Dark Wizzerd: Difference between revisions
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|JapR=Mahomaho | |JapR=Mahomaho | ||
|JapM=A partial repetition of「魔法」(''mahō'', sorcery) | |JapM=A partial repetition of「魔法」(''mahō'', sorcery) | ||
| | |Fre=Magymagy | ||
| | |FreM=Repetition of "magy", which a diminutive form of "magie" (magic) | ||
|Spa=Magín Oscuro | |Spa=Magín Oscuro | ||
|SpaM=Diminutive of "mago" (mage) + "oscuro" (dark) | |SpaM=Diminutive of "mago" (mage) + "oscuro" (dark) |
Revision as of 06:23, January 8, 2024
The Thousand-Year Door enemy | |||||||||||||||||||||||||||||
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Dark Wizzerd | |||||||||||||||||||||||||||||
Location(s) | Palace of Shadow, Pit of 100 Trials (Levels 61, 63, 66, 68) | ||||||||||||||||||||||||||||
Max HP | 10 | ||||||||||||||||||||||||||||
Attack | 5 | ||||||||||||||||||||||||||||
Defense | 2 | ||||||||||||||||||||||||||||
Moves | Tickle (5), Laser Beam (5, Piercing), Lightning Storm (5), Power Up (Raises Stats), Recover (Heals 10 HP), Clone (creates illusions when alone) | ||||||||||||||||||||||||||||
Items | Dried Shroom (drop only), Fire Flower (drop only), Honey Syrup (drop only), Life Shroom, Stopwatch, Tasty Tonic (drop only), Thunder Rage, Power Plus, Power Plus P | ||||||||||||||||||||||||||||
Coins | 2 - 4 | ||||||||||||||||||||||||||||
Log | A part-machine, part-organic, magic-using entity. It'll multiply itself to confuse you. | ||||||||||||||||||||||||||||
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Tattle Log #: 95 |
Dark Wizzerds are cyborg creatures encountered in the Palace of Shadow and Pit of 100 Trials in Paper Mario: The Thousand-Year Door. Dark Wizzerds are floating, vaguely bean-shaped creatures purple in color with several three fingered floating hands around it, which it uses to attack foes. Dark Wizzerds can also fire energy lasers and, like Magikoopas, can create several illusions of themselves when alone. It's one of the only derived species of enemies that, being "Dark", is actually weaker than its normal form.
The laser attack can actually pierce all defenses used by Mario and his partner, including Defend Plus and Damage Dodge. However, Guards still reduce damage by 1, and Superguards avoid all damage as usual. P-Up, D-Down and P-Down, D-Up badges still have their usual effect, however, regardless of defense-piercing abilities.
Relatives
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | マホマホ[?] Mahomaho |
A partial repetition of「魔法」(mahō, sorcery) | |
French | Magymagy[?] | Repetition of "magy", which a diminutive form of "magie" (magic) | |
German | Lila Magi-Mech[?] | "Lila" (violet) + clipping of "magic" and "mechanic" | |
Italian | Magogobot[?] | Partial repetition of "Magobot" (Wizzerd) | |
Spanish | Magín Oscuro[?] | Diminutive of "mago" (mage) + "oscuro" (dark) |
Trivia
- Dark Wizzerds are the only type of Wizzerd fought in the main story, as their normal and elite counterparts only appear in the optional Pit of 100 Trials.
- Just like the other Wizzerd species, they will not hit other enemies if the player uses Super Hammer or Ultra Hammer.