Spike Storm: Difference between revisions

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==Names in other languages==
==Names in other languages==
===Spike Storm===
{{foreign names
{{foreign names
|Jap=ジュゲムとなかまたち
|JapR=Jugemu to Nakama-tachi
|JapM=Lakitu and Partners
|Ger=Stachi + Partner
|Ger=Stachi + Partner
|GerM=Spiny + Partner
|GerM=Spiny + Partner
|Fra="Fumeux fumistes" Lakitortures
|Fra=Lakitortures
|FraM="Hazy phonies" Lakitorture
|FraM=Lakitorture
|Ita=I Lakitu & Co.
|Ita=I Lakitu & Co.
|ItaM=Lakitu & Co.
|ItaM=Lakitu & Co.
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|SpaM=The Three Buddies
|SpaM=The Three Buddies
}}
}}
===Midnight Spike-Bombers===
{{foreign names
|Jap=やみよのバクゲキぶたい
|JapR=Yamiyo no Bakugeki Butai
|JapM=The Dark-Night Bombers
|Fra=Fumeux fumistes
|FraM=Hazy phonies
}}
{{Lakitus}}
{{Lakitus}}
{{Spinies}}
{{Spinies}}

Revision as of 23:07, December 24, 2020

Spike Storm in the Glitz Pit
The Spike Storm
“We're gonna spike-bomb you into submission, punks!”
Spike Storm, Paper Mario: The Thousand-Year Door

Spike Storm, a.k.a. the Midnight Spike-Bombers, is a group of fighters in the Glitz Pit consisting of two Spinies and one Lakitu.

They are ranked 15th in the Glitz Pit.

Mario uses his Hammer to attack a member of Spike Storm in Glitz Pit
Mario fighting the Spike Storm

Statistics

Paper Mario: The Thousand-Year Door enemy
Spiny
Spiny Max HP 3 Attack 3 Defense 3
Location(s) Glitz Pit, Pit of 100 Trials (Levels 23, 28) Role Common Level 9
Sleep? 80% Dizzy? 80% Confuse? 80%
Tiny? 90% Stop? 90% Soft? 95%
Burn? 100% Freeze? 70% Fright? 100%
Gale Force? 30% KO? 100% Moves Spikeball Shot (3), Ball Up (raises defense to ???)
Exp. points 0 Coins 0 - 1 Items None
Tattle Log #:
29
Log A spike-covered member of the Koopa Tribe with extremely high Defense. It cannot be damaged when it rolls into a ball.
Tattle That's a Spiny. Basically a spike-covered Koopa. Ugh! Looks painful! Max HP is 3, Attack is 3, and Defense is 3. These things have such high Defense that you can't even hurt them when they roll up. So, when they go back to normal, do all the damage you can, and do it quickly! If you flip them over, their Defense drops to 0. THAT'S the time to take them out. Jumping on them is just plain stupid, so try using a POW Block or some other item.
Paper Mario: The Thousand-Year Door enemy
Lakitu
Lakitu Max HP 5 Attack 2 Defense 0
Location(s) Glitz Pit, Pit of 100 Trials (Levels 23, 28) Role Common Level 11
Sleep? 80% Dizzy? 105% Confuse? 80%
Tiny? 90% Stop? 90% Soft? 95%
Burn? 100% Freeze? 100% Fright? 90%
Gale Force? 100% KO? 95% Moves Spiny Flip (2), Spiny Hatch (summons Spiny), Spiny Hold (holds a Spiny Egg, changing to Spiky (does not count as turn))
Exp. points 0 Coins 1 - 3 Items Super Shroom, Volt Shroom
Tattle Log #:
27
Log A cloud-riding member of the Koopa tribe, Lakitu attacks by throwing Spiny eggs, which slowly hatch into Spinies.
Tattle That's a Lakitu. It's a member of the Koopa clan that rides on clouds. Max HP is 5, Attack is 2, and Defense is 0. It attacks by throwing Spiny Eggs. If you stomp on it when it's holding up a Spiny Egg, you'll take damage, so DON'T do it! Spiny Eggs slowly hatch into Spinies, so beat the Lakitu before fighting the Spinies. Aw, this book doesn't answer my real question: where does it keep all those Spiny Eggs?

Names in other languages

Spike Storm

Language Name Meaning Notes
German Stachi + Partner[?] Spiny + Partner
Italian I Lakitu & Co.[?] Lakitu & Co.
Spanish Los Tres Amigos[?] The Three Buddies

Midnight Spike-Bombers

Language Name Meaning Notes

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