Clock Out: Difference between revisions
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'''Clock Out''' is a special move in ''[[Paper Mario: The Thousand-Year Door]]'' that has a chance of [[immobilized|immobilising]] the target. It is acquired after obtaining the [[Emerald Star]] from Chapter 2. It uses up two [[Star Power|SP]]. Its [[Action Command]] requires the player to mash {{button|gcn|B}}, {{button|gcn|A}} or {{button|gcn|X}} repeatedly, depending on the desired outcome. The effect can range from one turn, up to three turns, depending on how well the Action Command was preformed. During the Action Command, the buttons will change place, and the player should only try to hit the button that shows up above the enemy for the best result. [[Bill Blaster]]s, [[X-Yux]]es, [[Smorg]] and [[Bonetail]] are completely immune to the move.<ref>http://ml.techyoshi.com/index.php/topic,149.msg2633.html#msg2633</ref> This move is very similar to [[Time Out]] from ''[[Paper Mario]]''. | '''Clock Out''' is a special move in ''[[Paper Mario: The Thousand-Year Door]]'' that has a chance of [[immobilized|immobilising]] the target. It is acquired after obtaining the [[Emerald Star]] from Chapter 2. It uses up two [[Star Power|SP]]. Its [[Action Command]] requires the player to mash {{button|gcn|B}}, {{button|gcn|A}} or {{button|gcn|X}} repeatedly, depending on the desired outcome. The effect can range from one turn, up to three turns, depending on how well the Action Command was preformed. During the Action Command, the buttons will change place, and the player should only try to hit the button that shows up above the enemy for the best result. [[Bill Blaster]]s, [[X-Yux]]es, [[Smorg]] and [[Bonetail]] are completely immune to the move.<ref>http://ml.techyoshi.com/index.php/topic,149.msg2633.html#msg2633</ref> This move is very similar to [[Time Out]] from ''[[Paper Mario]]''. | ||
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==Names in other languages== | |||
{{Foreignname | {{Foreignname | ||
|Jap=ジカンヨトマレ<br>''Jikanyo Tomare'' | |Jap=ジカンヨトマレ<br>''Jikanyo Tomare'' |
Revision as of 23:46, July 6, 2015
Template:PM Moves Clock Out is a special move in Paper Mario: The Thousand-Year Door that has a chance of immobilising the target. It is acquired after obtaining the Emerald Star from Chapter 2. It uses up two SP. Its Action Command requires the player to mash , or repeatedly, depending on the desired outcome. The effect can range from one turn, up to three turns, depending on how well the Action Command was preformed. During the Action Command, the buttons will change place, and the player should only try to hit the button that shows up above the enemy for the best result. Bill Blasters, X-Yuxes, Smorg and Bonetail are completely immune to the move.[1] This move is very similar to Time Out from Paper Mario.