Spring Jump (Paper Mario: The Thousand-Year Door): Difference between revisions
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{{ | {{italic title|id=y}} | ||
{{PM move infobox | {{PM move infobox | ||
|game=[[Paper Mario: The Thousand-Year Door]] | |game=[[Paper Mario: The Thousand-Year Door]] | ||
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|description=Attack by stomping enemies with a giant Spring Jump. | |description=Attack by stomping enemies with a giant Spring Jump. | ||
}} | }} | ||
The '''Spring Jump''' is a [[List of moves|move]] used in ''[[Paper Mario: The Thousand-Year Door]]'' | The '''Spring Jump''' is a [[List of moves|move]] used in ''[[Paper Mario: The Thousand-Year Door]]''. To obtain it, [[Mario]] must acquire the [[Ultra Boots]] in [[Riverside Station]]. It can be used as a field or battle move. On the field, it is performed by rotating {{button|gcn|stick}} and pressing {{button|gcn|A}} and is used to jump extremely high. If Mario hits a ceiling, he will fall to the ground as a piece of paper, and if there is an item on top, it will fall down. Mario can grab Pipes to reach previously unreachable areas. It uses 4 [[Flower Point|FP]] and does 12 base damage (two jumps that deal 6 damage each). When used as an attack, Mario performs a [[Ground Pound|Spin Jump]] for the second bounce; like the Spin Jump, the player must execute a second [[Action Command]] to deal full damage with the second hit of a Spring Jump. It is also the only way to get the [[Ultra Hammer]] outside of glitches. The [[Stylish move]] is performed by pressing {{button|gcn|A}} at the highest point after the second hit. It does not award much extra [[Star Power]]. Unlike the Spin Jump, [[Super Hammer (move)|Super Hammer]], and [[Ultra Hammer (move)|Ultra Hammer]], the Spring Jump cannot be used to make the [[First Strike]]. | ||
The Spring Jump replaces the [[Tornado Jump (move)|Tornado Jump]] move that as granted by the Ultra Boots in ''[[Paper Mario]]''. | |||
If there is a ceiling in battle, Mario will hit his head on the ceiling and fall down, consequently canceling the attack. However, the ceiling that Mario hit will come crashing down. | |||
[[Luigi]]'s [[super jump (Super Paper Mario)|super jump]] in ''[[Super Paper Mario]]'' is identical to the Spring Jump. | [[Luigi]]'s [[super jump (Super Paper Mario)|super jump]] in ''[[Super Paper Mario]]'' is identical to the Spring Jump. | ||
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|JapR=Jabara Janpu | |JapR=Jabara Janpu | ||
|JapM=Accordion Jump | |JapM=Accordion Jump | ||
| | |ChiS=折纸跳跃 | ||
| | |ChiSR=Zhézhǐ Tiàoyuè | ||
|ChiSM=Origami Jump | |||
|ChiT=摺紙跳躍 | |||
|ChiTR=Zhézhǐ Tiàoyuè | |||
|ChiTM=Origami Jump | |||
|Dut=Veersprong | |||
|DutM=Spring jump | |||
|Fre=Saut ressort | |||
|FreM=Spring Jump | |||
|Ger=Ultra-Sprung | |||
|GerM=Ultra Jump | |||
|Ita=Salto Molla | |Ita=Salto Molla | ||
|ItaM=Spring Jump | |ItaM=Spring Jump | ||
| | |Kor=스프링점프 | ||
| | |KorR=Seupeuling Jeompeu | ||
|KorM=Spring Jump | |||
|Spa=Salto Muelle | |||
|SpaM=Spring Jump | |||
}} | }} | ||
{{PMTTYD}} | {{PMTTYD}} | ||
[[Category:Jumps]] | [[Category:Jumps]] | ||
[[Category:Paper Mario: The Thousand-Year Door moves]] | [[Category:Paper Mario: The Thousand-Year Door moves]] | ||
[[it:Salto Molla]] |
Latest revision as of 14:15, September 21, 2024
Paper Mario: The Thousand-Year Door move | |
---|---|
Spring Jump | |
Mastered by | Mario |
FP cost | 4 |
Effect | Increases Mario's jump height and the amount of damage from each jump. |
Target | Any non-ceiling enemy |
Attack Power | 6x2 |
Description | Attack by stomping enemies with a giant Spring Jump. |
The Spring Jump is a move used in Paper Mario: The Thousand-Year Door. To obtain it, Mario must acquire the Ultra Boots in Riverside Station. It can be used as a field or battle move. On the field, it is performed by rotating and pressing and is used to jump extremely high. If Mario hits a ceiling, he will fall to the ground as a piece of paper, and if there is an item on top, it will fall down. Mario can grab Pipes to reach previously unreachable areas. It uses 4 FP and does 12 base damage (two jumps that deal 6 damage each). When used as an attack, Mario performs a Spin Jump for the second bounce; like the Spin Jump, the player must execute a second Action Command to deal full damage with the second hit of a Spring Jump. It is also the only way to get the Ultra Hammer outside of glitches. The Stylish move is performed by pressing at the highest point after the second hit. It does not award much extra Star Power. Unlike the Spin Jump, Super Hammer, and Ultra Hammer, the Spring Jump cannot be used to make the First Strike.
The Spring Jump replaces the Tornado Jump move that as granted by the Ultra Boots in Paper Mario.
If there is a ceiling in battle, Mario will hit his head on the ceiling and fall down, consequently canceling the attack. However, the ceiling that Mario hit will come crashing down.
Luigi's super jump in Super Paper Mario is identical to the Spring Jump.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ジャバラジャンプ[?] Jabara Janpu |
Accordion Jump | |
Chinese (simplified) | 折纸跳跃[?] Zhézhǐ Tiàoyuè |
Origami Jump | |
Chinese (traditional) | 摺紙跳躍[?] Zhézhǐ Tiàoyuè |
Origami Jump | |
Dutch | Veersprong[?] | Spring jump | |
French | Saut ressort[?] | Spring Jump | |
German | Ultra-Sprung[?] | Ultra Jump | |
Italian | Salto Molla[?] | Spring Jump | |
Korean | 스프링점프[?] Seupeuling Jeompeu |
Spring Jump | |
Spanish | Salto Muelle[?] | Spring Jump |