Superguard: Difference between revisions

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m (how did this even get past the radar for so long? i don't see why this wasn't fixed upon addition. does anyone know if this is bjaodn material?)
(Undo revision 2737376 by TheDarkStar (talk) darn, that spania was paper thin. i missed it.)
Tag: Undo
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[[File:PMTTYD Superguard.png|thumb|220px|[[Goombella]] countering a [[Spinia]] with the Superguard in [[Rogueport Sewers]]]]
[[File:PMTTYD Superguard.png|thumb|220px|[[Goombella]] countering a [[Spania]] with the Superguard in [[Rogueport Sewers]]]]
The '''Superguard''' is a more advanced version of a [[Guard]] used in ''[[Paper Mario: The Thousand-Year Door]]''. It stops any attack from doing any damage at all, blocks any status effect, including [[Immobilize]], and any direct-contact moves will be returned to the attacker, costing the enemy one [[Heart Point|HP]] of damage. This counterattack damage does not stack with other counterattack effects such as being [[electrified]]. On indirect-attacks, the Superguard will simply negate all damage, with the exception of a [[Pokey]]'s body segment throw attack, which will send the body segment back to the Pokey and cause the same amount of damage the attack would've done to [[Mario]] or his partner. The counter-attack effect of the Superguard does not work on the [[Armored Harriers]]. Neither Mario, his [[partner]] nor the [[Iron Cleft]] that hit them will take any damage, presumably to force the player to acquire [[Mini-Yoshi|Yoshi]] to defeat them.  
The '''Superguard''' is a more advanced version of a [[Guard]] used in ''[[Paper Mario: The Thousand-Year Door]]''. It stops any attack from doing any damage at all, blocks any status effect, including [[Immobilize]], and any direct-contact moves will be returned to the attacker, costing the enemy one [[Heart Point|HP]] of damage. This counterattack damage does not stack with other counterattack effects such as being [[electrified]]. On indirect-attacks, the Superguard will simply negate all damage, with the exception of a [[Pokey]]'s body segment throw attack, which will send the body segment back to the Pokey and cause the same amount of damage the attack would've done to [[Mario]] or his partner. The counter-attack effect of the Superguard does not work on the [[Armored Harriers]]. Neither Mario, his [[partner]] nor the [[Iron Cleft]] that hit them will take any damage, presumably to force the player to acquire [[Mini-Yoshi|Yoshi]] to defeat them.  



Revision as of 14:42, August 13, 2019

Goombella countering a Spania with the Superguard in Rogueport Sewers
Goombella countering a Spania with the Superguard in Rogueport Sewers

The Superguard is a more advanced version of a Guard used in Paper Mario: The Thousand-Year Door. It stops any attack from doing any damage at all, blocks any status effect, including Immobilize, and any direct-contact moves will be returned to the attacker, costing the enemy one HP of damage. This counterattack damage does not stack with other counterattack effects such as being electrified. On indirect-attacks, the Superguard will simply negate all damage, with the exception of a Pokey's body segment throw attack, which will send the body segment back to the Pokey and cause the same amount of damage the attack would've done to Mario or his partner. The counter-attack effect of the Superguard does not work on the Armored Harriers. Neither Mario, his partner nor the Iron Cleft that hit them will take any damage, presumably to force the player to acquire Yoshi to defeat them.

Timing

Despite being incredibly useful, it is even harder to execute than a Guard, requiring a press of B Button 3/60th of a second (3 frames) before contact compared to a Guard's requiring a press of A Button 8/60th of a second (8 frames) before contact.[1] Two Simplifier badges or one Unsimplifier badge will respectively loosen or tighten the window to Guard by 1/60 of a second. If done correctly, Mario or his partner will spin around and words will pop out next to them saying "GREAT" in orange, compared to just guarding, Mario or his partner will just retain a ducked position, and the words say "NICE" in blue.

Notable attacks

Aside from items used against Mario and his allies, the following attacks in the game are those against which the player cannot Guard or Superguard. Additionally, in the Japanese version of the game, none of the Shadow Queen's or Smorg's attacks can be Superguarded.

Names in other languages

Language Name Meaning Notes
Japanese スーパーガード[?]
Sūpāgādo
Superguard
German Konter[?] Counter
Italian Super difesa[?] Super defense
Spanish Súper Defensa[?] Super Defense

See also

Trivia

  • The Pixl Barry's ability in Super Paper Mario is very similar to the Superguard; their animations are very similar (spinning in place), and both require good timing (though Barry's doesn't have to be very precise) in order to deal damage to the opponent and protect the player from damage.

References