Hold Fast: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
No edit summary
 
(One intermediate revision by one other user not shown)
Line 2: Line 2:
|game=[[Paper Mario: The Thousand-Year Door]]
|game=[[Paper Mario: The Thousand-Year Door]]
|image=HoldFast.png
|image=HoldFast.png
|mastered_by=Admiral Bobbery
|mastered_by=[[Bobbery]]
|effect=Bobbery lights his fuse, and deals back explosion damage to direct attackers.
|effect=Bobbery lights his fuse, and deals back explosion damage to direct attackers.
|target=Enemies that come in contact with Bobbery
|target=Enemies that come in contact with Bobbery
|rank=Super Rank
|rank=Super Rank
}}
}}
'''Hold Fast''' is a move that [[Admiral Bobbery]] can use in ''[[Paper Mario: The Thousand-Year Door]]'' upon reaching the Super Rank. At the cost of 4 [[Flower Point|FP]], Bobbery will light his fuse and change his stance. During this state, when physical attackers make contact with Bobbery they will be hit for half the damage they dealt, rounded down. This works similarly to the [[Payback]] status; however, there are some attacks (e.g. [[Doopliss]]' hammer) which will not trigger Payback but will trigger Hold Fast. The two can be furthermore stacked.
'''Hold Fast''' is a move that [[Bobbery]] can use in ''[[Paper Mario: The Thousand-Year Door]]'' upon reaching the Super Rank. At the cost of 4 [[Flower Point|FP]], Bobbery will light his fuse and change his stance. During this state, when physical attackers make contact with Bobbery they will be hit for half the damage they dealt, rounded down. This works similarly to the [[Payback]] status; however, there are some attacks (e.g. [[Doopliss]]' hammer) which will not trigger Payback but will trigger Hold Fast. The two can be furthermore stacked.


By default, this effect will last only 1 turn. However, by pressing the {{button|gcn|A}} button every time a Star lights up during the [[Action Command]], the effect's duration will increase by 1 extra turn for every successful input, up to a maximum of 4 turns in total. This move's [[Stylish move]] is performed by pressing {{button|gcn|A}} right as Bobbery changes stance after the Action Command.
By default, this effect will last only 1 turn. However, by pressing the {{button|gcn|A}} button every time a Star lights up during the [[Action Command]], the effect's duration will increase by 1 extra turn for every successful input, up to a maximum of 4 turns in total. This move's [[Stylish move]] is performed by pressing {{button|gcn|A}} right as Bobbery changes stance after the Action Command.
Line 17: Line 17:
==Gallery==
==Gallery==
<gallery>
<gallery>
PMTTYDNS Hold Fast.jpg|Admiral Bobbery using Hold Fast in the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]] of ''Paper Mario: The Thousand-Year Door''
PMTTYDNS Hold Fast.jpg|Bobbery using Hold Fast in the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]] of ''Paper Mario: The Thousand-Year Door''
Hold Fast PMTTYDNS.png|Move preview for Hold Fast in the remake
Hold Fast PMTTYDNS.png|Move preview for Hold Fast in the remake
PMTTYD NS Condition Bomb Counter.png|Condition icon for Hold Fast in the remake
PMTTYD NS Condition Bomb Counter.png|Condition icon for Hold Fast in the remake
Line 36: Line 36:
|FreM=Hands off!
|FreM=Hands off!
|Ger=Detonator
|Ger=Detonator
|Ita=Mina Antiurto
|Ita=Mina antiurto
|ItaM=Shockproof mine
|ItaM=Shockproof mine
|Kor=스치면 콰광
|Kor=스치면 콰광
Line 48: Line 48:
[[Category:Paper Mario: The Thousand-Year Door moves]]
[[Category:Paper Mario: The Thousand-Year Door moves]]
[[de:Detonator]]
[[de:Detonator]]
[[it:Mina antiurto]]

Latest revision as of 23:04, September 7, 2024

Paper Mario: The Thousand-Year Door move
Hold Fast
HoldFast.png
Mastered by Bobbery
Rank Super Rank
Effect Bobbery lights his fuse, and deals back explosion damage to direct attackers.
Target Enemies that come in contact with Bobbery

Hold Fast is a move that Bobbery can use in Paper Mario: The Thousand-Year Door upon reaching the Super Rank. At the cost of 4 FP, Bobbery will light his fuse and change his stance. During this state, when physical attackers make contact with Bobbery they will be hit for half the damage they dealt, rounded down. This works similarly to the Payback status; however, there are some attacks (e.g. Doopliss' hammer) which will not trigger Payback but will trigger Hold Fast. The two can be furthermore stacked.

By default, this effect will last only 1 turn. However, by pressing the A Button button every time a Star lights up during the Action Command, the effect's duration will increase by 1 extra turn for every successful input, up to a maximum of 4 turns in total. This move's Stylish move is performed by pressing A Button right as Bobbery changes stance after the Action Command.

Reapplying the move while it is already in effect will not extend the duration, but rather reset it.

Like all other Bobbery explosions, a successful Hold Fast explosion will clear onstage fog.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ふれたらドカン[?]
Furetara Dokan
If make contact then Kaboom
Chinese (simplified) 摸到就会砰[?]
Mō dào jiù huì pēng
If you touch it, it will bang
Chinese (traditional) 摸到就會砰[?]
Mō dào jiù huì pēng
If you touch it, it will bang
French Pas touche![?] Hands off!
German Detonator[?] -
Italian Mina antiurto[?] Shockproof mine
Korean 스치면 콰광[?]
Seuchimyeon Kwagwang
If make contact then Kaboom
Spanish Mina[?] Mine (explosive)