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{{quote|Note the blocks that appeared above [[Mario|you]]. Use those fellows to pick what you will do!|Toadsworth|Mario & Luigi: Dream Team}} | |||
'''Command Blocks''' are blocks in the [[Mario & Luigi (series)|''Mario & Luigi'' series]]. They appear during battles, so [[Mario]], [[Luigi]], [[Baby Mario]], [[Baby Luigi]], and [[Paper Mario (character)|Paper Mario]] can [[jump]] under or [[Bowser]] can [[punch]] under the block that they want to choose. The block they choose determines the [[List of special moves|move]] they want to do. | '''Command Blocks''' are blocks in the [[Mario & Luigi (series)|''Mario & Luigi'' series]]. They appear during battles, so [[Mario]], [[Luigi]], [[Baby Mario]], [[Baby Luigi]], and [[Paper Mario (character)|Paper Mario]] can [[jump]] under or [[Bowser]] can [[punch]] under the block that they want to choose. The block they choose determines the [[List of special moves|move]] they want to do. | ||
Revision as of 12:15, August 2, 2019
- “Note the blocks that appeared above you. Use those fellows to pick what you will do!”
- —Toadsworth, Mario & Luigi: Dream Team
Command Blocks are blocks in the Mario & Luigi series. They appear during battles, so Mario, Luigi, Baby Mario, Baby Luigi, and Paper Mario can jump under or Bowser can punch under the block that they want to choose. The block they choose determines the move they want to do.
In some games, Command Blocks can be disabled by certain enemies temporarily (like Boos in Mario & Luigi: Superstar Saga), or permanently for the rest of the battle, some examples being Shrowser's battle in Mario & Luigi: Partners in Time, Thunder Sass's battle in Mario & Luigi: Dream Team (minus the items Command Block), and Ludwig's battle in Mario & Luigi: Superstar Saga + Bowser's Minions. In Mario & Luigi: Paper Jam, when Mario, Luigi, and Paper Mario are locked away in Twinsy Tropics Dungeon, a team of Hammer Bros confiscate the trio's command blocks to hinder their fighting capabilities. The three must defeat the Hammer Bros using a combination of First Strikes and counter attacks in order to regain the command blocks.
In volume 35 of the Super Mario-Kun adapted from Mario & Luigi: Partners in Time, Luigi and Baby Luigi hit the flee command block to run away from a Snoozorb, much to Mario's irritation, and therefore breaking the fourth wall.
Command Blocks
Mario & Luigi: Superstar Saga
Solo (Attack) | Bros. (Attack) | Run Away | Item |
---|---|---|---|
Select Jump, Hammer, or a Hand Power (Firebrand for Mario and Thunderhand for Luigi) | Use a Bros. Attack (requires BP) | Run away from battle (will decrease the amount of coins if fled) | Use any owned items |
Mario & Luigi: Partners in Time
Jump | Hammer (Baby Bros./Mario Bros. and Baby Bros.) | Bros. Item | Flee | Item |
---|---|---|---|---|
Jump on an enemy | Hit an enemy with the Hammer | Use any owned Bros. Items (will decrease the amount of Bros. Items if used) | Run Away from battle (will decrease the amount of coins if fled) | Use any owned items (will decrease the amount of items if used) |
Mario & Luigi: Bowser's Inside Story
Jump (Mario Bros.) | Hammer (Mario Bros.) | Punch (Bowser) | Flame (Bowser) | Vacuum (Bowser) | Special Attack (Mario Bros.) | Special Attack (Bowser) | Change Badges (Mario Bros.) | Flee | Item |
---|---|---|---|---|---|---|---|---|---|
Jump on an enemy | Hit an enemy with the Hammer | Throw a punch at an enemy | Breathe flame at all enemies on the ground | Suck up all small enemies and objects into Bowser's body | Use one of the bros.' Special Attacks (requires SP) | Use one of Bowser's Special Attacks (requires SP) | View or change equipped Badges (will reset Badge Meter if changed) | Run away from battle | Use any owned items |
Mario & Luigi: Dream Team
Jump | Hammer | Bros. Attacks (Real World) | Luiginary Attacks (Dream World) | Flee | Item | Hint |
---|---|---|---|---|---|---|
Jump on an enemy (or on all 9 enemies) | Hit an enemy with the Hammer (or all enemies on the ground) | Use a Bros. Attack (Requires BP) | Use a Luiginary Attack (Requires BP) | Run away from battle | Use any owned items | Open up the hint text |
Mario & Luigi: Paper Jam
Jump | Hammer | Copy (Paper Mario) | Flee | Item | Bros. Attack (Mario Bros.) | Trio Attack (Paper Mario) | Hint |
---|---|---|---|---|---|---|---|
Jump on an enemy | Hit an enemy (or for Paper Mario, all 10 enemies) with the Hammer | Create up from 6-10 copies of Paper Mario | Run away from battle | Use any owned items | Use one of the duo's Bros. Attacks (Requires BP) | Use one of the group's Trio Attacks (Requires BP) | Open up the hint text |
Mario & Luigi: Superstar Saga + Bowser's Minions
Jump | Hammer | Hand | Run Away | Items | Bros. Attack |
---|---|---|---|---|---|
Jump on an enemy | Hit an enemy with the Hammer | Use Firebrand (Mario) or Thunderhand (Luigi) on an enemy | Run away from battle | Use any owned items | Use a Bros. Attack using BP |
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Jump (Mario Bros.) | Hammer (Mario Bros.) | Punch (Bowser) | Flame (Bowser) | Bros. Attack (Mario Bros.) | Brawl Attack (Bowser) | Guide Block | Flee | Item | Vacuum (Bowser) | Hint Block |
---|---|---|---|---|---|---|---|---|---|---|
Jump on an enemy | Hit an enemy with the Hammer | Punch an enemy | Breathe flame on all enemies on the ground | Use a Bros. Attack (costs BP) | Use a Brawl Attack (costs BP) | Open up the Battle Guide | Run away from battle | Use any owned items | Inhales all small enemies and objects into Bowser's body | Open up the hint text |
Gallery
Mario & Luigi: Superstar Saga
Mario & Luigi: Partners in Time
Mario & Luigi: Bowser's Inside Story
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