List of badges in Paper Mario: The Thousand-Year Door: Difference between revisions
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{{italic title|List of badges in ''Paper Mario: The Thousand-Year Door''}} | {{italic title|List of badges in ''Paper Mario: The Thousand-Year Door''}} | ||
There are a total of 85 [[badge]]s in ''[[Paper Mario: The Thousand-Year Door]]''. | There are a total of 85 different [[badge]]s in ''[[Paper Mario: The Thousand-Year Door]]'' and 87 in the [[Nintendo Switch]] [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]]. | ||
Badges that have a "P" at the end of their names are identical to their non-"P" counterparts, but affect [[Mario]]'s partner. Equipping more than one of the same badge doubles the FP cost of the move for each extra badge equipped. Equipping more than one of the same attack badge increases the attack's power by 1 or 2 or increases the duration of the applied status effect by 2. Equipping multiple Charge badges gives Mario or his partner 1 extra power when charging. When both the W Emblem and L Emblem are equipped, Mario's clothes will change into [[Waluigi]]'s clothes. | |||
{|class= "sortable" style="text-align: center; width: 100% | Mario can only carry up to 200 badges. Should he go over the limit from obtaining another badge, he will have to discard one of the badges he currently has. | ||
|- | |||
{|class="wikitable sortable" style="text-align: center; width: 100%" | |||
|- | |||
!data-sort-type="alphabetical"; width="5%"|Badge | !data-sort-type="alphabetical"; width="5%"|Badge | ||
!data-sort-type="number"; width="1%"|BP | !data-sort-type="number"; width="1%"|BP needed | ||
!class="unsortable" width="20%"| | !class="unsortable" width="20%"|Location(s) | ||
!class="unsortable" width="25%"|Effect | !class="unsortable" width="25%"|Effect | ||
!data-sort-type="number" width="1%"|Type # | !data-sort-type="number" width="1%"|Type # | ||
|- | |- | ||
|data-sort-value="All or Nothing"|[[File:PMTTYD All or Nothing Badge.png]]<br>[[All or Nothing]] | |data-sort-value="All or Nothing"|[[File:PMTTYD All or Nothing Badge.png]] [[File:All or Nothing PMTTYDNS icon.png|50px]]<br>[[All or Nothing]] | ||
|4 | |4 | ||
|[[Palace of Shadow]] | | | ||
*[[Palace of Shadow]] | |||
*Dropped by [[Dark Craw]]s, [[Arantula]]s | |||
|Mario's jump and hammer attack power will go up by 1 if he successfully executes the [[Action Command]]. If not, the attack will do nothing. | |Mario's jump and hammer attack power will go up by 1 if he successfully executes the [[Action Command]]. If not, the attack will do nothing. | ||
|24 | |24 | ||
|- | |- | ||
|data-sort-value="Attack FX B"|[[File:Attack FX B TTYD.png]]<br>[[Attack FX B (Paper Mario: The Thousand-Year Door)|Attack FX B]] | |data-sort-value="Attack FX B"|[[File:Attack FX B TTYD.png]] [[File:Attack FX B PMTTYDNS icon.png|50px]]<br>[[Attack FX B (Paper Mario: The Thousand-Year Door)|Attack FX B]] | ||
|0 | |0 | ||
|Hidden chest in [[Hooktail]]'s room (use [[Flurrie]]) after selecting | | | ||
*Hidden chest in [[Hooktail]]'s room (use [[Flurrie]]) after selecting the [[Elusive badge!]] trouble (not treated as a badge until it is taken to [[Ms. Mowz]]) | |||
|Changes the sound effects of Mario's attacks to a mouse squeak. | |Changes the sound effects of Mario's attacks to a mouse squeak. | ||
|80 | |80 | ||
|- | |- | ||
|data-sort-value="Attack FX G"|[[File:Attack FX G.png]]<br>[[Attack FX G]] | |data-sort-value="Attack FX G"|[[File:Attack FX G.png]] [[File:Attack FX G PMTTYDNS icon.png|50px]]<br>[[Attack FX G]] | ||
|0 | |0 | ||
|[[Charlieton]] (120 coins) | | | ||
|Changes the sound effects of Mario's attacks to a giggle. | *[[Charlieton]] (120 coins) [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / [[Hooktail Castle]] [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] | ||
|81 | |Changes the sound effects of Mario's attacks to a feminine giggle [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] or a frog croak [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]]. In the remake, when used against [[Hooktail]], it lowers her attack and defense by 1 each per sound made (maximum of 4 times). | ||
|81 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] <br> 78 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] | |||
|- | |- | ||
|data-sort-value="Attack FX P"|[[File:Attack FX P.png]]<br>[[Attack FX P]] | |data-sort-value="Attack FX P"|[[File:Attack FX P.png]] [[File:Attack FX P PMTTYDNS icon.png|50px]]<br>[[Attack FX P]] | ||
|0 | |0 | ||
|[[Lovely Howz of Badges]] (100 coins after Chapter 6) | | | ||
|Changes the sound effects of Mario's attacks to Bowser roaring. | *[[Lovely Howz of Badges]] (100 coins after Chapter 6) [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / Charlieton (144 coins) [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] | ||
|82 | |Changes the sound effects of Mario's attacks to Bowser roaring [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] or a feminine giggle [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]]. | ||
|82 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] <br> 81 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] | |||
|- | |- | ||
|data-sort-value="Attack FX R"|[[File:Attack FX R.png]]<br>[[Attack FX R]] | |data-sort-value="Attack FX R"|[[File:Attack FX R.png]] [[File:Attack FX R PMTTYDNS icon.png|50px]]<br>[[Attack FX R]] | ||
|0 | |0 | ||
|[[ | | | ||
|Changes the sound effects of Mario's attacks to | *Hooktail Castle [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / Lovely Howz of Badges (100 coins after Chapter 6) [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] | ||
|78 | |Changes the sound effects of Mario's attacks to a cricket chirp [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] or Bowser roaring [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]]. In the original version, when used against Hooktail, it lowers her attack and defense by 1 each per sound made (maximum of 4 times). | ||
|78 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] <br> 82 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] | |||
|- | |- | ||
|data-sort-value="Attack FX Y"|[[File:Attack FX Y.png]]<br>[[Attack FX Y]] | |data-sort-value="Attack FX Y"|[[File:Attack FX Y.png]] [[File:Attack FX Y PMTTYDNS icon.png|50px]]<br>[[Attack FX Y]] | ||
|0 | |0 | ||
|Dazzle (1 Star Piece) | | | ||
*[[Dazzle]] (1 Star Piece) | |||
|Changes the sound effects of Mario's attacks to a dull bell. | |Changes the sound effects of Mario's attacks to a dull bell. | ||
|79 | |79 | ||
|- | |- | ||
|data-sort-value="Bump Attack"|[[File:Bump Attack.png]]<br>[[Bump Attack]] | |data-sort-value="Bump Attack"|[[File:Bump Attack.png]] [[File:Bump Attack PMTTYDNS icon.png|50px]]<br>[[Bump Attack]] | ||
|5 | |5 | ||
|[[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] ( | | | ||
*[[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] (Floor 80) | |||
|Mario can defeat weak enemies (who no longer give Star Points) by walking into them. Does not work in the Glitz Pit and the Pit of 100 Trials. | |Mario can defeat weak enemies (who no longer give Star Points) by walking into them. Does not work in the Glitz Pit and the Pit of 100 Trials. | ||
|77 | |77 | ||
|- | |- | ||
|data-sort-value="Charge"|[[File:Charge TTYD.png]]<br>[[Charge (badge)|Charge]] | |data-sort-value="Charge"|[[File:Charge TTYD.png]] [[File:Charge PMTTYDNS icon.png|50px]]<br>[[Charge (badge)|Charge]] | ||
|1 | |1 | ||
|[[The Great Tree]] | | | ||
*[[The Great Tree]] | |||
*Dropped by [[Hyper Goomba]]s, [[Hyper Paragoomba]]s, [[Hyper Cleft]]s | |||
|Allows Mario to use Charge, which takes a turn to increase the damage of Mario's next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. | |Allows Mario to use Charge, which takes a turn to increase the damage of Mario's next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. | ||
|15 | |15 | ||
|- | |- | ||
|data-sort-value="Charge"|[[File:Charge P.png]]<br>[[Charge P]] | |data-sort-value="Charge"|[[File:Charge P.png]] [[File:Charge P O PMTTYDNS icon.png|50px]]<br>[[Charge P]] | ||
|1 | |1 | ||
|[[Glitz Pit]] storage room | | | ||
*[[Glitz Pit]] storage room | |||
*Dropped by [[Hyper Spiky Goomba]]s, [[Hyper Cleft]]s | |||
|Allows Mario's partner to use Charge, which takes a turn to increase the damage of their next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. | |Allows Mario's partner to use Charge, which takes a turn to increase the damage of their next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. | ||
|16 | |16 | ||
|- | |- | ||
|data-sort-value="Chill Out"|[[File:Chill Out TTYD.png]]<br>[[Chill Out (badge)|Chill Out]] | |data-sort-value="Chill Out"|[[File:Chill Out TTYD.png]] [[File:Chill Out PMTTYDNS icon.png|50px]]<br>[[Chill Out (badge)|Chill Out]] | ||
|1 | |1 | ||
|Dazzle (2 Star Pieces) | | | ||
*Dazzle (2 Star Pieces) | |||
|Prevents enemies from making First Strikes. | |Prevents enemies from making First Strikes. | ||
|75 | |75 | ||
|- | |- | ||
|data-sort-value="Close Call"|[[File:Close Call TTYD.png]]<br>[[Close Call (badge)|Close Call]] | |data-sort-value="Close Call"|[[File:Close Call TTYD.png]] [[File:Close Call PMTTYDNS icon.png|50px]]<br>[[Close Call (badge)|Close Call]] | ||
|1 | |1 | ||
|[[Petal Meadows]] | | | ||
|When Mario is in Danger (5 or less HP), enemies will occasionally miss when attacking. | *[[Petal Meadows]] | ||
*Lovely Howz of Badges (100 coins after Chapter 1) | |||
*Steal{{footnote|main|3}} from all [[Goomba]] types, [[Koopatrol]]s | |||
|When Mario is in [[Danger]] (5 or less HP), enemies will occasionally miss when attacking. | |||
|42 | |42 | ||
|- | |- | ||
|data-sort-value="Close Call P"|[[File:Close Call P.png]]<br>[[Close Call P]] | |data-sort-value="Close Call P"|[[File:Close Call P.png]] [[File:Close Call P PMTTYDNS icon.png|50px]]<br>[[Close Call P]] | ||
|1 | |1 | ||
|[[Riverside Station]] | | | ||
|When Mario's partner | *[[Riverside Station]] | ||
*Lovely Howz of Badges (100 coins after Chapter 1) | |||
*Steal from all [[Goomba]] types, [[Koopatrol]]s | |||
|When Mario's partner is in [[Danger]] (5 or less HP), enemies will occasionally miss when attacking. | |||
|43 | |43 | ||
|- | |- | ||
|data-sort-value="Damage Dodge"|[[File:Damage Dodge.png]]<br>[[Damage Dodge]] | |data-sort-value="Damage Dodge"|[[File:Damage Dodge.png]] [[File:Damage Dodge PMTTYDNS icon.png|50px]]<br>[[Damage Dodge]] | ||
|2 | |2 | ||
|Rogueport | | | ||
*Rogueport Underground | |||
*Lovely Howz of Badges (150 coins after Chapter 4) | |||
*Steal from [[Red Chomp]]s | |||
*Dropped by [[Bob-omb]]s, [[Bulky Bob-omb]]s | |||
|Increases the amount of damage blocked by Mario's [[Guard]] by 1. | |Increases the amount of damage blocked by Mario's [[Guard]] by 1. | ||
|31 | |31 | ||
|- | |- | ||
|data-sort-value="Damage Dodge P"|[[File:Damage Dodge P.png]]<br>[[Damage Dodge P]] | |data-sort-value="Damage Dodge P"|[[File:Damage Dodge P.png]] [[File:Damage Dodge P PMTTYDNS icon.png|50px]]<br>[[Damage Dodge P]] | ||
|2 | |2 | ||
|The Great Tree (in room between [[Jabbi]] rooms, use [[Koops]] to reveal a block to jump on to reveal badge) | | | ||
*The Great Tree (in room between [[Jabbi]] rooms, use [[Koops]] to reveal a block to jump on to reveal badge) | |||
*Lovely Howz of Badges (150 coins after Chapter 5) | |||
*[[Pirate's Grotto]] (sail behind waterfall){{hover|'''*'''|Japanese version only}} | |||
*Steal from [[Red Chomp]]s | |||
*Dropped by [[Bob-omb]]s, [[Bulky Bob-omb]]s | |||
|Increases the amount of damage blocked by the [[Guard]] of Mario's partner by 1. | |Increases the amount of damage blocked by the [[Guard]] of Mario's partner by 1. | ||
|32 | |32 | ||
|- | |- | ||
|data-sort-value="Defend Plus"|[[File:Defend Plus.png]]<br>[[Defend Plus]] | |data-sort-value="Defend Plus"|[[File:Defend Plus.png]] [[File:Defend Plus PMTTYDNS icon.png|50px]]<br>[[Defend Plus]] | ||
|5 | |5 | ||
|[[Twilight Town]] | | | ||
*[[Twilight Town]] | |||
*Rogueport Underground | |||
*Steal from [[Chain Chomp]]s, [[Bob-ulk]]s | |||
|Increases Mario's defense by 1. | |Increases Mario's defense by 1. | ||
|33 | |33 | ||
|- | |- | ||
|data-sort-value="Defend Plus P"|[[File:Defend Plus P.png]]<br>[[Defend Plus P]] | |data-sort-value="Defend Plus P"|[[File:Defend Plus P.png]] [[File:Defend Plus P PMTTYDNS icon.png|50px]]<br>[[Defend Plus P]] | ||
|5 | |5 | ||
|Rogueport | | | ||
*Rogueport Underground | |||
*[[Pirate's Grotto]] (sail behind waterfall){{hover|'''*'''|International version only}} | |||
*Steal from [[Chain Chomp]]s, [[Bob-ulk]]s | |||
|Increases the defense of Mario's partner by 1. | |Increases the defense of Mario's partner by 1. | ||
|34 | |34 | ||
|- | |- | ||
|data-sort-value="Double Dip"|[[File:Double Dip.png]]<br>[[Double Dip]] | |data-sort-value="Double Dip"|[[File:Double Dip.png]] [[File:Double Dip PMTTYDNS icon.png|50px]]<br>[[Double Dip]] | ||
|3 | |3 | ||
|Rogueport (use | | | ||
|Allows Mario to use Double Dip for 4 FP to use two items in one turn. | *Rogueport (use Boat Panel behind Trouble Center) | ||
*Pit of 100 Trials (Floor 60) | |||
|Allows Mario to use Double Dip for 4 FP to use two items in one turn. Wearing both Double Dip badges also allows Mario to use Triple Dip for 8 FP to use three items in one turn. | |||
|17 | |17 | ||
|- | |- | ||
|data-sort-value="Double Dip P"|[[File:Double Dip P.png]]<br>[[Double Dip P]] | |data-sort-value="Double Dip P"|[[File:Double Dip P.png]] [[File:Double Dip P PMTTYDNS icon.png|50px]]<br>[[Double Dip P]] | ||
|3 | |3 | ||
|[[Fahr Outpost]] ( | | | ||
|Allows Mario's partner to use | *[[Fahr Outpost]] (hidden block in first area) | ||
*Pit of 100 Trials (Floor 70) | |||
|Allows Mario's partner to use Double Dip P for 4 FP to use two items in one turn. Wearing both Double Dip P badges also allows Mario's partner to use Triple Dip P for 8 FP to use three items in one turn. | |||
|18 | |18 | ||
|- | |- | ||
|data-sort-value="Double Pain"|[[File:Double Pain.png]]<br>[[Double Pain]] | |data-sort-value="Double Pain"|[[File:Double Pain.png]] [[File:Double Pain PMTTYDNS icon.png|50px]]<br>[[Double Pain]] | ||
|0 | |0 | ||
|Charlieton (36 coins) | | | ||
*Charlieton (36 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 60 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] coins) | |||
|Doubles the damage Mario takes. | |Doubles the damage Mario takes. | ||
|35 | |35 | ||
|- | |- | ||
|data-sort-value="Feeling Fine"|[[File:Feeling Fine.png]]<br>[[Feeling Fine]] | |data-sort-value="Feeling Fine"|[[File:Feeling Fine.png]] [[File:Feeling Fine PMTTYDNS icon.png|50px]]<br>[[Feeling Fine]] | ||
|4 | |4 | ||
|[[X-Naut Fortress]] (find Cog and use crane) | | | ||
*[[X-Naut Fortress]] (find Cog and use crane) | |||
|Protects Mario from almost all status ailments (not just the [[Poison (status effect)|poisoning]] and [[Dizzy|dizziness]] ailments, as the description states).{{footnote|main|2}} | |Protects Mario from almost all status ailments (not just the [[Poison (status effect)|poisoning]] and [[Dizzy|dizziness]] ailments, as the description states).{{footnote|main|2}} | ||
|64 | |64 | ||
|- | |- | ||
|data-sort-value="Feeling Fine P"|[[File:Feeling Fine P.png]]<br>[[Feeling Fine P]] | |data-sort-value="Feeling Fine P"|[[File:Feeling Fine P.png]] [[File:Feeling Fine P PMTTYDNS icon.png|50px]]<br>[[Feeling Fine P]] | ||
|4 | |4 | ||
|X-Naut Fortress (find Cog and use crane) | | | ||
*X-Naut Fortress (find Cog and use crane) | |||
|Protects Mario's partner from almost all status ailments (not just the poisoning and dizziness ailments, as the description states).{{footnote|main|2}} | |Protects Mario's partner from almost all status ailments (not just the poisoning and dizziness ailments, as the description states).{{footnote|main|2}} | ||
|65 | |65 | ||
|- | |- | ||
|data-sort-value="Fire Drive"|[[File:Fire Drive.png]]<br>[[Fire Drive]] | |data-sort-value="Fire Drive"|[[File:Fire Drive.png]] [[File:Fire Drive PMTTYDNS icon.png|50px]]<br>[[Fire Drive]] | ||
|3 | |3 | ||
|Pit of 100 Trials ( | | | ||
|Allows Mario to use Fire Drive, a hammer attack that damages and [[burn]]s all ground and low-hovering enemies, for 5 FP. The first enemy hit takes 5 damage, while each subsequent enemy takes 1 less damage. | *Pit of 100 Trials (Floor 20) | ||
*Lovely Howz of Badges (100 coins after Chapter 5) | |||
*Dropped by [[Koopatrol]]s, all [[Ember]]/[[Lava Bubble|Bubble]] types | |||
|Allows Mario to use Fire Drive, a hammer attack that damages and [[burn]]s all ground and low-hovering enemies for 3 turns, for 5 FP. The first enemy hit takes 5 damage, while each subsequent enemy takes 1 less damage. Due to being a fire attack, it will heal fiery enemies. Additional badges double FP cost and add 2 attack power; the Burn status’s duration is unaffected. | |||
|14 | |14 | ||
|- | |- | ||
|data-sort-value="First Attack"|[[File:First Attack.png]]<br>[[First Attack]] | |data-sort-value="First Attack"|[[File:First Attack.png]] [[File:First Attack PMTTYDNS icon.png|50px]]<br>[[First Attack]] | ||
|1 | |1 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] <br> 0 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] | ||
|Lovely Howz of Badges (100 coins after Chapter 2) | | | ||
*Lovely Howz of Badges (100 coins after Chapter 2) | |||
|If Mario gets a "First Strike" on a weak enemy (who no longer gives the player Star Points), he will defeat it without entering a battle. Does not work in the Glitz Pit and the Pit of 100 Trials. | |If Mario gets a "First Strike" on a weak enemy (who no longer gives the player Star Points), he will defeat it without entering a battle. Does not work in the Glitz Pit and the Pit of 100 Trials. | ||
|76 | |76 | ||
|- | |- | ||
|data-sort-value="Flower Finder"|[[File:Flower Finder.png]]<br>[[Flower Finder]] | |data-sort-value="Flower Finder"|[[File:Flower Finder.png]] [[File:Flower Finder PMTTYDNS icon.png|50px]]<br>[[Flower Finder]] | ||
|3 | |3 | ||
|Dazzle (6 Star Pieces) | | | ||
*Dazzle (6 Star Pieces) | |||
*Dropped by [[X-Naut PhD]]s, [[Dark Paratroopa]]s [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] | |||
|The player will win more flowers than usual after winning battles. | |The player will win more flowers than usual after winning battles. | ||
|58 | |58 | ||
|- | |- | ||
|data-sort-value="Flower Saver"|[[File:Flower Saver.png]]<br>[[Flower Saver]] | |data-sort-value="Flower Saver"|[[File:Flower Saver.png]] [[File:Flower Saver PMTTYDNS icon.png|50px]]<br>[[Flower Saver]] | ||
|4 | |4 | ||
|[[Creepy Steeple]] ( | | | ||
*[[Creepy Steeple]] (under Star Statue in the main room, use Flurrie to uncover the area behind the spring) | |||
*Dazzle (10 Star Pieces) | |||
*Dropped by [[Crazee Dayzee]]s, [[Amazy Dayzee]]s | |||
|All abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP. | |All abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP. | ||
|51 | |51 | ||
|- | |- | ||
|data-sort-value="Flower Saver P"|[[File:Flower Saver P.png]]<br>[[Flower Saver P]] | |data-sort-value="Flower Saver P"|[[File:Flower Saver P.png]] [[File:Flower Saver P PMTTYDNS icon.png|50px]]<br>[[Flower Saver P]] | ||
|4 | |4 | ||
|Rogueport | | | ||
*Rogueport Underground | |||
*Dazzle (10 Star Pieces) | |||
*Dropped by [[Crazee Dayzee]]s, [[Amazy Dayzee]]s | |||
|All of Mario's partners' abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP. | |All of Mario's partners' abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP. | ||
|52 | |52 | ||
|- | |- | ||
|data-sort-value="FP Drain"|[[File:FP Drain.png]]<br>[[FP Drain]] | |data-sort-value="FP Drain"|[[File:FP Drain.png]] [[File:FP Drain PMTTYDNS icon.png|50px]]<br>[[FP Drain]] | ||
|1 | |1 | ||
|Lovely Howz of Badges (100 coins) | | | ||
*Lovely Howz of Badges (100 coins) | |||
*Dropped by [[Flower Fuzzy|Flower Fuzzies]], [[Dark Puff]]s | |||
|Reduces Mario's attack power by 1, but he regains 1 FP every time he hits an enemy. | |Reduces Mario's attack power by 1, but he regains 1 FP every time he hits an enemy. | ||
|56 | |56 | ||
|- | |- | ||
|data-sort-value="FP Plus"|[[File:FP Plus.png]]<br>[[FP Plus]] | |data-sort-value="FP Plus"|[[File:FP Plus.png]] [[File:FP Plus PMTTYDNS icon.png|50px]]<br>[[FP Plus]] | ||
|3 | |3 | ||
|Outside Great Tree | | | ||
|Increases Mario's maximum FP by 5 | *Outside the Great Tree | ||
*Rogueport Underground | |||
*[[Pianta Parlor]] (100 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 150 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] Piantas after getting the Special Card) | |||
*Dropped by [[Poison Pokey|Poison Pokeys]], [[Piranha Plant#Paper Mario: The Thousand-Year Door|Pale Piranha]]s, [[Putrid Piranha]]s, [[X-Naut]]s | |||
|Increases Mario's maximum FP by 5 while equipped. | |||
|21 | |21 | ||
|- | |- | ||
|data-sort-value="Hammer Throw"|[[File:Hammer Throw TTYD.png]]<br>[[Hammer Throw (badge)|Hammer Throw]] | |data-sort-value="Gold Medal"|[[File:Gold Medal PMTTYDNS icon.png|50px]]<br>[[Gold Medal (Paper Mario: The Thousand-Year Door)|Gold Medal]] | ||
|0 | |||
| | |||
*Rogueport (reward for collecting all tattles, badges, and recipes in the Journal) [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] | |||
|Makes Mario look shiny and golden. | |||
|87 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] | |||
|- | |||
|data-sort-value="Hammer Throw"|[[File:Hammer Throw TTYD.png]] [[File:Hammer Throw PMTTYDNS icon.png|50px]]<br>[[Hammer Throw (badge)|Hammer Throw]] | |||
|1 | |1 | ||
|[[Twilight Trail]] | | | ||
|Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP. | *[[Twilight Trail]] | ||
*Pianta Parlor (50 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 120 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] Piantas after getting Gold Card) | |||
*Dropped by [[Hammer Bro]]s, all [[Swoop]]er types | |||
|Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP. In the original, its base damage depends on Mario's current hammer. In the remake, it instead always deals 2 base damage regardless of his hammer but also ignores defense. Each additional Hammer Throw badge worn doubles the FP cost and increases the attack power by 1. | |||
|10 | |10 | ||
|- | |- | ||
|data-sort-value="Hammerman"|[[File:Hammerman.png]]<br>[[Hammerman]] | |data-sort-value="Hammerman"|[[File:Hammerman.png]] [[File:Hammerman PMTTYDNS icon.png|50px]]<br>[[Hammerman]] | ||
|2 | |2 | ||
|Charlieton (180 coins) | | | ||
*Charlieton (180 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 240 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] coins) | |||
*Dropped by [[Dark Bristle]]s, [[Wizzerd]]s | |||
|Boosts the power of all Mario's hammer attacks by 1, but disables Mario's ability to jump in battle. | |Boosts the power of all Mario's hammer attacks by 1, but disables Mario's ability to jump in battle. | ||
|26 | |26 | ||
|- | |- | ||
|data-sort-value="Happy Flower"|[[File:Happy Flower TTYD.png]]<br>[[Happy Flower (badge)|Happy Flower]] | |data-sort-value="Happy Flower"|[[File:Happy Flower TTYD.png]] [[File:Happy Flower PMTTYDNS icon.png|50px]]<br>[[Happy Flower (badge)|Happy Flower]] | ||
|2 | |2 | ||
|Lovely Howz of Badges (150 coins) | | | ||
*Lovely Howz of Badges (150 coins) | |||
*Dazzle (4 Star Pieces) | |||
*Dropped by [[Koopa Troopa]]s, [[Koopa Paratroopa|Paratroopa]]s, all [[Crazee Dayzee|Dayzee]] types | |||
|Slowly and automatically regain FP in battle. | |Slowly and automatically regain FP in battle. | ||
|50 | |50 | ||
|- | |- | ||
|data-sort-value="Happy Heart"|[[File:Happy Heart.png]]<br>[[Happy Heart]] | |data-sort-value="Happy Heart"|[[File:Happy Heart.png]] [[File:Happy Heart PMTTYDNS icon.png|50px]]<br>[[Happy Heart]] | ||
|2 | |2 | ||
|Petal Meadows | | | ||
*Petal Meadows | |||
*Dazzle (4 Star Pieces) | |||
*Steal from [[Koopa Troopa]]s, [[Shady Koopa]]s, [[Dark Koopa]]s | |||
|Slowly and automatically regains Mario's HP in battle. | |Slowly and automatically regains Mario's HP in battle. | ||
|48 | |48 | ||
|- | |- | ||
|data-sort-value="Happy Heart P"|[[File:Happy Heart P.png]]<br>[[Happy Heart P]] | |data-sort-value="Happy Heart P"|[[File:Happy Heart P.png]] [[File:Happy Heart P PMTTYDNS icon.png|50px]]<br>[[Happy Heart P]] | ||
|2 | |2 | ||
|Rogueport | | | ||
*Rogueport Underground | |||
*Dazzle (4 Star Pieces) | |||
*Steal from [[Koopa Paratroopa|Paratroopa]]s, [[Dark Paratroopa]]s [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]], [[Shady Paratroopa]]s | |||
|Slowly and automatically regains Mario's partner's HP in battle. | |Slowly and automatically regains Mario's partner's HP in battle. | ||
|49 | |49 | ||
|- | |- | ||
|data-sort-value="Head Rattle"|[[File:Head Rattle.png]]<br>[[Head Rattle]] | |data-sort-value="Head Rattle"|[[File:Head Rattle.png]] [[File:Head Rattle PMTTYDNS icon.png|50px]]<br>[[Head Rattle]] | ||
|1 | |1 | ||
|Keelhaul Key | | | ||
|Allows Mario to use Head Rattle, a hammer attack that [[confused|confuses]] the target, for 2 FP. | *Keelhaul Key | ||
*Lovely Howz of Badges (100 coins after Chapter 4) | |||
*Dropped by [[Fuzzy|Fuzzies]], [[Ruff Puff]]s, [[Bob-omb]]s | |||
|Allows Mario to use Head Rattle, a hammer attack that [[confused|confuses]] the target for 3 turns, for 2 FP. Additional badges double the FP cost and add 2 turns to the effect. | |||
|11 | |11 | ||
|- | |- | ||
|data-sort-value="Heart Finder"|[[File:Heart Finder.png]]<br>[[Heart Finder]] | |data-sort-value="Heart Finder"|[[File:Heart Finder.png]] [[File:Heart Finder PMTTYDNS icon.png|50px]]<br>[[Heart Finder]] | ||
|3 | |3 | ||
|Dazzle (6 Star Pieces) | | | ||
*Dazzle (6 Star Pieces) | |||
*Dropped by [[Shady Koopa]]s, [[Elite X-Naut]]s | |||
|The player will win more hearts than usual after winning battles. | |The player will win more hearts than usual after winning battles. | ||
|57 | |57 | ||
|- | |- | ||
|data-sort-value="HP Drain"|[[File:HP Drain TTYD.png]]<br>[[HP Drain (badge)|HP Drain]] | |data-sort-value="HP Drain"|[[File:HP Drain TTYD.png]] [[File:HP Drain badge PMTTYDNS icon.png|50px]]<br>[[HP Drain (badge)|HP Drain]] | ||
|1 | |1 | ||
|Rogueport (use boat panel in harbor) | | | ||
*Rogueport (use boat panel in harbor) | |||
*Dropped by [[Fuzzy|Fuzzies]], [[Green Fuzzy|Green Fuzzies]], [[Swoop]]ers | |||
|Reduces Mario's attack power by 1, but he regains 1 HP every time he hits an enemy. | |Reduces Mario's attack power by 1, but he regains 1 HP every time he hits an enemy. | ||
|54 | |54 | ||
|- | |- | ||
|data-sort-value="HP Drain P"|[[File:HP Drain P.png]]<br>[[HP Drain P]] | |data-sort-value="HP Drain P"|[[File:HP Drain P.png]] [[File:HP Drain P PMTTYDNS icon.png|50px]]<br>[[HP Drain P]] | ||
|1 | |1 | ||
|[[Poshley Heights]] (in Goldbob's house in secret | | | ||
*[[Poshley Heights]] (in Goldbob's house in secret room accessed using Paper Mode) | |||
*Dropped by [[Swoop]]ers, [[Swoopula]]s | |||
|Reduces Mario's partner's attack power by 1, but they regain 1 HP every time they hit an enemy. | |Reduces Mario's partner's attack power by 1, but they regain 1 HP every time they hit an enemy. | ||
|55 | |55 | ||
|- | |- | ||
|data-sort-value="HP Plus"|[[File:HP Plus TTYD.png]]<br>[[HP Plus (badge)|HP Plus]] | |data-sort-value="HP Plus"|[[File:HP Plus TTYD.png]] [[File:HP Plus PMTTYDNS icon.png|50px]]<br>[[HP Plus (badge)|HP Plus]] | ||
|3 | |3 | ||
|Hooktail Castle (use Koops under bridge) | | | ||
|Increases Mario's maximum HP by 5 | *Hooktail Castle (use Koops under bridge) | ||
*Riverside Station (use Tube Mode to roll under first step outside) | |||
*Pianta Parlor (100 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 150 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] Piantas after getting Special Card) | |||
*Steal from all [[Gloomba]] types, [[Dark Paratroopa]]s [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]], [[X-Naut]]s | |||
*Dropped by [[Dull Bones]], [[Dry Bones]] | |||
|Increases Mario's maximum HP by 5 while equipped. | |||
|19 | |19 | ||
|- | |- | ||
|data-sort-value="HP Plus P"|[[File:HP Plus P.png]]<br>[[HP Plus P]] | |data-sort-value="HP Plus P"|[[File:HP Plus P.png]] [[File:HP Plus P PMTTYDNS icon.png|50px]]<br>[[HP Plus P]] | ||
|6 | |6 | ||
|Glitz Pit storage room | | | ||
|Increases the maximum HP of all Mario's partners by 5 | *Glitz Pit storage room | ||
*Fahr Outpost | |||
*Pianta Parlor (200 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 160 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] Piantas after getting Silver Card) | |||
*Steal from all [[Gloomba]] types, [[Dark Paratroopa]]s [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]], [[Magikoopa]]s | |||
|Increases the maximum HP of all Mario's partners by 5 while equipped. | |||
|20 | |20 | ||
|- | |- | ||
|data-sort-value="Ice Power"|[[File:Ice Power.png]]<br>[[Ice Power]] | |data-sort-value="Ice Power"|[[File:Ice Power.png]] [[File:Ice Power PMTTYDNS icon.png|50px]]<br>[[Ice Power]] | ||
|1 | |1 | ||
|Keelhaul Key (use Paper Mode on bridge) | | | ||
*Keelhaul Key (use Paper Mode on bridge) | |||
|Allows Mario to safely jump on fire enemies. Also increases Mario's attack and defense versus fire enemies and fire attacks respectively by 1. | |Allows Mario to safely jump on fire enemies. Also increases Mario's attack and defense versus fire enemies and fire attacks respectively by 1. | ||
|60 | |60 | ||
|- | |- | ||
|data-sort-value="Ice Smash"|[[File:Ice Smash.png]]<br>[[Ice Smash]] | |data-sort-value="Ice Smash"|[[File:Ice Smash.png]] [[File:Ice Smash PMTTYDNS icon.png|50px]]<br>[[Ice Smash]] | ||
|1 | |1 | ||
|Creepy Steeple (in secret room, use Tube Mode near the opening door) | | | ||
|Allows Mario to use Ice Smash, a hammer attack that [[frozen|freezes]] the target, for 3 FP. | *Creepy Steeple (in secret room, use Tube Mode near the opening door) | ||
*Lovely Howz of Badges (75 coins after Chapter 3) | |||
*Dropped by [[Para-Beetle|Parabuzzies]], [[Frost Piranha]]s, [[Ice Puff]]s, [[Poison Puff]]s | |||
|Allows Mario to use Ice Smash, a hammer attack that [[frozen|freezes]] the target for 2 turns, for 3 FP. Additional badges double the FP cost and add 2 turns to the effect. | |||
|12 | |12 | ||
|- | |- | ||
|data-sort-value="Item Hog"|[[File:Item Hog.png]]<br>[[Item Hog]] | |data-sort-value="Item Hog"|[[File:Item Hog.png]] [[File:Item Hog PMTTYDNS icon.png|50px]]<br>[[Item Hog]] | ||
|3 | |3 | ||
|Dazzle (5 | | | ||
*Dazzle (5 Star Pieces) | |||
*Dropped by [[Dark Koopatrol]]s, [[Dull Bones]], [[Dry Bones]] | |||
|Makes it more likely to make items appear after battle. Also increases chances of Ms. Mowz stealing an item from an enemy that has had an item, be it used by them or stolen previously. | |Makes it more likely to make items appear after battle. Also increases chances of Ms. Mowz stealing an item from an enemy that has had an item, be it used by them or stolen previously. | ||
|59 | |59 | ||
|- | |- | ||
|data-sort-value="Jumpman"|[[File:Jumpman TTYD.png]]<br>[[Jumpman (badge)|Jumpman]] | |data-sort-value="Jumpman"|[[File:Jumpman TTYD.png]] [[File:Jumpman PMTTYDNS icon.png|50px]]<br>[[Jumpman (badge)|Jumpman]] | ||
|2 | |2 | ||
|Charlieton (180 coins) | | | ||
*Charlieton (180 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 240 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] coins) | |||
*Dropped by [[Poison Puff]]s, [[Wizzerd]]s | |||
|Boosts the power of all Mario's jump attacks by 1, but disables Mario's ability to hammer in battle. | |Boosts the power of all Mario's jump attacks by 1, but disables Mario's ability to hammer in battle. | ||
|25 | |25 | ||
|- | |- | ||
|data-sort-value="L Emblem"|[[File:L Emblem.png]]<br>[[L Emblem]] | |data-sort-value="L Emblem"|[[File:L Emblem.png]] [[File:L Emblem PMTTYDNS icon.png|50px]]<br>[[L Emblem]] | ||
|0 | |0 | ||
|[[Poshley Sanctum]] (left of Garnet Star, use Spring Jump) | | | ||
|Changes Mario's clothes into [[Luigi]]'s clothes. If combined with | *[[Poshley Sanctum]] (left of Garnet Star, use Spring Jump) | ||
|Changes Mario's clothes into [[Luigi]]'s clothes. If combined with W Emblem, it will change Mario's clothes to [[Waluigi]]'s clothes. | |||
|83 | |83 | ||
|- | |- | ||
|data-sort-value="Last Stand"|[[File:Last Stand.png]]<br>[[Last Stand]] | |data-sort-value="Last Stand"|[[File:Last Stand.png]] [[File:Last Stand PMTTYDNS icon.png|50px]]<br>[[Last Stand]] | ||
|1 | |1 | ||
|Glitz Pit hallway | | | ||
|When Mario | *Glitz Pit hallway | ||
*Lovely Howz of Badges (50 coins) | |||
*Steal from all [[Hyper Goomba]] types, [[Green Fuzzy|Green Fuzzies]] | |||
|When Mario is in [[Danger]] (5 or less HP), he will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up. | |||
|38 | |38 | ||
|- | |- | ||
|data-sort-value="Last Stand P"|[[File:Last Stand P.png]]<br>[[Last Stand P]] | |data-sort-value="Last Stand P"|[[File:Last Stand P.png]] [[File:Last Stand P PMTTYDNS icon.png|50px]]<br>[[Last Stand P]] | ||
|1 | |1 | ||
|Hooktail Castle | | | ||
|When Mario's partner | *Hooktail Castle | ||
*Lovely Howz of Badges (50 coins) | |||
*Steal from all [[Hyper Goomba]] types, [[Flower Fuzzy|Flower Fuzzies]] | |||
|When Mario's partner is in [[Danger]] (5 or less HP), they will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up. | |||
|39 | |39 | ||
|- | |- | ||
|data-sort-value="Lucky Day"|[[File:Lucky Day.png]]<br>[[Lucky Day]] | |data-sort-value="Lucky Day"|[[File:Lucky Day.png]] [[File:Lucky Day PMTTYDNS icon.png|50px]]<br>[[Lucky Day]] | ||
|7 | |7 | ||
|Pit of 100 Trials ( | | | ||
*Pit of 100 Trials (Floor 90) | |||
*Match last 3 numbers [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / all 4 numbers [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] in the [[Happy Lucky Lottery]] | |||
*Dropped by [[Swampire]]s | |||
|Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky. | |Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky. | ||
|46 | |46 | ||
|- | |- | ||
|data-sort-value="Lucky Start"|[[File:Lucky Start.png]]<br>[[Lucky Start]] | |data-sort-value="Lucky Start"|[[File:PMTTYD_Lucky_Start.png]] [[File:Lucky Start PMTTYDNS icon.png|50px]]<br>[[Lucky Start]] | ||
|4 | |4 | ||
|Creepy Steeple (defeat [[Big Boo|Atomic Boo]]) | | | ||
*Creepy Steeple (defeat [[Big Boo|Atomic Boo]]) | |||
|Every time a battle begins, Mario will be given a random beneficial status effect for 3 turns: [[dodgy|dodginess]], [[electrified|electrification]], HP recovery (+2 per turn), or FP recovery (+2 per turn). | |Every time a battle begins, Mario will be given a random beneficial status effect for 3 turns: [[dodgy|dodginess]], [[electrified|electrification]], HP recovery (+2 per turn), or FP recovery (+2 per turn). | ||
|47 | |47 | ||
|- | |- | ||
|data-sort-value="Mega Rush"|[[File:Mega Rush.png]]<br>[[Mega Rush]] | |data-sort-value="Mega Rush"|[[File:Mega Rush.png]] [[File:Mega Rush PMTTYDNS icon.png|50px]]<br>[[Mega Rush]] | ||
|1 | |1 | ||
|Charlieton (60 coins) | | | ||
|When Mario | *Charlieton (60 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 96 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] coins) | ||
*Steal from [[Hammer Bro]]s., [[Dark Paratroopa]]s [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]], [[Red Magikoopa]]s | |||
|When Mario is in [[Peril]] (has precisely 1 HP), his attack power goes up by 5. | |||
|40 | |40 | ||
|- | |- | ||
|data-sort-value="Mega Rush P"|[[File:Mega Rush P.png]]<br>[[Mega Rush P]] | |data-sort-value="Mega Rush P"|[[File:Mega Rush P.png]] [[File:Mega Rush P PMTTYDNS icon.png|50px]]<br>[[Mega Rush P]] | ||
|1 | |1 | ||
|Petalburg (use Paper Mode to reach Mayor Kroop's sideyard) | | | ||
|When Mario's partner | *Petalburg (use Paper Mode to reach Mayor Kroop's sideyard) | ||
*Steal from [[Hammer Bro]]s., [[Red Magikoopa]]s | |||
|When Mario's partner is in [[Peril]] (has precisely 1 HP), their attack power goes up by 5. | |||
|41 | |41 | ||
|- | |- | ||
|data-sort-value="Money Money"|[[File:Money Money.png]]<br>[[Money Money]] | |data-sort-value="Money Money"|[[File:Money Money.png]] [[File:Money Money PMTTYDNS icon.png|50px]]<br>[[Money Money]] | ||
|5 | |5 | ||
|Pianta Parlor (234 Piantas after getting Platinum Card) | | | ||
|Mario wins many | *Pianta Parlor (234 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 450 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] Piantas after getting Platinum Card) | ||
*[[The Creepy Steeple Boo]] (after completing all quizzes) [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] | |||
*Dropped by [[Dark Boo]]s, all [[Bill Blaster]] types | |||
|Mario wins twice as many coins from battle than he usually does. Additional copies worn increase the multiplier by 1× each, but there is a maximum limit of 32 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 99 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] coins as to how many can be in the field at once (based on the presence of other items and pickups). | |||
|67 | |67 | ||
|- | |- | ||
|data-sort-value="Multibounce"|[[File:Multibounce.png]]<br>[[Multibounce]] | |data-sort-value="Multibounce"|[[File:Multibounce.png]] [[File:Multibounce PMTTYDNS icon.png|50px]]<br>[[Multibounce]] | ||
|1 | |1 | ||
|[[Shhwonk Fortress]] | | | ||
*[[Shhwonk Fortress]] | |||
*Pianta Parlor (50 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 100 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] Piantas after getting Silver Card) | |||
*Dropped by [[Paragoomba]]s, [[Paragloomba]]s, [[Dark Paratroopa]]s [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]], [[Para-Beetle|Parabuzzies]], [[Swoopula]]s, [[Swampire]]s | |||
|Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP. | |Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP. | ||
|2 | |2 | ||
|- | |- | ||
|data-sort-value="P-Down, D-Up"|[[File:PDown DUp.png]]<br>[[P-Down, D-Up]] | |data-sort-value="Nostalgic Tunes"|[[File:Nostalgic Tunes PMTTYDNS icon.png|50px]]<br>[[Nostalgic Tunes]] | ||
|0 | |||
| | |||
*Lovely Howz of Badges (1 coin) [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] | |||
|Changes the background music to the original [[Nintendo GameCube]] tracks. | |||
|86 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] | |||
|- | |||
|data-sort-value="P-Down, D-Up"|[[File:PDown DUp.png]] [[File:P-Down D-Up PMTTYDNS icon.png|50px]]<br>[[P-Down, D-Up]] | |||
|2 | |2 | ||
|[[Pirate's Grotto]] (behind Black Chest) | | | ||
*[[Pirate's Grotto]] (behind Black Chest) | |||
*Steal from [[Dark Craw]]s and [[X-Naut PhD]]s | |||
|Lowers the damage Mario takes by 1, but also lowers the damage he deals by 1. The effect is not a boost to Defense, and so overrides piercing attacks. | |Lowers the damage Mario takes by 1, but also lowers the damage he deals by 1. The effect is not a boost to Defense, and so overrides piercing attacks. | ||
|29 | |29 | ||
|- | |- | ||
|data-sort-value="P-Down, D-Up P"|[[File:PDown DUp P.png]]<br>[[P-Down, D-Up P]] | |data-sort-value="P-Down, D-Up P"|[[File:PDown DUp P.png]] [[File:P-Down D-Up P PMTTYDNS icon.png|50px]]<br>[[P-Down, D-Up P]] | ||
|2 | |2 | ||
|[[Boggly Woods]] ( | | | ||
*[[Boggly Woods]] (hidden block in Plane Panel area) | |||
*Steal from [[Dark Craw]]s and [[X-Naut PhD]]s | |||
|Lowers the damage Mario's partners take by 1, but also lowers the damage they deal by 1. The effect is not a boost to Defense, and so overrides piercing attacks. | |Lowers the damage Mario's partners take by 1, but also lowers the damage they deal by 1. The effect is not a boost to Defense, and so overrides piercing attacks. | ||
|30 | |30 | ||
|- | |- | ||
|data-sort-value="P-Up, D-Down"|[[File:PUp DDown.png]]<br>[[P-Up, D-Down]] | |data-sort-value="P-Up, D-Down"|[[File:PUp DDown.png]] [[File:P-Up D-Down PMTTYDNS icon.png|50px]]<br>[[P-Up, D-Down]] | ||
|2 | |2 | ||
|Riverside Station | | | ||
*Riverside Station | |||
*Steal from [[Dark Koopatrol]]s, [[Elite X-Naut]]s | |||
|Raises the damage Mario deals by 1, but also raises the damage he takes by 1. | |Raises the damage Mario deals by 1, but also raises the damage he takes by 1. | ||
|27 | |27 | ||
|- | |- | ||
|data-sort-value="P-Up, D-Down P"|[[File:PUp DDown P.png]]<br>[[P-Up, D-Down P]] | |data-sort-value="P-Up, D-Down P"|[[File:PUp DDown P.png]] [[File:P-Up D-Down P PMTTYDNS icon.png|50px]]<br>[[P-Up, D-Down P]] | ||
|2 | |2 | ||
|Palace of Shadow | | | ||
*Palace of Shadow | |||
*Steal from [[Dark Koopatrol]]s, [[Elite X-Naut]]s | |||
|Raises the damage Mario's partners deal by 1, but also raises the damage they take by 1. | |Raises the damage Mario's partners deal by 1, but also raises the damage they take by 1. | ||
|28 | |28 | ||
|- | |- | ||
|data-sort-value="Peekaboo"|[[File:Peekaboo TTYD.png]]<br>[[Peekaboo (badge)|Peekaboo]] | |data-sort-value="Peekaboo"|[[File:Peekaboo TTYD.png]] [[File:Peekaboo PMTTYDNS icon.png|50px]]<br>[[Peekaboo (badge)|Peekaboo]] | ||
|2 | |2 | ||
|Dazzle (7 Star Pieces) | | | ||
*Dazzle (7 Star Pieces) | |||
|Allows Mario to see enemies' HP without using Goombella's [[Tattle]] ability. It is also capable of showing the HP of some things which cannot be Tattled (such as the HP of a [[Shell Shield]]). | |Allows Mario to see enemies' HP without using Goombella's [[Tattle]] ability. It is also capable of showing the HP of some things which cannot be Tattled (such as the HP of a [[Shell Shield]]). | ||
|70 | |70 | ||
|- | |- | ||
|data-sort-value="Piercing Blow"|[[File:Piercing Blow.png]]<br>[[Piercing Blow]] | |data-sort-value="Piercing Blow"|[[File:Piercing Blow.png]] [[File:Piercing Blow PMTTYDNS icon.png|50px]]<br>[[Piercing Blow]] | ||
|1 | |1 | ||
|Lovely Howz of Badges (75 coins) | | | ||
*Lovely Howz of Badges (75 coins) | |||
*Dropped by [[Spiky Parabuzzy|Spiky Parabuzzies]] (but is not stackable!) | |||
|Allows Mario to use Piercing Blow, a hammer attack that ignores enemies' defense, for 2 FP.{{footnote|main|1}} | |Allows Mario to use Piercing Blow, a hammer attack that ignores enemies' defense, for 2 FP.{{footnote|main|1}} | ||
|9 | |9 | ||
|- | |- | ||
|data-sort-value="Pity Flower"|[[File:Pity Flower.png]]<br>[[Pity Flower]] | |data-sort-value="Pity Flower"|[[File:Pity Flower.png]] [[File:Pity Flower PMTTYDNS icon.png|50px]]<br>[[Pity Flower]] | ||
|3 | |3 | ||
|Pit of 100 Trials ( | | | ||
*Pit of 100 Trials (Floor 40) | |||
*Dropped by [[Piranha Plant]]s, [[Arantula]]s | |||
|When Mario takes damage, he occasionally recovers 1 FP. The probability is approximately 33% and is determined for each hit of an attack. | |When Mario takes damage, he occasionally recovers 1 FP. The probability is approximately 33% and is determined for each hit of an attack. | ||
|53 | |53 | ||
|- | |- | ||
|data-sort-value="Power Bounce"|[[File:Power Bounce.png]]<br>[[Power Bounce]] | |data-sort-value="Power Bounce"|[[File:Power Bounce.png]] [[File:Power Bounce PMTTYDNS icon.png|50px]]<br>[[Power Bounce]] | ||
|3 | |3 | ||
|Hooktail Castle | | | ||
*Hooktail Castle | |||
|Allows Mario to use Power Bounce, a jump attack that continues bouncing on a single enemy until the Action Command is missed, for 3 FP. The required timing to continue the move becomes stricter as it progresses. | |Allows Mario to use Power Bounce, a jump attack that continues bouncing on a single enemy until the Action Command is missed, for 3 FP. The required timing to continue the move becomes stricter as it progresses. | ||
|7 | |7 | ||
|- | |- | ||
|data-sort-value="Power Jump"|[[File:Power Jump.png]]<br>[[Power Jump]] | |data-sort-value="Power Jump"|[[File:Power Jump.png]] [[File:Power Jump PMTTYDNS icon.png|50px]]<br>[[Power Jump]] | ||
|1 | |1 | ||
|Lovely Howz of Badges (50 coins) | | | ||
|Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP. | *Lovely Howz of Badges (50 coins) | ||
*Pianta Parlor (34 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 80 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] Piantas after getting Special Card) | |||
*Dropped by [[Goomba]]s, [[Gloomba]]s, [[Buzzy Beetle]]s, [[Spike Top]]s | |||
|Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP. Each additional Power Jump badge worn doubles the FP cost and increases the attack power by 2. | |||
|1 | |1 | ||
|- | |- | ||
|data-sort-value="Power Plus"|[[File:Power Plus TTYD.png]]<br>[[Power Plus (badge)|Power Plus]] | |data-sort-value="Power Plus"|[[File:Power Plus TTYD.png]] [[File:Power Plus PMTTYDNS icon.png|50px]]<br>[[Power Plus (badge)|Power Plus]] | ||
|6 | |6 | ||
|Creepy Steeple (in box in room with parrot) | | | ||
*Creepy Steeple (in box in room with parrot) | |||
*Dazzle (15 star pieces) | |||
*Match all 4 numbers [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / last 3 numbers [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] in the Happy Lucky Lottery | |||
*Steal from [[Dark Wizzerd]]s, [[Elite Wizzerd]]s | |||
|Increases Mario's attack power by 1. | |Increases Mario's attack power by 1. | ||
|22 | |22 | ||
|- | |- | ||
|data-sort-value="Power Plus P"|[[File:Power Plus P.png]]<br>[[Power Plus P]] | |data-sort-value="Power Plus P"|[[File:Power Plus P.png]] [[File:Power Plus P PMTTYDNS icon.png|50px]]<br>[[Power Plus P]] | ||
|6 | |6 | ||
|Glitzville (on top of juice bar in chest) | | | ||
|Increases Mario's partner | *Glitzville (on top of juice bar in chest) | ||
*Dazzle (15 star pieces) | |||
*Rogueport Underground (hidden block on the roof of Herb T.'s building) [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] | |||
*Steal from [[Dark Wizzerd]]s, [[Elite Wizzerd]]s | |||
|Increases the attack power of Mario's partner by 1. | |||
|23 | |23 | ||
|- | |- | ||
|data-sort-value="Power Rush"|[[File:Power Rush.png]]<br>[[Power Rush]] | |data-sort-value="Power Rush"|[[File:Power Rush.png]] [[File:Power Rush D PMTTYDNS icon.png|50px]]<br>[[Power Rush]] | ||
|1 | |1 | ||
|Lovely Howz of Badges (50 coins after Chapter 2) | | | ||
|When Mario | *Lovely Howz of Badges (50 coins after Chapter 2) | ||
*Pianta Parlor (34 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 100 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] Piantas after getting Gold Card) | |||
*Steal from [[Koopa Paratroopa|Paratroopa]]s, [[Shady Koopa]]s | |||
|When Mario is in [[Danger]] (has 5 or fewer HP), his attack power will go up by 2. A popular strategy involving this badge involves buying and equipping a very large amount of them (e.g. more than 20) and using [[Chet Rippo]] to decrease Mario's maximum HP to 5, therefore giving him a permanent attack boost of huge proportions. Wearing 50 of this badge at once will cap Mario's attack power at 99. | |||
|36 | |36 | ||
|- | |- | ||
|data-sort-value="Power Rush P"|[[File:Power Rush P.png]]<br>[[Power Rush P]] | |data-sort-value="Power Rush P"|[[File:Power Rush P.png]] [[File:Power Rush P D PMTTYDNS icon.png|50px]]<br>[[Power Rush P]] | ||
|1 | |1 | ||
|Lovely Howz of Badges (50 coins after Chapter 3) Pianta Parlor (34 Piantas after getting Gold Card) | | | ||
|When Mario's partner | *Lovely Howz of Badges (50 coins after Chapter 3) | ||
*Pianta Parlor (34 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 100 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] Piantas after getting Gold Card) | |||
*Steal from [[Koopa Troopa]]s, [[Shady Paratroopa]]s | |||
|When Mario's partner is in [[Danger]] (5 or fewer HP), their attack power will go up by 2. | |||
|37 | |37 | ||
|- | |- | ||
|data-sort-value="Power Smash"|[[File:Power Smash.png]]<br>[[Power Smash]] | |data-sort-value="Power Smash"|[[File:Power Smash.png]] [[File:Power Smash PMTTYDNS icon.png|50px]]<br>[[Power Smash]] | ||
|1 | |1 | ||
|Given by Professor Frankly | | | ||
|Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP. | *Given by [[Professor Frankly]] | ||
*Pianta Parlor (34 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 80 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] Piantas after getting Silver Card) | |||
*Dropped by [[Buzzy Beetle]]s, [[Spike Top]]s, all [[Spinia]] types | |||
|Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP. Each additional Power Smash badge worn doubles the FP cost and increases the attack power by 2. | |||
|8 | |8 | ||
|- | |- | ||
|data-sort-value="Pretty Lucky"|[[File:Pretty Lucky.png]]<br>[[Pretty Lucky]] | |data-sort-value="Pretty Lucky"|[[File:Pretty Lucky.png]] [[File:Pretty Lucky PMTTYDNS icon.png|50px]]<br>[[Pretty Lucky]] | ||
|2 | |2 | ||
|Rogueport | | | ||
|Enemies will occasionally miss Mario when it | *Rogueport Underground (hidden block against south wall opposite Puni hole) | ||
*Dazzle (3 Star Pieces) | |||
*Steal from all [[Spinia]] types, all [[Bandit]] types | |||
|Enemies will occasionally miss Mario when it is equipped. | |||
|44 | |44 | ||
|- | |- | ||
|data-sort-value="Pretty Lucky P"|[[File:Pretty Lucky P.png]]<br>[[Pretty Lucky P]] | |data-sort-value="Pretty Lucky P"|[[File:Pretty Lucky P.png]] [[File:Pretty Lucky P PMTTYDNS icon.png|50px]]<br>[[Pretty Lucky P]] | ||
|2 | |2 | ||
|Lovely Howz of Badges (150 coins after Chapter 2) | | | ||
|Enemies will occasionally miss Mario's Partner when it | *Lovely Howz of Badges (150 coins after Chapter 2) | ||
*Steal from all [[Spinia]] types, all [[Bandit]] types | |||
|Enemies will occasionally miss Mario's Partner when it is equipped. | |||
|45 | |45 | ||
|- | |- | ||
|data-sort-value="Quake Hammer"|[[File:Quake Hammer.png]]<br>[[Quake Hammer]] | |data-sort-value="Quake Hammer"|[[File:Quake Hammer.png]] [[File:Quake Hammer PMTTYDNS icon.png|50px]]<br>[[Quake Hammer]] | ||
|2 | |2 | ||
|Boggly Woods | | | ||
|Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 3 FP. | *Boggly Woods | ||
*Pianta Parlor (67 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 150 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] Piantas after getting Platinum Card) | |||
*Dropped by [[Para-Beetle|Parabuzzies]], [[Spiky Parabuzzy|Spiky Parabuzzies]], [[Cleft]]s, [[Moon Cleft]]s | |||
|Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 3 FP. Additional badges each double the FP cost and add 2 to the attack’s power. | |||
|13 | |13 | ||
|- | |- | ||
|data-sort-value="Quick Change"|[[File:Quick Change.png]]<br>[[Quick Change]] | |data-sort-value="Quick Change"|[[File:PMTTYD_Quick_Change.png]] [[File:Quick Change PMTTYDNS icon.png|50px]]<br>[[Quick Change]] | ||
|7 | |7 | ||
|Dazzle (8 Star Pieces) | | | ||
*Dazzle (8 Star Pieces) | |||
|Allows Mario or his partner to switch partners in the midst of battle without using up a turn. | |Allows Mario or his partner to switch partners in the midst of battle without using up a turn. | ||
|71 | |71 | ||
|- | |- | ||
|data-sort-value="Refund"|[[File:Refund.png]]<br>[[Refund]] | |data-sort-value="Refund"|[[File:PMTTYD_Refund.png]] [[File:Refund PMTTYDNS icon.png|50px]]<br>[[Refund]] | ||
|1 | |1 | ||
|Pianta Parlor (34 Piantas) | | | ||
*Pianta Parlor (34 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 60 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] Piantas) | |||
*Dropped by all [[Bandit]] types | |||
|If the player uses an item in battle, Mario will be given some coins back. 75% of standard sale price with the first badge, and an extra 5% with each subsequent badge equipped. | |If the player uses an item in battle, Mario will be given some coins back. 75% of standard sale price with the first badge, and an extra 5% with each subsequent badge equipped. | ||
|66 | |66 | ||
|- | |- | ||
|data-sort-value="Return Postage"|[[File:Return Postage.png]]<br>[[Return Postage]] | |data-sort-value="Return Postage"|[[File:Return Postage.png]] [[File:Return Postage PMTTYDNS icon.png|50px]]<br>[[Return Postage]] | ||
|7 | |7 | ||
|Pit of 100 Trials ( | | | ||
*Pit of 100 Trials (Floor 100, obtained by defeating [[Bonetail]]) | |||
|Permanently gives Mario the counterattack status, forcing contact attackers to take 1/2 the damage they do to Mario (rounded down). | |Permanently gives Mario the counterattack status, forcing contact attackers to take 1/2 the damage they do to Mario (rounded down). | ||
|63 | |63 | ||
|- | |- | ||
|data-sort-value="Shrink Stomp"|[[File:Shrink Stomp.png]]<br>[[Shrink Stomp]] | |data-sort-value="Shrink Stomp"|[[File:Shrink Stomp.png]] [[File:Shrink Stomp PMTTYDNS icon.png|50px]]<br>[[Shrink Stomp]] | ||
|1 | |1 | ||
|Lovely Howz of Badges | | | ||
|Allows Mario to use Shrink Stomp, a jump attack that can [[Tiny (status effect)|shrink]] the enemy, for 2 FP. | *Lovely Howz of Badges (75 coins after Chapter 3) | ||
*The Great Tree | |||
*Dropped by [[Buzzy Beetle]]s, [[Spike Top]]s, [[X-Naut]]s | |||
|Allows Mario to use Shrink Stomp, a jump attack that can [[Tiny (status effect)|shrink]] the enemy for 3 turns, for 2 FP. Additional badges double the FP cost and add 2 turns to the effect. | |||
|3 | |3 | ||
|- | |- | ||
|data-sort-value="Simplifier"|[[File:Simplifier.png]]<br>[[Simplifier]] | |data-sort-value="Simplifier"|[[File:Simplifier.png]] [[File:Simplifier PMTTYDNS icon.png|50px]]<br>[[Simplifier]] | ||
|1 | |1 | ||
|Lovely Howz of Badges (50 coins, | | | ||
|Makes Action Commands easier, but reduces the star power gained from them. Also loosens the timing required to [[ | *Lovely Howz of Badges (50 coins, available at start) | ||
*Lovely Howz of Badges (50 coins after Chapter 6) | |||
|Makes Action Commands easier, but reduces the star power gained from them. Also loosens the timing required to [[Guard]] or [[Superguard]]. Downgrades the rank of each successful command (e.g. a "Great" becomes a "Good") once per each badge equipped; "Nice"s become smaller in size. | |||
|73 | |73 | ||
|- | |- | ||
|data-sort-value="Sleepy Stomp"|[[File:Sleepy Stomp.png]]<br>[[Sleepy Stomp]] | |data-sort-value="Sleepy Stomp"|[[File:Sleepy Stomp.png]] [[File:Sleepy Stomp PMTTYDNS icon.png|50px]]<br>[[Sleepy Stomp]] | ||
|1 | |1 | ||
|Lovely Howz of Badges (75 coins after Chapter 1) | | | ||
|Allows Mario to use Sleepy Stomp, a jump attack that can put the enemy to [[sleep]], for 2 FP. | *Lovely Howz of Badges (75 coins after Chapter 1) | ||
*Pit of 100 Trials (Floor 10) | |||
*Dropped by [[Fuzzy|Fuzzies]], [[Dark Puff]]s, [[Boo]]s | |||
|Allows Mario to use Sleepy Stomp, a jump attack that can put the enemy to [[sleep]] for 5 turns (3 in the remake), for 2 FP. Additional badges add 2 FP to the cost and 2 turns to the effect. | |||
|4 | |4 | ||
|- | |- | ||
|data-sort-value="Slow Go"|[[File:Slow Go.png]]<br>[[Slow Go]] | |data-sort-value="Slow Go"|[[File:Slow Go.png]] [[File:Slow Go PMTTYDNS icon.png|50px]]<br>[[Slow Go]] | ||
|0 | |0 | ||
|Charlieton (12 coins) | | | ||
*Charlieton (12 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 60 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] coins) | |||
|Prevents Mario from moving quickly. | |Prevents Mario from moving quickly. | ||
|85 | |85 | ||
|- | |- | ||
|data-sort-value="Soft Stomp"|[[File:Soft Stomp.png]]<br>[[Soft Stomp]] | |data-sort-value="Soft Stomp"|[[File:Soft Stomp.png]] [[File:Soft Stomp PMTTYDNS icon.png|50px]]<br>[[Soft Stomp]] | ||
|1 | |1 | ||
|Rogueport | | | ||
|Allows Mario to use Soft Stomp, a jump attack that reduces the enemy's defense by 3, for 2 FP. | *Rogueport Underground | ||
*Lovely Howz of Badges (75 coins after Chapter 4) | |||
*Dropped by [[Spiked Goomba|Spiky Goomba]]s, [[Spiky Gloomba]]s, [[Ice Puff]]s | |||
|Allows Mario to use Soft Stomp, a jump attack that reduces the enemy's defense by 3 for 3 turns, for 2 FP. Additional badges add 2 FP to the cost and 2 turns to the effect. | |||
|5 | |5 | ||
|- | |- | ||
|data-sort-value="Spike Shield"|[[File:Spike Shield.png]]<br>[[Spike Shield]] | |data-sort-value="Spike Shield"|[[File:Spike Shield.png]] [[File:Spike Shield PMTTYDNS icon.png|50px]]<br>[[Spike Shield]] | ||
|3 | |3 | ||
|Rogueport | | | ||
*Rogueport Underground (need [[Yoshi Kid]] to run past (Japanese version only)<ref>{{cite|language=en|author=SwayNC|date=April 28, 2022|url=youtu.be/wjbFzvHshUo?si=FMMyP7uTBFiWq3yQ&t=8731|title=''Paper Mario: The Thousand-Year Door'' - 100% speedrun in 7:26:40|publisher=YouTube|timestamp=2:25:31|accessdate=September 24, 2023}}</ref> or [[Vivian]] to hide when spikes jump out in the room) | |||
|Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer [[Bristle]]s. | |Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer [[Bristle]]s. | ||
|61 | |61 | ||
|- | |- | ||
|data-sort-value="Super Appeal"|[[File:Super Appeal.png]]<br>[[Super Appeal]] | |data-sort-value="Super Appeal"|[[File:Super Appeal.png]] [[File:Super Appeal PMTTYDNS icon.png|50px]]<br>[[Super Appeal]] | ||
|1 | |1 | ||
|Lovely Howz of Badges (50 coins) | | | ||
*Lovely Howz of Badges (50 coins) | |||
*Pianta Parlor (34 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 60 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] Piantas) | |||
*Dropped by all [[Lakitu]] types, [[Magikoopa]]s, all [[Boo]] types | |||
|Gets more star power from the audience when Mario appeals. | |Gets more star power from the audience when Mario appeals. | ||
|68 | |68 | ||
|- | |- | ||
|data-sort-value="Super Appeal P"|[[File:Super Appeal P.png]]<br>[[Super Appeal P]] | |data-sort-value="Super Appeal P"|[[File:Super Appeal P.png]] [[File:Super Appeal P PMTTYDNS icon.png|50px]]<br>[[Super Appeal P]] | ||
|1 | |1 | ||
|Lovely Howz of Badges (50 coins after Chapter 5) | | | ||
*Lovely Howz of Badges (50 coins after Chapter 5) | |||
*Flurrie's bedroom | |||
*Dropped by all [[Lakitu]] types, [[Magikoopa]]s, all [[Boo]] types | |||
|Gets more star power from the audience when Mario's partner appeals. | |Gets more star power from the audience when Mario's partner appeals. | ||
|69 | |69 | ||
|- | |- | ||
|data-sort-value="Timing Tutor"|[[File:Timing Tutor.png]]<br>[[Timing Tutor]] | |data-sort-value="Timing Tutor"|[[File:Timing Tutor.png]] [[File:Timing Tutor PMTTYDNS icon.png|50px]]<br>[[Timing Tutor]] | ||
|1 | |1 | ||
|Charlieton (120 coins) | | | ||
*Charlieton (120 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 180 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] coins) | |||
|Teaches the timing for [[Stylish move]]s. An exclamation mark will appear over the character's head when the player should press {{button|gcn|A}}. | |Teaches the timing for [[Stylish move]]s. An exclamation mark will appear over the character's head when the player should press {{button|gcn|A}}. | ||
|72 | |72 | ||
|- | |- | ||
|data-sort-value="Tornado Jump"|[[File:Tornado Jump TTYD.png]]<br>[[Tornado Jump (badge)|Tornado Jump]] | |data-sort-value="Tornado Jump"|[[File:Tornado Jump TTYD.png]] [[File:Tornado Jump PMTTYDNS icon.png|50px]]<br>[[Tornado Jump (badge)|Tornado Jump]] | ||
|2 | |2 | ||
|Creepy Steeple | | | ||
|Allows Mario to use Tornado Jump, a jump attack that jumps on one enemy and then damages all midair enemies, for 3 FP. | *Creepy Steeple | ||
*Pianta Parlor (67 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 150 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] Piantas after getting Gold Card) | |||
*Dropped by all [[Lakitu]] types, [[Ruff Puff]]s | |||
|Allows Mario to use Tornado Jump, a jump attack that jumps on one enemy and then damages all midair enemies, for 3 FP. Each additional Power Jump badge worn doubles the FP, and adds 1 to the jump’s damage and 2 to the tornado’s. | |||
|6 | |6 | ||
|- | |- | ||
|data-sort-value="Unsimplifier"|[[File:Unsimplifier.png]]<br>[[Unsimplifier]] | |data-sort-value="Unsimplifier"|[[File:Unsimplifier.png]] [[File:Unsimplifier PMTTYDNS icon.png|50px]]<br>[[Unsimplifier]] | ||
|1 | |1 | ||
|Lovely Howz of Badges (50 coins, | | | ||
|Makes Action Commands harder, but increases the star power gained from them. Also restricts the timing required to [[ | *Lovely Howz of Badges (50 coins, available at start) | ||
*Lovely Howz of Badges (50 coins after Chapter 6) | |||
|Makes Action Commands harder, but increases the star power gained from them. Also restricts the timing required to [[Guard]] or [[Superguard]]. Upgrades the rank of each successful command (e.g. a "Great" becomes a "Wonderful") once per each badge equipped. | |||
|74 | |74 | ||
|- | |- | ||
|data-sort-value="W Emblem"|[[File:W Emblem.png]]<br>[[W Emblem]] | |data-sort-value="W Emblem"|[[File:W Emblem.png]] [[File:W Emblem PMTTYDNS icon.png|50px]]<br>[[W Emblem]] | ||
|0 | |0 | ||
|Charlieton (360 coins) | | | ||
|Changes Mario's clothes into [[Wario]]'s clothes. If combined with | *Charlieton (360 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 432 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] coins) | ||
|Changes Mario's clothes into [[Wario]]'s clothes. If combined with L Emblem, it will change Mario's clothes to Waluigi's clothes. | |||
|84 | |84 | ||
|- | |- | ||
|data-sort-value="Zap Tap"|[[File:Zap Tap.png]]<br>[[Zap Tap]] | |data-sort-value="Zap Tap"|[[File:Zap Tap.png]] [[File:Zap Tap PMTTYDNS icon.png|50px]]<br>[[Zap Tap]] | ||
|3 | |3 | ||
|Pit of 100 Trials ( | | | ||
*Pit of 100 Trials (Floor 30) | |||
|Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt. Bandits cannot swipe Mario's belongings if Mario wears this badge. | |Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt. Bandits cannot swipe Mario's belongings if Mario wears this badge. | ||
|62 | |62 | ||
Line 528: | Line 737: | ||
{{footnote|note|3|All badges that can be stolen from an enemy can also be dropped after battle; the reverse is not true.}} | {{footnote|note|3|All badges that can be stolen from an enemy can also be dropped after battle; the reverse is not true.}} | ||
===== | =====Unobtainable badges===== | ||
{{main|List of Paper Mario: The Thousand-Year Door pre-release and unused content#Badges}} | {{main|List of Paper Mario: The Thousand-Year Door pre-release and unused content#Badges}} | ||
{|class= "sortable" style="text-align: center; width: 100% | {|class="wikitable sortable" style="text-align: center; width: 100%" | ||
|- | |- | ||
!data-sort-type="alphabetical"; width="10%"| | !data-sort-type="alphabetical"; width="10%"|Badge | ||
!data-sort-type="number" width="1%"|BP Needed | !data-sort-type="number" width="1%"|BP Needed | ||
!class="unsortable" width="88%"|Effect | !class="unsortable" width="88%"|Effect | ||
|- | |- | ||
|All or Nothing P | |data-sort-value="All or Nothing P"|[[File:All or Nothing P.png]] [[File:All or Nothing P PMTTYDNS icon.png|50px]]<br> | ||
|[[File:All or Nothing P.png]] | All or Nothing P | ||
|4 | |4 | ||
|Hit Action Commands, up ally's Attack. Fail, it goes to 0. | |Hit Action Commands, up ally's Attack. Fail, it goes to 0.<br>Partner variant of [[All or Nothing]]. Works as described. | ||
|- | |||
|data-sort-value="Debug"|[[File:Zap Tap.png]]<br>Debug | |||
|1 | |||
|Has an identical icon to [[Zap Tap]]. When equipped, Mario and his partner will always perform all Action Commands perfectly, perform all Stylish Moves, and Superguard against all attacks. Additionally, the Run Away meter will fill on its own. However, this badge fails to work while frozen, asleep or otherwise immobilized. Power Bounce and Multibonk will continue until the move is forcibly stopped at a certain number of bounces depending on the target (about 5-9 bounces for bosses, 9999 bounces for standard enemies). Special Moves are unaffected. | |||
|- | |- | ||
|FP Drain P | |data-sort-value="FP Drain P"|[[File:FP Drain P.png]] [[File:FP Drain P PMTTYDNS icon.png|50px]]<br> | ||
|[[File:FP Drain P.png]] | FP Drain P | ||
|2 | |2 | ||
| | |Drops Mario's ally's Attack by 1 but regain 1 FP per attack.<br>Partner variant of [[FP Drain]] that costs 2 BP instead of 1. Works as described. | ||
|- | |- | ||
|Happy Flower P | |data-sort-value="Happy Flower P"|[[File:Happy Flower P.png]] [[File:Happy Flower P PMTTYDNS icon.png|50px]]<br> | ||
|[[File:Happy Flower P.png]] | Happy Flower P | ||
| | |N/A | ||
|Would have likely allowed Mario's partner to restore | |Would have likely allowed Mario's partner to occasionally restore 1 FP.<br>Only the image is complete. No code is associated with this badge. | ||
|- | |- | ||
|Lucky Day P | |data-sort-value="Lucky Day P"|[[File:Lucky Day P.png]] [[File:Lucky Day P PMTTYDNS icon.png|50px]]<br> | ||
|[[File:Lucky Day P.png]] | Lucky Day P | ||
|7 | |7 | ||
|When | |When Mario's ally is attacked, make foes miss more often.<br>Partner variant of [[Lucky Day]]. Works as described. | ||
|- | |- | ||
|Lucky Start P | |data-sort-value="Lucky Start P"|[[File:PMTTYD_Lucky_Start.png]]<br>Lucky Start P | ||
|[[File: | |||
|2 | |2 | ||
|Has an identical icon to [[Lucky Start]], but affects Mario's partner. | |Has an identical icon to [[Lucky Start]], but affects Mario's partner instead. | ||
|- | |- | ||
|[[Mega Jump]] | |data-sort-value="Mega Jump"|[[File:Mega Jump.png]] [[File:Mega Jump PMTTYDNS icon.png|50px]]<br> | ||
[[Mega Jump]] | |||
|3 | |3 | ||
|Allows Mario to perform a more powerful jump attack that costs 6 FP. | |Allows Mario to perform a more powerful jump attack that costs 6 FP. This attack does ((Jump Power × 2) + 4) damage to one enemy. The attack animation is identical to [[Power Jump]] and has the same Stylish move. Each additional copy of this badge that is equipped doubles the FP cost and increases the attack power by 4. | ||
|- | |- | ||
|[[Mega Quake]] | |data-sort-value="Mega Quake"|[[File:Mega Quake.png]] [[File:Mega Quake PMTTYDNS icon.png|50px]]<br> | ||
[[Mega Quake]] | |||
|4 | |4 | ||
|Allows Mario to perform a more powerful hammer attack that costs 7 FP. | |Allows Mario to perform a more powerful hammer attack that costs 7 FP. This attack does 10 piercing damage to all grounded enemies. The attack animation is similar to [[Quake Hammer]], but the Action Command is faster and there are no Stylish moves. Each additional copy of this badge that is equipped doubles the FP cost and increases the attack power by 4. | ||
|- | |- | ||
|[[Mega Smash]] | |data-sort-value="Mega Smash"|[[File:Mega Smash.png]] [[File:Mega Smash PMTTYDNS icon.png|50px]]<br> | ||
[[Mega Smash]] | |||
|1 | |1 | ||
|Allows Mario to perform a more powerful hammer attack that costs 6 FP. | |Allows Mario to perform a more powerful hammer attack that costs 6 FP. This attack does (Hammer Power + 4) damage to one enemy. The attack animation is identical to [[Power Smash]] and has the same Stylish moves. Each additional copy of this badge that is equipped doubles the FP cost and increases the attack power by 4. | ||
|- | |- | ||
|Pity Flower P | |data-sort-value="Pity Flower P"|[[File:Pity Flower P.png]] [[File:Pity Flower P PMTTYDNS icon.png|50px]]<br> | ||
|[[File:Pity Flower P.png]] | Pity Flower P | ||
|3 | |3 | ||
|When | |When Mario's ally takes damage, occasionally recover 1 FP.<br>Partner variant of [[Pity Flower]]. Works as described. | ||
|- | |||
|data-sort-value="Super Charge"|[[File:Super Charge.png]]<br>Super Charge | |||
|2 | |||
|Allows Mario to use a move called "Super Charge" for 2 FP. With one copy of the badge this move is identical to [[Charge (badge)|Charge]], boosting attack power by 2. However, each additional copy equipped doubles the FP cost and increases the charge power by 2, compared to additional equipped copies of Charge only increasing the charge power by 1. | |||
|- | |- | ||
| | |data-sort-value="Super Charge P"|[[File:Super Charge P.png]]<br>Super Charge P | ||
|[[File: | |2 | ||
| | |Allows Mario's partner to use a move called "Super Charge" for 2 FP. With one copy of the badge this move is identical to [[Charge P]], boosting attack power by 2. However, each additional copy equipped doubles the FP cost and increases the charge power by 2, compared to additional equipped copies of Charge P only increasing the charge power by 1. | ||
| | |||
|- | |- | ||
|Triple Dip | |data-sort-value="Triple Dip"|[[File:Triple Dip.png]] [[File:Triple Dip PMTTYDNS icon.png|50px]]<br> | ||
|[[File:Triple Dip | [[Triple Dip]] | ||
|6 | |6 | ||
| | |During battle, become able to use three items in one turn.<br> Similar to equipping two [[Double Dip]] badges, but only enables Triple Dip in battle. | ||
|- | |- | ||
| | |data-sort-value="Triple Dip P"|[[File:Triple Dip P.png]] [[File:Triple Dip P PMTTYDNS icon.png|50px]]<br> | ||
|[[File: | Triple Dip P | ||
|N/A | |||
|Would have likely allowed Mario's partner to use up to three items in one turn.<br>"Triple Dip P" and this icon are displayed in battle under the Items menu if both [[Double Dip P]] badges are worn. However, unlike with Triple Dip, Triple Dip P is not coded as a separate badge. | |||
| | |||
| | |||
|- | |- | ||
| | |data-sort-value="Unknown 1"|[[File:Invalid Item.png]] [[File:Damage Dodge unused PMTTYDNS icon.png|50px]]<br> | ||
|[[File: | Unknown 1 | ||
|2 | |2 | ||
| | |No known function. Possibly related to the [[Damage Dodge]] badge due to the design similarities. | ||
|- | |- | ||
| | |data-sort-value="Unknown 1 P"|[[File:Invalid Item P.png]] [[File:Damage Dodge P unused PMTTYDNS icon.png|50 px]]<br> | ||
|[[File: | Unknown 1 P | ||
|2 | |2 | ||
| | |No known function. Possibly related to the [[Damage Dodge P]] badge due to the design similarities. | ||
|- | |- | ||
|Unknown | |data-sort-value="Unknown 2"|[[File:Unknown Badge TTYD.png]]<br>Unknown 2 | ||
|[[File:Unknown Badge TTYD.png]] | |||
|N/A | |N/A | ||
| | |Possibly an early [[Ice Power]] or [[Ice Smash]].<br>Only the image is complete. No code is associated with this badge. | ||
|- | |- | ||
| | |data-sort-value="W Emblem (early)"|[[File:W Emblem TTYD early.png]]<br>[[W Emblem]] (early) | ||
|[[File:W Emblem TTYD early.png]] | |||
|N/A | |N/A | ||
|An earlier | |An earlier coloration of the W Emblem, only found in the demo. This version could also have been used for wearing Waluigi's clothes, rather than requiring both the W Emblem and [[L Emblem]] badges to be equipped. | ||
|} | |} | ||
==Trivia== | |||
*The Japanese version is missing the number of obtained/total badges in the pause menu's Badges screen. | |||
*The Official Nintendo Player's Guide states on pages 61 and 108 that Damage Dodge P can be found in Pirate's Grotto, which is only true for the Japanese version of the game. | |||
==References== | |||
<references/> | |||
{{PMTTYD}} | {{PMTTYD}} | ||
[[Category:Lists| | [[Category:Lists|badges in Paper Mario: The Thousand-Year Door]] | ||
[[Category: | [[Category:Equipment]] | ||
[[Category:Paper Mario: The Thousand-Year Door | [[Category:Paper Mario: The Thousand-Year Door items]] | ||
[[de:Orden#Paper Mario: Die Legende vom Äonentor 2]] | [[de:Orden#Paper Mario: Die Legende vom Äonentor 2]] | ||
[[it:Lista di tessere in Paper Mario: Il Portale Millenario]] | [[it:Lista di tessere in Paper Mario: Il Portale Millenario]] |
Latest revision as of 00:18, August 27, 2024
There are a total of 85 different badges in Paper Mario: The Thousand-Year Door and 87 in the Nintendo Switch remake.
Badges that have a "P" at the end of their names are identical to their non-"P" counterparts, but affect Mario's partner. Equipping more than one of the same badge doubles the FP cost of the move for each extra badge equipped. Equipping more than one of the same attack badge increases the attack's power by 1 or 2 or increases the duration of the applied status effect by 2. Equipping multiple Charge badges gives Mario or his partner 1 extra power when charging. When both the W Emblem and L Emblem are equipped, Mario's clothes will change into Waluigi's clothes.
Mario can only carry up to 200 badges. Should he go over the limit from obtaining another badge, he will have to discard one of the badges he currently has.
Badge | BP needed | Location(s) | Effect | Type # |
---|---|---|---|---|
All or Nothing |
4 |
|
Mario's jump and hammer attack power will go up by 1 if he successfully executes the Action Command. If not, the attack will do nothing. | 24 |
Attack FX B |
0 |
|
Changes the sound effects of Mario's attacks to a mouse squeak. | 80 |
Attack FX G |
0 |
|
Changes the sound effects of Mario's attacks to a feminine giggle or a frog croak . In the remake, when used against Hooktail, it lowers her attack and defense by 1 each per sound made (maximum of 4 times). | 81 78 |
Attack FX P |
0 |
|
Changes the sound effects of Mario's attacks to Bowser roaring or a feminine giggle . | 82 81 |
Attack FX R |
0 | Changes the sound effects of Mario's attacks to a cricket chirp or Bowser roaring . In the original version, when used against Hooktail, it lowers her attack and defense by 1 each per sound made (maximum of 4 times). | 78 82 | |
Attack FX Y |
0 |
|
Changes the sound effects of Mario's attacks to a dull bell. | 79 |
Bump Attack |
5 |
|
Mario can defeat weak enemies (who no longer give Star Points) by walking into them. Does not work in the Glitz Pit and the Pit of 100 Trials. | 77 |
Charge |
1 |
|
Allows Mario to use Charge, which takes a turn to increase the damage of Mario's next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. | 15 |
Charge P |
1 |
|
Allows Mario's partner to use Charge, which takes a turn to increase the damage of their next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. | 16 |
Chill Out |
1 |
|
Prevents enemies from making First Strikes. | 75 |
Close Call |
1 |
|
When Mario is in Danger (5 or less HP), enemies will occasionally miss when attacking. | 42 |
Close Call P |
1 |
|
When Mario's partner is in Danger (5 or less HP), enemies will occasionally miss when attacking. | 43 |
Damage Dodge |
2 |
|
Increases the amount of damage blocked by Mario's Guard by 1. | 31 |
Damage Dodge P |
2 |
|
Increases the amount of damage blocked by the Guard of Mario's partner by 1. | 32 |
Defend Plus |
5 |
|
Increases Mario's defense by 1. | 33 |
Defend Plus P |
5 |
|
Increases the defense of Mario's partner by 1. | 34 |
Double Dip |
3 |
|
Allows Mario to use Double Dip for 4 FP to use two items in one turn. Wearing both Double Dip badges also allows Mario to use Triple Dip for 8 FP to use three items in one turn. | 17 |
Double Dip P |
3 |
|
Allows Mario's partner to use Double Dip P for 4 FP to use two items in one turn. Wearing both Double Dip P badges also allows Mario's partner to use Triple Dip P for 8 FP to use three items in one turn. | 18 |
Double Pain |
0 | Doubles the damage Mario takes. | 35 | |
Feeling Fine |
4 |
|
Protects Mario from almost all status ailments (not just the poisoning and dizziness ailments, as the description states).2 | 64 |
Feeling Fine P |
4 |
|
Protects Mario's partner from almost all status ailments (not just the poisoning and dizziness ailments, as the description states).2 | 65 |
Fire Drive |
3 |
|
Allows Mario to use Fire Drive, a hammer attack that damages and burns all ground and low-hovering enemies for 3 turns, for 5 FP. The first enemy hit takes 5 damage, while each subsequent enemy takes 1 less damage. Due to being a fire attack, it will heal fiery enemies. Additional badges double FP cost and add 2 attack power; the Burn status’s duration is unaffected. | 14 |
First Attack |
1 0 |
|
If Mario gets a "First Strike" on a weak enemy (who no longer gives the player Star Points), he will defeat it without entering a battle. Does not work in the Glitz Pit and the Pit of 100 Trials. | 76 |
Flower Finder |
3 |
|
The player will win more flowers than usual after winning battles. | 58 |
Flower Saver |
4 |
|
All abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP. | 51 |
Flower Saver P |
4 |
|
All of Mario's partners' abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP. | 52 |
FP Drain |
1 |
|
Reduces Mario's attack power by 1, but he regains 1 FP every time he hits an enemy. | 56 |
FP Plus |
3 |
|
Increases Mario's maximum FP by 5 while equipped. | 21 |
Gold Medal |
0 | Makes Mario look shiny and golden. | 87 | |
Hammer Throw |
1 |
|
Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP. In the original, its base damage depends on Mario's current hammer. In the remake, it instead always deals 2 base damage regardless of his hammer but also ignores defense. Each additional Hammer Throw badge worn doubles the FP cost and increases the attack power by 1. | 10 |
Hammerman |
2 |
|
Boosts the power of all Mario's hammer attacks by 1, but disables Mario's ability to jump in battle. | 26 |
Happy Flower |
2 |
|
Slowly and automatically regain FP in battle. | 50 |
Happy Heart |
2 |
|
Slowly and automatically regains Mario's HP in battle. | 48 |
Happy Heart P |
2 |
|
Slowly and automatically regains Mario's partner's HP in battle. | 49 |
Head Rattle |
1 |
|
Allows Mario to use Head Rattle, a hammer attack that confuses the target for 3 turns, for 2 FP. Additional badges double the FP cost and add 2 turns to the effect. | 11 |
Heart Finder |
3 |
|
The player will win more hearts than usual after winning battles. | 57 |
HP Drain |
1 |
|
Reduces Mario's attack power by 1, but he regains 1 HP every time he hits an enemy. | 54 |
HP Drain P |
1 |
|
Reduces Mario's partner's attack power by 1, but they regain 1 HP every time they hit an enemy. | 55 |
HP Plus |
3 |
|
Increases Mario's maximum HP by 5 while equipped. | 19 |
HP Plus P |
6 |
|
Increases the maximum HP of all Mario's partners by 5 while equipped. | 20 |
Ice Power |
1 |
|
Allows Mario to safely jump on fire enemies. Also increases Mario's attack and defense versus fire enemies and fire attacks respectively by 1. | 60 |
Ice Smash |
1 |
|
Allows Mario to use Ice Smash, a hammer attack that freezes the target for 2 turns, for 3 FP. Additional badges double the FP cost and add 2 turns to the effect. | 12 |
Item Hog |
3 |
|
Makes it more likely to make items appear after battle. Also increases chances of Ms. Mowz stealing an item from an enemy that has had an item, be it used by them or stolen previously. | 59 |
Jumpman |
2 |
|
Boosts the power of all Mario's jump attacks by 1, but disables Mario's ability to hammer in battle. | 25 |
L Emblem |
0 |
|
Changes Mario's clothes into Luigi's clothes. If combined with W Emblem, it will change Mario's clothes to Waluigi's clothes. | 83 |
Last Stand |
1 |
|
When Mario is in Danger (5 or less HP), he will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up. | 38 |
Last Stand P |
1 |
|
When Mario's partner is in Danger (5 or less HP), they will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up. | 39 |
Lucky Day |
7 |
|
Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky. | 46 |
Lucky Start |
4 |
|
Every time a battle begins, Mario will be given a random beneficial status effect for 3 turns: dodginess, electrification, HP recovery (+2 per turn), or FP recovery (+2 per turn). | 47 |
Mega Rush |
1 |
|
When Mario is in Peril (has precisely 1 HP), his attack power goes up by 5. | 40 |
Mega Rush P |
1 |
|
When Mario's partner is in Peril (has precisely 1 HP), their attack power goes up by 5. | 41 |
Money Money |
5 |
|
Mario wins twice as many coins from battle than he usually does. Additional copies worn increase the multiplier by 1× each, but there is a maximum limit of 32 / 99 coins as to how many can be in the field at once (based on the presence of other items and pickups). | 67 |
Multibounce |
1 |
|
Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP. | 2 |
Nostalgic Tunes |
0 | Changes the background music to the original Nintendo GameCube tracks. | 86 | |
P-Down, D-Up |
2 |
|
Lowers the damage Mario takes by 1, but also lowers the damage he deals by 1. The effect is not a boost to Defense, and so overrides piercing attacks. | 29 |
P-Down, D-Up P |
2 |
|
Lowers the damage Mario's partners take by 1, but also lowers the damage they deal by 1. The effect is not a boost to Defense, and so overrides piercing attacks. | 30 |
P-Up, D-Down |
2 |
|
Raises the damage Mario deals by 1, but also raises the damage he takes by 1. | 27 |
P-Up, D-Down P |
2 |
|
Raises the damage Mario's partners deal by 1, but also raises the damage they take by 1. | 28 |
Peekaboo |
2 |
|
Allows Mario to see enemies' HP without using Goombella's Tattle ability. It is also capable of showing the HP of some things which cannot be Tattled (such as the HP of a Shell Shield). | 70 |
Piercing Blow |
1 |
|
Allows Mario to use Piercing Blow, a hammer attack that ignores enemies' defense, for 2 FP.1 | 9 |
Pity Flower |
3 |
|
When Mario takes damage, he occasionally recovers 1 FP. The probability is approximately 33% and is determined for each hit of an attack. | 53 |
Power Bounce |
3 |
|
Allows Mario to use Power Bounce, a jump attack that continues bouncing on a single enemy until the Action Command is missed, for 3 FP. The required timing to continue the move becomes stricter as it progresses. | 7 |
Power Jump |
1 |
|
Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP. Each additional Power Jump badge worn doubles the FP cost and increases the attack power by 2. | 1 |
Power Plus |
6 |
|
Increases Mario's attack power by 1. | 22 |
Power Plus P |
6 |
|
Increases the attack power of Mario's partner by 1. | 23 |
Power Rush |
1 |
|
When Mario is in Danger (has 5 or fewer HP), his attack power will go up by 2. A popular strategy involving this badge involves buying and equipping a very large amount of them (e.g. more than 20) and using Chet Rippo to decrease Mario's maximum HP to 5, therefore giving him a permanent attack boost of huge proportions. Wearing 50 of this badge at once will cap Mario's attack power at 99. | 36 |
Power Rush P |
1 |
|
When Mario's partner is in Danger (5 or fewer HP), their attack power will go up by 2. | 37 |
Power Smash |
1 |
|
Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP. Each additional Power Smash badge worn doubles the FP cost and increases the attack power by 2. | 8 |
Pretty Lucky |
2 | Enemies will occasionally miss Mario when it is equipped. | 44 | |
Pretty Lucky P |
2 | Enemies will occasionally miss Mario's Partner when it is equipped. | 45 | |
Quake Hammer |
2 |
|
Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 3 FP. Additional badges each double the FP cost and add 2 to the attack’s power. | 13 |
Quick Change |
7 |
|
Allows Mario or his partner to switch partners in the midst of battle without using up a turn. | 71 |
Refund |
1 |
|
If the player uses an item in battle, Mario will be given some coins back. 75% of standard sale price with the first badge, and an extra 5% with each subsequent badge equipped. | 66 |
Return Postage |
7 |
|
Permanently gives Mario the counterattack status, forcing contact attackers to take 1/2 the damage they do to Mario (rounded down). | 63 |
Shrink Stomp |
1 |
|
Allows Mario to use Shrink Stomp, a jump attack that can shrink the enemy for 3 turns, for 2 FP. Additional badges double the FP cost and add 2 turns to the effect. | 3 |
Simplifier |
1 |
|
Makes Action Commands easier, but reduces the star power gained from them. Also loosens the timing required to Guard or Superguard. Downgrades the rank of each successful command (e.g. a "Great" becomes a "Good") once per each badge equipped; "Nice"s become smaller in size. | 73 |
Sleepy Stomp |
1 |
|
Allows Mario to use Sleepy Stomp, a jump attack that can put the enemy to sleep for 5 turns (3 in the remake), for 2 FP. Additional badges add 2 FP to the cost and 2 turns to the effect. | 4 |
Slow Go |
0 | Prevents Mario from moving quickly. | 85 | |
Soft Stomp |
1 |
|
Allows Mario to use Soft Stomp, a jump attack that reduces the enemy's defense by 3 for 3 turns, for 2 FP. Additional badges add 2 FP to the cost and 2 turns to the effect. | 5 |
Spike Shield |
3 | Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer Bristles. | 61 | |
Super Appeal |
1 |
|
Gets more star power from the audience when Mario appeals. | 68 |
Super Appeal P |
1 |
|
Gets more star power from the audience when Mario's partner appeals. | 69 |
Timing Tutor |
1 | Teaches the timing for Stylish moves. An exclamation mark will appear over the character's head when the player should press . | 72 | |
Tornado Jump |
2 |
|
Allows Mario to use Tornado Jump, a jump attack that jumps on one enemy and then damages all midair enemies, for 3 FP. Each additional Power Jump badge worn doubles the FP, and adds 1 to the jump’s damage and 2 to the tornado’s. | 6 |
Unsimplifier |
1 |
|
Makes Action Commands harder, but increases the star power gained from them. Also restricts the timing required to Guard or Superguard. Upgrades the rank of each successful command (e.g. a "Great" becomes a "Wonderful") once per each badge equipped. | 74 |
W Emblem |
0 | Changes Mario's clothes into Wario's clothes. If combined with L Emblem, it will change Mario's clothes to Waluigi's clothes. | 84 | |
Zap Tap |
3 |
|
Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt. Bandits cannot swipe Mario's belongings if Mario wears this badge. | 62 |
1 - Like other piercing attacks, Iron Clefts are immune to this.
2 - There is a common misconception that the Feeling Fine badges have an effect on Poison Shrooms. In reality, all they do is stop the user from being poisoned. There is a slight chance that the user will not be poisoned or lose half HP, but instead will be fully healed. This is simply a random occurrence; wearing these badges makes no difference. This has been proven by extensive testing.
3 - All badges that can be stolen from an enemy can also be dropped after battle; the reverse is not true.
Unobtainable badges[edit]
Badge | BP Needed | Effect |
---|---|---|
All or Nothing P |
4 | Hit Action Commands, up ally's Attack. Fail, it goes to 0. Partner variant of All or Nothing. Works as described. |
Debug |
1 | Has an identical icon to Zap Tap. When equipped, Mario and his partner will always perform all Action Commands perfectly, perform all Stylish Moves, and Superguard against all attacks. Additionally, the Run Away meter will fill on its own. However, this badge fails to work while frozen, asleep or otherwise immobilized. Power Bounce and Multibonk will continue until the move is forcibly stopped at a certain number of bounces depending on the target (about 5-9 bounces for bosses, 9999 bounces for standard enemies). Special Moves are unaffected. |
FP Drain P |
2 | Drops Mario's ally's Attack by 1 but regain 1 FP per attack. Partner variant of FP Drain that costs 2 BP instead of 1. Works as described. |
Happy Flower P |
N/A | Would have likely allowed Mario's partner to occasionally restore 1 FP. Only the image is complete. No code is associated with this badge. |
Lucky Day P |
7 | When Mario's ally is attacked, make foes miss more often. Partner variant of Lucky Day. Works as described. |
Lucky Start P |
2 | Has an identical icon to Lucky Start, but affects Mario's partner instead. |
|
3 | Allows Mario to perform a more powerful jump attack that costs 6 FP. This attack does ((Jump Power × 2) + 4) damage to one enemy. The attack animation is identical to Power Jump and has the same Stylish move. Each additional copy of this badge that is equipped doubles the FP cost and increases the attack power by 4. |
|
4 | Allows Mario to perform a more powerful hammer attack that costs 7 FP. This attack does 10 piercing damage to all grounded enemies. The attack animation is similar to Quake Hammer, but the Action Command is faster and there are no Stylish moves. Each additional copy of this badge that is equipped doubles the FP cost and increases the attack power by 4. |
|
1 | Allows Mario to perform a more powerful hammer attack that costs 6 FP. This attack does (Hammer Power + 4) damage to one enemy. The attack animation is identical to Power Smash and has the same Stylish moves. Each additional copy of this badge that is equipped doubles the FP cost and increases the attack power by 4. |
Pity Flower P |
3 | When Mario's ally takes damage, occasionally recover 1 FP. Partner variant of Pity Flower. Works as described. |
Super Charge |
2 | Allows Mario to use a move called "Super Charge" for 2 FP. With one copy of the badge this move is identical to Charge, boosting attack power by 2. However, each additional copy equipped doubles the FP cost and increases the charge power by 2, compared to additional equipped copies of Charge only increasing the charge power by 1. |
Super Charge P |
2 | Allows Mario's partner to use a move called "Super Charge" for 2 FP. With one copy of the badge this move is identical to Charge P, boosting attack power by 2. However, each additional copy equipped doubles the FP cost and increases the charge power by 2, compared to additional equipped copies of Charge P only increasing the charge power by 1. |
|
6 | During battle, become able to use three items in one turn. Similar to equipping two Double Dip badges, but only enables Triple Dip in battle. |
Triple Dip P |
N/A | Would have likely allowed Mario's partner to use up to three items in one turn. "Triple Dip P" and this icon are displayed in battle under the Items menu if both Double Dip P badges are worn. However, unlike with Triple Dip, Triple Dip P is not coded as a separate badge. |
Unknown 1 |
2 | No known function. Possibly related to the Damage Dodge badge due to the design similarities. |
Unknown 1 P |
2 | No known function. Possibly related to the Damage Dodge P badge due to the design similarities. |
Unknown 2 |
N/A | Possibly an early Ice Power or Ice Smash. Only the image is complete. No code is associated with this badge. |
W Emblem (early) |
N/A | An earlier coloration of the W Emblem, only found in the demo. This version could also have been used for wearing Waluigi's clothes, rather than requiring both the W Emblem and L Emblem badges to be equipped. |
Trivia[edit]
- The Japanese version is missing the number of obtained/total badges in the pause menu's Badges screen.
- The Official Nintendo Player's Guide states on pages 61 and 108 that Damage Dodge P can be found in Pirate's Grotto, which is only true for the Japanese version of the game.
References[edit]
- ^ SwayNC (April 28, 2022). Paper Mario: The Thousand-Year Door - 100% speedrun in 7:26:40 (2:25:31). YouTube (English). Retrieved September 24, 2023.