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=70%|stop=75%|dizzy=80%|confuse=70%|burn=100%|freeze=70%|tiny=90%|soft=95%|fright=70%|gale=80%|ko=95% | |sleep=70%|stop=75%|dizzy=80%|confuse=70%|burn=100%|freeze=70%|tiny=90%|soft=95%|fright=70%|gale=80%|ko=95% | ||
|log=A white-robed Koopa wizard that uses a wide variety of magic, including magic that replenishes its own HP and that of its allies. | |log=A white-robed Koopa wizard that uses a wide variety of magic, including magic that replenishes its own HP and that of its allies. | ||
|tattle=That's a White Magikoopa. It's a Koopa wizard dressed in white. Max HP is 7, Attack is 4, and Defense is 0. It attacks with magic and can replenish its allies' HP. Better hit it first, huh? Oh, this also says it'll use magic to make copies of itself when it's all alone. | |tattle=That's a White Magikoopa. It's a Koopa wizard dressed in white. Max HP is 7, Attack is 4, and Defense is 0. It attacks with magic and can replenish its allies' HP. Better hit it first, huh? Oh, this also says it'll use magic to make copies of itself when it's all alone. …Which is totally lame, 'cause then you can't tell the real deal from the copy! | ||
*'''Copy's Tattle:''' That's a White Magikoopa Copy. No point in attacking it, since you can't hurt it. The real thing has a Max HP of 7, an Attack of 4, and a Defense of 0. Once you beat the real one, the copies will all vanish. So, uh, find that real one! | *'''Copy's Tattle:''' That's a White Magikoopa Copy. No point in attacking it, since you can't hurt it. The real thing has a Max HP of 7, an Attack of 4, and a Defense of 0. Once you beat the real one, the copies will all vanish. So, uh, find that real one! | ||
|#=38 | |#=38 | ||
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|sleep=70%|stop=75%|dizzy=80%|confuse=70%|burn=100%|freeze=70%|tiny=90%|soft=95%|fright=70%|gale=80%|ko=95% | |sleep=70%|stop=75%|dizzy=80%|confuse=70%|burn=100%|freeze=70%|tiny=90%|soft=95%|fright=70%|gale=80%|ko=95% | ||
|log=A green-robed Koopa wizard that uses a variety of magic spells, including ones that electrify allies or make them invisible. | |log=A green-robed Koopa wizard that uses a variety of magic spells, including ones that electrify allies or make them invisible. | ||
|tattle=That's a Green Magikoopa. It's a Koopa wizard dressed in green. Max HP is 7, Attack is 4, and Defense is 0. It has magic attacks and can also magically electrify allies and make them invisible. Oh, this also says it'll use magic to make copies of itself when it's all alone. | |tattle=That's a Green Magikoopa. It's a Koopa wizard dressed in green. Max HP is 7, Attack is 4, and Defense is 0. It has magic attacks and can also magically electrify allies and make them invisible. Oh, this also says it'll use magic to make copies of itself when it's all alone. …Which is totally lame, 'cause then you can't tell the real deal from the copy! | ||
*'''Copy's Tattle:''' That's a Green Magikoopa Copy. No point in attacking it, since you can't hurt it. The real thing has a Max HP of 7, an Attack of 4, and a Defense of 0. Once you beat the real one, the copies will all vanish. So, uh, find that real one! | *'''Copy's Tattle:''' That's a Green Magikoopa Copy. No point in attacking it, since you can't hurt it. The real thing has a Max HP of 7, an Attack of 4, and a Defense of 0. Once you beat the real one, the copies will all vanish. So, uh, find that real one! | ||
|#=39 | |#=39 | ||
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|sleep=40%|stop=40%|dizzy=60%|confuse=40%|burn=100%|freeze=40%|tiny=60%|soft=80%|fright=0%|gale=0%|ko=5% | |sleep=40%|stop=40%|dizzy=60%|confuse=40%|burn=100%|freeze=40%|tiny=60%|soft=80%|fright=0%|gale=0%|ko=5% | ||
|log=An old witch who's always with Bowser. She's a nasty, magic-using crone, but you should still respect your elders! Remember that! | |log=An old witch who's always with Bowser. She's a nasty, magic-using crone, but you should still respect your elders! Remember that! | ||
|tattle=That's Kammy Koopa. She's an evil old witch who's always helping Bowser out. Max HP is 50, Attack is 5, and Defense is 0. She uses magic to raise her Attack and Defense or get electrified or invisible. When her HP gets low, she may also use magic to restore HP. Her magic is totally annoying, so take her out before you focus on Bowser. Still, you gotta feel for her, having to hang out with Bowser all the | |tattle=That's Kammy Koopa. She's an evil old witch who's always helping Bowser out. Max HP is 50, Attack is 5, and Defense is 0. She uses magic to raise her Attack and Defense or get electrified or invisible. When her HP gets low, she may also use magic to restore HP. Her magic is totally annoying, so take her out before you focus on Bowser. Still, you gotta feel for her, having to hang out with Bowser all the time… Or do you think Bowser has a harder time enduring her? | ||
|#=40 | |#=40 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=90%|stop=80%|dizzy=80%|confuse=90%|burn=100%|freeze=70%|tiny=90%|soft=95%|fright=0%|gale=60%|ko=50% | |sleep=90%|stop=80%|dizzy=80%|confuse=90%|burn=100%|freeze=70%|tiny=90%|soft=95%|fright=0%|gale=60%|ko=50% | ||
|log=A super-annoying guy with a big spear that he tends to throw at people. Some people think he's a bunch of sass talk, but he's tough. | |log=A super-annoying guy with a big spear that he tends to throw at people. Some people think he's a bunch of sass talk, but he's tough. | ||
|tattle=That's Gus. He's super-annoying and tries to take tolls from everyone. Max HP is 20, Attack is 3, and Defense is 0. All in all, he's pretty tough. Oh, and I've told you a million | |tattle=That's Gus. He's super-annoying and tries to take tolls from everyone. Max HP is 20, Attack is 3, and Defense is 0. All in all, he's pretty tough. Oh, and I've told you a million times…that pointy spear of his hurts if you stomp on it. I wonder if this guy watches people pass 365 days a year. Talk about a workaholic. | ||
|#=42 | |#=42 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=90%|stop=80%|dizzy=80%|confuse=90%|burn=100%|freeze=70%|tiny=90%|soft=95%|fright=0%|gale=60%|ko=95% | |sleep=90%|stop=80%|dizzy=80%|confuse=90%|burn=100%|freeze=70%|tiny=90%|soft=95%|fright=0%|gale=60%|ko=95% | ||
|log=A ghastly-looking spearman that'll poke your feet if you try to stomp it when its spear is pointing up. It attacks by throwing spears or charging. | |log=A ghastly-looking spearman that'll poke your feet if you try to stomp it when its spear is pointing up. It attacks by throwing spears or charging. | ||
|tattle=That's a Dark Craw. Yikes. What a ghastly-looking spear-thrower. Max HP is 20, Attack is 6, and Defense is 0. Wow, that's some serious Attack power. You don't wanna [[Jump]] on it if its spear is pointing up. 'Cause | |tattle=That's a Dark Craw. Yikes. What a ghastly-looking spear-thrower. Max HP is 20, Attack is 6, and Defense is 0. Wow, that's some serious Attack power. You don't wanna [[Jump]] on it if its spear is pointing up. 'Cause that… would hurt. For a run-of-the-mill spear-tosser, he sure looks like he's got a POINT to make! Ha ha! | ||
|#=43 | |#=43 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=95%|stop=95%|dizzy=90%|confuse=95%|burn=100%|freeze=80%|tiny=90%|soft=95%|fright=95%|gale=90%|ko=100% | |sleep=95%|stop=95%|dizzy=90%|confuse=95%|burn=100%|freeze=80%|tiny=90%|soft=95%|fright=95%|gale=90%|ko=100% | ||
|log=A parasite that sucks up its opponent's HP to replenish its own. Fuzzies are so hyper that it's hard to time your Guard Action Command. | |log=A parasite that sucks up its opponent's HP to replenish its own. Fuzzies are so hyper that it's hard to time your Guard Action Command. | ||
|tattle=That's a Fuzzy. What a hyper little guy, huh? Cut back on the caffeine! Max HP is 3, Attack is 1, and Defense is 0. Those things suck up your HP and use it to replenish their own! Isn't that the worst? I mean, EW! Doesn't that just sound totally gross? Anyway, guard against them by pressing {{button|gcn|A}} the MOMENT they release you. The timing is pretty hard to master, so, uh, practice up! These things really | |tattle=That's a Fuzzy. What a hyper little guy, huh? Cut back on the caffeine! Max HP is 3, Attack is 1, and Defense is 0. Those things suck up your HP and use it to replenish their own! Isn't that the worst? I mean, EW! Doesn't that just sound totally gross? Anyway, guard against them by pressing {{button|gcn|A}} the MOMENT they release you. The timing is pretty hard to master, so, uh, practice up! These things really suck… HP. | ||
|#=50 | |#=50 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=0%|stop=0%|dizzy=0%|confuse=0%|burn=100%|freeze=0%|tiny=0%|soft=0%|fright=0%|gale=0%|ko=0% | |sleep=0%|stop=0%|dizzy=0%|confuse=0%|burn=100%|freeze=0%|tiny=0%|soft=0%|fright=0%|gale=0%|ko=0% | ||
|log=A gold-colored Fuzzy that attacks by charging at you. Unlike normal Fuzzies, it won't drain your HP. | |log=A gold-colored Fuzzy that attacks by charging at you. Unlike normal Fuzzies, it won't drain your HP. | ||
|tattle=That's a Gold Fuzzy. Whoa, those are super-rare! I'm serious! Wow! Max HP is 10, Attack is 1, and Defense is 0. Oh, but hey! Even though it's a Fuzzy, it won't suck up your HP, which is nice. I have to wonder | |tattle=That's a Gold Fuzzy. Whoa, those are super-rare! I'm serious! Wow! Max HP is 10, Attack is 1, and Defense is 0. Oh, but hey! Even though it's a Fuzzy, it won't suck up your HP, which is nice. I have to wonder though… How does this thing hide? Look at it! It's so gaudy! | ||
|#=51 | |#=51 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=85%|stop=85%|dizzy=80%|confuse=85%|burn=100%|freeze=70%|tiny=90%|soft=95%|fright=85%|gale=80%|ko=95% | |sleep=85%|stop=85%|dizzy=80%|confuse=85%|burn=100%|freeze=70%|tiny=90%|soft=95%|fright=85%|gale=80%|ko=95% | ||
|log=This minty Fuzzy replenishes its HP as it drains yours. And it can multiply. | |log=This minty Fuzzy replenishes its HP as it drains yours. And it can multiply. | ||
|tattle=That's a Green Fuzzy. As you can see, it's a Fuzzy, and it's green. Duh! Max HP is 5, Attack is 3, and Defense is 0. This is similar to a normal Fuzzy, so it replenishes its own HP as it sucks out ours. | |tattle=That's a Green Fuzzy. As you can see, it's a Fuzzy, and it's green. Duh! Max HP is 5, Attack is 3, and Defense is 0. This is similar to a normal Fuzzy, so it replenishes its own HP as it sucks out ours. EWWWWWWWWWWWWWWWW… That is just the grossest thing ever. …If you don't find that idea gross, seriously, there's something wrong with you. The main difference between this and other Fuzzies is that this one multiplies. You know, I bet this thing would look great sitting next to a Gold Fuzzy. | ||
|#=52 | |#=52 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=95%|stop=80%|dizzy=80%|confuse=90%|burn=100%|freeze=60%|tiny=90%|soft=95%|fright=100%|gale=90%|ko=100% | |sleep=95%|stop=80%|dizzy=80%|confuse=90%|burn=100%|freeze=60%|tiny=90%|soft=95%|fright=100%|gale=90%|ko=100% | ||
|log=A cactus ghoul covered from head to base in nasty spines. It attacks by lobbing sections of itself at you, and can even call other Pokeys to fight alongside it. | |log=A cactus ghoul covered from head to base in nasty spines. It attacks by lobbing sections of itself at you, and can even call other Pokeys to fight alongside it. | ||
|tattle=That's a Pokey. It's a cactus ghoul that's got nasty spines all over its body. Max HP is 4, Attack is 3, and Defense is 0. Look at those | |tattle=That's a Pokey. It's a cactus ghoul that's got nasty spines all over its body. Max HP is 4, Attack is 3, and Defense is 0. Look at those spines… Those would TOTALLY hurt. If you stomp on it, you'll regret it. Pokeys attack by lobbing parts of their bodies and by charging at you… They can even call friends in for help, so be quick about taking them out. | ||
|#=54 | |#=54 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=105%|stop=80%|dizzy=50%|confuse=95%|burn=100%|freeze=70%|tiny=90%|soft=95%|fright=20%|gale=40%|ko=95% | |sleep=105%|stop=80%|dizzy=50%|confuse=95%|burn=100%|freeze=70%|tiny=90%|soft=95%|fright=20%|gale=40%|ko=95% | ||
|log=A poisonous Piranha Plant. It'll poison your allies. Use your guard effectively to avoid poisoning. | |log=A poisonous Piranha Plant. It'll poison your allies. Use your guard effectively to avoid poisoning. | ||
|tattle=That's a Putrid Piranha. It's a poisonous Piranha Plant. That color is totally | |tattle=That's a Putrid Piranha. It's a poisonous Piranha Plant. That color is totally sickly… Max HP is 8, Attack is 3, and Defense is 0. It bites, AND it attacks with super-rank poison breath. Breath mint, table four! If you get poisoned, your HP will slowly go down, so, y'know, try not to. | ||
|#=57 | |#=57 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|coins=1 - 4 | |coins=1 - 4 | ||
|sleep=100%|stop=70%|dizzy=40%|confuse=80%|burn=100%|freeze=60%|tiny=85%|soft=85%|fright=10%|gale=30%|ko=30% | |sleep=100%|stop=70%|dizzy=40%|confuse=80%|burn=100%|freeze=60%|tiny=85%|soft=85%|fright=10%|gale=30%|ko=30% | ||
|log=The strongest of the Piranha Plants. It likes to | |log=The strongest of the Piranha Plants. It likes to live… in pipes. | ||
|tattle=That's a Piranha Plant. In fact, I think this is the strongest type of them all. Max HP is 15, Attack is 9 and Defense is 0. Its Attack power is absurdly | |tattle=That's a Piranha Plant. In fact, I think this is the strongest type of them all. Max HP is 15, Attack is 9 and Defense is 0. Its Attack power is absurdly high… It may look like a normal Piranha Plant, but don't be fooled! It's super-tough! If we get beaten by a flower, we'll never hear the end of it, know what I mean? | ||
|#=59 | |#=59 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=70%|stop=70%|dizzy=30%|confuse=70%|burn=100%|freeze=70%|tiny=80%|soft=85%|fright=80%|gale=30%|ko=30% | |sleep=70%|stop=70%|dizzy=30%|confuse=70%|burn=100%|freeze=70%|tiny=80%|soft=85%|fright=80%|gale=30%|ko=30% | ||
|log=A spider-like creature that lives deep underground and spits web-wads. Its coloring is intimidating, but don't worry; it's not poisonous. | |log=A spider-like creature that lives deep underground and spits web-wads. Its coloring is intimidating, but don't worry; it's not poisonous. | ||
|tattle=That's an Arantula. It's a spiderlike creature that lives deep underground. Max HP is 16, Attack is 7, and Defense is 0. | |tattle=That's an Arantula. It's a spiderlike creature that lives deep underground. Max HP is 16, Attack is 7, and Defense is 0. Yeah… It's pretty tough. It'll spit web-wads at you. Sometimes it even attacks several times in a row. That coloring freaks me out. …I'm kinda scared of spiders. So let's do this quickly!! | ||
|#=63 | |#=63 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=80%|stop=85%|dizzy=105%|confuse=80%|burn=100%|freeze=80%|tiny=90%|soft=95%|fright=80%|gale=95%|ko=95% | |sleep=80%|stop=85%|dizzy=105%|confuse=80%|burn=100%|freeze=80%|tiny=90%|soft=95%|fright=80%|gale=95%|ko=95% | ||
|log=A roosting creature that will hang from the ceiling until damaged. | |log=A roosting creature that will hang from the ceiling until damaged. | ||
|tattle=That's a Swooper. I bet they call it that 'cause of the way it swoops around. Wow! That's some AWESOME naming work. Seriously! It's pure naming genius!!! So, | |tattle=That's a Swooper. I bet they call it that 'cause of the way it swoops around. Wow! That's some AWESOME naming work. Seriously! It's pure naming genius!!! So, anyway… Max HP is 6, Attack is 3, and Defense is 0. Says here it hangs from the ceiling. If you can just damage it, it oughta drop off the ceiling. And then you can whack it! | ||
|#=64 | |#=64 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=50%|stop=55%|dizzy=90%|confuse=50%|burn=100%|freeze=50%|tiny=75%|soft=80%|fright=50%|gale=75%|ko=20% | |sleep=50%|stop=55%|dizzy=90%|confuse=50%|burn=100%|freeze=50%|tiny=75%|soft=80%|fright=50%|gale=75%|ko=20% | ||
|log=A feared health-sucking bat that lives in the darkness. It steals your HP to add to its own. | |log=A feared health-sucking bat that lives in the darkness. It steals your HP to add to its own. | ||
|tattle=That's a Swampire. It's a feared health-sucker that hides in the darkness. Max HP is 20, Attack is 6, and Defense is 0. It sucks health from its prey to add to its own HP. And | |tattle=That's a Swampire. It's a feared health-sucker that hides in the darkness. Max HP is 20, Attack is 6, and Defense is 0. It sucks health from its prey to add to its own HP. And that…totally grosses me out like you wouldn't believe. If you let it feast on you, its HP will get really high. Focus your attacks on it! | ||
|#=66 | |#=66 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|coins=2 - 3 | |coins=2 - 3 | ||
|sleep=75%|stop=75%|dizzy=100%|confuse=70%|burn=100%|freeze=100%|tiny=90%|soft=90%|fright=70%|gale=95%|ko=95% | |sleep=75%|stop=75%|dizzy=100%|confuse=70%|burn=100%|freeze=100%|tiny=90%|soft=90%|fright=70%|gale=95%|ko=95% | ||
|log=A relative of the Dark | |log=A relative of the Dark Puff… or perhaps just a different-colored one. It charges up and shocks you with lightning. | ||
|tattle=This is a Ruff Puff. Don't confuse them with Dark Puffs... Although I don't think the world would end if you DID confuse them, but anyway... Max HP is 7, Attack is 4, and Defense is 0. They swoop at you or charge themselves with electricity before unleashing lightning. Oh, and if you touch them while they're charged, you'll get a shock! | |tattle=This is a Ruff Puff. Don't confuse them with Dark Puffs... Although I don't think the world would end if you DID confuse them, but anyway... Max HP is 7, Attack is 4, and Defense is 0. They swoop at you or charge themselves with electricity before unleashing lightning. Oh, and if you touch them while they're charged, you'll get a shock! | ||
|#=68 | |#=68 | ||
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|sleep=50%|stop=50%|dizzy=105%|confuse=50%|burn=100%|freeze=50%|tiny=90%|soft=95%|fright=50%|gale=90%|ko=10% | |sleep=50%|stop=50%|dizzy=105%|confuse=50%|burn=100%|freeze=50%|tiny=90%|soft=95%|fright=50%|gale=90%|ko=10% | ||
|log=A somewhat shy ghost that can make itself or its allies invisible. It may be a ghost, but it's pretty cute. | |log=A somewhat shy ghost that can make itself or its allies invisible. It may be a ghost, but it's pretty cute. | ||
|tattle=That's a Boo. It's everyone's favorite ghost. | |tattle=That's a Boo. It's everyone's favorite ghost. …Well, most everyone… Max HP is 7, Attack is 3, and Defense is 0. It's nothing to write home about on the Attack side, but it can turn invisible. If it turns invisible, we won't be able to hit it, so beat it while you can see it. Boos are kinda cute, but I sure wouldn't want to meet one in a dark alley. If I ran into one in the bathroom in the middle of the night, I'd… Well, never you mind what I'd do. | ||
|#=71 | |#=71 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=40%|stop=40%|dizzy=40%|confuse=40%|burn=100%|freeze=30%|tiny=0%|soft=80%|fright=0%|gale=10%|ko=5% | |sleep=40%|stop=40%|dizzy=40%|confuse=40%|burn=100%|freeze=30%|tiny=0%|soft=80%|fright=0%|gale=10%|ko=5% | ||
|log=A massive creature made up of countless Boos. It attacks by breaking apart and sending out hundreds of Boos. | |log=A massive creature made up of countless Boos. It attacks by breaking apart and sending out hundreds of Boos. | ||
|tattle=That's an Atomic Boo. It's a giant Boo made up of a ton of smaller Boos. Max HP is 40, Attack is 4, and Defense is 0. This thing will try to smoosh us. It can also split up and send hundreds of Boos at us. And, when we attack, we might get so scared that we get confused or can't move. I sure wouldn't want to see this thing standing behind me in the middle of the | |tattle=That's an Atomic Boo. It's a giant Boo made up of a ton of smaller Boos. Max HP is 40, Attack is 4, and Defense is 0. This thing will try to smoosh us. It can also split up and send hundreds of Boos at us. And, when we attack, we might get so scared that we get confused or can't move. I sure wouldn't want to see this thing standing behind me in the middle of the night… Creeeeeepy… | ||
|#=72 | |#=72 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=40%|stop=40%|dizzy=100%|confuse=40%|burn=100%|freeze=40%|tiny=85%|soft=90%|fright=40%|gale=85%|ko=10% | |sleep=40%|stop=40%|dizzy=100%|confuse=40%|burn=100%|freeze=40%|tiny=85%|soft=90%|fright=40%|gale=85%|ko=10% | ||
|log=A creepy-looking Boo with high HP and Attack. Get it before it turns invisible! | |log=A creepy-looking Boo with high HP and Attack. Get it before it turns invisible! | ||
|tattle=That's a Dark Boo. Purple just | |tattle=That's a Dark Boo. Purple just looks… so wrong. These Boos are SO creepy. Max HP is 8, Attack is 5, and Defense is 0. Its HP and Attack are high, but they're just like ordinary Boos otherwise. So, just attack it like a normal Boo. Get it before it turns invisible! | ||
|#=73 | |#=73 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=40%|stop=80%|dizzy=100%|confuse=65%|burn=0%|freeze=40%|tiny=80%|soft=90%|fright=40%|gale=80%|ko=90% | |sleep=40%|stop=80%|dizzy=100%|confuse=65%|burn=0%|freeze=40%|tiny=80%|soft=90%|fright=40%|gale=80%|ko=90% | ||
|log=An angry spirit from beyond. Its flame attack will set you on fire. | |log=An angry spirit from beyond. Its flame attack will set you on fire. | ||
|tattle=That's a Phantom Ember. It's an angry spirit born of hatred and confusion. So, | |tattle=That's a Phantom Ember. It's an angry spirit born of hatred and confusion. So, um… I'm not too cool with this thing! B-B-B-B-Bleck… Max HP is 10, Attack is 5, and Defense is 0. If it attacks you with spirit flames, you'll catch on fire. Let's send this ghoul back to the grave, OK? P-P-P-P-Please… | ||
|#=76 | |#=76 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=50%|stop=100%|dizzy=50%|confuse=50%|burn=0%|freeze=70%|tiny=70%|soft=100%|fright=50%|gale=40%|ko=95% | |sleep=50%|stop=100%|dizzy=50%|confuse=50%|burn=0%|freeze=70%|tiny=70%|soft=100%|fright=50%|gale=40%|ko=95% | ||
|log=Basically a rock monster with a swarthy-looking face. It attacks by charging and is impervious to fire. | |log=Basically a rock monster with a swarthy-looking face. It attacks by charging and is impervious to fire. | ||
|tattle=That's a Bald Cleft. Basically, a rock monster with a swarthy-looking face. | |tattle=That's a Bald Cleft. Basically, a rock monster with a swarthy-looking face. Uh… This is kind of mean, but bald guys… really just don't do it for me. Max HP is 2, Attack is 1, and Defense is 2. Yeah. This guy is rock solid. Fire doesn't even hurt it. It might be best to attack with, say… a POW Block. | ||
|#=77 | |#=77 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|moves=Charge (4, resists counter, [[Piercing attack|Piercing]]) | |moves=Charge (4, resists counter, [[Piercing attack|Piercing]]) | ||
|#=80 | |#=80 | ||
|tattle=That's an Iron Cleft. That guy is SCARY. Period! Max HP is 6, Attack is 4, and Defense | |tattle=That's an Iron Cleft. That guy is SCARY. Period! Max HP is 6, Attack is 4, and Defense is…UNKNOWN?!? What's WITH this book? It says no attack will work against Iron Clefts! It says nothing in the world is as hard as an Iron Cleft, so its Defense is impenetrable. If that's true, the only way to beat one is to whack it with the other one… Running away may not be a bad idea at this point. | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|moves=Charge (4, resists counter, [[Piercing attack|Piercing]]) | |moves=Charge (4, resists counter, [[Piercing attack|Piercing]]) | ||
|#=81 | |#=81 | ||
|tattle=That's an Iron Cleft. That guy is SCARY. Period! Max HP is 6, Attack is 4, and Defense | |tattle=That's an Iron Cleft. That guy is SCARY. Period! Max HP is 6, Attack is 4, and Defense is…UNKNOWN?!? What's WITH this book? It says no attack will work against Iron Clefts! It says nothing in the world is as hard as an Iron Cleft, so its Defense is impenetrable. If that's true, the only way to beat one is to whack it with the other one… Running away may not be a bad idea at this point. | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=40%|stop=90%|dizzy=40%|confuse=40%|burn=0%|freeze=60%|tiny=65%|soft=100%|fright=40%|gale=30%|ko=95% | |sleep=40%|stop=90%|dizzy=40%|confuse=40%|burn=0%|freeze=60%|tiny=65%|soft=100%|fright=40%|gale=30%|ko=95% | ||
|log=A hyperactive Cleft that uses charge moves to boost its Attack power to 9. | |log=A hyperactive Cleft that uses charge moves to boost its Attack power to 9. | ||
|tattle=That's a Hyper Cleft. It's basically a Cleft that uses charged-up moves. Max HP is 4, Attack is 3, and Defense is 3. When it charges up, its Attack power rises to 9. Couple its rock-hardness with its ability to charge | |tattle=That's a Hyper Cleft. It's basically a Cleft that uses charged-up moves. Max HP is 4, Attack is 3, and Defense is 3. When it charges up, its Attack power rises to 9. Couple its rock-hardness with its ability to charge up… and things get scary. If you're confident, you may wanna try doing Superguards to send its attacks back… If you can't, you'd better use some items, or you'd better hightail it out of here. | ||
|#=82 | |#=82 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=30%|stop=80%|dizzy=30%|confuse=30%|burn=0%|freeze=50%|tiny=60%|soft=100%|fright=30%|gale=20%|ko=95% | |sleep=30%|stop=80%|dizzy=30%|confuse=30%|burn=0%|freeze=50%|tiny=60%|soft=100%|fright=30%|gale=20%|ko=95% | ||
|log=A Cleft living on the moon. Its Defense is high, but if you turn it over with an explosion, its Defense goes down to 0. | |log=A Cleft living on the moon. Its Defense is high, but if you turn it over with an explosion, its Defense goes down to 0. | ||
|tattle=That's a Moon Cleft. It's your basic Cleft living on the moon. Max HP is 6, Attack is 5, and Defense is 5. Defense is high, as | |tattle=That's a Moon Cleft. It's your basic Cleft living on the moon. Max HP is 6, Attack is 5, and Defense is 5. Defense is high, as usual… and fire attacks don't work against it. If you can turn it over with an explosion, though, its Defense goes down to 0. | ||
|#=83 | |#=83 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
Line 1,691: | Line 1,691: | ||
|sleep=40%|stop=100%|dizzy=40%|confuse=40%|burn=0%|freeze=60%|tiny=60%|soft=100%|fright=50%|gale=40%|ko=95% | |sleep=40%|stop=100%|dizzy=40%|confuse=40%|burn=0%|freeze=60%|tiny=60%|soft=100%|fright=50%|gale=40%|ko=95% | ||
|log=A petrified, spine-covered monster that attacks by charging at you and is impervious to fire. If you approach, its spikes will pop out and poke you. | |log=A petrified, spine-covered monster that attacks by charging at you and is impervious to fire. If you approach, its spikes will pop out and poke you. | ||
|tattle=That's a Bristle. | |tattle=That's a Bristle. …Totally covered in spikes. They're so prickly! Max HP is 2, Attack is 1, and Defense is 4. AND they're impervious to fire. Even trying to get close enough to whack it with a hammer is dangerous! Seriously, its spikes will totally pop out! So, since you can't [[jump]] on it or use your [[hammer]]… you'd better use an item! | ||
|#=84 | |#=84 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=70%|stop=100%|dizzy=70%|confuse=70%|burn=100%|freeze=100%|tiny=90%|soft=95%|fright=90%|gale=80%|ko=95% | |sleep=70%|stop=100%|dizzy=70%|confuse=70%|burn=100%|freeze=100%|tiny=90%|soft=95%|fright=90%|gale=80%|ko=95% | ||
|log=A round bomb soldier that gets furious when damaged and attacks by charging and then exploding. | |log=A round bomb soldier that gets furious when damaged and attacks by charging and then exploding. | ||
|tattle=That's a Bob-omb. It attacks by blowing itself up. Yeah. Reeeeeeeal smart. Max HP is 4, Attack is 2, and Defense is 1. A Bob-omb will get totally mad if you damage it. They have like, super-short fuses. When it gets mad, it'll charge and explode on its next turn. THAT | |tattle=That's a Bob-omb. It attacks by blowing itself up. Yeah. Reeeeeeeal smart. Max HP is 4, Attack is 2, and Defense is 1. A Bob-omb will get totally mad if you damage it. They have like, super-short fuses. When it gets mad, it'll charge and explode on its next turn. THAT attack…really hurts. Oh, and if it's mad, it'll blow up at the slightest contact. So don't attack directly! Attack it from a step away with a hammer or hit it with something hard, like a shell. | ||
|#=86 | |#=86 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|coins=0 - 4|sleep=90%|stop=75%|dizzy=70%|confuse=70%|burn=100%|freeze=100%|tiny=80%|soft=95%|fright=80%|gale=20%|ko=95% | |coins=0 - 4|sleep=90%|stop=75%|dizzy=70%|confuse=70%|burn=100%|freeze=100%|tiny=80%|soft=95%|fright=80%|gale=20%|ko=95% | ||
|log=A big pink Bob-omb that explodes after 4 turns. That explosion is big, so take it out before then. | |log=A big pink Bob-omb that explodes after 4 turns. That explosion is big, so take it out before then. | ||
|tattle=That's a Bulky Bob-omb. I think it's like other Bob- | |tattle=That's a Bulky Bob-omb. I think it's like other Bob-ombs… but it's huge! Max HP is 6, Attack is 2, Defense is 1. It's weird… It never attacks, but once its fuse is lit, it'll blow up on its own eventually. I don't mind it taking itself out of the battle, but that explosion hurts us, too! Oh, and when it powers up, that Attack power is 8, so watch out! Fire and explosions light its fuse, so I guess setting it off early is one strategy… You can run, too, but if you're gonna fight, beat it before it goes off! | ||
|#=87 | |#=87 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=70%|stop=55%|dizzy=50%|confuse=50%|burn=100%|freeze=90%|tiny=70%|soft=85%|fright=60%|gale=10%|ko=20% | |sleep=70%|stop=55%|dizzy=50%|confuse=50%|burn=100%|freeze=90%|tiny=70%|soft=85%|fright=60%|gale=10%|ko=20% | ||
|log=A really, really big Bob-omb that explodes after 4 turns. Take it out before then or you'll be peeling your lips off the ceiling! | |log=A really, really big Bob-omb that explodes after 4 turns. Take it out before then or you'll be peeling your lips off the ceiling! | ||
|tattle=That's a Bob-ulk. That' | |tattle=That's a Bob-ulk. That's…easily the biggest Bob-omb I've ever seen! Max HP is 10, Attack is 4, and Defense is 2. It won't attack, but once its fuse is lit, it'll explode after a while. So the problem is...how to beat it before it goes off. I mean, its bomb attack has a power of 16! That's no joke. Seriously, watch out for that. Just go all out to beat it. Pull out all the stops. Or you could just set it off early with fire or explosions. Your call. | ||
|#=88 | |#=88 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|coins=3 - 4 | |coins=3 - 4 | ||
|sleep=0%|stop=70%|dizzy=65%|confuse=65%|burn=0%|freeze=70%|tiny=90%|soft=95%|fright=45%|gale=30%|ko=95% | |sleep=0%|stop=70%|dizzy=65%|confuse=65%|burn=0%|freeze=70%|tiny=90%|soft=95%|fright=45%|gale=30%|ko=95% | ||
|log=A red, brutal Chain-Chomp. Attack and Defense are high. Rumor has it that it's so angry because someone painted it red while it was | |log=A red, brutal Chain-Chomp. Attack and Defense are high. Rumor has it that it's so angry because someone painted it red while it was sleeping… | ||
|tattle=That's a Red Chomp. It's a rabid, red, biting, chewing, chomping fool! Max HP is 6, Attack is 5, and Defense is 3. Its attacks are so powerful, we could be in a world of hurt if we don't beat it fast! | |tattle=That's a Red Chomp. It's a rabid, red, biting, chewing, chomping fool! Max HP is 6, Attack is 5, and Defense is 3. Its attacks are so powerful, we could be in a world of hurt if we don't beat it fast! …Which is why it's really, REALLY lame that its Defense is so high. Its HP is pretty low, though, so items and special moves might just work… Just look at that color! Think someone painted it after it fell asleep at a party? | ||
|#=90 | |#=90 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=100%|stop=100%|dizzy=100%|confuse=100%|burn=100%|freeze=100%|tiny=100%|soft=100%|fright=0%|gale=0%|ko=0% | |sleep=100%|stop=100%|dizzy=100%|confuse=100%|burn=100%|freeze=100%|tiny=100%|soft=100%|fright=0%|gale=0%|ko=0% | ||
|log=A giant, squid like thing that attacks with its ink and tentacles. Based on its dialect, it may come from the western sea. | |log=A giant, squid like thing that attacks with its ink and tentacles. Based on its dialect, it may come from the western sea. | ||
|tattle=That's a | |tattle=That's a Blooper…and a really super-humongous one, too! EWWWW! It's all slimy!!! I just totally can't STAND slimy, nasty, icky things. G-R-O-S-S, gross! Max HP is 12, Attack is 1, and Defense is 0. It attacks with tentacles and ink. Once you damage both its tentacles, it'll fall down... And then it's attack time! By the way, the tentacles each have 3 HP. Now relax and house on that slimy, nasty Blooper! | ||
|#=98 | |#=98 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=30%|stop=30%|dizzy=30%|confuse=30%|burn=100%|freeze=0%|tiny=0%|soft=70%|fright=0%|gale=0%|ko=1% | |sleep=30%|stop=30%|dizzy=30%|confuse=30%|burn=100%|freeze=0%|tiny=0%|soft=70%|fright=0%|gale=0%|ko=1% | ||
|log=Hooktail's brother. He's a big, dark, poison-spewing baddie. Watch out for his famous Megabreath attack! | |log=Hooktail's brother. He's a big, dark, poison-spewing baddie. Watch out for his famous Megabreath attack! | ||
|tattle=That's Gloomtail. I think he's Hooktail's brother. I see the family | |tattle=That's Gloomtail. I think he's Hooktail's brother. I see the family resemblance… Max HP is 80, Attack is 8, and Defense is 2. He'll bite or stomp you, and he may also breathe poison on you. Great. When his HP gets low, he may throw in some other attacks, as well. Wouldn't surprise me. Especially watch out for his megabreath move, 'cause the word is, it's GNARLY! He also stores power for some attacks, so use Vivian to hide to avoid those. | ||
|#=100 | |#=100 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=0%|stop=0%|dizzy=0%|confuse=0%|burn=100%|freeze=0%|tiny=0%|soft=0%|fright=0%|gale=0%|ko=0% | |sleep=0%|stop=0%|dizzy=0%|confuse=0%|burn=100%|freeze=0%|tiny=0%|soft=0%|fright=0%|gale=0%|ko=0% | ||
|log=The oldest brother of Hooktail. He's just bones now. He's incredibly tough... Maybe even the toughest? | |log=The oldest brother of Hooktail. He's just bones now. He's incredibly tough... Maybe even the toughest? | ||
|tattle=That's Bonetail. He's the oldest brother of Hooktail. | |tattle=That's Bonetail. He's the oldest brother of Hooktail. …So old he's just bones, in fact. Wow. Now THAT'S old. His body's Max HP is 200, his Attack is 8, and his Defense is 2. He has various breaths that might confuse us or put us to sleep. When his HP gets low, he'll recover…or reanimate, as the case may be. He's probably stronger than the last boss, seriously! Let's do this right! | ||
|#=101 | |#=101 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=60%|stop=50%|dizzy=60%|confuse=60%|burn=100%|freeze=40%|tiny=85%|soft=90%|fright=0%|gale=0%|ko=0% | |sleep=60%|stop=50%|dizzy=60%|confuse=60%|burn=100%|freeze=40%|tiny=85%|soft=90%|fright=0%|gale=0%|ko=0% | ||
|log=A Champion Fighter. Battling him requires a certain level of artistry. "You wanna hate me, but you can't help but love the RAAAAAAAWWWWK!" | |log=A Champion Fighter. Battling him requires a certain level of artistry. "You wanna hate me, but you can't help but love the RAAAAAAAWWWWK!" | ||
|tattle=That's Rawk Hawk! He flips, flaps, and slaps! | |tattle=That's Rawk Hawk! He flips, flaps, and slaps! …That's what the book says. Max HP is 40, <span class=explain title="The North American version states the attack and defense incorrectly. The correct values are: four for his attack, and zero for his defense.">Attack is 3, and Defense is 1</span>. He's really good at aerial maneuvers, but other than that, he's pretty… meh. One thing you should know is that Rawk Hawk NEVER fights above the board. Carelessness leads to lifelessness, y'know! | ||
|#=102 | |#=102 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=50%|stop=40%|dizzy=50%|confuse=50%|burn=100%|freeze=30%|tiny=75%|soft=90%|fright=0%|gale=0%|ko=0% | |sleep=50%|stop=40%|dizzy=50%|confuse=50%|burn=100%|freeze=30%|tiny=75%|soft=90%|fright=0%|gale=0%|ko=0% | ||
|log=Macho Grubba has the confidence to match his muscles after being powered up by the Crystal Star | |log=Macho Grubba has the confidence to match his muscles after being powered up by the Crystal Star | ||
|tattle=That's Macho Grubba. He's Grubba all souped-up on Crystal Star power. Max HP is 60, Attack is 4, and Defense is 0. His attack pattern is simple: first he increases the number of times he can | |tattle=That's Macho Grubba. He's Grubba all souped-up on Crystal Star power. Max HP is 60, Attack is 4, and Defense is 0. His attack pattern is simple: first he increases the number of times he can attack… Then he powers himself up with all sorts of crazy, power-uppy moves. So, it's pretty important to pay close attention to how he's powered himself up. The craziest thing about this musclehead is that he used to be that chubby Grubba. I guess the Crystal Stars really ARE powerful! | ||
|#=103 | |#=103 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=60%|stop=60%|dizzy=70%|confuse=60%|burn=100%|freeze=50%|tiny=80%|soft=90%|fright=0%|gale=0%|ko=0% | |sleep=60%|stop=60%|dizzy=70%|confuse=60%|burn=100%|freeze=50%|tiny=80%|soft=90%|fright=0%|gale=0%|ko=0% | ||
|log=This is the beast that's plunged Twilight Town into the depths of fear and despair. It enjoys turning innocent people into pigs. | |log=This is the beast that's plunged Twilight Town into the depths of fear and despair. It enjoys turning innocent people into pigs. | ||
|tattle=...??? Wow, how totally | |tattle=...??? Wow, how totally bizarre… This thing isn't listed in here. There's a monster in here that looks like this thing… But it doesn't list a name. Max HP is 40, Attack is 4, and Defense is 0. It's apparently really good at transforming itself and other things. Maybe it used that power to turn the villagers into pigs! This thing is a real jerk! | ||
|#=104 | |#=104 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=90%|stop=90%|dizzy=90%|confuse=90%|burn=100%|freeze=80%|tiny=95%|soft=95%|fright=100%|gale=80%|ko=95% | |sleep=90%|stop=90%|dizzy=90%|confuse=90%|burn=100%|freeze=80%|tiny=95%|soft=95%|fright=100%|gale=80%|ko=95% | ||
|log=A foot soldier that uses potions and attacks by ramming. This X-Naut is the lowest of Grodus's underlings. | |log=A foot soldier that uses potions and attacks by ramming. This X-Naut is the lowest of Grodus's underlings. | ||
|tattle=That's an X-Naut. Says here it's classified as an "enemy combatant." That description | |tattle=That's an X-Naut. Says here it's classified as an "enemy combatant." That description stinks… You think it means they're just low-level foot soldiers? Max HP is 4, Attack is 3, and Defense is 0. They drink these potions that make them all big and burly…then they attack! One's easy, but if there's two or more, better watch out! Use special moves and items! | ||
|#=107 | |#=107 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|lvl=0|exp=0|coins=N/A|sleep=0%|stop=0%|dizzy=0%|confuse=0%|burn=0%|freeze=0%|tiny=0%|soft=0%|fright=0%|gale=0%|ko=0% | |lvl=0|exp=0|coins=N/A|sleep=0%|stop=0%|dizzy=0%|confuse=0%|burn=0%|freeze=0%|tiny=0%|soft=0%|fright=0%|gale=0%|ko=0% | ||
|log=N/A | |log=N/A | ||
|tattle=That's an X-Naut platoon. Crump commands them all. Where'd they come from? Their Max HP depends on their condition, but Attack is 5 and Defense is 0. They're gonna come at us with coordinated group maneuvers, I'm sure. | |tattle=That's an X-Naut platoon. Crump commands them all. Where'd they come from? Their Max HP depends on their condition, but Attack is 5 and Defense is 0. They're gonna come at us with coordinated group maneuvers, I'm sure. …But they're pretty wimpy, so we should be able to handle it, don'tcha think? | ||
|#=107 | |#=107 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=80%|stop=100%|dizzy=100%|confuse=90%|burn=0%|freeze=0%|tiny=90%|soft=95%|fright=0%|gale=100%|ko=100% | |sleep=80%|stop=100%|dizzy=100%|confuse=90%|burn=0%|freeze=0%|tiny=90%|soft=95%|fright=0%|gale=100%|ko=100% | ||
|log=Each one can divide into two. As long as you clear these out first, ordinary Yux are nothing to be feared. | |log=Each one can divide into two. As long as you clear these out first, ordinary Yux are nothing to be feared. | ||
|tattle=That's a Mini-Yux. A creature made to protect a Yux, it can split into two. Max HP is 1, Attack is 0, and Defense is 0. These twerps are the reason you sometimes can't do any damage to the main Yux. They're a pain, but you HAVE to beat them before the Yux. Flurrie's pretty | |tattle=That's a Mini-Yux. A creature made to protect a Yux, it can split into two. Max HP is 1, Attack is 0, and Defense is 0. These twerps are the reason you sometimes can't do any damage to the main Yux. They're a pain, but you HAVE to beat them before the Yux. Flurrie's pretty effective… | ||
|#=111 | |#=111 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=70%|stop=90%|dizzy=95%|confuse=80%|burn=100%|freeze=0%|tiny=85%|soft=90%|fright=0%|gale=95%|ko=100% | |sleep=70%|stop=90%|dizzy=95%|confuse=80%|burn=100%|freeze=0%|tiny=85%|soft=90%|fright=0%|gale=95%|ko=100% | ||
|log=A protector of the Z-Yux. There can be as many as 4. They must all be defeated to make the Z-Yux vulnerable. | |log=A protector of the Z-Yux. There can be as many as 4. They must all be defeated to make the Z-Yux vulnerable. | ||
|tattle=That's a Mini-Z-Yux. It lives to protect the Z-Yux. There can be as many as 4. Max HP is 2, Attack is 0, and Defense is 0. If you don't clear these guys out, you'll never be able to attack the Z-Yux. Using a multiple-strike attack to take them out all at once is a totally good idea. I mean, I respect them for protecting | |tattle=That's a Mini-Z-Yux. It lives to protect the Z-Yux. There can be as many as 4. Max HP is 2, Attack is 0, and Defense is 0. If you don't clear these guys out, you'll never be able to attack the Z-Yux. Using a multiple-strike attack to take them out all at once is a totally good idea. I mean, I respect them for protecting their…whatever, but they get NO mercy! | ||
|#=113 | |#=113 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=0%|stop=0%|dizzy=0%|confuse=0%|burn=0%|freeze=0%|tiny=0%|soft=0%|fright=0%|gale=0%|ko=10% | |sleep=0%|stop=0%|dizzy=0%|confuse=0%|burn=0%|freeze=0%|tiny=0%|soft=0%|fright=0%|gale=0%|ko=10% | ||
|log=A new Yux designed to protect important areas. Its attacks will sometimes immobilize you. | |log=A new Yux designed to protect important areas. Its attacks will sometimes immobilize you. | ||
|tattle=That's an X-Yux. I hear this is read as "Cross"-Yux, not as "Ex"-Yux. Anyway, this is a new Yux designed to protect extra-important | |tattle=That's an X-Yux. I hear this is read as "Cross"-Yux, not as "Ex"-Yux. Anyway, this is a new Yux designed to protect extra-important areas… They were designed to be unbeatable. They're not. Max HP is 10, Attack is 3, and Defense is 1. It can produce two Mini-X-Yuxes at once. AND, it has an excellent success rate of immobilizing opponents. We gotta do something about that if we're gonna win. | ||
|#=114 | |#=114 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=0%|stop=50%|dizzy=50%|confuse=50%|burn=100%|freeze=30%|tiny=0%|soft=90%|fright=0%|gale=0%|ko=0% | |sleep=0%|stop=50%|dizzy=50%|confuse=50%|burn=100%|freeze=30%|tiny=0%|soft=90%|fright=0%|gale=0%|ko=0% | ||
|log=A powerful and cutting-edge robot built by X-Naut scientists. It has all the features expected of a robot, including rocket fists. | |log=A powerful and cutting-edge robot built by X-Naut scientists. It has all the features expected of a robot, including rocket fists. | ||
|tattle=That's Magnus Von Grapple. It's a giant robot built by the X-Nauts. Lord Crump drives it. Max HP is 30, Attack is 2, and Defense is 1. Its most effective attack is one that takes advantage of its size: a smothering stomp. It can also shoot out its fists, which do these super-gnarly rocket punches. Its fists have Max HP of 2, an Attack of 4, and Defense of 0. Its fists are super-powerful, so it's best to knock them down fast. The thing about this robot is I can't tell if it looks cool, or really, REALLY | |tattle=That's Magnus Von Grapple. It's a giant robot built by the X-Nauts. Lord Crump drives it. Max HP is 30, Attack is 2, and Defense is 1. Its most effective attack is one that takes advantage of its size: a smothering stomp. It can also shoot out its fists, which do these super-gnarly rocket punches. Its fists have Max HP of 2, an Attack of 4, and Defense of 0. Its fists are super-powerful, so it's best to knock them down fast. The thing about this robot is I can't tell if it looks cool, or really, REALLY stupid… | ||
|#=117 | |#=117 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=0%|stop=40%|dizzy=40%|confuse=40%|burn=100%|freeze=20%|tiny=0%|soft=80%|fright=0%|gale=0%|ko=0% | |sleep=0%|stop=40%|dizzy=40%|confuse=40%|burn=100%|freeze=20%|tiny=0%|soft=80%|fright=0%|gale=0%|ko=0% | ||
|log= The biggest upgrades seem to be the flying features. Watch out for the improved machine guns! | |log= The biggest upgrades seem to be the flying features. Watch out for the improved machine guns! | ||
|tattle=Ah! Magnus Von Grapple 2.0. The upgraded version of Magnus Von Grapple. Max HP is 70, Attack is 6, and Defense is 2. Its basic attack is a drill move that drops from above. It also sometimes releases its fists for flying X-Punches. Each X-Punch has a Max HP of 5, and Attack of 9, and a Defense of 0. When those fists are flying, you may get attacked by the fists and body in one | |tattle=Ah! Magnus Von Grapple 2.0. The upgraded version of Magnus Von Grapple. Max HP is 70, Attack is 6, and Defense is 2. Its basic attack is a drill move that drops from above. It also sometimes releases its fists for flying X-Punches. Each X-Punch has a Max HP of 5, and Attack of 9, and a Defense of 0. When those fists are flying, you may get attacked by the fists and body in one turn… Take care of those low-HP fists early on, trust me. When the body's HP gets low, it'll also fire machine guns and who knows what else. It may not look too different from the last version, but it's much stronger, so be careful! I still think the whole design is a little ridiculous, though… | ||
|#=118 | |#=118 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=80%|stop=70%|dizzy=60%|confuse=80%|burn=100%|freeze=60%|tiny=85%|soft=90%|fright=0%|gale=0%|ko=0% | |sleep=80%|stop=70%|dizzy=60%|confuse=80%|burn=100%|freeze=60%|tiny=85%|soft=90%|fright=0%|gale=0%|ko=0% | ||
|log=The X-Naut leader. He likes to attack with body-slams. Always an interesting foe... | |log=The X-Naut leader. He likes to attack with body-slams. Always an interesting foe... | ||
|tattle=That's Lord Crump. Not this guy again... Ugh. Max HP is 30, Attack is 3, and Defense is 0. He just attacks normally, so don't worry much about | |tattle=That's Lord Crump. Not this guy again... Ugh. Max HP is 30, Attack is 3, and Defense is 0. He just attacks normally, so don't worry much about him… But… those X-Nauts all around him are a force to be reckoned with. They're going to attack us with all kinds of weird moves, I can just FEEL it! If we take out their leader, though, they won't have the focus to attack. Get Crump! | ||
|#=119 | |#=119 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=30%|stop=30%|dizzy=30%|confuse=30%|burn=100%|freeze=30%|tiny=60%|soft=75%|fright=0%|gale=0%|ko=1% | |sleep=30%|stop=30%|dizzy=30%|confuse=30%|burn=100%|freeze=30%|tiny=60%|soft=75%|fright=0%|gale=0%|ko=1% | ||
|log=The nasty creature who kidnapped Princess Peach. He's into world domination. Some hobby, huh? | |log=The nasty creature who kidnapped Princess Peach. He's into world domination. Some hobby, huh? | ||
|tattle=That's Grodus! He's the head of the X-Nauts who kidnapped Peach. Max HP is 50, Attack is 7, and Defense is 1. | |tattle=That's Grodus! He's the head of the X-Nauts who kidnapped Peach. Max HP is 50, Attack is 7, and Defense is 1. But…when he has Grodus Xs surrounding him, his Defense will go up by that number. He may also use electricity, fire, and time-stopping magic. That doesn't sound good! Still, he's a totally weird guy. Why's he so intense and serious all the time? I guess we don't have time to worry about that. Let's beat him and find Peach! | ||
|#=120 | |#=120 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=50%|stop=50%|dizzy=50%|confuse=50%|burn=100%|freeze=40%|tiny=60%|soft=80%|fright=0%|gale=0%|ko=5% | |sleep=50%|stop=50%|dizzy=50%|confuse=50%|burn=100%|freeze=40%|tiny=60%|soft=80%|fright=0%|gale=0%|ko=5% | ||
|log=Beldam's sister, and therefore one of the Shadow Sirens. Her Attack is high, so take her out first. | |log=Beldam's sister, and therefore one of the Shadow Sirens. Her Attack is high, so take her out first. | ||
|tattle=That's Marilyn. She's Beldam's sister, another one of the Shadow Sirens. Max HP is 40, Attack is 7, and Defense is 0. She'll attack you directly or use lightning. She also saves up energy for a big attack sometimes. So long as you avoid the brunt of her attacks, she shouldn't be too | |tattle=That's Marilyn. She's Beldam's sister, another one of the Shadow Sirens. Max HP is 40, Attack is 7, and Defense is 0. She'll attack you directly or use lightning. She also saves up energy for a big attack sometimes. So long as you avoid the brunt of her attacks, she shouldn't be too tough… | ||
|#=122 | |#=122 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|sleep=70%|stop=80%|dizzy=70%|confuse=70%|burn=100%|freeze=50%|tiny=80%|soft=95%|fright=0%|gale=0%|ko=0% | |sleep=70%|stop=80%|dizzy=70%|confuse=70%|burn=100%|freeze=50%|tiny=80%|soft=95%|fright=0%|gale=0%|ko=0% | ||
|log=One of the Shadow Sirens and Beldam's youngest sister. She's so cute, she's able to infatuate anyone. | |log=One of the Shadow Sirens and Beldam's youngest sister. She's so cute, she's able to infatuate anyone. | ||
|tattle=That's Vivian. She's the youngest of the three Shadow Sirens. Max HP is 10, Attack is 1, and Defense is 0. She doesn't seem all that noteworthy. | |tattle=That's Vivian. She's the youngest of the three Shadow Sirens. Max HP is 10, Attack is 1, and Defense is 0. She doesn't seem all that noteworthy. Uh… She is kinda cute, I guess… She might even be cuter than I am… I guess… …Uh… What am I thinking? | ||
|#=123 | |#=123 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|location=[[Palace of Shadow]] | |location=[[Palace of Shadow]] | ||
|log=The demon who possessed Peach. She tried to cast the world into darkness, but Mario whipped her butt good. And Peach is back to normal, thank goodness! | |log=The demon who possessed Peach. She tried to cast the world into darkness, but Mario whipped her butt good. And Peach is back to normal, thank goodness! | ||
|tattle=Omigosh, what happened? I can't believe Peach got possessed! That's AWFUL! Now she' | |tattle=Omigosh, what happened? I can't believe Peach got possessed! That's AWFUL! Now she's… the Shadow Queen. The demon that destroyed this town 1,000 years ago. Max HP is 150, Attack is 7, and Defense is 0. She'll unleash big lightning attacks. She'll also use magic to raise Attack and Defense, or to absorb HP… She might even try to drag us into the darkness… I don't feel good about attacking Peach, but we have to do SOMETHING! Don't think of it as Peach! We just have to fight to the end! C'MON!!! | ||
|#=124 | |#=124 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|location=[[Palace of Shadow]] | |location=[[Palace of Shadow]] | ||
|log=The demon who possessed Peach. She tried to cast the world into darkness, but Mario whipped her but{{sic}} good. And Peach is back to normal, thank goodness! | |log=The demon who possessed Peach. She tried to cast the world into darkness, but Mario whipped her but{{sic}} good. And Peach is back to normal, thank goodness! | ||
|tattle=That's the Shadow Queen! Wow, she's | |tattle=That's the Shadow Queen! Wow, she's scary… but we gotta hold our ground! Max HP is 150, Attack is 7, and Defense is 1. She'll use lightning magic and boost her own Attack and Defense power. And, if she uses her breath on us, we could be poisoned, confused, or lose power-ups! But...the worst is when she saves energy for a big attack! That… is… GNARLY! We'd do best to just avoid it by hiding in the shadows with Vivian, I think. Boy, and not only is her body scary, but her hands are pretty mean, as well. She has several attack patterns, so watch closely to see what's coming! Now, Mario! Let's do it! This is it, our final battle! Let's give it all we've got! | ||
|#=124 | |#=124 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> |
Revision as of 09:55, July 23, 2021
The following is a bestiary for all 124 enemies as encountered in the game Paper Mario: The Thousand-Year Door. Please note that some of these enemies are variations of a single enemy, were fought in a grouped-battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies. This bestiary also serves as the Tattle Log, providing all Tattle information provided by Goombella and records of enemies in the Tattle Log in-game. All enemies are listed according to the Tattle Log in the game.
Legend
- Name: The name of the enemy.
- Normal: Enemy. (Ex: Goomba)
- Bold: Boss. (Ex: Red Bones)
- Underline: Support enemy/object/part. (Ex: Kammy Koopa)
- HP: The enemy's HP at the start of the battle.
- Attack: The enemy's general attack power, as listed in Goombella's Tattle. Some enemies have several attacks that inflict different attack powers.
- Defense: The enemy's defense.
- Level: The enemy's level. If the enemy's level exceeds Mario's level, Mario will earn additional Star Points from it.
- Exp. points: The basic amount of EXP gained from the enemy (having a lower level than the enemy increases the EXP gained).
- Status Ailments: The chances of the enemy being afflicted with a status effect successfully.
- Sleep?: The chances of the enemy falling asleep with Sleepy Sheep or Sleep Stomp.
- Dizzy?: The chances of the enemy becoming dizzy with Dizzy Dial, or Tease.
- Confuse?: The chances of the enemy becoming confused with Infatuate, Ruin Powder, or Head Rattle
- Shrink?: The chances of the enemy becoming shrunk with Shrink Stomp, Mini-Egg, or Mini Mr. Mini.
- Stop?: The chances of the enemy becoming immobilized with Stop Watch or Emerald Star's Clock Out.
- Soft?: The chances of the enemy becoming softened with Mr. Softener or Soft Stomp.
- Burn?: The chances of the enemy becoming burned with Shade Fist, Fiery Jinx or Fire Drive.
- Freeze?: The chances of the enemy becoming frozen with Ice Storm or Ice Smash.
- Fright?: The chances of the enemy running away with the Fright Mask.
- Gale Force?: The chances of the enemy being blown away from the battlefield with Flurrie's Gale Force.
- KO?: The chances of the enemy being instantly defeated with Garnet Star's Showstopper
- Notes on Enemies
- The stats information ("Max HP is 4, Attack is 2 and Defense is 1") is missing in the Koopa Troopa's Tattle.
- The information for Sky-Blue Spiny is incorrect because they do not spawn from a pipe thrown by the Dark Lakitu, but are instead thrown just like their red counterparts. The mistake was likely a result of mistranslating "Paipo," the Japanese name for Spiny Eggs.
- In some older versions of the game (such as the NTSC-U version), Rawk Hawk is incorrectly listed as having 3 attack and 1 defense, and the Red Spike Top is incorrectly listed as having 5 defense. These errors were corrected for later releases, such as the PAL version.
- Any fire based enemy will regain HP when attacked by a fire-based move (e.g. Vivian's fire moves, or a Fire Flower), and possibly even multiply. Similarly, any ice based enemy (e.g. Ice Puffs or Frost Piranhas) will regain HP when hit by an Ice Storm or ice based attack, but thunder based enemies are a special case: Dark Puffs will not be healed by a Thunder Bolt or a Thunder Rage; they will take damage as normal, but Ruff Puffs will be healed. A Frost Piranha's bite is not considered an ice-based attack - it is a non-elemental attack that can inflict Frozen. This can be observed if they are Confused; they will still damage each other.
- Fuzzies, Swoopulas, Swampires, Bandits, Big Bandits, and Badge Bandits cannot steal HP or items if the player wears Zap Tap.
- If Bulky Bob-ombs or Bob-ulks are attacked with an explosion, lightning or any fire-based attack except Shade Fist, it will set off a chain reaction of explosions. Shade Fist is an exception because it is not actually a fire-based attack - it is a non-elemental attack that causes the Burn status if the Action Command is correctly performed. This Burn status, however, will set off the explosion at the end of the turn.