Earth Tremor: Difference between revisions

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|range=Grounded (no gauges),<br>Low hovering (one or two gauges),<br>Flying (three gauges),<br>All (four or five gauges)  
|range=Grounded (no gauges),<br>Low hovering (one or two gauges),<br>Flying (three gauges),<br>All (four or five gauges)  
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'''Earth Tremor''' is a Special Move that can be used in ''[[Paper Mario: The Thousand-Year Door]]''. It is learned when [[Mario]] gains the [[Diamond Star]] at the end of Chapter 1, after defeating [[Hooktail]]. The attack involves Mario and his partner jumping on an enlarged Diamond Star, as a long blue gauge appears, with several circles along it in random positions. The gauge will start filling up with a green bar from left to right, and when it passes through a circle, the A button must be pressed. If it is not pressed, or the timing is off, the Action Command stops. The potential attack power increases with each gauge completed out of the total 5, with each having an extra circle, and with the green bar moving faster each time. The Diamond Star itself gets bigger with each one completed. The attack power starts off at 1, and can go up to 6 if done perfectly. The other effect is that with each bar completed, the tremor reaches higher off the ground and so can hit more enemies.
'''Earth Tremor''' is a Special Move that can be used in ''[[Paper Mario: The Thousand-Year Door]]''. It is learned when [[Mario]] gains the [[Diamond Star]] at the end of Chapter 1, after defeating [[Hooktail]].
 
==Description==
Mario and his partner jump on an enlarged Diamond Star as a long blue gauge appears, with several circles along it in random positions. The gauge will start filling up with a green bar from left to right, and when it passes through a circle, the A button must be pressed. If it is not pressed, or the timing is off, the Action Command stops. Earth Tremor's attack is [[piercing attack|piercing]] and is capable of damaging [[invisible]] enemies.
 
The potential attack power increases as each of the five gauges are completed, shown by the Diamond Star itself becoming larger; when a gauge is filled, the next gauge will add an extra circle and the green bar's speed will increase. The attack power starts off at 1, and can reach a maximum of 6 if done perfectly. With each bar completed, the height reached by the tremors also increases:


*No gauges completed: 1 damage, only hits ground enemies. (e.g. [[Goomba]]s and [[Koopa Troopa]]s)
*No gauges completed: 1 damage, only hits ground enemies. (e.g. [[Goomba]]s and [[Koopa Troopa]]s)
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*4 completed: 5 damage, hits enemies on the ceiling, if just barely (e.g. [[Swoop]]ers and [[Swoopula]]s)
*4 completed: 5 damage, hits enemies on the ceiling, if just barely (e.g. [[Swoop]]ers and [[Swoopula]]s)
*All completed: 6 damage, hits all enemies
*All completed: 6 damage, hits all enemies
Earth Tremor's attack is [[piercing attack|piercing]] and is capable of damaging [[invisible]] enemies.


==Names in other languages==
==Names in other languages==

Revision as of 15:30, September 2, 2019

Template:PM Moves Earth Tremor is a Special Move that can be used in Paper Mario: The Thousand-Year Door. It is learned when Mario gains the Diamond Star at the end of Chapter 1, after defeating Hooktail.

Description

Mario and his partner jump on an enlarged Diamond Star as a long blue gauge appears, with several circles along it in random positions. The gauge will start filling up with a green bar from left to right, and when it passes through a circle, the A button must be pressed. If it is not pressed, or the timing is off, the Action Command stops. Earth Tremor's attack is piercing and is capable of damaging invisible enemies.

The potential attack power increases as each of the five gauges are completed, shown by the Diamond Star itself becoming larger; when a gauge is filled, the next gauge will add an extra circle and the green bar's speed will increase. The attack power starts off at 1, and can reach a maximum of 6 if done perfectly. With each bar completed, the height reached by the tremors also increases:

  • No gauges completed: 1 damage, only hits ground enemies. (e.g. Goombas and Koopa Troopas)
  • 1 completed: 2 damage, also hits low hovering enemies (e.g. Lava Bubbles and Ruff Puffs in their low position)
  • 2 completed: 3 damage, height difference has no effect
  • 3 completed: 4 damage, also hits normal flying/floating enemies (e.g. Paragoombas and Lakitus)
  • 4 completed: 5 damage, hits enemies on the ceiling, if just barely (e.g. Swoopers and Swoopulas)
  • All completed: 6 damage, hits all enemies

Names in other languages

Language Name Meaning Notes
Japanese デッカクドッカン
Dekkaku Dokkan
[?]
Big Boom
German Maxi-Beben[?] Maxi-Quake
Italian Astromoto[?] Star Quake