Wizzerd: Difference between revisions

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{{:Paper Mario: The Thousand-Year Door bestiary|transcludesection=Wizzerd|image=[[File:Wizzered.png]]}}
{{species infobox
'''Wizzerds''' are enemies in ''[[Paper Mario: The Thousand-Year Door]]'', they appear to be bean-like cyborg creatures with three-fingered hands. As implied by their "[[wikipedia:Wizard|wizard]]"-derived name, they can use magic attacks and can fire energy lasers at [[Mario]] and his partners and also can raise their attack by turning bigger or even raising their defense. They can also use magic to cure [[DEF Down|softness]]. They can tickle the front character with their hands or use a lightning attack that can hit both characters at once.
|image=[[File:Wizzered.png|150px]]<br>Sprite from ''Paper Mario: The Thousand-Year Door''
|first_appearance=''[[Paper Mario: The Thousand-Year Door]]'' ([[List of games by date#2004|2004]])
|latest_appearance=''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|variants=[[Dark Wizzerd]]<br>[[Elite Wizzerd]]
}}


They are tough enemies that only appear in floors 71 to 79 in the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]. While their weaker and stronger brethren have the ability to heal each other by 10 HP and clone when they are alone, the standard Wizzerds can only heal themselves or their allies by 6 [[Heart Point|HP]] and do not have the ability to clone themselves.
'''Wizzerds''' are enemies in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]], they appear to be bean-like cyborg creatures with three-fingered hands. As implied by their "[[wikipedia:Wizard|wizard]]"-derived name, they can use magic attacks and can fire energy lasers at [[Mario]] and his partners and also can raise their attack by turning bigger or even raising their defense. They can also use magic to cure [[DEF Down|softness]]. They can tickle the front character with their hands or use a lightning attack that can hit both characters at once.


==Related species==
They are tough enemies that only appear in floors 71 to 79 in the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]. While their weaker and stronger brethren can heal each other by 10 HP and clone when they are alone, the standard Wizzerds can only heal themselves or their allies by 6 [[Heart Point|HP]] and cannot clone themselves.
*[[Dark Wizzerd]]
 
*[[Elite Wizzerd]]
==Profiles and statistics==
===''Paper Mario: The Thousand-Year Door''===
====GameCube====
{{:Paper Mario: The Thousand-Year Door bestiary|transcludesection=Wizzerd|align=horizontal|image=[[File:Wizzered.png]]}}
 
====Nintendo Switch====
{{:Paper Mario: The Thousand-Year Door (Nintendo Switch) bestiary|transcludesection=Wizzerd|align=horizontal}}


==Names in other languages==
==Names in other languages==
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|Jap=マホーン
|Jap=マホーン
|JapR=Mahōn
|JapR=Mahōn
|JapM=Pun on "魔法" (magic)
|JapM=Derived from「魔法」(''mahō'', "magic")
|Fra=Magyx
|ChiS=高等魔轰
|FraM=Pun on "magie" (magic)
|ChiSR=Gāoděng Mó Hōng
|Spa=Super Maguín Magú
|ChiSM=High Magic Blast
|SpaM=Pun of Maguito Magú, a famous spanish magician
|ChiT=高等魔轟
|ChiTR=Gāoděng Mó Hōng
|ChiTM=High Magic Blast
|Dut=Wizzerd
|Fre=Magyx
|FreM=From ''magymagy'' ("wizzerd") with an "x"
|Ger=Gelber Magi-Mech
|Ger=Gelber Magi-Mech
|GerM=''Gelber'' means "yellow", ''Magie'' means "magic", ''Mech'' comes from "mechanic"
|GerM="Yellow" + clipping of "magic" and "mechanic"
|Ita=Magobot
|Ita=Magobot
|ItaM=From "mago" (wizard) and the suffix "-bot"}}
|ItaM=From ''mago'' ("wizard") and the suffix "-bot"
|Kor=수리
|KorR=Suli
|KorM=Derived from "마술" (''masul'', "magic")
|Spa=Super Maguín Magú
|SpaM=Diminutive of famous Spanish magician "Maguito Magú" + "super"
}}


==Trivia==
==Trivia==
*Wizzerds are the only standard species in the game, and one of the only in the series, to be only found outside the main story (in other words optional); only Dark Wizzerds are found in the [[Palace of Shadow]].
*Wizzerds are the only standard species in the game, and one of the only in the series, to be only found outside the main story (in other words optional); only Dark Wizzerds are found in the [[Palace of Shadow]].
*Just like the other Wizzerd species, they will not hit other enemies if the player uses Super Hammer or Ultra Hammer.
*Just like the other Wizzerd species, they will not hit other enemies if the player uses Super Hammer or Ultra Hammer.
*Despite being stronger than Dark Wizzerds (having 6 attack compared to 5, and 3 defense compared to 2), Wizzerds are actually 3 levels lower than Dark Wizzerds. This may be due to their inability to clone themselves when alone, and their weaker healing (6 health restoration rather than 10).  
*Despite being technically stronger than Dark Wizzerds (having 6 attack compared to 5, and 3 defense compared to 2), Wizzerds are actually 3 levels lower than Dark Wizzerds. This may be due to their inability to clone themselves when alone, and their weaker healing (6 health restoration rather than 10).  
{{PMTTYD}}
{{PMTTYD}}
[[Category:Cyborgs]]
[[Category:Magicians]]
[[Category:Magicians]]
[[Category:Paper Mario: The Thousand-Year Door Enemies]]
[[Category:Paper Mario: The Thousand-Year Door enemies]]
[[de:Gelber Magi-Mech]]
[[de:Gelber Magi-Mech]]
[[it:Magobot]]
[[it:Magobot]]

Latest revision as of 12:11, October 28, 2024

Wizzerd
A Wizzerd.
Sprite from Paper Mario: The Thousand-Year Door
First appearance Paper Mario: The Thousand-Year Door (2004)
Latest appearance Paper Mario: The Thousand-Year Door (Nintendo Switch) (2024)
Variants

Wizzerds are enemies in Paper Mario: The Thousand-Year Door and its Nintendo Switch remake, they appear to be bean-like cyborg creatures with three-fingered hands. As implied by their "wizard"-derived name, they can use magic attacks and can fire energy lasers at Mario and his partners and also can raise their attack by turning bigger or even raising their defense. They can also use magic to cure softness. They can tickle the front character with their hands or use a lightning attack that can hit both characters at once.

They are tough enemies that only appear in floors 71 to 79 in the Pit of 100 Trials. While their weaker and stronger brethren can heal each other by 10 HP and clone when they are alone, the standard Wizzerds can only heal themselves or their allies by 6 HP and cannot clone themselves.

Profiles and statistics[edit]

Paper Mario: The Thousand-Year Door[edit]

GameCube[edit]

Paper Mario: The Thousand-Year Door enemy
Wizzerd
A Wizzerd. Max HP 10 Attack 6 Defense 3
Location(s) Pit of 100 Trials (Floors 71-79) Role Common Level 30
Sleep? 10% Dizzy? 90% Confuse? 40%
Tiny? 85% Stop? 50% Soft? 90%
Burn? 100% Freeze? 50% Fright? 30%
Gale Force? 85% KO? 40% Moves Laser Beam (6, Piercing), Confusion Beam (Confusion will happen if attack doesn't hurt Mario), Lightning Storm (6), Power Up (Raises Stats), Recover (Heals 6 HP)
Exp. points 1 Coins 0 - 4 Items Stopwatch, Thunder Rage, Super Shroom
Tattle Log #:
96
Log A part-machine, part-organic creature who uses different kinds of magic. It looks to be the best tickler of all time.
Tattle That's a Wizzerd. It's a part-machine, part-organic, centuries-old thing. Max HP is 10, Attack is 6, and Defense is 3. It uses magic to attack, heal, and alter your condition, so stay on guard. Its Defense is high, but we can totally take this thing!

Nintendo Switch[edit]

Paper Mario: The Thousand-Year Door enemy
Wizzerd
A Tattle Log image from Paper Mario: The Thousand-Year Door (Nintendo Switch) Max HP 10 Attack 6 Defense 3
Location(s) Pit of 100 Trials (Floors 71-79) Role Common Level 30
Sleep? 10% Dizzy? 90% Confuse? 40%
Tiny? 85% Stop? 50% Soft? 90%
Burn? 100% Freeze? 50% Fright? 30%
Gale Force? 85% KO? 40% Moves Laser Beam (6, Piercing), Confusion Beam (Confusion will happen if attack doesn't hurt Mario), Lightning Storm (6), Power Up (Raises Stats), Recover (Heals 6 HP)
Exp. points 1 Coins 0 - 4 Items Stopwatch, Thunder Rage, Super Mushroom
Tattle Log #:
99
Log A part-machine, part-organic creature who uses different kinds of magic. It looks to be the best tickler of all time.
Tattle That's a Wizzerd. It's a part-machine, part-organic, centuries-old thing. Max HP is 10, Attack is 6, and Defense is 3. It uses magic to attack, heal, and alter your condition, so stay on guard. Its Defense is high, but we can totally take this thing!

Names in other languages[edit]

Language Name Meaning Notes
Japanese マホーン[?]
Mahōn
Derived from「魔法」(mahō, "magic")
Chinese (simplified) 高等魔轰[?]
Gāoděng Mó Hōng
High Magic Blast
Chinese (traditional) 高等魔轟[?]
Gāoděng Mó Hōng
High Magic Blast
Dutch Wizzerd[?] -
French Magyx[?] From magymagy ("wizzerd") with an "x"
German Gelber Magi-Mech[?] "Yellow" + clipping of "magic" and "mechanic"
Italian Magobot[?] From mago ("wizard") and the suffix "-bot"
Korean 수리[?]
Suli
Derived from "마술" (masul, "magic")
Spanish Super Maguín Magú[?] Diminutive of famous Spanish magician "Maguito Magú" + "super"

Trivia[edit]

  • Wizzerds are the only standard species in the game, and one of the only in the series, to be only found outside the main story (in other words optional); only Dark Wizzerds are found in the Palace of Shadow.
  • Just like the other Wizzerd species, they will not hit other enemies if the player uses Super Hammer or Ultra Hammer.
  • Despite being technically stronger than Dark Wizzerds (having 6 attack compared to 5, and 3 defense compared to 2), Wizzerds are actually 3 levels lower than Dark Wizzerds. This may be due to their inability to clone themselves when alone, and their weaker healing (6 health restoration rather than 10).