Hold Fast: Difference between revisions
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|game=[[Paper Mario: The Thousand-Year Door]] | |game=[[Paper Mario: The Thousand-Year Door]] | ||
|image=HoldFast.png | |image=HoldFast.png | ||
|mastered_by= | |mastered_by=[[Bobbery]] | ||
|effect=Bobbery lights his fuse, and deals back explosion damage to direct attackers. | |effect=Bobbery lights his fuse, and deals back explosion damage to direct attackers. | ||
|target=Enemies that come in contact with Bobbery | |target=Enemies that come in contact with Bobbery | ||
|rank=Super Rank | |rank=Super Rank | ||
}} | }} | ||
'''Hold Fast''' is a move that [[ | '''Hold Fast''' is a move that [[Bobbery]] can use in ''[[Paper Mario: The Thousand-Year Door]]'' upon reaching the Super Rank. At the cost of 4 [[Flower Point|FP]], Bobbery will light his fuse and change his stance. During this state, when physical attackers make contact with Bobbery they will be hit for half the damage they dealt, rounded down. This works similarly to the [[Payback]] status; however, there are some attacks (e.g. [[Doopliss]]' hammer) which will not trigger Payback but will trigger Hold Fast. The two can be furthermore stacked. | ||
By default, this effect will last only 1 turn. However, by pressing the {{button|gcn|A}} button every time a Star lights up during the [[Action Command]], the effect's duration will increase by 1 extra turn for every successful input, up to a maximum of 4 turns in total. This move's [[Stylish move]] is performed by pressing {{button|gcn|A}} right as Bobbery changes stance after the Action Command. | By default, this effect will last only 1 turn. However, by pressing the {{button|gcn|A}} button every time a Star lights up during the [[Action Command]], the effect's duration will increase by 1 extra turn for every successful input, up to a maximum of 4 turns in total. This move's [[Stylish move]] is performed by pressing {{button|gcn|A}} right as Bobbery changes stance after the Action Command. | ||
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Like all other Bobbery explosions, a successful Hold Fast explosion will clear [[Stage_(Paper_Mario:_The_Thousand-Year_Door)#Stage_nozzles|onstage fog]]. | Like all other Bobbery explosions, a successful Hold Fast explosion will clear [[Stage_(Paper_Mario:_The_Thousand-Year_Door)#Stage_nozzles|onstage fog]]. | ||
==Gallery== | |||
<gallery> | |||
PMTTYDNS Hold Fast.jpg|Bobbery using Hold Fast in the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]] of ''Paper Mario: The Thousand-Year Door'' | |||
Hold Fast PMTTYDNS.png|Move preview for Hold Fast in the remake | |||
PMTTYD NS Condition Bomb Counter.png|Condition icon for Hold Fast in the remake | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== | ||
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|JapR=Furetara Dokan | |JapR=Furetara Dokan | ||
|JapM=If make contact then Kaboom | |JapM=If make contact then Kaboom | ||
| | |ChiS=摸到就会砰 | ||
| | |ChiSR=Mō dào jiù huì pēng | ||
|ChiSM=If you touch it, it will bang | |||
|ChiT=摸到就會砰 | |||
|ChiTR=Mō dào jiù huì pēng | |||
|ChiTM=If you touch it, it will bang | |||
|Fre=Pas touche! | |Fre=Pas touche! | ||
|FreM=Hands off! | |FreM=Hands off! | ||
|Ita=Mina | |Ger=Detonator | ||
|Ita=Mina antiurto | |||
|ItaM=Shockproof mine | |ItaM=Shockproof mine | ||
| | |Kor=스치면 콰광 | ||
|KorR=Seuchimyeon Kwagwang | |||
|KorM=If make contact then Kaboom | |||
|Spa=Mina | |||
|SpaM=Mine (explosive) | |||
}} | }} | ||
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[[Category:Paper Mario: The Thousand-Year Door moves]] | [[Category:Paper Mario: The Thousand-Year Door moves]] | ||
[[de:Detonator]] | [[de:Detonator]] | ||
[[it:Mina antiurto]] |
Latest revision as of 00:04, September 8, 2024
Paper Mario: The Thousand-Year Door move | |
---|---|
Hold Fast | |
Mastered by | Bobbery |
Rank | Super Rank |
Effect | Bobbery lights his fuse, and deals back explosion damage to direct attackers. |
Target | Enemies that come in contact with Bobbery |
Hold Fast is a move that Bobbery can use in Paper Mario: The Thousand-Year Door upon reaching the Super Rank. At the cost of 4 FP, Bobbery will light his fuse and change his stance. During this state, when physical attackers make contact with Bobbery they will be hit for half the damage they dealt, rounded down. This works similarly to the Payback status; however, there are some attacks (e.g. Doopliss' hammer) which will not trigger Payback but will trigger Hold Fast. The two can be furthermore stacked.
By default, this effect will last only 1 turn. However, by pressing the button every time a Star lights up during the Action Command, the effect's duration will increase by 1 extra turn for every successful input, up to a maximum of 4 turns in total. This move's Stylish move is performed by pressing right as Bobbery changes stance after the Action Command.
Reapplying the move while it is already in effect will not extend the duration, but rather reset it.
Like all other Bobbery explosions, a successful Hold Fast explosion will clear onstage fog.
Gallery[edit]
Bobbery using Hold Fast in the Nintendo Switch remake of Paper Mario: The Thousand-Year Door
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ふれたらドカン[?] Furetara Dokan |
If make contact then Kaboom | |
Chinese (simplified) | 摸到就会砰[?] Mō dào jiù huì pēng |
If you touch it, it will bang | |
Chinese (traditional) | 摸到就會砰[?] Mō dào jiù huì pēng |
If you touch it, it will bang | |
French | Pas touche![?] | Hands off! | |
German | Detonator[?] | - | |
Italian | Mina antiurto[?] | Shockproof mine | |
Korean | 스치면 콰광[?] Seuchimyeon Kwagwang |
If make contact then Kaboom | |
Spanish | Mina[?] | Mine (explosive) |