Coin Heaven: Difference between revisions

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{{rename|Bonus Stage}}
{{move|Bonus Stage}}
{{quote2|[[Break Free (Lead the Way)|Climb up the vine and land in the clouds!]]|[[Pauline]]|''[[Super Mario Odyssey]]''}}
{{quote|[[Break Free (Lead the Way)|Climb up the vine and land in the clouds!]]|[[Pauline]]|''[[Super Mario Odyssey]]''}}
'''Coin Heavens'''<ref>"'''''This Magic Note Block Launches Mario Into Coin Heaven!''' Kick the Koopa left so he clears away some of the blocks, then jump into this space to make a Magic Note Block appear. Jump on it and press Up to get to Coin Heaven. Once there, run back and forth to get the speed you need to fly. In the sky, at the middle of the stage, is a 1-Up!''" – ''Nintendo Power'' Volume 13, page 12.</ref><ref>"''Keep an eye out for special Red Jump Blocks, which will warp Mario to Coin Heaven.''" – ''Super Mario Advance 4: Super Mario Bros. 3'' Player's Guide, page 10.</ref><ref>"''Also look for salmon-colored note blocks that must be found via jumping; leap on these and you’re whisked away to a cloud full of cash—Coin Heaven!''" – ''Super Mario Advance 4: Super Mario Bros. 3'' Prima's Official Strategy Guide, page 12.</ref> are bonus areas found in most ''[[Super Mario (series)|Super Mario]]'' games. In each of its appearances, Coin Heaven is secretly located in the sky in several [[level]]s, accessed through a hidden item or secret path. It is loaded with [[coin]]s, which the player may or may not have the ability to completely collect, and generally puts the player back into the main level after completion.
[[File:SM3DL 1-3.png|thumb|Screenshot from ''Super Mario 3D Land'']]
'''Coin Heavens'''<ref>{{cite|date=June 1990|publisher=Nintendo of America|language=en-us|quote='''This Magic Note Block Launches Mario Into Coin Heaven!''' Kick the Koopa left so he clears away some of the blocks, then jump into this space to make a Magic Note Block appear. Jump on it and press Up to get to Coin Heaven. Once there, run back and forth to get the speed you need to fly. In the sky, at the middle of the stage, is a 1-Up!|title=''Nintendo Power'' Volume 13|page=12}}</ref><ref>{{cite|author=Peterson, Erik|title=''Super Mario Advance 4: Super Mario Bros. 3'' Player's Guide|page=10|date=2003|publisher=Nintendo of America|language=en-us|isbn=1930206-37-2|quote=Keep an eye out for special Red Jump Blocks, which will warp Mario to Coin Heaven.}}</ref><ref>{{cite|author=Hodgson, David S J.|title=''Super Mario Advance 4: Super Mario Bros. 3'' Prima's Official Strategy Guide|date=October 21, 2003|publisher=[[Prima Games]]|language=en-us|page=12|isbn=0-7615-4425-9|quote=Also look for salmon-colored note blocks that must be found via jumping; leap on these and you’re whisked away to a cloud full of cash—Coin Heaven!}}</ref> are hidden [[sub-area]]s in the sky in certain [[level]]s in the ''[[Super Mario (series)|Super Mario]]'' series. The player character can collect several [[coin]]s here before taking an exit back to the main level.


==History==
==History==
===''Super Mario Bros.''===
===''Super Mario Bros.''===
[[File:SMB NES World 2-1 Coin Heaven.png|thumb|[[Mario]] in the Bonus Stage in ''Super Mario Bros.'']]
[[File:SMB NES World 2-1 Coin Heaven.png|thumb|left|Screenshot from ''Super Mario Bros.'', the first appearance of Bonus Stages]]
In ''[[Super Mario Bros.]]'', the '''Bonus Stage'''<ref>Tatsumi Yamashita, ''The Official Nintendo Player's Guide'', Tokuma Shoten, 1987, ISBN 999832369X. Page 28.</ref><ref>M. Arakawa. ''NES Game Atlas''. Page 8.</ref> (also called the '''Sky Bonus'''<ref>Hiroo Tochikubo, ''[[How to Win at Super Mario Bros.]]'', Tokuma Shoten, 1987, ISBN 4-19-720003-XC. Page 7.</ref> or '''Cloud Bonus'''<ref>Cain, Christine. ''Super Mario Bros. Deluxe'' Prima's Official Strategy Guide. Page 16.</ref>) can be accessed when the player hits a [[block]] that holds a [[beanstalk]], which upon climbing up leads the player into the [[Cloud Block]]-filled area. The player then must ride along a moving cloud in order to reach all the coins before being dumped back onto the ground.
A '''Bonus Stage'''<ref>{{cite|author=Yamashita, Tatsumi|title=''The Official Nintendo Player's Guide''|publisher=Tokuma Shoten|date=1987|isbn=999832369X|page=28}}</ref><ref>{{cite|date=Spring 1991|title=''NES Game Atlas''|page=8|language=en-us|publisher=Nintendo of America}}</ref> (also called the '''Sky Bonus'''<ref>{{cite|author=Tochikubo, Hiroo|title=''[[How to win at Super Mario Bros.]]''|publisher=Tokuma Shoten|date=1987|isbn=4-19-720003-XC|page=7}}</ref> or '''Cloud Bonus'''<ref>{{cite|author=Cain, Christine|title=''Super Mario Bros. Deluxe'' Prima's Official Strategy Guide|page=16|publisher=[[Prima Games]]|date=1999|isbn=0-7615-2190-9}}</ref>) first appears in ''[[Super Mario Bros.]]'' It can be accessed by first revealing and then climbing [[beanstalk]] from certain [[block]]s.<ref>{{cite|timestamp=01:00|url=youtu.be/LXb7Br1JF0k?feature=shared&t=60|title=Super Mario Bros (Nes) - World 2-1|author=Nintendius|date=March 31, 2016|publisher=YouTube}}</ref> A Coin Heaven features several [[Cloud Block]]s and a cloud platform that the player character can ride before returning to the main level. There [[Super Star (theme)|Invincible Mario theme]] is played in Coin Heaven, but ''[[Super Mario All-Stars]]'' version uses a unique theme for coin-filled subareas in general. The Challenge mode of ''[[Super Mario Bros. Deluxe]]'' has a 10,000-[[point]] "Perfect Bonus" for collecting every coin in Coin Heaven.
 
In the ''[[Super Mario Bros. Deluxe]]'' Challenge Mode, grabbing every coin in a Bonus Stage earns the player a 10,000-[[point]] "Perfect Bonus."


===''Super Mario Bros. 3''===
===''Super Mario Bros. 3''===
[[File:Smb3 coin-heaven.png|thumb|left|Mario in Coin Heaven in ''Super Mario Bros. 3'']]
The player character accesses Coin Heaven differently in ''[[Super Mario Bros. 3]]'', by revealing and then [[jump]]ing from an invisible [[Super Note Block|Magic Note Block]]. Coin Heavens are auto-scrolling, unlike before, and the player character collects coins up to reaching a [[Warp Pipe]] that returns them to the main level. Certain Coin Heavens have a hidden [[Brick Block]] with a [[1-Up Mushroom]], revealed by [[fly]]ing up to there as either [[Raccoon Mario]] or [[Tanooki Mario]].{{ref needed}} The Coin Heaven is the same as in the sky portion of [[Sky Land]] and the [[Warp Zone]].
Coin Heaven is accessed differently in ''[[Super Mario Bros. 3]]''. If the player finds an invisible [[Super Note Block|Magic Note Block]], the player can [[jump]] on it, sending them into Coin Heaven. In this version of Coin Heaven, the game automatically side-scrolls the player through and gives them a chance to collect all the coins before reaching the [[Warp Pipe|pipe]] at the end, which sends them back to the ground. If the player is equipped with either the [[Super Leaf]] or the [[Tanooki Suit]], they could [[fly]] upward in some Coin Heavens and find a [[Brick Block]] with a [[1-Up Mushroom]] inside. However, since a Coin Level auto-scrolls, going to the left of the block can crush the player between it and the screen. The song used for Coin Heaven is also used for the sky portion of [[Sky Land]] as well as the [[Warp Zone]].


===''Super Mario World''===
===''Super Mario World''===
[[File:SMW CoinHeaven.png|thumb|Mario and a Blue Yoshi in Coin Heaven in ''Super Mario World'']]
The method of accessing Coin Heaven in ''[[Super Mario World]]'' is namely from riding a [[Yoshi (species)|Yoshi]] equipped with [[Yoshi's Wings]]. [[Dragon Coin]]s sometimes appear in Coin Heaven. Unlike before, reaching the end of Coin Heaven takes the player to the end of the level.
In ''[[Super Mario World]]'', Coin Heaven is accessed in yet another way, namely by picking up [[Yoshi's Wings]] while riding a [[Yoshi (species)|Yoshi]]. As in ''Super Mario Bros. 3'', the area auto-scrolls, though it does not have as many coins. However, it does have [[Dragon Coin]]s to make up for it. A major difference with other games is that completing a Coin Heaven sequence is counted as having reached the level's regular exit, thus putting the player back at the World Map and unlocking the path to the next level.


===''New Super Mario Bros.'' series===
===''New Super Mario Bros.'' subseries===
[[File:CoinHeavenNSMB.png|thumb|left|Mario in Coin Heaven in ''New Super Mario Bros.'']]
Beanstalks are used in ''[[New Super Mario Bros.]]'' and its sequels to enter Coin Heaven, like in the first ''Super Mario Bros.'', though there is more layout variety for Coin Heavens. A [[Star Coin]] appears in several of the Coin Heavens. ''[[New Super Mario Bros. 2]]'' introduces the similar [[Rainbow Course]]s, unlockable in each world by ending a level with two digits of the [[Time Limit|timer]] matching the world number.
The ''[[New Super Mario Bros.]]'' series brings back beanstalks as the Coin Heaven access method. The Coin Heavens vary wildly in layout this time, unlike in previous games. In ''[[New Super Mario Bros. 2]]'', an unlockable [[Rainbow Course]] also appears for every [[world]], should the last two digits of the [[Time Limit|timer]] match the world number upon the player clearing a course (with [[World Mushroom (New Super Mario Bros. 2)|World Mushroom]], [[World Flower (New Super Mario Bros. 2)|World Flower]], and [[World Star (New Super Mario Bros. 2)|World Star]] treated as Worlds 7, 8, and 9, respectively). [[Star Coin]]s are commonly found in Coin Heaven.


===''Super Mario 3D Land''===
===''Super Mario 3D Land''===
[[File:SM3DL 1-3.png|thumb|Mario in Coin Heaven in ''Super Mario 3D Land'']]
Coin Heavens are accessible from a [[Super Note Block]] in several courses of ''[[Super Mario 3D Land]]''. Most Coin Heavens are 2D sidescrolling and have a single [[? Block]] containing a [[Super Star]], allowing the player to defeat the five [[Biddybud]]s or [[Para-Biddybud]]s for a [[extra life|1-Up]]. Other Coin Heavens have several cloud platforms that scroll up, often starting with coins arranged to say "3D," since not having the 3D depth on shows an isometric view instead. There is a [[Star Medal]] at the end of a Coin Heaven.
In ''[[Super Mario 3D Land]]'', many courses contain Coin Heavens, each containing a [[Star Medal]] at the end. They can be accessed by jumping on a [[Super Note Block]]. The most common type scrolls sideways in a 2D fashion, with a single [[? Block]] that contains a [[Super Star]], which the player can use to defeat the five [[Biddybud]]s or [[Para-Biddybud]]s present and earn a [[extra life|1-Up]]. The other type of Coin Heaven has many cloud platforms scrolling up and often starts out with coins arranged in the shape of "3D." An isometric camera view is used to trick players who do not turn on the [[Nintendo 3DS]]'s 3D.


===''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''===
===''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''===
''[[Super Mario 3D World]]'' has Coin Heavens accessed via [[Cloud Cannon]]s. They always have [[Green Star]]s at the end, like with Star Medals in ''Super Mario 3D Land'', and they are always side-scrolling. These areas have eight enemies rather than five, and either have a ? Block with a Super Star or have a [[Potted Piranha Plant]] that can be used to take out enemies. The Coin Heavens in ''[[Super Mario 3D World + Bowser's Fury#Bowser's Fury|Bowser's Fury]]'' are similar to those in the main game, but at the end, there are [[Cat Shine]]s instead, which appear only after all enemies in the Coin Heaven are defeated.
Coin Heavens are entered through using [[Cloud Cannon]]s in ''[[Super Mario 3D World]]''. Coin Heavens are similar to the previous game, except they are always laid out in a sidescrolling manner, starting with either a ? Block containing a Super Star or a [[Potted Piranha Plant]] for defeating the eight enemies along the way and lastly obtaining the [[Green Star]] at the end. ''[[Bowser's Fury]]'' features Coin Heavens in a similar manner, except Mario can earn a [[Cat Shine]] by defeating every enemy there.


===''Game & Watch: Super Mario Bros.''===
===''Game & Watch: Super Mario Bros.''===
Occasionally in the digital clock for ''[[Game & Watch: Super Mario Bros.]]'', [[Mario]] can find a vine that leads to the Coin Heaven from [[World 2-1 (Super Mario Bros.)|World 2-1]].
Occasionally in the digital clock for ''[[Game & Watch: Super Mario Bros.]]'', [[Mario]] can find a vine that leads to the Coin Heaven from [[World 2-1 (Super Mario Bros.)|World 2-1]].
==Gallery==
===Screenshots===
<gallery>
Smb3 coin-heaven.png|''Super Mario Bros. 3''
SMW CoinHeaven.png|''Super Mario World''
SMBDX Coin Heaven Bonus.png|''Super Mario Bros. Deluxe'' ("Perfect Bonus" reward)
CoinHeavenNSMB.png|''New Super Mario Bros.''
</gallery>
===Music samples===
{{media table
|file1=Invincibility SMB.oga
|title1=''[[Super Mario Bros.]]''
|description1=The [[Invincibility BGM|Super Star theme]], which also plays in Coin Heavens in the original version.
|length1=0:30
|file2=SMAS SMB Bonus.oga
|title2=''Super Mario Bros.'' (''[[Super Mario All-Stars]]'')
|description2=The bonus area theme, which also plays in Coin Heavens in the ''All-Stars'' version.
|length2=0:30
|file3=Warp Zone Theme Super Mario Bros 3.oga
|title3=''[[Super Mario Bros. 3]]''
|description3=The Coin Heaven theme from ''Super Mario Bros. 3'', which also plays in the sky part of [[Sky Land]]'s world map and in the [[Warp Zone]].
|length3=0:30
|file4=SMAS SMB3 World 5 Sky Map.oga
|title4=''Super Mario Bros. 3'' (''Super Mario All-Stars'')
|length4=0:27
|file5=New Super Mario Bros Bonus Area.oga
|title5=''[[New Super Mario Bros.]]''
|length5=0:30
|file6=New Super Mario Bros Wii Bonus Theme.oga
|title6=''[[New Super Mario Bros. Wii]]'' / ''[[New Super Mario Bros. 2]]'' / ''[[New Super Mario Bros. U]]'' / ''[[New Super Luigi U]]''
|length6=0:30
|file7=SM3DL-Retro Mario Theme.oga
|title7=''[[Super Mario 3D Land]]'' / ''[[Super Mario 3D World]]''
|length7=0:30
}}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Ita=Zona bonus<br>Zona extra<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''; pag. 22</ref>
|Ita=Zona bonus
|ItaM=Bonus zone<br>Extra zone
|Ita2=Zona extra
|Ita2C=<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=22}}</ref>
|Ita3=Paradiso delle monete
|Ita3C=<ref>Super Mario Time! Ediz. a colori</ref>
|ItaM=Bonus zone
|Ita2M=Extra zone
|Ita3M=Coin Paradise
}}
}}


==Trivia==
==Notes==
*The ''Super Mario Bros.'' version of Coin Heaven is duplicated in [[Floro Caverns|Chapter 5-3]] of ''[[Super Paper Mario]]'', where the player could find a ladder within a ? Block leading into a similar area.
[[File:MRSOH_Coin_Heaven_mention.png|thumb|Beep-0 mentions Coin Heaven.]]
*[[Peach Blossom|Princess Peach's Final Smash]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] uses a sped-up version of the ''Super Mario Bros. 3'' Coin Heaven theme.
*The ''[[Super Mario Bros.]]'' version of Coin Heaven is duplicated in [[Floro Caverns|Chapter 5-3]] of ''[[Super Paper Mario]]'', where the player could find a ladder within a [[? Block]] leading into a similar area.
*The music that plays during [[Peach Blossom|Princess Peach's Final Smash]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] is a sped-up version of the Coin Heaven music from ''[[Super Mario Bros. 3]]''.
*The portion of the [[Dusty Dune Galaxy]]'s theme in ''[[Super Mario Galaxy]]'' right before it loops sounds similar to the Coin Heaven theme from ''Super Mario Bros. 3''.
*The portion of the [[Dusty Dune Galaxy]]'s theme in ''[[Super Mario Galaxy]]'' right before it loops sounds similar to the Coin Heaven theme from ''Super Mario Bros. 3''.
*In ''[[Mario + Rabbids Sparks of Hope]]'', on the planet [[Terra Flora]], [[Beep-0]] mentions that The Great Kowalczynski is in Coin Heaven. [[File:MRSOH_Coin_Heaven_mention.png|thumb|right|Beep-0 mentions Coin Heaven]]
*In ''[[Mario + Rabbids Sparks of Hope]]'', on the planet [[Terra Flora]], [[Beep-0]] mentions that The Great Kowalczynski is in Coin Heaven.


==References==
==References==

Latest revision as of 21:54, March 9, 2025

A red arrow. It has been suggested that this page be moved to Bonus Stage. (discuss)
Climb up the vine and land in the clouds!
Pauline, Super Mario Odyssey
A Coin Heaven in World 1-3 in Super Mario 3D Land
Screenshot from Super Mario 3D Land

Coin Heavens[1][2][3] are hidden sub-areas in the sky in certain levels in the Super Mario series. The player character can collect several coins here before taking an exit back to the main level.

History[edit]

Super Mario Bros.[edit]

Coin Heaven
Screenshot from Super Mario Bros., the first appearance of Bonus Stages

A Bonus Stage[4][5] (also called the Sky Bonus[6] or Cloud Bonus[7]) first appears in Super Mario Bros. It can be accessed by first revealing and then climbing beanstalk from certain blocks.[8] A Coin Heaven features several Cloud Blocks and a cloud platform that the player character can ride before returning to the main level. There Invincible Mario theme is played in Coin Heaven, but Super Mario All-Stars version uses a unique theme for coin-filled subareas in general. The Challenge mode of Super Mario Bros. Deluxe has a 10,000-point "Perfect Bonus" for collecting every coin in Coin Heaven.

Super Mario Bros. 3[edit]

The player character accesses Coin Heaven differently in Super Mario Bros. 3, by revealing and then jumping from an invisible Magic Note Block. Coin Heavens are auto-scrolling, unlike before, and the player character collects coins up to reaching a Warp Pipe that returns them to the main level. Certain Coin Heavens have a hidden Brick Block with a 1-Up Mushroom, revealed by flying up to there as either Raccoon Mario or Tanooki Mario.[citation needed] The Coin Heaven is the same as in the sky portion of Sky Land and the Warp Zone.

Super Mario World[edit]

The method of accessing Coin Heaven in Super Mario World is namely from riding a Yoshi equipped with Yoshi's Wings. Dragon Coins sometimes appear in Coin Heaven. Unlike before, reaching the end of Coin Heaven takes the player to the end of the level.

New Super Mario Bros. subseries[edit]

Beanstalks are used in New Super Mario Bros. and its sequels to enter Coin Heaven, like in the first Super Mario Bros., though there is more layout variety for Coin Heavens. A Star Coin appears in several of the Coin Heavens. New Super Mario Bros. 2 introduces the similar Rainbow Courses, unlockable in each world by ending a level with two digits of the timer matching the world number.

Super Mario 3D Land[edit]

Coin Heavens are accessible from a Super Note Block in several courses of Super Mario 3D Land. Most Coin Heavens are 2D sidescrolling and have a single ? Block containing a Super Star, allowing the player to defeat the five Biddybuds or Para-Biddybuds for a 1-Up. Other Coin Heavens have several cloud platforms that scroll up, often starting with coins arranged to say "3D," since not having the 3D depth on shows an isometric view instead. There is a Star Medal at the end of a Coin Heaven.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

Coin Heavens are entered through using Cloud Cannons in Super Mario 3D World. Coin Heavens are similar to the previous game, except they are always laid out in a sidescrolling manner, starting with either a ? Block containing a Super Star or a Potted Piranha Plant for defeating the eight enemies along the way and lastly obtaining the Green Star at the end. Bowser's Fury features Coin Heavens in a similar manner, except Mario can earn a Cat Shine by defeating every enemy there.

Game & Watch: Super Mario Bros.[edit]

Occasionally in the digital clock for Game & Watch: Super Mario Bros., Mario can find a vine that leads to the Coin Heaven from World 2-1.

Gallery[edit]

Screenshots[edit]

Music samples[edit]

Icon of an audio speaker. Super Mario Bros. - The Super Star theme, which also plays in Coin Heavens in the original version.
File infoMedia:Invincibility SMB.oga
0:30
Icon of an audio speaker. Super Mario Bros. (Super Mario All-Stars) - The bonus area theme, which also plays in Coin Heavens in the All-Stars version.
File infoMedia:SMAS SMB Bonus.oga
0:30
Icon of an audio speaker. Super Mario Bros. 3 - The Coin Heaven theme from Super Mario Bros. 3, which also plays in the sky part of Sky Land's world map and in the Warp Zone.
File infoMedia:Warp Zone Theme Super Mario Bros 3.oga
0:30
Icon of an audio speaker. Super Mario Bros. 3 (Super Mario All-Stars)
File infoMedia:SMAS SMB3 World 5 Sky Map.oga
0:27
Icon of an audio speaker. New Super Mario Bros.
File infoMedia:New Super Mario Bros Bonus Area.oga
0:30
Icon of an audio speaker. New Super Mario Bros. Wii / New Super Mario Bros. 2 / New Super Mario Bros. U / New Super Luigi U
File infoMedia:New Super Mario Bros Wii Bonus Theme.oga
0:30
Icon of an audio speaker. Super Mario 3D Land / Super Mario 3D World
File infoMedia:SM3DL-Retro Mario Theme.oga
0:30
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning Notes
Italian Zona bonus[?] Bonus zone
Zona extra[9] Extra zone
Paradiso delle monete[10] Coin Paradise

Notes[edit]

Beep-0 mentioning Coin Heaven in Mario + Rabbids Sparks of Hope
Beep-0 mentions Coin Heaven.

References[edit]

  1. ^ "This Magic Note Block Launches Mario Into Coin Heaven! Kick the Koopa left so he clears away some of the blocks, then jump into this space to make a Magic Note Block appear. Jump on it and press Up to get to Coin Heaven. Once there, run back and forth to get the speed you need to fly. In the sky, at the middle of the stage, is a 1-Up!" – June 1990. Nintendo Power Volume 13. Nintendo of America (American English). Page 12.
  2. ^ "Keep an eye out for special Red Jump Blocks, which will warp Mario to Coin Heaven." – Peterson, Erik (2003). Super Mario Advance 4: Super Mario Bros. 3 Player's Guide. Nintendo of America (American English). ISBN 1930206-37-2. Page 10.
  3. ^ "Also look for salmon-colored note blocks that must be found via jumping; leap on these and you’re whisked away to a cloud full of cash—Coin Heaven!" – Hodgson, David S J. (October 21, 2003). Super Mario Advance 4: Super Mario Bros. 3 Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-4425-9. Page 12.
  4. ^ Yamashita, Tatsumi (1987). The Official Nintendo Player's Guide. Tokuma Shoten. ISBN 999832369X. Page 28.
  5. ^ Spring 1991. NES Game Atlas. Nintendo of America (American English). Page 8.
  6. ^ Tochikubo, Hiroo (1987). How to win at Super Mario Bros.. Tokuma Shoten. ISBN 4-19-720003-XC. Page 7.
  7. ^ Cain, Christine (1999). Super Mario Bros. Deluxe Prima's Official Strategy Guide. Prima Games. ISBN 0-7615-2190-9. Page 16.
  8. ^ Nintendius (March 31, 2016). Super Mario Bros (Nes) - World 2-1 (01:00). YouTube.
  9. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 22.
  10. ^ Super Mario Time! Ediz. a colori