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===''Mario Kart Wii''===
===''Mario Kart'' series===
Firebars return in ''[[Mario Kart Wii]]'', in the courses [[Waluigi Stadium]] and [[Bowser's Castle (Wii)|Bowser's Castle]].
Firebars make several appearances in the ''[[Mario Kart (series)|Mario Kart]]'' series. Firebar rings make their first appearance in ''[[Mario Kart: Double Dash!!]]'', where they appear on the [[Waluigi Stadium]] and [[Wario Colosseum]] courses. Firebars later return in ''[[Mario Kart Wii]]'', in the courses retro Waluigi Stadium course and the game's [[Bowser's Castle (Wii)|Bowser's Castle]]. Additionally, firebars make appearances in ''[[Mario Kart 8]]'''s [[Bowser's Castle (Wii U)|Bowser's Castle]] course.


===''Paper Mario'' series===
===''Paper Mario'' series===

Revision as of 19:12, May 5, 2014

It has been requested that this article be rewritten and expanded to include more information.

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Firebars (or Fire Bars) are rotating rods made of fireballs first appearing in Super Mario Bros.. They are found in numerous titles throughout the Mario series. They are generally found in fortresses and act as dangerous obstacles that Mario must avoid in order to reach the goal.

Firebars were also given notable appearances in certain castles of Super Mario World 2: Yoshi's Island, which depicted them as swinging three-dimensionally. A three-dimensional Firebar depicted with eyes also appeared in Waluigi Stadium and Bowser's Castle course of Mario Kart: Double Dash!!.

History

Mario series

Super Mario Bros.

File:SMBW5 3.jpg
Firebars in World 5-4

Firebars make their debut in Super Mario Bros.. Although they are not a living enemy, they are more as an obstacle as they rotate around a block in a clockwise or counter-clockwise direction. They often appear on the ceiling and floors of castles. If Mario or Luigi makes contact with one he will take damage from the fire. In later games, they are replaced with similar-acting obstacles such as Roto-Discs and Ball 'n' Chains.

Super Mario Bros.: The Lost Levels

Luigi approaching a Fire Bar in World A-4.
Firebars in World A-4.

Firebars also appear in Super Mario Bros.: The Lost Levels. As in Super Mario Bros., they spin around in a similar fashion. In some castles, there are huge firebars with at least 14 Fireballs, unlike the normal Firebars, which usually have 6 fireballs.

Super Mario 64

Lethal Lava Land fire bar.
Firebars from Lethal Lava Land.

After an absence in Super Mario Bros. 3, in Super Mario 64, they appear for the first time in full 3D. They only appear in Lethal Lava Land. Unlike Firebars' 2D appearances, here they spin horizontally. Also different from their 2D appearances, there can be more than one Firebar rotating on the same axis.

New Super Mario Bros.

In New Super Mario Bros., Firebars first appear in World 6-4. They also appear in the second tower of World 8, and a lone one appears in Bowser's Castle. Here they act just like they do in Super Mario Bros., but are found more commonly more on the ceiling and floors.

Super Mario Galaxy

In Super Mario Galaxy, they appear as obstacles in a number of different galaxies, including the Sling Pod Galaxy, the Toy Time Galaxy, Bowser's Star Reactor, and Bowser's Galaxy Reactor.

New Super Mario Bros. Wii

In New Super Mario Bros. Wii, Firebars only appear in the tower and castle of World 8. In the tower, many are seen and one is guarding a Star Coin. There is even a double Firebar that has two rods of fire sticking out of the block. A secret room also houses a Star Coin guarded by 3 Firebars. In the castle, they are mainly seen in the first room, and only two are seen in the second room, one is even guarding another Star Coin.

Super Mario Galaxy 2

File:BowserGalaxyGenerator-LavaPlanet.jpg
Firebars in Bowser's Galaxy Generator.

In Super Mario Galaxy 2, the Firebars' function is the same as in Super Mario Galaxy. They mainly appear in Bowser Jr.'s Fiery Flotilla, Bowser's Gravity Gauntlet, the Slipsand Galaxy, and Bowser's Galaxy Generator. It is also of note that rotating Firebars are used during the boss battle with Bowser Jr.'s Boomsday Machine in Bowser Jr.'s Boom Bunker, where they are integrated directly into the Boomsday Machine.

Super Mario 3D Land

File:3DLFirebars.PNG
Firebars from Super Mario 3D Land.

Firebars reappear in Super Mario 3D Land. Here, they appear in most castles and then the level before Bowser's Castle. As with all 3D Mario games, these Firebars spin horizontally. This game also introduces Spike Bars, which are essentially duplicates of Firebars with spiky properties.

New Super Mario Bros. 2

Firebars appear again in New Super Mario Bros. 2. They have the same strategy from both predecessors. They may sometimes hide Star Coins. Template:Sectionstub

New Super Mario Bros. U

In New Super Mario Bros. U, Firebars appear once more and have a whole level based around them in Superstar Road called Fire Bar Cliffs which is home to countless Firebars of gigantic size. These huge Firebars also appear in the Meringue Clouds fortress.

Super Mario 3D World

Firebars appear in the game Super Mario 3D World. This time some of them rotate around Brick Blocks and Question Blocks. Spike Bars also return with a new appearance.

Yoshi series

File:Firbaryi.PNG
Firebar from Super Mario World 2: Yoshi's Island.

Firebars appear in Super Mario World 2: Yoshi's Island and its remake Yoshi's Island: Super Mario Advance 3. They appear in certain forts and castles. They are usually depicted as swinging three-dimensionally. They also reappear in Yoshi's Island DS.

Mario Kart series

Firebars make several appearances in the Mario Kart series. Firebar rings make their first appearance in Mario Kart: Double Dash!!, where they appear on the Waluigi Stadium and Wario Colosseum courses. Firebars later return in Mario Kart Wii, in the courses retro Waluigi Stadium course and the game's Bowser's Castle. Additionally, firebars make appearances in Mario Kart 8's Bowser's Castle course.

Paper Mario series

Paper Mario

A Firebar as seen in Mt. Lavalava

In Paper Mario, the Firebars reappear in Koopa Bros. Fortress and Mt. Lavalava; this time they swing sideways. They also swing either clockwise or counter-clockwise. If Mario touches one, he loses some HP, but if Mario's partner touches one, nothing happens. Jumping over one of these Firebars causes it to swing faster. If Mario dodges one ten times, it will vanish and drop a number of coins. This is the first appearance in which Firebars can be destroyed.

Paper Mario: The Thousand-Year Door

A Firebar as seen in the Palace of Shadow

In Paper Mario: The Thousand-Year Door, they reappear in Bowser's third platform level. Here, they can be defeated by Bowser's firebreath. If Bowser come in contact with the fireballs, they can either decrease his size or defeat him (if he's tiny). They also appear in the Palace of Shadow and have the same behavior as they do in Paper Mario.

Super Paper Mario

Fire Bar
A Fire Bar from Super Paper Mario.
A Firebar as seen in Yold Ruins.

Firebars reappear in Super Paper Mario. In the game, they act in a similar fashion as in Super Mario Bros. and appear in Chapter 1-4 and 8-2. Mario can flip into 3-D mode to avoid the firebars.

Mario Party: Island Tour

In Mario Party: Island Tour, firebars appear in the minigame Great Bars of Fire. Template:Sectionstub

Super Smash Bros. for Nintendo 3DS / Wii U

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A Fire Bar in Super Smash Bros. for Wii U
Mario holding a Fire Bar and Link holding a Beam Sword in Super Smash Bros. for Wii U.

In Super Smash Bros. for Nintendo 3DS / Wii U, Fire Bars appear as an item. Once picked up, characters can attack others by swinging them, similar to the Beam Sword. However, each hit from a Fire Bar causes it to lose a fireball, shortening it in length and range.

Names in Other Languages

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Trivia

References

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