Showstopper: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (I don't think very is needed)
mNo edit summary
Line 4: Line 4:
As a status effect-inflicting attack, every enemy has a different rate of success of being affected, which is then modified by the success of the action command. In general, weak enemies such as [[Goomba]]s are easy to defeat with the move even when the action command is not perfect (having a success rate of 150%), while stronger enemies (especially those in the deeper floors of the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]) have success rates that vary between 80% and 20%, while the majority of bosses and minibosses cannot be affected at all - the main exceptions being all but the final boss of the [[Palace of Shadow]], each one having a success rate of either 5% or 1%. [[Crazee Dayzee]]s and [[Boo]]s (and their variants) also have a very strong resistance to the effect. <ref>http://ml.techyoshi.com/index.php/topic,149.msg2633.html#msg2633</ref>
As a status effect-inflicting attack, every enemy has a different rate of success of being affected, which is then modified by the success of the action command. In general, weak enemies such as [[Goomba]]s are easy to defeat with the move even when the action command is not perfect (having a success rate of 150%), while stronger enemies (especially those in the deeper floors of the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]) have success rates that vary between 80% and 20%, while the majority of bosses and minibosses cannot be affected at all - the main exceptions being all but the final boss of the [[Palace of Shadow]], each one having a success rate of either 5% or 1%. [[Crazee Dayzee]]s and [[Boo]]s (and their variants) also have a very strong resistance to the effect. <ref>http://ml.techyoshi.com/index.php/topic,149.msg2633.html#msg2633</ref>


The move is similar to [[Up & Away]] from ''[[Paper Mario]]''.
The move is similar to the Star Move [[Up & Away]] from ''[[Paper Mario]]''.


==Names in other Languages==
==Names in other Languages==

Revision as of 16:29, March 9, 2014

Showstopper in the game Paper Mario: The Thousand-Year Door.
Showstopper attempting to destroy all enemies.

Showstopper is a special attack in Paper Mario: The Thousand-Year Door. Unlike most attacks which deal a certain amount of HP, this attack applies the "Instant KO" status effect, which has a random chance of immediately defeating each enemy in the battle. It is learned when Mario obtains the Garnet Star in Poshley Sanctum at the end of Chapter 6. The Action Command requires the player to press a random sequence of buttons that appear on the screen, in the order they appear. Getting the whole sequence correctly brings up another sequence with one additional button, up to a total of 5 sets of buttons. Once a player completes all five sequences, or they make a single error, they will stop and the attack will commence, its chance of success dictated by the number of sequences the player completed. This move uses 2 SP.

As a status effect-inflicting attack, every enemy has a different rate of success of being affected, which is then modified by the success of the action command. In general, weak enemies such as Goombas are easy to defeat with the move even when the action command is not perfect (having a success rate of 150%), while stronger enemies (especially those in the deeper floors of the Pit of 100 Trials) have success rates that vary between 80% and 20%, while the majority of bosses and minibosses cannot be affected at all - the main exceptions being all but the final boss of the Palace of Shadow, each one having a success rate of either 5% or 1%. Crazee Dayzees and Boos (and their variants) also have a very strong resistance to the effect. [1]

The move is similar to the Star Move Up & Away from Paper Mario.

Names in other Languages

Template:Foreignname

References

Template:BoxTop